1:20:00 -- it kinda sounds like the bad guys' plan in Full Metal Alchemist to spend centuries building an entire country in the shape of a transmutation circle for the specific purpose of blowing the entire place up in one go for raw magical power is relatively easy mode when it comes to offerings to entropic Immortals. Even more confusing is the idea that once a character becomes an Immortal they can just put it back or recreate a version of it as their home demiplane.
Immortals are great for a very simple set of reasons: They it feel like the setting is written to be a GAME. Not a failed writer's vanity project. I have nothing but respect for Ed Greenwood as a person but when you dig down into the metaphysics & who is who of Faerun you continuously run into indestructible walls and immutable truths that make it feel like your characters are designed to just be spectators and with every new module WOTC reinforces that idea.
It's not a secondary aspect. PCs are supposed to be the heroes... not the ones that get punished by the universe because it's half broken. Everything in the FR's afterlife, and the entire cosmology really, suggests that it is pointless and that it is absurd (I mean, as in "we must think Sisyphus happy" literal kind of absurdism) to even try
Mystara has the same problem--advancement us ultimately pointless. All you can ever do is machinations to counter plots by those more powerful than you, and have to avoid operating openly or everyone else dogpiles you. Apart from lore details it's the same as the other settings. Now Banestorm, /that's/ different.
What a joyous occasion, a new Mystara video from the OG of Mystara videos. Watching unburdened by what has been, ahhhh.
Likes: Listening to My.Welch's Encyclopedic knowledge of Mystara. Dislike: Having to tab back over to see those lovely pictures of Winona.
Mr. Welch, you're incredible.
*waits for it*
1:20:00 -- it kinda sounds like the bad guys' plan in Full Metal Alchemist to spend centuries building an entire country in the shape of a transmutation circle for the specific purpose of blowing the entire place up in one go for raw magical power is relatively easy mode when it comes to offerings to entropic Immortals.
Even more confusing is the idea that once a character becomes an Immortal they can just put it back or recreate a version of it as their home demiplane.
Immortal
The true winning state of DnD
The 2:20:47 Mystaran Afterlife link in the description is broken with a space in it making it 2:20.
Fixed
Immortals are great for a very simple set of reasons: They it feel like the setting is written to be a GAME. Not a failed writer's vanity project. I have nothing but respect for Ed Greenwood as a person but when you dig down into the metaphysics & who is who of Faerun you continuously run into indestructible walls and immutable truths that make it feel like your characters are designed to just be spectators and with every new module WOTC reinforces that idea.
Almost all of the issues in faerun regarding goods aren't Ed but decisions made by TSR/WOTC.
The same people making Mystara decisions.
It's not a secondary aspect. PCs are supposed to be the heroes... not the ones that get punished by the universe because it's half broken. Everything in the FR's afterlife, and the entire cosmology really, suggests that it is pointless and that it is absurd (I mean, as in "we must think Sisyphus happy" literal kind of absurdism) to even try
Mystara has the same problem--advancement us ultimately pointless.
All you can ever do is machinations to counter plots by those more powerful than you, and have to avoid operating openly or everyone else dogpiles you.
Apart from lore details it's the same as the other settings.
Now Banestorm, /that's/ different.
If I could subscribe again, I would.