Love the channel, been enjoying all the Call of Cthulhu. I see your last update 2 yrs ago but I hope you come back to the channel with some new content. Otherwise appreciate what you did share with us! Thanks!
Hey spoon thank you for your tips on make the dead light adventure, i have a great time on that game, my players too but now i want to make my own adventure and i being strugle on doing that. I would like to know your thoughts on doing your own adventure. Thank you
What the point of being a player in call of cthulhu when the GMs goal is to destroy your characters sanity and be useless; meaning their godlike invulnerable so powerful you can’t kill or look at them or even their writings without loosing you mind all you can do it run away, and your character will always be destined to end up in a mental hospital because of corse they will, it’s unavoidable. They for it to have no true victories after a game but just a maimed and shatter minded character.
I guess this is one of those things that you either "get" or you don't. I was invited to my first call of Cthulhu game by being told "hey there's this cool new role playing game where your character either goes crazy or dies!". My immediate response? "I'm in!”. That was about 40 years ago now and I haven't looked back, still by far my favorite all time RPG.
Understanding the genre helps. Enjoying that kind of fiction and emulating that helps. Enjoying the thrill of the moments before the madness, the scares and the action.
First off, that is NOT the goal of the GM (called Keeper of Arcance lore in CoC). The goal of a Keeper is the same as the goal of a DM or GM for any game, to provide the world and events the players go through. The difference between call of Cthulhu and a game of for instance D&D is the same difference between watching an Action movie and watchinh a horror movie. The point for the action movie is to be a power fantasy (one against many and in the end the one triumphs!) while the story of a horror movie is much more about the tale of reluctant heroes who come up against terrifying odds and whose survival is by no means certain. It is a very different dynamic. CoC also plays with the idea that once you have opened a door to new knowledge, you can't close it again and there is no way back. But to be honest, the main point for playing CoC is wanting to solve a mystery...even if you pay with your sanity.
@@DanteTCW I really like this, love the mystery angle a lot. I guess my really problem is how CoC has always been presented to me, they always brag about how they want to attack the players sanity and never mention anything else like how you did. instead I get nothing but Its all impossible you never gonna reach the end with one character. People would say 'oh there just joking' which yah I can say it is, but to hear the same tire old joke repeated over and over with a little to no other detail about the game. It's gonna color my perception of the CoC just a bit. In the end it all deepness on the GM running the games, if their gonna be faire or embrace the "joke" to be true.
@@madvulcan8964 CoC can be a hard game to get into for exactly that reason. Unless you know the Keeper and their style and attitude it can be very hard to get into a group. A general rule of thumb for me is if the Keeper holds the "Talk" with new players to the group and game before they get started it is a very good sign. The talk includes info on how the game differs from games like D&D and how the characters are mechanically much less durable then a D&D character, how a frontal assault will generally lead to trouble and a run down on what boundries the players want for things like themes, gore and other horror related themes (it can be something as normal as a player suffering from arachnafobia will feel real discomfort around spiders being described.). A keeper that tells his or her players about the style of game, what the focus on the game is and how it differs from more adventure/power fantasy games will generally be a good keeper. The issue people have with CoC I think comes from a number of sources, first we have the "bragging of bad keepers", killing a PC isn't a goal, hard or something to brag about, sadly there are GMs who get off on character death and I can't for my life understand it. There will of course be events that leads to character deaths that will be ironic or funny, but bragging about character death is very much bad form. Secondly, there is the mechanical aspect that a CoC Character is simply much less durable then a say D&D adventurer. The reason for this is simple, putting Superman against Michael Myers wouldn't be interesting or exiting, a character in a horror game has to be vulnerable for the genre to work. Given that an Investigator can have 9-10 hit points and that they don't get more as they advance and that say a .38 special does 1d10 damage means that 1 shot can be the end. This get interperted as CoC characters being "expendable" which in my opinion isn't true. Thirdly I think as many players come to CoC from games like D&D and Pathfinder, the idea that one single attack can kill your character gets a bit too much press and attention. I mean it is true, a CoC player who kicks in the door to the Esoteric order of Dagon, tommy gun in hand is asking for trouble, but the main part of CoC is in investigation and preparation, which is why a scenario that takes 4 hours to play will no doubt have at least 3 hours of that time spend looking for info, clues and methods to "adress the problem". I would suggest that you take a look at Seth Skorokowsky's videos (unless you have already seen them that is) as he is a good keeper, with a healthy attitude and has a slew of videos with everything from a rules rundown to keeper advice and Scenariko reviews. Call of Cthulhu is a great game and it pains me to see the misconceptions being spread about it I hope you can get some info and help from this rambling of mine :)
Love the channel, been enjoying all the Call of Cthulhu. I see your last update 2 yrs ago but I hope you come back to the channel with some new content. Otherwise appreciate what you did share with us! Thanks!
hopefully you come back you have been a great help to me while i try to make my own campaign
Please come back! So many great videos.
I hope you're alright man. I keep hoping that you'll come back. Quality here is fenomenal
I am awaiting a “how to be a great keeper video” :D with prep tips maybe?
