What is Object-Based Audio? | (3/6) All You Need to Know About 3D Audio

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  • เผยแพร่เมื่อ 5 พ.ย. 2024

ความคิดเห็น • 9

  • @Minotaur_
    @Minotaur_ ปีที่แล้ว +1

    Incredible video. The best explanation of the difference between beds and object based sounds. Thanks

  • @sabineandkennii
    @sabineandkennii 10 หลายเดือนก่อน

    such a great and clear explanation...thank you! it's like all the objects in my brain were finally mixed and now I get a good picture of it all...lol...

  • @pmishraofficial
    @pmishraofficial 2 ปีที่แล้ว +2

    Thank you.

  • @Traveler_0901
    @Traveler_0901 7 หลายเดือนก่อน +1

    10:26 do you mean, "if you're using object in Dolby Atmos" instead of bed? Apologies, I'm a bit confused.

    • @sound.particles
      @sound.particles  7 หลายเดือนก่อน +1

      Yes, in that section we’re refering to Dolby Atmos objects 🙌

  • @alexinfanti4252
    @alexinfanti4252 ปีที่แล้ว

    Thanks Mr.Nuno!!!!!

  • @Tyrell_Corp2019
    @Tyrell_Corp2019 ปีที่แล้ว

    As a musician who mixes my own music with eventual plans for getting commercial placements... I find this maddening. While I understand the unique experience in a theater, I don't see how most consumers will be rigging up living rooms for this. The cost is too prohibitive. And then there is the space issue. And most likely will remain so. At best, sound bars that can sort of emulate the surround experience is probably going to be the extent of it. (Minus the suburban McMansions).
    There are so many issues from the mixing side. For instance: I currently have a wonderful plugin that does a good job of simulating sound being tossed around the listener. Now comes my dilemma. Will that plugin have to be discarded because that one sound I'm targeting, will now have to be allocated as a single object within all of these speakers? Thereby... losing the effect? Or do I have re-do the entire mix, and recreate the effect by rapid panning through multiple speakers only? (Actually impossible because it has certain quality due to its granular technology). My head is spinning and my creativity draining as I think about all of this. And lastly... the cost of jumping into this game with all the necessary software, and speaker setup, etc. No. It all seems too gimmicky to me.

  • @GlobeRat
    @GlobeRat 2 ปีที่แล้ว +2

    Thank you!

  • @davezorc
    @davezorc 2 ปีที่แล้ว

    My attention span doesn't last much more than 60 seconds. So didn't watch the video and have never read about how object-based audio works, but this is my assumption of the primary differences between channel-based and object-based audio:
    Channel-based = *channel mix* is *recorded into soundtrack* as *discreet* channels which a decoder (such as a home theater receiver) *passively* decodes. *The actual sound channel mix is processed at the studio.*
    Object-based = desired sound "location" is defined as an object with coordinates in 3D space and *channel mix* is done *actively* by decoder (such as a home theater receiver). *The sound channel mix is NOT processed at the studio, but at the theater or at home.*
    Anyone who's played video games with surround sound and hears the effects generated in real time should grasp the later concept easily.
    Am I close?