How To : Make A Character Part 4 [Special Moves]

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  • เผยแพร่เมื่อ 20 ต.ค. 2024
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ความคิดเห็น • 164

  • @Eli-it7ir
    @Eli-it7ir 6 หลายเดือนก่อน

    My autistic brother has been watching your videos step by step making his game how he wants it 🙏🏾

    • @RyonMugen
      @RyonMugen  6 หลายเดือนก่อน

      That is excellent! I have an Autistic son so I can understand what it's like!

  • @ikemugen888
    @ikemugen888 4 ปีที่แล้ว +11

    It would be really great if someone made a tutorial on how to add stage portraits at stage select screen.

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว +1

      @King TT4 Thank you!

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว +1

      Its a FONT trick.

  • @jansendantas
    @jansendantas 11 หลายเดือนก่อน +1

    A very nice tutorial that's beginner friendly.

  • @unwanteddude
    @unwanteddude 5 หลายเดือนก่อน

    welp, time to try build my first mugen char. If I succeed you will be the first to know. Both this remake and the original tutorials answered many questions I had. So thank you for making them 😊

    • @RyonMugen
      @RyonMugen  5 หลายเดือนก่อน

      Thank you and good luck!

  • @kerbecshd3052
    @kerbecshd3052 4 ปีที่แล้ว +7

    Are you still working on the next part?, keep doing the great work ^^!

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว +4

      Not really I fell out of love with Mugen again lol. But I this is a remake video the original 10 part episodes are on my channel

  • @jkguitar-w2n
    @jkguitar-w2n 5 ปีที่แล้ว +5

    Wow very detailed video and i liked the way you explained cond(arithmetic expression)very clear and simple.Can you explain more of these arithmetics codings in the next video and how to do fatalities?Up to here fantastic👍thanks.Later i'll say it again..

    • @RyonMugen
      @RyonMugen  5 ปีที่แล้ว +1

      Fatalities are tricky, i have not mastered it yet. But i try to show the most efficient way to code things

  • @michaelmagallanez4350
    @michaelmagallanez4350 4 ปีที่แล้ว +5

    Hey bro, your videos have been extremely helpful, thank you, which is why I'm hoping you can help me. I have an issue where characters are just suddenly regenerating back to full health during a match and it happens during same said matches constantly practically making it an endless fight
    Like for example
    P1 Hp= 70% and P2 Hp= 20% but then all of a sudden both of them just regenerate back to full health and its become quite annoying honestly.
    So Im really hoping you can help me out on this bro
    Thank you

    • @MrBoingus
      @MrBoingus 4 ปีที่แล้ว +1

      probably a stupid question, but are you making sure you aren't in training mode? I believe training mode restores your health constantly by default so your training dummy cant die.

  • @Aura-wh2ox
    @Aura-wh2ox 4 ปีที่แล้ว +4

    what screenpack do you use for mugen?

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว +1

      my own usually.

  • @ROYO819
    @ROYO819 5 ปีที่แล้ว +2

    Thanks for the tutorial bro!
    Btw, I wanted to know. Is your Death Adder is 6-button? And you plan on doing more Vs Style chars?

    • @RyonMugen
      @RyonMugen  5 ปีที่แล้ว

      He is. And I would love to. But for me personally.. they have to really connect with me, you know? Death Adder and Guyver are my 2 fave MVC characters i've made.

  • @nsan126
    @nsan126 3 ปีที่แล้ว +2

    I still hope that one day you will upload part 5

    • @RyonMugen
      @RyonMugen  3 ปีที่แล้ว

      indeed me too LOL

  • @megaman234sandy2
    @megaman234sandy2 7 หลายเดือนก่อน

    Ray McDougall 3 special moves is 1. Big tornado which is the hadouken move 2. Dynamite tackle which was the shoulder charge and 3. Wheel kick. SPOLIER: Super was the thunder dynamite tackle

  • @yunghedgie
    @yunghedgie 5 ปีที่แล้ว +8

    how do I make a special move where it can be done on both the ground and the air?

    • @RyonMugen
      @RyonMugen  5 ปีที่แล้ว +5

      code it twice, one on ground one in air.

  • @YFCEdan
    @YFCEdan 4 ปีที่แล้ว +2

    Me halfway through: I hope this covers how to fix landing the character whenever I use a an air attack my character flips to the other side. And when he lands he's noticably lower... Idk how to fix that.

