Only one I've played of these is Ninja Gaiden. Granted, I have yet to check out the arcade version on MAME, but I remember liking all 3 of NES games in that series when I played them on dad's old NES. Even though they were EXTREMELY difficult. And speaking of MAME, I see that Balloon Fight and Vice Project Doom is on MAME, so could easily check those out. As for the question, might say the cut scene just before the final part of the first Life is Strange. Without giving anything away, that heel turn first time I played it shocked the heck out of me, very nicely done.
Is that a hologram cover on that mean machines mag for ninja gaiden?! I got ninja gaiden for christmas and remember being angry it wasn't like the arcade version, "hey i can't move up and down!" After the first cinema scene i was hooked though and it became one of my favorite games. VICE project doom really is an all time classic. I'm surprised it hasn't got a remaster or some sort of rerelease through something like limited run. QOTD, Favorite cinema scene would be metal gear solid when ocelot first takes that shot at snake and he jumps and dodges it, showing that he still has the skills. That really solidified that all of that talk of him being old wasn't going to make him not be a badass.
It is indeed a hologram cover. Electronic Gaming Monthly and Video Games & Computer Entertainment also had hologram covers. Perhaps I should do something where I look at the different examples over the years.
Been meaning to check out VICE. I find it funny how it and Shadow of the Ninja exist in this "clearly inspired by Ninja Gaiden" sphere, but never seemed to retain the same praise as that one.
Favorite cinema scene has got to be the credits sequence for Ocarina of Time. Couldn't have asked for a more satisfying, legendary ending to such an amazing gaming experience.
QOTD: does 'aria de mezzo' from FF6 count? there is some minimal interaction with it, but definitely hadn't seen something that epic in a videogame before! on the Game Informer Ninja Gaiden review, I could see giving it a 5 for being crazy-difficult (especially in that home stretch that starts you at the first area upon continue) but for not being the arcade game? I had heard elsewhere on youtube nintendo was hoping folks who ported arcade games would put in some effort to make them stand out, hence why stuff like this and bionic commando were so wildly different from their arcade originals.
As an RPG nerd, I have many favorite cinema/cutscenes. At least two from Xenoblade 2 which are huge spoilers, so I'll just say "JOIN ME" and "Poppy made a promise" and if ya know, ya know. I also have to give a shout-out to the first cutscene of Persona 3 FES, which sets the tense, dark tone and moody atmosphere for the game flawlessly
Favorite cinema scene? I always favored the finales to the Zelda games I grew up with. Not always the best, but a fantastic culmination to great games, regardless.
I will be waiting for reviews of the latest Rare games on NSO, since I pretty much predicted that a lot of the ones that were chosen would eventually arrive on the service. I am especially waiting for what people said about the SNES port of Killer Instinct, because I have been playing that game almost non-stop and trying to master the move sets and combos. By the way, the secret codes for Killer Instinct on the SNES work in the emulated version on NSO.
My dad bought Vice & Shatterhand because of the cover art. I loved them both but I remember Vice being easier. It was still kinda hard, but Shatterhand is really punishing if I remember correctly. I used to hum music from both those games all the time.
my favorite cut scene comes form final fantasy 8 then ballroom scene with squall and ronoa. its nothing special really but at the same time there has always been something about it for me, and honorable mention would got to the crisis core the scene where angil and genises go against sephiroth in the training room.
Having played the NES Ninja Gaidens, the grades here doesn't exactly anger me, but they do amuse me with how... honest they are. Raw, even. This is Ninja Gaiden as seen through the eyes of people with no idea ghe game will be famous one day and they aren't happy that the ninja isn't a super-unbalanced badass and the game isn't like the arcade. Opinions that nobody took seriously after the game got famous... but they still existed. Also, I'm definitely going yo have to check out Project Vice- I guess I somehow got it in my head it was related to that old NARC game, but this is a Ninja Gaiden-inspired genre bender? Even if it sure sounds like it could turn into an unwieldy mess, I'm still all in to test such ambition! (Also sorry Stanley Ballon-man that no one in this comment section is talking about you but when competing with Ryu Hayabusa and the Vice-guy, you do not stand out very well) And as for cutscene: the one that comes to mind as most influential on me is the ending to Secret of Mana. One of my earliest big dramatic RPG-endings... and a real heart-breaker.
