Or just use any sculpting tool and press ctrl+shift+lmb to relax your topology. You can also do it in quad draw tool by pressing B to activate soft selection and shift to activate relax brush.
3dsmax has this as well, but you have the option to follow the edge flow curvature so it puts the edge where the subdivided version would be, not just smack in the middle.
You can also easily get the shape back using the Quad Draw tool with Soft Select enabled. Simply how down the Shift key and tap once. Really handy, combined with Edit Edge Flow. You get clean loops that fits the background mesh
Not quite, relax simply relaxes the geo (averages them) while Edit Edge Flow puts the current loop in between the ones surrounding it. Both are great, but for different purposes
thats bad. you've just lost a whole lot of sculpt detail by doing that. the purpose of cleaning edge loops is to make sure you dont have geometry that collapses into awful shapes. Not to make it look like a poly-sphere.
I actually agree with shadow-dancer. The way FN does it basically kills the existing shape, averaging everything. What you get is a smoother/more relaxed surface that would probably work with some cloth or soil, but is a very bad idea when it comes to sculpting a human face
Or just use any sculpting tool and press ctrl+shift+lmb to relax your topology. You can also do it in quad draw tool by pressing B to activate soft selection and shift to activate relax brush.
Thanks for the tip!
Good one, thanks
In blender iusually go into sculpt mode, select the topology edit brush (can't remember the exact name) and shift+lmb on a few areas
3dsmax has this as well, but you have the option to follow the edge flow curvature so it puts the edge where the subdivided version would be, not just smack in the middle.
if u want not to lose the shape, better way of doing this is using a package like Wrap4D and using relax tool in there .very powerful tool.
You can also easily get the shape back using the Quad Draw tool with Soft Select enabled. Simply how down the Shift key and tap once. Really handy, combined with Edit Edge Flow. You get clean loops that fits the background mesh
@@FlippedNormals Yeah True .
These shorts are pure gold. Thanks for mentioning blender as an alternative.
I think Blender's built in Loop Tools addon works similarly? It has a feature called Relax that seems to do a similar thing
Already so many programs are similar features nowadays
Not quite, relax simply relaxes the geo (averages them) while Edit Edge Flow puts the current loop in between the ones surrounding it. Both are great, but for different purposes
@@FlippedNormals Thanks for the clarification!
@@FlippedNormals Of course, this is different, I'm just generalising, not in particular ⭐️
Satisfyinggg
thats bad. you've just lost a whole lot of sculpt detail by doing that. the purpose of cleaning edge loops is to make sure you dont have geometry that collapses into awful shapes. Not to make it look like a poly-sphere.
You can just snap it to the grid again and it’s fine again but with much cleaner loops
I actually agree with shadow-dancer. The way FN does it basically kills the existing shape, averaging everything. What you get is a smoother/more relaxed surface that would probably work with some cloth or soil, but is a very bad idea when it comes to sculpting a human face