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว +3

      your landing state does not half a posset code that sets the y value to 0.
      if you don't have a landing state then make one.
      alternatively setting your characters physics to A, will auto do it for you.

  • @MisterRandomEncounter
    @MisterRandomEncounter 4 ปีที่แล้ว +3

    "I will leave that to what it is " Ryon 2019

  • @christianm9253
    @christianm9253 3 ปีที่แล้ว +1

    Ryon, i need help.. I'm doing Geese character now., i want to make a move of him where he will do the following:
    - Attact his opponent(any meelee attact like punch, kick etc)
    - Then p2 will get dizzy while Geese doing his "Comon" pose,
    - Then after that, p2 will Attact him,
    - Then Geese will use his "Predictable" counter..
    Please Ryon, how to do that?

    • @RyonMugen
      @RyonMugen  3 ปีที่แล้ว

      A custom state, you need to out p2 In a custom state to control their actions and animations

    • @christianm9253
      @christianm9253 3 ปีที่แล้ว

      @@RyonMugen Ok thanks, i already make it., i used Shingo's state codes on his special where he's reading his notes while his enemy is getting dizzy as my reference., actually i'm just copying codes from original characters whenever i'm making a character., i want to build my own mugen where all characters are made by me with uniform Hitsparks, Hitsounds, Supersparks, Speed, Styles, etc.. like it was a real well made fighting game, then enjoy playing it when it's already finish... 😁😁😁

  • @EXmugen
    @EXmugen 4 ปีที่แล้ว +1

    Hey Ryon! It's been a while, hope all is well. Question: Do you have any idea how to create custom intros and endings?

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว +1

      Hey Yeah it's all story board stuff. Look up KFMs intro for a better idea. I never made a tutorial on it

    • @EXmugen
      @EXmugen 4 ปีที่แล้ว

      @@RyonMugen Alright cool. Thanks man! I've always wanted to center my games around a story. I enjoy writing very much. Well, thanks again!

  • @RED-hb1di
    @RED-hb1di 5 ปีที่แล้ว +1

    That kick is just a stranger version of Terrys crack shoot

  • @st3pcr8r
    @st3pcr8r 3 ปีที่แล้ว +1

    Can you do a tutorial on how to make a two sided character, a character that has different sprites based on which direction they are in?

    • @RyonMugen
      @RyonMugen  3 ปีที่แล้ว +1

      You have a "cond" code
      Anim = cond(facing=1, 100,101)
      So then if facing equals 1. Which I believe is facing right. Play animation 100, if it's not facing right then play animation 101

  • @MisterRandomEncounter
    @MisterRandomEncounter 4 ปีที่แล้ว

    For the Condition code I have it written like this is this correct because the recording did a wonderful job of blurring and the difference between , and . is kinda hard to tell. fall = Cond(Enemy,statetype =A,1,0)

  • @nahbro3965
    @nahbro3965 ปีที่แล้ว

    hello ryon, I’ve been following the tutorial, when I place my character it comes out huge, and I can’t find a resize option in fighter factory, help

    • @RyonMugen
      @RyonMugen  ปีที่แล้ว

      Go to character def file look for localcoord and try 640,480 or 1280,720

    • @nahbro3965
      @nahbro3965 ปีที่แล้ว

      @@RyonMugen Found it, thanks!

  • @HG_xys0
    @HG_xys0 ปีที่แล้ว

    Hey bro, your videos have been extremely helpful, thank you, but i need help with this: everytime my opponent attacks the Helper Projectile, it turns into another Player. is there any fix?

    • @RyonMugen
      @RyonMugen  ปีที่แล้ว

      Yes you need to use a hitoverride code, to redirect the reaction to the hit so instead of the helper resorting to the players 5000s, it's going to go to whatever state you specify.
      I have a tutorial on Striker characters and another video on the H Sctrls. You should check out both

  • @PRCAMADNNATROIAPRCDISERPENTEFT
    @PRCAMADNNATROIAPRCDISERPENTEFT 4 ปีที่แล้ว

    @Ryon
    hi there , thanks for your tutorials :D , i am looking for a specific tutorial since years, the one about how to port an animation from a character to another one, for example: if i want sagat to perform the hadoken of ryu, how can i proceed? consider that i am talking about the body movement , not about how to make sagat trow a projectile, i am specifically talking about how to make sure that a character get the same movements of another character

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว

      you would have to completely redraw them. There is no tutorial on that because its not a coding based issue, Its a graphical one.
      I am not good at drawing sprites, so I can not help with this. I do have a video about copying moves but not making a character do another characters animation.

