Pro Tip for Cleaning up Edges When 3D Modeling

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 20

  • @MathisArdileyCG
    @MathisArdileyCG 6 วันที่ผ่านมา +18

    Or just use any sculpting tool and press ctrl+shift+lmb to relax your topology. You can also do it in quad draw tool by pressing B to activate soft selection and shift to activate relax brush.

    • @FlippedNormals
      @FlippedNormals  6 วันที่ผ่านมา +1

      Thanks for the tip!

    • @Hallis6818
      @Hallis6818 4 วันที่ผ่านมา

      Good one, thanks

  • @MondyTS
    @MondyTS 5 วันที่ผ่านมา +2

    In blender iusually go into sculpt mode, select the topology edit brush (can't remember the exact name) and shift+lmb on a few areas

  • @wonderboy75
    @wonderboy75 6 วันที่ผ่านมา +1

    3dsmax has this as well, but you have the option to follow the edge flow curvature so it puts the edge where the subdivided version would be, not just smack in the middle.

  • @bluereva5828
    @bluereva5828 6 วันที่ผ่านมา

    if u want not to lose the shape, better way of doing this is using a package like Wrap4D and using relax tool in there .very powerful tool.

    • @FlippedNormals
      @FlippedNormals  6 วันที่ผ่านมา

      You can also easily get the shape back using the Quad Draw tool with Soft Select enabled. Simply how down the Shift key and tap once. Really handy, combined with Edit Edge Flow. You get clean loops that fits the background mesh

    • @bluereva5828
      @bluereva5828 5 วันที่ผ่านมา

      @@FlippedNormals Yeah True .

  • @senior4153
    @senior4153 6 วันที่ผ่านมา +1

    These shorts are pure gold. Thanks for mentioning blender as an alternative.

  • @themonotonist
    @themonotonist 6 วันที่ผ่านมา +6

    I think Blender's built in Loop Tools addon works similarly? It has a feature called Relax that seems to do a similar thing

    • @ardakekulluoglu
      @ardakekulluoglu 6 วันที่ผ่านมา +1

      Already so many programs are similar features nowadays

    • @FlippedNormals
      @FlippedNormals  6 วันที่ผ่านมา +3

      Not quite, relax simply relaxes the geo (averages them) while Edit Edge Flow puts the current loop in between the ones surrounding it. Both are great, but for different purposes

    • @themonotonist
      @themonotonist 6 วันที่ผ่านมา +1

      @@FlippedNormals Thanks for the clarification!

    • @ardakekulluoglu
      @ardakekulluoglu 5 วันที่ผ่านมา

      @@FlippedNormals Of course, this is different, I'm just generalising, not in particular ⭐️

  • @jammjumble9928
    @jammjumble9928 7 วันที่ผ่านมา

    Satisfyinggg

  • @shadow__dancer
    @shadow__dancer 6 วันที่ผ่านมา +1

    thats bad. you've just lost a whole lot of sculpt detail by doing that. the purpose of cleaning edge loops is to make sure you dont have geometry that collapses into awful shapes. Not to make it look like a poly-sphere.

    • @FlippedNormals
      @FlippedNormals  6 วันที่ผ่านมา +3

      You can just snap it to the grid again and it’s fine again but with much cleaner loops

    • @Alex-by4zv
      @Alex-by4zv 4 วันที่ผ่านมา

      I actually agree with shadow-dancer. The way FN does it basically kills the existing shape, averaging everything. What you get is a smoother/more relaxed surface that would probably work with some cloth or soil, but is a very bad idea when it comes to sculpting a human face