Like I said, I will show the solution to the -100x-100 in this video. Here is the turtorial: Solution: Multiply -100x-100, which equals 100. This means you have to go to the 100th dimension. Since there are only 10 dimensions, you have to do this ten times. When you reach the 100th dimension, you have to find an area that looks like a destroyed building. In the middle of it, there is a thing where you have to enter a code to get the cube. The code is "2XYO-47JX-OAU7-LYXZ" A door will open and you can get the cube. To solve it, you have to do the algorithms in the reverse. There are also 2 cases of parity. You do solve the parity diffrent also. To do the algorithms or parity, you will have to learn the notation of the -100x-100. Notation: The -100x-100 notation is similar to the square-one notation, but instead of 12 being a 360 turn, it is 400. A / means turn half of the cube 180. Also, the first number means the top (any number up to 400) and the second number means turn the bottom (any number up to 400). If a 0 is the first or second number, do not turn the top or bottom. Parity Algorithms: Case 1: 🟧⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜🟧 Algorithm: /(56,-72)/(4,97)/(0,200)/ Case 2: 🟦 ⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ Algorithm:(214,0)/(78,40)/(3,-42)/ You now know how to solve the -100x-100. Congratulations!
Like I said, I will show the solution to the -100x-100 in this video. Here is the turtorial:
Solution: Multiply -100x-100, which equals 100. This means you have to go to the 100th dimension. Since there are only 10 dimensions, you have to do this ten times. When you reach the 100th dimension, you have to find an area that looks like a destroyed building. In the middle of it, there is a thing where you have to enter a code to get the cube. The code is "2XYO-47JX-OAU7-LYXZ" A door will open and you can get the cube. To solve it, you have to do the algorithms in the reverse. There are also 2 cases of parity. You do solve the parity diffrent also. To do the algorithms or parity, you will have to learn the notation of the -100x-100.
Notation: The -100x-100 notation is similar to the square-one notation, but instead of 12 being a 360 turn, it is 400. A / means turn half of the cube 180. Also, the first number means the top (any number up to 400) and the second number means turn the bottom (any number up to 400). If a 0 is the first or second number, do not turn the top or bottom.
Parity Algorithms:
Case 1:
🟧⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜🟧
Algorithm: /(56,-72)/(4,97)/(0,200)/
Case 2:
🟦
⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜
Algorithm:(214,0)/(78,40)/(3,-42)/
You now know how to solve the -100x-100. Congratulations!