@@NotoriousYGO i worked shopped it in the pass an what i messed around with was ,1st effect Sp summon a resonator from deck or Grave then add a resonator from deck to hand,2nd effect the monster that was summon using this card as material is unaffected by opponent card effects till the end of your opponents turn. The named i worked shopped wad "Red Nova's Core" oh an u know the basic restrictions we RDA players have will apply after effect use, but i would like to see sum restriction to the tunners like only resonators. I also thought of a 3rd effect but i belive it was to much, basically just a self LvMod
I think the only thing that makes Crime not really stand out is that it doesn't mention Red Dragon Archfiend. Having a searchable non-tuner through Hell Gaia would have been GREAT on its own. Card is good but it doesn't revolutionize the deck. A support that we would need is a fiend non-tuner that mentions RDA and that can contribute to our combos meaningfully. Additional points if it pairs well with our best play enablers.
I love your content notorious!. I just wanna hear your thoughts on an interesting direction I've taken with my main and side deck. I run bystial RDA with around 9 non-engine (not including the 5 bystials I run that can be activated on your opponents turn). In my side deck I run 2 crime, three thrust 1 red reign, 2 terrors of the afteroot and synchro calling to potentially make calamity (or more realistically and abyss with a soul plus a negated rising). My philosophy behind this is that I can play through hand traps by relying on a more backrow focused version of the deck. Crime also serves as another non-tuner you can open to help you play through ash/imperm. I will leave you the list in the reply. Please do not feel obligated to respond, though I would appreciate it greatly.
I only run 1 scarred because I feel as though this deck has crazy recovery and grind. I run 2 vanilla RDA because often times I trigger scarred's effect twice a game, and I don't want to be forced to use my regained draw on it (it forces me to banish it instead of a potentially more useful card). The centurion level 12 replaces bane in most endboards as it gives extra protection. I run buster over void as magnamhut ads on end phase and since I run a decent number of handtraps, though it might be better to cut in place of another synchro as it doesn't deal with the meta decks this format. Something I've been keeping my eye on is using hundred-eyes dragon to copy crimsons effect, though I haven't found a practical combo for the interaction. Again, I'm a huge fan of your content and would not have come this far in my RDA journey without watching practically all your videos.
@@NotoriousYGO as long as it can special summon its self. Also do you think a junk speeder type synchro for rda would be helpful or would it be pointless?
@@shadowking2153 IMO pointless. Crimson is already the Junk Speeder of RDA. The deck doesn’t need more choke points it needs more meaningful extension after it gets stopped
@@NotoriousYGO what about a retrain of chain resonator that works on normal and special summon and can special summon itself if a synchro is on the field
I think the only thing we need is a lv5 rda synchro, they kinda hint at it with vision
Level 5 would be a decent addition. What would it’s effect need to be in order to be the only thing we need
@@NotoriousYGO i worked shopped it in the pass an what i messed around with was ,1st effect Sp summon a resonator from deck or Grave then add a resonator from deck to hand,2nd effect the monster that was summon using this card as material is unaffected by opponent card effects till the end of your opponents turn. The named i worked shopped wad "Red Nova's Core" oh an u know the basic restrictions we RDA players have will apply after effect use, but i would like to see sum restriction to the tunners like only resonators. I also thought of a 3rd effect but i belive it was to much, basically just a self LvMod
I think the only thing that makes Crime not really stand out is that it doesn't mention Red Dragon Archfiend. Having a searchable non-tuner through Hell Gaia would have been GREAT on its own. Card is good but it doesn't revolutionize the deck.
A support that we would need is a fiend non-tuner that mentions RDA and that can contribute to our combos meaningfully. Additional points if it pairs well with our best play enablers.
I want a poplar\genroku type resonator that's can act as a tuner or non tuner for the synchro summons as of dark synchro dragons
Titanocider and The black goat laughs are some targets to take into considerarion with CRIME effect
I love your content notorious!. I just wanna hear your thoughts on an interesting direction I've taken with my main and side deck. I run bystial RDA with around 9 non-engine (not including the 5 bystials I run that can be activated on your opponents turn). In my side deck I run 2 crime, three thrust 1 red reign, 2 terrors of the afteroot and synchro calling to potentially make calamity (or more realistically and abyss with a soul plus a negated rising). My philosophy behind this is that I can play through hand traps by relying on a more backrow focused version of the deck. Crime also serves as another non-tuner you can open to help you play through ash/imperm. I will leave you the list in the reply. Please do not feel obligated to respond, though I would appreciate it greatly.
Main Deck:
3x The Bystial Lubellion
1x Bystial Druiswurm
1x Bystial Magnamhut
2x Bystial Saronir
1x Bystial Baldrake
1x Earthbound Prisoner Stone Sweeper
3x Bone Archfiend
1x Skull Meister
1x Obsessive Uvualoop
3x Soul Resonator
3x Ash Blossom & Joyous Spring
2x Crimson Resonator
2x Vision Resonator
1x Synkron Resonator
3x Droll & Lock Bird
3x Resonator Call
2x Triple Tactics Talent
1x Foolish Burial
1x Called by the Grave
1x Branded Regained
3x Crimson Gaia
1x Red Zone
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Extra Deck:
1x Hot Red Dragon Archfiend King Calamity
1x Red Supernova Dragon
1x Centur-Ion Arkcoela
1x Bystial Dis Pater
1x Hot Red Dragon Archfiend Bane
2x Hot Red Dragon Archfiend Abyss
1x Scarlight Red Dragon Archfiend
1x Scarred Dragon Archfiend
2x Red Dragon Archfiend
1x Buster Dragon
1x Kuibelt the Blade Dragon
2x Red Rising Dragon
---------
Side Deck:
2x Red Lotus King, Flame Crime
3x Effect Veiler
1x Lightning Storm
1x Harpie's Feather Duster
3x Triple Tactics Thrust
1x Red Reign
2x Terrors of the Afterroot
1x Synchro Call
1x Branded Beast
---------
I only run 1 scarred because I feel as though this deck has crazy recovery and grind. I run 2 vanilla RDA because often times I trigger scarred's effect twice a game, and I don't want to be forced to use my regained draw on it (it forces me to banish it instead of a potentially more useful card). The centurion level 12 replaces bane in most endboards as it gives extra protection. I run buster over void as magnamhut ads on end phase and since I run a decent number of handtraps, though it might be better to cut in place of another synchro as it doesn't deal with the meta decks this format. Something I've been keeping my eye on is using hundred-eyes dragon to copy crimsons effect, though I haven't found a practical combo for the interaction. Again, I'm a huge fan of your content and would not have come this far in my RDA journey without watching practically all your videos.
I feel like rda need a resonator that can be treated as a non tuner and a back up synchro incase red rising fails
A phantom king hydride retrain would be kinda nice
@@NotoriousYGO as long as it can special summon its self. Also do you think a junk speeder type synchro for rda would be helpful or would it be pointless?
@@shadowking2153 IMO pointless. Crimson is already the Junk Speeder of RDA. The deck doesn’t need more choke points it needs more meaningful extension after it gets stopped
@@NotoriousYGO what about a retrain of chain resonator that works on normal and special summon and can special summon itself if a synchro is on the field
@shadowking2153 crimson resonator that's a soft one per turn