    • @PRCAMADNNATROIAPRCDISERPENTEFT
      @PRCAMADNNATROIAPRCDISERPENTEFT 4 ปีที่แล้ว

      @@RyonMugen i see thanks , in any case the interesting fact about those characters is that they don't look like they got redraw from the very first pixel, it look like someone know a coding-like way to do that, but aside of this i appreciate your tutorial, infact i want to know if you could ever create a tutorial were you explain how to correctly code the counter attack from igniz , you know, that boss from king of fighters 2001, unfortunately none ever use the characters from snk for the tutorials :\

  • @themage1016
    @themage1016 4 ปีที่แล้ว

    damn this shits helpful considering me and my friend are trying to make a fan made fighting game

  • @Squiddo_
    @Squiddo_ 2 ปีที่แล้ว

    Hi, i'm still having some issues and hope you can help me (sorry if its so long)
    1) i'm creating a move where i throw a fireball in midair (should be same input as hadouken, but while airborne), but after the move the character sinks a little to the ground as you said. I tried putting the PosAdd command but nothing changes. I put the physics of the move to N and velset 0,0 cause i want the character to stop while throwing the fireball in air, then come down with the gravity command you show in the video (please tell me if that's the problem). Only thing i was able to notice was that the amount of pixels i sink trough depends on the height at wich i perform the move (if i do it as soon as i leave the ground he sinks less, if i do it at the apex of my jump he sinks more)
    2) I can't figure out how to make the same move do 2 different things on ground and in air. I tried to copy the hadouken command in the commands file and adding "trigger1 = statetype = A".
    3)not really a problem, just a question: is there a way to go frame-by-frame in the training mode?

    • @RyonMugen
      @RyonMugen  2 ปีที่แล้ว +1

      1. For the air projectile. Set physics to N. Do not have a velset in the statedef.
      Use a velmul (which allows you to multiple the velocity either slow or fast) a bit like this
      Type = velmul
      Trigger1 = time < 10
      X = .5
      Y = .5
      test it out, change trigger and values as needed.
      Then add gravity code with trigger such as trigger1 = time >= 10
      This way the gravity kicks in after the velmul stalls you in the air.
      Also your changestate should have a trigger and value like this...
      Trigger1 = pos y > 0 && vel y >0
      Value = 52.
      State 52 Is jump land.

    • @RyonMugen
      @RyonMugen  2 ปีที่แล้ว +1

      2. In the command file you should use 2 changestates.
      1 with triggerall = statetype = A
      And another with triggerall = statetype !=A
      That will differentiate being in the air, versus not being in the air.

    • @RyonMugen
      @RyonMugen  2 ปีที่แล้ว +1

      3. Sadly no. In mugen you can not slow the game down by default. If you want it to slow down at a constant slowness. Go to your characters constants file (.cns)
      At the very bottom under-3 statedef add this code.
      [State -3, slowdown]
      Type = pause
      Trigger1 = time%2=0
      Time = 1
      Movetime = 0
      This code will cause the game to pause every 2 ticks, giving it a slow down look.
      If your using Ikemen Go, pressing Ctrl + S several times will slow down the game.

    • @Squiddo_
      @Squiddo_ 2 ปีที่แล้ว

      @@RyonMugen Thank you so much! I tried right away and it works already!

    • @RyonMugen
      @RyonMugen  2 ปีที่แล้ว

      @@Squiddo_ excellent! Great work!

  • @sofrolicgames
    @sofrolicgames 3 ปีที่แล้ว

    Hey there! Is making AI on the characters within those tutorials? Do you maybe have a extra vid about it?

    • @RyonMugen
      @RyonMugen  3 ปีที่แล้ว

      Another tutorial dedicated to it

    • @sofrolicgames
      @sofrolicgames 3 ปีที่แล้ว

      @@RyonMugen Alright thank you!

