Milage may vary, don't recommend playing on a large server, game starts to bug out hard from server lag. That said, most of the time it isn't anything horrible, mostly rubberbanding and broken AI. Actual worst bug my friend encountered was getting a connection timeout and logging back to fall through the world and drop all of their items and pals in the void. (Not that while the default game setting isn't to drop your pals on death, that is the setting on the official servers for some reason, so just be aware one way or the other)
Multiplayer is in fact 'a buggy shithole'. Singleplayer, for an Early Access, just released game it's working pretty well. Occasionally have one of my NotPokemon fall through the world and get stuck so they can't eat or sleep so they get super unhappy, some abilities are useless because they forgot to add targeting to them (There's a lightning attack called like, lockon missile or something, it creates two orbs that fire a bunch of attacks. Thing is, they only fire like, North, never lock onto anything, never fire any other direction, don't fire where you're looking, nope, just in a straight line North.) And had an enemy or two jump onto me and I get stuck underneath them, unable to move. Oh, and Pal combat is questionable. If it's a big open field like a boss, then it'll work fine usually. However, in dungeons for example, Pals can easily get stuck trying to do their 'jump away before attacking' thing they do because they jump away, but are hitting a rock or something, Pals have no sense of whether they can hit something so they'll just spam their abilities into a tree rather than actually moving to a position where they can hit the enemy (Which is only for your own Pals, enemy Pals will not attack until they have clear Line of Sight of you...) And having Pals work inside a player made building is simply out of the question. They can maybe come inside and help craft something, but God Forbid you add a second floor, they will become so confused that they will just stop moving entirely. In Multiplayer, just playing with a couple friends, I've had game breaking bugs pretty constantly. I die, go pick up my stuff, now my inventory is bugged out and I can't equip anything. Gotta relog. I mine too much so I go to drop things from my inventory. Hey why is stuff disappearing from my inventory, yet my weight is actually going UP. I have 400 weight worth of stuff in my inventory and it says I'm at almost 1300. Gotta relog. I can't even craft things at a crafting station despite having the supplies, and now that I finally can and I finish crafting something, it says '0/0' and I can't pick up what I just crafted... Gotta relog.
Warhammer is pretty unique and quite different from Tolkien. Even Blizzard's Warcraft transforms Warhammer enough to be an original take. But Palworld is straight up AI designed as evidenced by the dev's previous games and rips hook mechanics from other games. They're the Daft Punk of video games. Sure, it's fine when they're taking the hooks of everyone else. The second they try to do something original they fail. Like Daft Punk.
Capture the wandering trader! You can still trade with him even after being captured so you'll have a really easy way to sell off things you don't need and get some of the more common materials like poison organs!
Inb4 it gets patched out... although I hope it doesn't. Or maybe you can invite the trader to stay at your base? Just give him a special building called a Market Stall, where he can go and stay or something.
Every screenshot and clip of gameplay of this game makes me more and more confused. So the fact that it's some come together in a comprehensive package is either a miracle or a product of it not being out long enough for anyone to actually process what it is
It's remarkable, isn't it? An indie game of such craftsmanship, such detail, with good gameplay loops, which scratches multiple itches at the same time, out all of a sudden, just like that? After years of slop with a few gems here and there? Feels unreal.
A lot of the ground work has been done from their previous game Craftopia. That game is pretty polished and has mostly the same mechanics as to what would become Palworld so with that in mind, its not really a stretch in thinking that through the 3 years dev time they just need to add more to the existing parts and focus on polishing those additions instead of from scratch.
@@rightsideup6304 Oh, it was announced even slightly before Craftopia came out in Early Access. Didn't know it's the same devs. Craftopia is like anime Factorio and you can ride a Panzer IV.
I, for one, can't wait to hear AAA companies start making up excuses on why they can't make good games again. I wonder if they will claim that nintendo payed for it?
Good. Time to make them eat the sh*t sandwich they so richly deserve. They got big, rich, and lazy. They stopped adapting, innovating and making good games. The Age of the Triple A is over. The Time of the Indie Dev has come!
Cyberpunk is great now, but it was quite a journey and was on the neck of overhype, broken promises for all console users and extremely overworked devs.
@@CBRN-115 mangement kept changing their reqirements and they had to keep scrapping their work, so they actually only worked on the release version for like half a year.
It’s genuinely baffles me that we finally get a decent game, and people’s first thought is “I must defend the honor of the billion dollar corporation!”
People will always try to contrarian to appear smarter than others because they always assume everything coming out will inevitably be cancelled in the future.
Would be cool if they added a cosmetic feature where you can equip your Pals with clothing/weapons. Then you could just give your Lamball a bandana, a machine gun, and rename it.