I think you'll be surprised and impressed by Vice: Project Doom. It's definitely ambitious, mixing together several different genres. I mean, it goes from Spy Hunter-style car stuff to Operation Wolf-style shooting to Ninja Gaiden-style side-scrolling action. Throw on top of that a genuinely really great story with real emotional moments, and you really do have one of the most ambitious NES games of all time. This was a team that set themselves up to fail, yet it all somehow comes together in a glorious way. I actually wouldn't mind seeing it remade at some point. It's definitely a hidden gem.
Believe or not, the magazine's first issue was in fall 1991. They quickly went from quarterly to every other month to monthly, all in the span of about one year. It's also worth noting that back in the 1990s, their average score was a 5 out of 10, just like EGM.
I love that era of Nintendo Power covers. Between issues 22 and 24, they did a good job of highlighting some of the lesser-known greats on the system -- Metal Storm, Power Blade and Vice: Project Doom.
I don't think Vice: Project Doom was as much forgotten as it wasn't known in the first place. It had a cover feature in Nintendo Power, then you really didn't hear anything more about it before it quietly hit store shelves. I remember reading the NP feature of it and thinking the player character looked too much like a generic action movie hero, and it turned me off the game. I was all about colorful and fanciful heroes like Batman, Dick Tracy, The Rocketeer, Luke Skywalker, etc. 6:40 - What a moron.
Only one I've played of these is Ninja Gaiden. Granted, I have yet to check out the arcade version on MAME, but I remember liking all 3 of NES games in that series when I played them on dad's old NES. Even though they were EXTREMELY difficult. And speaking of MAME, I see that Balloon Fight and Vice Project Doom is on MAME, so could easily check those out. As for the question, might say the cut scene just before the final part of the first Life is Strange. Without giving anything away, that heel turn first time I played it shocked the heck out of me, very nicely done.
Is that a hologram cover on that mean machines mag for ninja gaiden?! I got ninja gaiden for christmas and remember being angry it wasn't like the arcade version, "hey i can't move up and down!" After the first cinema scene i was hooked though and it became one of my favorite games.
VICE project doom really is an all time classic. I'm surprised it hasn't got a remaster or some sort of rerelease through something like limited run.
QOTD, Favorite cinema scene would be metal gear solid when ocelot first takes that shot at snake and he jumps and dodges it, showing that he still has the skills. That really solidified that all of that talk of him being old wasn't going to make him not be a badass.
It is indeed a hologram cover. Electronic Gaming Monthly and Video Games & Computer Entertainment also had hologram covers. Perhaps I should do something where I look at the different examples over the years.
@@DefunctGamesAaah the 90s, i remember when they were the new fad. I still have my spider-man run where they did a bunch of those hologram covers.
Been meaning to check out VICE. I find it funny how it and Shadow of the Ninja exist in this "clearly inspired by Ninja Gaiden" sphere, but never seemed to retain the same praise as that one.
Favorite cinema scene has got to be the credits sequence for Ocarina of Time. Couldn't have asked for a more satisfying, legendary ending to such an amazing gaming experience.
Also, Ninja Gaiden NES is my favorite video game of all time, so I'm appalled at GI's reviews. For shame, GI, for shame!
QOTD: does 'aria de mezzo' from FF6 count? there is some minimal interaction with it, but definitely hadn't seen something that epic in a videogame before! on the Game Informer Ninja Gaiden review, I could see giving it a 5 for being crazy-difficult (especially in that home stretch that starts you at the first area upon continue) but for not being the arcade game? I had heard elsewhere on youtube nintendo was hoping folks who ported arcade games would put in some effort to make them stand out, hence why stuff like this and bionic commando were so wildly different from their arcade originals.