  • @alphaarx3055
    @alphaarx3055 4 ปีที่แล้ว +5

    How the hell do you even get started🤦😂😂😂😂

  • @x-rex7236
    @x-rex7236 3 ปีที่แล้ว

    I have a question, do you know how to change a character color gradiant to a different color
    For Example, For Ash Crimson MA by MichaelArmaros, i want to change his purple flame gradient to his classic green flame gradient, do you know how and could you make a video on this?
    Thanks

    • @RyonMugen
      @RyonMugen  3 ปีที่แล้ว

      It depends on how Michael coded it. If the effects shares the same palette as his character, you can change the in there per palette.
      If they are there own color, you would need to extract the images, change them using a graphic editor program, then readd them

  • @ramonboskovic8304
    @ramonboskovic8304 3 ปีที่แล้ว

    thank you so much for this tutorial! just have one question, when the helper leaves the screen, I cant shoot it again, I guess because it was never destroyed. How do i fix that? Sorry if I missed that on your video hehe

    • @RyonMugen
      @RyonMugen  3 ปีที่แล้ว

      A destroyself either with time = x or a frontedge > x

    • @primoz7776
      @primoz7776 ปีที่แล้ว

      @@RyonMugen where do you put it and what's the code for it

  • @ngaihneunaulak4110
    @ngaihneunaulak4110 3 ปีที่แล้ว

    Can I ask you to how to code Victory Quotes Fro example when Kung Fu man Wins it says "Winner!" Like that I want to edit my quotes

    • @RyonMugen
      @RyonMugen  3 ปีที่แล้ว

      what do you want???????
      victory quotes are literal sentences in the characters .cns file?

  • @st3pcr8r
    @st3pcr8r 3 ปีที่แล้ว

    How do i make a specail attack where the character charges forwards

    • @RyonMugen
      @RyonMugen  3 ปีที่แล้ว

      use a velset code with physics = N

  • @Artfra492
    @Artfra492 ปีที่แล้ว

    Is it possible to make mugen on Android phones or is it just on computers?

    • @RyonMugen
      @RyonMugen  ปีที่แล้ว +1

      There are apps that allow you to run mugen on Android. But I don't know how to use it. If in correct it's a windows emulator for android

  • @Omnivoid22
    @Omnivoid22 3 ปีที่แล้ว

    Yo mr ryon sir. How do i show coords ? I cannot find it anywhere.

    • @RyonMugen
      @RyonMugen  3 ปีที่แล้ว

      what do you mean coords?

    • @Omnivoid22
      @Omnivoid22 3 ปีที่แล้ว

      @@RyonMugen i figured it out buddy. On one of your other vids. X and y axis for hit sparks and alignments and stuff

  • @digiornogiovanna2174
    @digiornogiovanna2174 4 ปีที่แล้ว

    If the opponent fall down into the floor. How can I make the character fall upwards like backflip kick shoots the opponent straight into the sky.

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว

      do you mean the opponent? or the player? who is kicking who?

    • @digiornogiovanna2174
      @digiornogiovanna2174 4 ปีที่แล้ว +1

      @@RyonMugen ok so, if the player is doing powerful backflip kick like Scorpion's hellfire kick and it sends the opponent (2nd player) into the air. I put on fall = 1 and i wonder know how can you rise the player's Y velocity fall in the air

  • @Brixpascito
    @Brixpascito 4 ปีที่แล้ว

    Can you help me on coding special cancels like ryu's crouch mk into hadouken?

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว +1

      its all about your triggers, just make it so you can do the hadouken after the crouch mk

  • @NotLance1695
    @NotLance1695 3 ปีที่แล้ว

    Hi bro how can I wallbounce the enemy

    • @RyonMugen
      @RyonMugen  3 ปีที่แล้ว

      Refer to Kung Fu man's coding he has a wall bounce, it's a custom state

  • @superpenguin8884
    @superpenguin8884 4 ปีที่แล้ว

    I know I'm a year late but is there any pc you recommend for game developing

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว

      I wouldn't know, any pc is good nowadays are you making high end graphical games?

