Texture paint the easy way in Blender

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ความคิดเห็น • 54

  • @allpixelsstudio
    @allpixelsstudio ปีที่แล้ว +99

    cool short but the title is misleading tho , that's actually Vertex painting and NOT Texture painting, as you would actually need UVs for that and not for Vertex painting cuz .. it's using vertex coords 😉

  • @jamesriley5057
    @jamesriley5057 ปีที่แล้ว +18

    That's a cool way to sidestep the UV repeating patterns too. Like a big grassy field tiled and repeating and you try to paint a stone path.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +2

      Unfortunately this trick wont dow ell if you want to paint grass due to its lack of detail which is linked to the number of vertices. It's best for simple masking or burn effects like I showed.

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +3

      Best bet for large fields is to use noise to rotate the tiles randomly. Also to use 2 or 3 textures that are also masked by noise. That'll be my next video lol

    • @jamesriley5057
      @jamesriley5057 ปีที่แล้ว +1

      Ok good call. Maybe for adding fingerprints roughness to a glossy surface?

  • @LeoCoyote1685
    @LeoCoyote1685 4 หลายเดือนก่อน +3

    So I finally figured it out. In order to create nodes you have to go to the shadings tab and the node menu is right there.

  • @tiagopesce
    @tiagopesce 5 หลายเดือนก่อน

    actually a good strat to custom AO in some situations, since AO sometimes increases a lot render time

  • @dreiback182
    @dreiback182 20 วันที่ผ่านมา

    I cant even figure out how to make things one colour in blender and render it... Done it one time and forgot how...

  • @thekingtennis9688
    @thekingtennis9688 9 หลายเดือนก่อน +1

    Shockwave canon

  • @thehaloking5969
    @thehaloking5969 3 หลายเดือนก่อน

    A few notes of things that are completely unmentioned.
    1. You need to do this in the Material Node Graph. (Whatever colors you have assigned to the mesh)
    2. This is literally just another method of painting.
    3. This does not draw along vertices/edges. It will paint faces.

    • @artistCDMJ
      @artistCDMJ 27 วันที่ผ่านมา

      No, it's Vertex Paint and that is not a per-face result, it is per vertex.

    • @thehaloking5969
      @thehaloking5969 27 วันที่ผ่านมา

      @@artistCDMJ I was just giving my results after following the tutorial. Whatever it was supposed to be doesn't matter, this was the result.

  • @Dhieen
    @Dhieen 7 หลายเดือนก่อน +1

    Just use "dirty vertex color" option

    • @DanielGrovePhoto
      @DanielGrovePhoto  7 หลายเดือนก่อน

      Where is that? Sounds like an add-on feature.

    • @Dhieen
      @Dhieen 6 หลายเดือนก่อน

      no its in default blender, you go in vertex paint mode, in the menu "paint" there is this option@@DanielGrovePhoto

    • @artistCDMJ
      @artistCDMJ 27 วันที่ผ่านมา

      @@DanielGrovePhoto hey, this is a long standing feature right there in the Header. Where it says 'Vertex Paint' in the mode chosen, you see 'View' and 'Paint' - click on Paint and a menu will show that includes 'Dirty Vertex Colors' and that will do a pretty cool effect of spreading a dark color across all your vertex. Your lower left hand popup will allow you to change the blur strength or highlight angle etc.

  • @sidekick3rida
    @sidekick3rida 2 หลายเดือนก่อน

    what's connected to input a of the mix color node?

    • @DanielGrovePhoto
      @DanielGrovePhoto  2 หลายเดือนก่อน

      The surface material you already see there. It's a procedural panel scifi texture.

  • @valtaoi1586
    @valtaoi1586 10 หลายเดือนก่อน +1

    How you will preserve that colors if done retopo and uv unwrapping later?

    • @DanielGrovePhoto
      @DanielGrovePhoto  10 หลายเดือนก่อน +1

      I don't know I don't do retopo and this technique does not use UV.

  • @arduinocoder247
    @arduinocoder247 ปีที่แล้ว +1

    Am new in blender and i meed some help, is there any way i could export my animation? When i do it suddenly crashes, i dont want to recreate it i tried many ways but it didnt helped me :( other projects heavier than this does perfectly ok +i have low end, so i think it is a dumb question. If you have any sort of solution let me know:)

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว

      What file format are you wanting to make? A .mp4 video file?

    • @arduinocoder247
      @arduinocoder247 10 หลายเดือนก่อน

      Yes

    • @VertexPlaysMC
      @VertexPlaysMC 9 หลายเดือนก่อน

      @@arduinocoder247 idk if your still having the problem, but a there is a lot of people that have good PCs that would be happy to render it for you. If you want you can send me it and I should be able to.