As an RPG nerd, I have many favorite cinema/cutscenes. At least two from Xenoblade 2 which are huge spoilers, so I'll just say "JOIN ME" and "Poppy made a promise" and if ya know, ya know.
I also have to give a shout-out to the first cutscene of Persona 3 FES, which sets the tense, dark tone and moody atmosphere for the game flawlessly
Favorite cinema scene? I always favored the finales to the Zelda games I grew up with. Not always the best, but a fantastic culmination to great games, regardless.
I will be waiting for reviews of the latest Rare games on NSO, since I pretty much predicted that a lot of the ones that were chosen would eventually arrive on the service. I am especially waiting for what people said about the SNES port of Killer Instinct, because I have been playing that game almost non-stop and trying to master the move sets and combos. By the way, the secret codes for Killer Instinct on the SNES work in the emulated version on NSO.
No need to wait, that episode already exists: th-cam.com/video/VdqdBNv8u3c/w-d-xo.html
@@DefunctGames Awesome! Thanks!
Favorite cinema scene for me has to be Y's book 1 & 2 on the TG-16 CD.
That intro cinema blew me away as a kid. Great choice!
My dad bought Vice & Shatterhand because of the cover art. I loved them both but I remember Vice being easier. It was still kinda hard, but Shatterhand is really punishing if I remember correctly. I used to hum music from both those games all the time.
It sounds strange to prefer the arcade version of Ninja Gaiden over the NES version, maybe that's just me.
my favorite cut scene comes form final fantasy 8 then ballroom scene with squall and ronoa. its nothing special really but at the same time there has always been something about it for me, and honorable mention would got to the crisis core the scene where angil and genises go against sephiroth in the training room.
Having played the NES Ninja Gaidens, the grades here doesn't exactly anger me, but they do amuse me with how... honest they are. Raw, even. This is Ninja Gaiden as seen through the eyes of people with no idea ghe game will be famous one day and they aren't happy that the ninja isn't a super-unbalanced badass and the game isn't like the arcade. Opinions that nobody took seriously after the game got famous... but they still existed.
Also, I'm definitely going yo have to check out Project Vice- I guess I somehow got it in my head it was related to that old NARC game, but this is a Ninja Gaiden-inspired genre bender? Even if it sure sounds like it could turn into an unwieldy mess, I'm still all in to test such ambition!
(Also sorry Stanley Ballon-man that no one in this comment section is talking about you but when competing with Ryu Hayabusa and the Vice-guy, you do not stand out very well)
And as for cutscene: the one that comes to mind as most influential on me is the ending to Secret of Mana. One of my earliest big dramatic RPG-endings... and a real heart-breaker.
I think you'll be surprised and impressed by Vice: Project Doom. It's definitely ambitious, mixing together several different genres. I mean, it goes from Spy Hunter-style car stuff to Operation Wolf-style shooting to Ninja Gaiden-style side-scrolling action. Throw on top of that a genuinely really great story with real emotional moments, and you really do have one of the most ambitious NES games of all time. This was a team that set themselves up to fail, yet it all somehow comes together in a glorious way. I actually wouldn't mind seeing it remade at some point. It's definitely a hidden gem.
Never knew Game informer still around since late 80's
Believe or not, the magazine's first issue was in fall 1991. They quickly went from quarterly to every other month to monthly, all in the span of about one year. It's also worth noting that back in the 1990s, their average score was a 5 out of 10, just like EGM.
Someone at NP probably really liked Vice:Project Doom since it got the cover.
I love that era of Nintendo Power covers. Between issues 22 and 24, they did a good job of highlighting some of the lesser-known greats on the system -- Metal Storm, Power Blade and Vice: Project Doom.
I don't think Vice: Project Doom was as much forgotten as it wasn't known in the first place. It had a cover feature in Nintendo Power, then you really didn't hear anything more about it before it quietly hit store shelves. I remember reading the NP feature of it and thinking the player character looked too much like a generic action movie hero, and it turned me off the game. I was all about colorful and fanciful heroes like Batman, Dick Tracy, The Rocketeer, Luke Skywalker, etc.
6:40 - What a moron.