    • @superpenguin8884
      @superpenguin8884 4 ปีที่แล้ว

      Somewhat nothing to extreme

  • @HonkG.Womblatin
    @HonkG.Womblatin 4 ปีที่แล้ว

    also why when i do DF(button) it shows me a error when i try it its the same for any custom buttons and its kinda annoying

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว

      copy and paste it and show me the code

    • @HonkG.Womblatin
      @HonkG.Womblatin 4 ปีที่แล้ว

      ok but it shows it without the splash tho they are maybe a way to show the splash with it depends anyway here:[State 0, DestroySelf]
      type = DestroySelf
      anim = 1022
      trigger1 = pos y > 0 && vel y > 0
      ignorehitpause = 1

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว

      @@HonkG.Womblatin destroyself will completely REMOVE the helper, the anim= 1022 line is the error.
      if you want the helper to blow up when it hits the floor. the helper needs toe changestate at that trigger, and in a NEW state. play the animation and a destroyself with a trigger1 = !time

    • @HonkG.Womblatin
      @HonkG.Womblatin 4 ปีที่แล้ว

      oh no...i taked the wrong code i though it was the one under

    • @HonkG.Womblatin
      @HonkG.Womblatin 4 ปีที่แล้ว

      here the right one: ;lazy bone attack
      [State -1, lazy bone attack]
      type = ChangeState
      value = 1020
      triggerall = command = "x"
      trigger1 = statetype != A
      trigger1 = ctrl
      triggerall = power >=500
      not including other attacks the x is not supposed to be the right command but its my only choice

  • @ernestomacias232
    @ernestomacias232 ปีที่แล้ว

    Sorry to ask but.... There's no part 5 of this video series??? 😢😢

    • @RyonMugen
      @RyonMugen  ปีที่แล้ว

      He he heeee, I got lazy and didn't finish
      ...
      However! This was a remake of the original series, which you can still find on my channel... this series was meant to be shorter than the original.

    • @ernestomacias232
      @ernestomacias232 ปีที่แล้ว

      @@RyonMugen OK, I'll take a look to that other series, I got one question for you, after some time watching your videos I still can't figure what am I doing wrong, you'll see, am trying to make my character Hanzo from world heroes perfect game to use the power or special if you want to call it that way, so far it works but... The low part of the projectile pass by one side of the enemy, do you know what am I doing wrong??? I just try the spripriority code but it's the same, it goes now from the front to the back 😅😅

    • @ernestomacias232
      @ernestomacias232 ปีที่แล้ว

      @@RyonMugen by the way, the special that am trying to use is the repuuzan, the new one that looks like a whirlwind????

    • @RyonMugen
      @RyonMugen  ปีที่แล้ว +1

      @ernestomacias232 low part?? Like as in there are 2 parts of the projectile?? Or do you mean it changes layers from top to bottom when it hits him?

    • @ernestomacias232
      @ernestomacias232 ปีที่แล้ว

      @@RyonMugen the special move it's in 2 parts, the one on the tip is like a whirlwind, and the one on the bottom is like a reppuken, like the one from geese howard??? Anyway Iwas looking through the DEF file and it looks like the second part it's a Explode type Def??? I copy all the codes of the original char but it's the same thing, it keeps going for one side or another of my char 😅😅

  • @Numbers756
    @Numbers756 9 หลายเดือนก่อน

    when will u do hyper attacks vid?

    • @RyonMugen
      @RyonMugen  9 หลายเดือนก่อน

      Hehehe. I lost the files for this character.
      I also did not finish the video series for this guy.
      But essentially special attacks are the same as hyper attacks.
      Just with extra codes. You can use a superpause code for the effects or you can break it down further.
      And limit it in the cmd file with a trigger such as
      Triggerall = power >=1000

    • @Numbers756
      @Numbers756 9 หลายเดือนก่อน

      alr thx bro@@RyonMugen

    • @Numbers756
      @Numbers756 9 หลายเดือนก่อน

      wait have a question how u do double qcf command @@RyonMugen

  • @felixbertojrloyola8028
    @felixbertojrloyola8028 3 ปีที่แล้ว

    can you make the character make a clone

  • @jamarr27
    @jamarr27 ปีที่แล้ว

    i wish these vids had time stamps

    • @RyonMugen
      @RyonMugen  ปีที่แล้ว +1

      The new ones do, sorry

  • @crescentmugen
    @crescentmugen 11 หลายเดือนก่อน

    Can i follow this tutorial to make JUS mugen char?

    • @RyonMugen
      @RyonMugen  11 หลายเดือนก่อน

      Yeah, it'll teach you everything except making platforms.. cause that's extremely difficult!

    • @crescentmugen
      @crescentmugen 11 หลายเดือนก่อน

      @@RyonMugen okay, thanks for the respon. Btw do u have a discord?

