00:00 - Intro 00:34 - Why is this Mod Needed? 1:05 - Composite vs RGB 1:36 - NESRGB vs AVS 2:11 - Conclusion For an in-depth look at the clone console featured in this video, see - th-cam.com/video/tb3ZmRTS_FU/w-d-xo.html
I actually recently picked up an RGB blaster and an AV Famicom and have been using that to capture footage. I’ve actually been training an ESRGAN model to convert composite NES footage to RGB. It works fairly well, but because there seem to be slight differences between the even and odd fields in terms of positioning or something, you do get a bit of flicker/jitter on 60fps footage.
It has an added multi-out on the back that can utilize cables meant for later Nintendo consoles. Here's a peak - th-cam.com/users/shorts4XeOpRL4_oY?feature=share
00:00 - Intro
00:34 - Why is this Mod Needed?
1:05 - Composite vs RGB
1:36 - NESRGB vs AVS
2:11 - Conclusion
For an in-depth look at the clone console featured in this video, see - th-cam.com/video/tb3ZmRTS_FU/w-d-xo.html
I actually recently picked up an RGB blaster and an AV Famicom and have been using that to capture footage. I’ve actually been training an ESRGAN model to convert composite NES footage to RGB. It works fairly well, but because there seem to be slight differences between the even and odd fields in terms of positioning or something, you do get a bit of flicker/jitter on 60fps footage.
How does it output after modding? Does it use the same outputs, or is the shell cut to allow for a different format output?
It has an added multi-out on the back that can utilize cables meant for later Nintendo consoles. Here's a peak - th-cam.com/users/shorts4XeOpRL4_oY?feature=share