Stay tuned...
@@spoonrpg9520 No new videos? :(
Where you at, Spoon? We miss you! Make some more great Call of C'thulhu videos, my brother!
Hope you can make some more videos. Your insights have been really helpful
Your videos are great and helpful, you deserve more views and subscribers
please keep going
Completely agree. I have enjoyed your “how to run” series, but this one sealed the deal. Keep up the content!
If reading isn’t your jam, TH-cam has audiobooks of all the Lovecraft stories
Hey spoon thank you for your tips on make the dead light adventure, i have a great time on that game, my players too but now i want to make my own adventure and i being strugle on doing that. I would like to know your thoughts on doing your own adventure. Thank you
Great stuff!
Awesome!
What the point of being a player in call of cthulhu when the GMs goal is to destroy your characters sanity and be useless; meaning their godlike invulnerable so powerful you can’t kill or look at them or even their writings without loosing you mind all you can do it run away, and your character will always be destined to end up in a mental hospital because of corse they will, it’s unavoidable. They for it to have no true victories after a game but just a maimed and shatter minded character.
I guess this is one of those things that you either "get" or you don't. I was invited to my first call of Cthulhu game by being told "hey there's this cool new role playing game where your character either goes crazy or dies!". My immediate response? "I'm in!”. That was about 40 years ago now and I haven't looked back, still by far my favorite all time RPG.
Understanding the genre helps. Enjoying that kind of fiction and emulating that helps. Enjoying the thrill of the moments before the madness, the scares and the action.
First off, that is NOT the goal of the GM (called Keeper of Arcance lore in CoC). The goal of a Keeper is the same as the goal of a DM or GM for any game, to provide the world and events the players go through. The difference between call of Cthulhu and a game of for instance D&D is the same difference between watching an Action movie and watchinh a horror movie. The point for the action movie is to be a power fantasy (one against many and in the end the one triumphs!) while the story of a horror movie is much more about the tale of reluctant heroes who come up against terrifying odds and whose survival is by no means certain. It is a very different dynamic. CoC also plays with the idea that once you have opened a door to new knowledge, you can't close it again and there is no way back. But to be honest, the main point for playing CoC is wanting to solve a mystery...even if you pay with your sanity.
@@DanteTCW I really like this, love the mystery angle a lot.
I guess my really problem is how CoC has always been presented to me, they always brag about how they want to attack the players sanity and never mention anything else like how you did. instead I get nothing but Its all impossible you never gonna reach the end with one character. People would say 'oh there just joking' which yah I can say it is, but to hear the same tire old joke repeated over and over with a little to no other detail about the game. It's gonna color my perception of the CoC just a bit. In the end it all deepness on the GM running the games, if their gonna be faire or embrace the "joke" to be true.
@@madvulcan8964 CoC can be a hard game to get into for exactly that reason. Unless you know the Keeper and their style and attitude it can be very hard to get into a group. A general rule of thumb for me is if the Keeper holds the "Talk" with new players to the group and game before they get started it is a very good sign. The talk includes info on how the game differs from games like D&D and how the characters are mechanically much less durable then a D&D character, how a frontal assault will generally lead to trouble and a run down on what boundries the players want for things like themes, gore and other horror related themes (it can be something as normal as a player suffering from arachnafobia will feel real discomfort around spiders being described.). A keeper that tells his or her players about the style of game, what the focus on the game is and how it differs from more adventure/power fantasy games will generally be a good keeper.
The issue people have with CoC I think comes from a number of sources, first we have the "bragging of bad keepers", killing a PC isn't a goal, hard or something to brag about, sadly there are GMs who get off on character death and I can't for my life understand it. There will of course be events that leads to character deaths that will be ironic or funny, but bragging about character death is very much bad form.
Secondly, there is the mechanical aspect that a CoC Character is simply much less durable then a say D&D adventurer. The reason for this is simple, putting Superman against Michael Myers wouldn't be interesting or exiting, a character in a horror game has to be vulnerable for the genre to work. Given that an Investigator can have 9-10 hit points and that they don't get more as they advance and that say a .38 special does 1d10 damage means that 1 shot can be the end. This get interperted as CoC characters being "expendable" which in my opinion isn't true.
Thirdly I think as many players come to CoC from games like D&D and Pathfinder, the idea that one single attack can kill your character gets a bit too much press and attention. I mean it is true, a CoC player who kicks in the door to the Esoteric order of Dagon, tommy gun in hand is asking for trouble, but the main part of CoC is in investigation and preparation, which is why a scenario that takes 4 hours to play will no doubt have at least 3 hours of that time spend looking for info, clues and methods to "adress the problem".
I would suggest that you take a look at Seth Skorokowsky's videos (unless you have already seen them that is) as he is a good keeper, with a healthy attitude and has a slew of videos with everything from a rules rundown to keeper advice and Scenariko reviews. Call of Cthulhu is a great game and it pains me to see the misconceptions being spread about it I hope you can get some info and help from this rambling of mine :)