    • @RyonMugen
      @RyonMugen  11 หลายเดือนก่อน

      @@crescentmugen I do ryeyon

    • @crescentmugen
      @crescentmugen 5 หลายเดือนก่อน

      ​@@RyonMugenbro how do u pause on Mugen?

  • @Numbers756
    @Numbers756 9 หลายเดือนก่อน

    ryon i came bac to this video but idk why this error happens when i add qcfx 13:45

    • @RyonMugen
      @RyonMugen  9 หลายเดือนก่อน

      Whats the error?

    • @Numbers756
      @Numbers756 9 หลายเดือนก่อน

      @@RyonMugen Library error message: Died parsing command = "QCFx"
      Error detected.
      Undefined command label: "command".
      If not misspelling in CNS, check CMD
      Error parsing triggerall
      Error parsing [State -1, QCF - X]
      Error in [Statedef -1]
      Error in tabby.cmd:377
      Error loading chars/ffs_0/ffs_0.def
      Error loading p1
      Clipboard tail:
      Gameflow 6
      Reset persist vars team 0
      Reset persist vars team 1
      Gameflow 8
      Gameflow 9
      Gameflow 10
      Gameflow 11
      Loading match assets...
      Loading stage...
      Loading BG...OK
      Stage loaded OK
      Allocating helpers...OK
      Match RNG seed: 838470979
      Reset persist vars team 0
      Reset persist vars team 1
      Loading character chars/ffs_0/ffs_0.def...
      Loading info...OK
      Loading cmd command set tabby.cmd...OK
      Loading cns tabby.cns...OK
      Loading cmd state entry tabby.cmd...Character ffs_0.def failed to load

    • @Numbers756
      @Numbers756 9 หลายเดือนก่อน

      i think it's saying that QCF X is not working but i want my character to do qcf x to do his move@@RyonMugen

    • @Numbers756
      @Numbers756 9 หลายเดือนก่อน

      nvm ryon i figured it out ur supposed to put qcf_x @@RyonMugen

  • @lordchaos74
    @lordchaos74 3 ปีที่แล้ว

    A chi blast is another name for hadokun

  • @imguy3304
    @imguy3304 2 ปีที่แล้ว

    Hi Im facing a problem and I find the solution from nowhere Im big fan of KOF Game and whenever I play any mugen Game the is start from the power of ( 1 ) and I should hit the multiple hit to another character to get 1 more power until the time up! So is anyone guide me how to play Mugen game in Maximum Power Gauge 5 that will retain in whole game I've tried a lot of ways for example changing th CNS File of character power from 3000 to 5000 and i get nothing result. ( Please )

    • @RyonMugen
      @RyonMugen  2 ปีที่แล้ว

      changing in CNS will ALLOW for 5 guages.
      What do you want to do exactly? Because I dont understand.
      You want to start the match with full super? or start with 1 power guage?

    • @imguy3304
      @imguy3304 2 ปีที่แล้ว

      ​@@RyonMugen Yeah my answer is is there a way to play mugen game in Maximum Power Gauge 5 for entire match and it doest mater wich character that I will chose the power will dont dicrease basically play mugen game in full power for this reason I will never be bored to play any mugen game.

  • @HonkG.Womblatin
    @HonkG.Womblatin 4 ปีที่แล้ว

    I DID ITT I FINALLY DID A PROJECTILE IT TOOK ME SO LONG but wait isn't that supposed to be easy the whole projectile thing is copy paste and add some already saved code...uhmm rip me

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว

      not really no. helpers in general are tricky. but the result is ALOT better.

    • @HonkG.Womblatin
      @HonkG.Womblatin 4 ปีที่แล้ว

      nice

  • @Numbers756
    @Numbers756 ปีที่แล้ว

    ryon i need help
    i make the command and state but it had a error
    it says it have error with ffs_0 i don't know what it is

    • @RyonMugen
      @RyonMugen  ปีที่แล้ว +1

      Did you set up fighter factory to load up mugen?

    • @Numbers756
      @Numbers756 ปีที่แล้ว

      @@RyonMugen yeah

    • @Numbers756
      @Numbers756 ปีที่แล้ว

      and do i aslo need to use a certain mugen?