    • @arduinocoder247
      @arduinocoder247 9 หลายเดือนก่อน

      @@VertexPlaysMC nope I am not having problem I just restarted it 2-3 times then it started automatically. Thanks for the efforts you put here :)

  • @nobeam
    @nobeam ปีที่แล้ว +5

    But how do you export it in the end? To a texture for for example a game

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +2

      Not sure as I don't do any thing outside of blender. This technique is best for things that are not detail related such as masking big imperfections. But there may be a way to bake vertex color and save it.

    • @Anonimo98734
      @Anonimo98734 9 หลายเดือนก่อน

      Sim, basta dar bake

    • @Dhieen
      @Dhieen 7 หลายเดือนก่อน +1

      You can export the vertex color in any game engine, in unreal engine you can recreate a similar material using the vertex color as a mask for anything you want

    • @robcarr9968
      @robcarr9968 3 หลายเดือนก่อน

      I guess it's why most game pipelines include something like Substance in the mix to ensure game ready assets

    • @artistCDMJ
      @artistCDMJ 27 วันที่ผ่านมา

      You would bake out your entire material node tree to a single UV mapped image texture, or a few if you are into baking for metalness and emission etc.

  • @itszedde9870
    @itszedde9870 11 หลายเดือนก่อน

    Why use this instead of texture painting? For difficult uv unwraps?

    • @DanielGrovePhoto
      @DanielGrovePhoto  11 หลายเดือนก่อน +1

      Two pros is no unwrapping and no image files to keep track of. Cons are resolution is limited to polygon count.

  • @valtaoi1586
    @valtaoi1586 7 หลายเดือนก่อน +1

    how will you save those colors?? suppose we painted using vertex colors and want to save it and use it after UV unwrapping? and in texturing?

    • @DanielGrovePhoto
      @DanielGrovePhoto  7 หลายเดือนก่อน

      They are saved in the vertex color data of the object inside the blend file. No need for uv unwrapping as it's mapped per vertex.

    • @tiagopesce
      @tiagopesce 5 หลายเดือนก่อน

      but using the nodes he pointed in tutorial you can bake it and use-it like any image in UV

  • @Gab_09.
    @Gab_09. 9 หลายเดือนก่อน +1

    how do u do that background black so u can see the lighting? i put the light but i cnat see how it is bcs its too light

    • @akazera
      @akazera 6 หลายเดือนก่อน

      You can go to shader editor then switch from "object" to "world" (in top left corner of the shader window) and here you can either change the background color to black or set the strength to zero. You can also access this in the world properties pannel (little red globe) in properties window. Another way to see better what you are doing and preserve your scene lights and hdri is to go to render properties, scroll down to film and check "transparent". Hope this helps !

  • @jeythegamer8527
    @jeythegamer8527 7 หลายเดือนก่อน +1

    How do I keep the texture paint while at object mode
    It always turns off

    • @DanielGrovePhoto
      @DanielGrovePhoto  7 หลายเดือนก่อน

      You have to use the vertex color data in materials like I show in this video. Else it's just invisible data that won't be visible in material view or in render.

  • @a-track1153
    @a-track1153 10 หลายเดือนก่อน

    why not substance its very much more stable

    • @DanielGrovePhoto
      @DanielGrovePhoto  10 หลายเดือนก่อน +9

      I ain't paying another $30 a month just to draw exhaust burn.

  • @LeoCoyote1685
    @LeoCoyote1685 6 หลายเดือนก่อน

    How the heck do I create nodessss??

    • @DanielGrovePhoto
      @DanielGrovePhoto  6 หลายเดือนก่อน

      Open the Shader editor. Shift + A

    • @LeoCoyote1685
      @LeoCoyote1685 6 หลายเดือนก่อน

      @@DanielGrovePhoto Got it, thanks.

    • @LeoCoyote1685
      @LeoCoyote1685 4 หลายเดือนก่อน

      ​@@DanielGrovePhotoit's not working :c

  • @thefirstblank607
    @thefirstblank607 11 หลายเดือนก่อน

    does not work

  • @angeliqueredangel2660
    @angeliqueredangel2660 ปีที่แล้ว +1

    visibility = 0

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +1

      Of the things in the video? Or are you having trouble seeing your vertex paint in Blender?

    • @angeliqueredangel2660
      @angeliqueredangel2660 ปีที่แล้ว +3

      @@DanielGrovePhoto Your work is perfect, it's just that the Shorts format....., The video is small, you can't see anything. Nothing serious ^^

    • @DanielGrovePhoto
      @DanielGrovePhoto  ปีที่แล้ว +3

      @@angeliqueredangel2660 oh okay yeah I thought recording with my screen in vertical would help visibility but I think it's actually shrunk things. I'll add zoom ins next time to help with that.

  • @culsud
    @culsud 5 หลายเดือนก่อน

    what the hell man

  • @dchannel2211
    @dchannel2211 10 หลายเดือนก่อน

    Nah i prefer substance painter