    • @Numbers756
      @Numbers756 ปีที่แล้ว

      im useing 1.1

  • @BrokenHeart_7793
    @BrokenHeart_7793 4 ปีที่แล้ว +1

    Me gustaría que estuviera en español ☹️

    • @RyonMugen
      @RyonMugen  4 ปีที่แล้ว +1

      Lo siento, no habla Espanol.
      Only basic basic spanish

    • @alejandroespino3791
      @alejandroespino3791 4 ปีที่แล้ว

      Puedes activar los subtitulo automáticos del vídeo.
      Puede que no lo traduzca de forma tan literaria, pero te podría dar una idea.
      Eso yo estoy haciendo :D
      Edit: Ya llevo bastante tratando de hacer a Orochi Kyo, se que suena loco eso, porque el -char- ya existe, pero quiero crear mi propio personaje con sus propios ataques especiales :'v

    • @BrokenHeart_7793
      @BrokenHeart_7793 4 ปีที่แล้ว

      @@alejandroespino3791 me salían en inglés 🤔

    • @alejandroespino3791
      @alejandroespino3791 4 ปีที่แล้ว

      @@BrokenHeart_7793 Hmmm cambiale el idioma a español bro😅

    • @BrokenHeart_7793
      @BrokenHeart_7793 4 ปีที่แล้ว

      @@alejandroespino3791 ya me fijé y cambié el idioma del subtítulo, estaba en predeterminado jajaj

  • @Numbers756
    @Numbers756 ปีที่แล้ว

    i all ready told you my problem.

  • @6B26asyGKDo
    @6B26asyGKDo 4 ปีที่แล้ว

    this piece of shtt crashes whenever I try to start a new project lmao

  • @Numbers756
    @Numbers756 ปีที่แล้ว

    bro can u help me or not?

    • @RyonMugen
      @RyonMugen  ปีที่แล้ว

      Help you with what? Your not telling me your problem, you just saying my name

  • @Numbers756
    @Numbers756 ปีที่แล้ว

    Ryon?

    • @RyonMugen
      @RyonMugen  ปีที่แล้ว

      What?

    • @Numbers756
      @Numbers756 ปีที่แล้ว

      Can you help me with the error?

    • @Numbers756
      @Numbers756 ปีที่แล้ว

      I add the state and command to do the move and I tryed to test it out then the mugen thingy had a error

    • @Numbers756
      @Numbers756 ปีที่แล้ว

      Ryon? Why are you not answering?

  • @Numbers756
    @Numbers756 ปีที่แล้ว

    the reason i keep saying your name cuz ur not answering

    • @RyonMugen
      @RyonMugen  ปีที่แล้ว +1

      Saying it over and over does not make me respond faster. Again THIS IS NOT A CHATROOM! ITS A COMMENT SECTION.

  • @Numbers756
    @Numbers756 ปีที่แล้ว

    plz ryon

  • @Numbers756
    @Numbers756 ปีที่แล้ว

    ryon? u there

    • @RyonMugen
      @RyonMugen  ปีที่แล้ว

      Bud this not a chat room, this is a comment section. You don't get replies right away

    • @Numbers756
      @Numbers756 ปีที่แล้ว

      @@RyonMugen ok ill wait

  • @Numbers756
    @Numbers756 ปีที่แล้ว

    RYON

  • @Numbers756
    @Numbers756 ปีที่แล้ว

    I know you're doing something right now but whenever you have the time plz help. im sorry if im bothering you

    • @RyonMugen
      @RyonMugen  ปีที่แล้ว

      What do you need help with?!

    • @Numbers756
      @Numbers756 ปีที่แล้ว

      @@RyonMugen i need help with my charater

    • @Numbers756
      @Numbers756 ปีที่แล้ว

      i make the command and state but it had a error
      it says it have error with ffs_0 i don't know what it is

    • @RyonMugen
      @RyonMugen  ปีที่แล้ว

      @@Numbers756 I don't know what that is either

    • @Numbers756
      @Numbers756 ปีที่แล้ว

      @@RyonMugen o

  • @Numbers756
    @Numbers756 ปีที่แล้ว

    Ryon.

    • @RyonMugen
      @RyonMugen  ปีที่แล้ว

      What do you want?

    • @Numbers756
      @Numbers756 ปีที่แล้ว

      @@RyonMugen can u help me with my character like i said

    • @Numbers756
      @Numbers756 ปีที่แล้ว

      read the comments