Twitter arguments are like enemy attack patterns that are so easy to read and counter. That’s what a twitter winger is, a generic enemy ai on the difficulty under ‘very easy’.
@@RimmyDownunder Quick question: can Pals be stored somewhere when not in use? Is there a cap to how many you can have on you or deployed out in the world? So that the player can swap them out when needed? EX: 1) You want to stockpile on food. Switch to farmer-specced Pals. 2) You want to get more crafting done, you go heavy on the crafting-specced Pals. 3) You're under attack. Switch to various combat Pals to form a war party Depending on the mechanics, this game wpuod either be very frustrating or very engaging.
Rimmy spitting straight facts on this one Tired of the argument, "I can't believe this Pokemon parody dares to have, *checks notes*, parodies of Pokemon!"
The real joke here is how Nintendo will likely attempt to sue them to oblivion for making a better Pokemon game than the literal studio that came up with Pokemon.
@@winstonsmith3703Enough with this BS. You're insinuating this game is AI made no? It's not, its fucking not. IIRC steam makes it so games have to be upfront if they used AI. We need more proof than "thEY mEd Ai Gim ONCe" and "DEiy seD AI gUuuD" before we condemn this because of AI.
If someone told me around 20 years ago that one day I'd be able to play a game where I'd be able to beat pokemon to death with my bare hands, hit them with a pick axa or have them work as forced labour I'd have told them they were mad. But then there's Pal World, and it's fun and funny. It's nice to see a pokemon competitor that isn't the same game every year with a couple new pokemon
I saw someone make a mod of this game that lets you add VR control. Now I want a mod that makes me better at punching these Pals and do combos on bosses. I want someone to make a Digimon game where I can Marcus Daimon the Digimon to death and absorb their souls. If Skyrim can be made to make a fucking DMC game, this game can be fucking modded to do more shit.
Speaking of Pokemon Go... My manager had to spend way too long on the phone with Nintendo about it. Some genius decided to create a pokestop ON THE RAMP of the small airport I used to work at. We had people walking onto the flight line, their heads buried in their phones, without watching out for props or jets. Someone made it in about five minutes and he spent at least five hours trying to get it removed.
"Damn, this game is so peaceful yall" "What the...." "WHAT THE...F" This reaction from one of the oldest Palworld trailers perfectly encapsulates this rollercoaster years into the making. There were so many memes about "Pokemon with guns" that people were shocked it was actually real.
« Noooooooo !!! You can’t just take everything you like from different games in different genres and make a functional out of it !!! The people who made palworld: «
Actually rimmy *is* the russian hat, he can just permanently possess someone that has worn the hat for long enough, like SCP's dr bright (or whatever his new name is) with his necklace.
@@mirceazaharia2094certain Brits and Brit-adjacent peeps have really pronounced canines, definitely just a cool little phenotype in their population. Start looking for it and you notice it a lot - the UK doesn't promote cosmetic dental surgery as oral health/hygiene is more important (they're top 5 globally I think) so they dont grind down kids' canines
Realistically Pokemon probably _isn't_ going to sue. Shutting down fan projects costs their legal team 5 minutes drafting a C&D letter, but Palworld has a legal team and funds.
@@user-wz2qu7yf9k the problem is that logic works for most copyright laws and fair use laws but japan doesnt have fair use laws and thier copyright laws are far stricter. That being said this game has been in the public eye for the past 3 years and Nintendo didnt do anything then
I hope they fix the part about humans being invisible. It will be really funny to have human 'pals' around mining for you, crafting for you, working in your plantations.
Theres a few bugs between how pals act in party and in base. For example theres this turtle thats supposed to be great at mining. While if your party its great but at base, their damage becomes 1 for some reason.
Is it? Corporate greed, they don't measure time frames like we do. Why do you think it took literally generations to concept fruit flavoured cola drinks when we were doing it ourselves for the whole time? Oh right, cos they made more money just shovelling the horse shit out and not investing in growth, uuuuuuntil others started doing it and oh wow, we're losing money better do mango, lime, lemon, raspberry cokes and maybe an energy drink one and oh maybe none of them will have sugar so we can force everyone to have brain tumour creating sweeteners. That's why it took so long. Corporate greed, less dev time, more money in their pockets. That's how the greedy think, which is why Gamefreak are failing and Pocket Pair just became the best respected dev of this generation out of nowhere. They took their Craftopia sales, fucked off that buggy shite Unity, and made arguably the best monster taming game ever created for $7m on Unreal Engine... Gamefreak couldn't do it because they're greedy and incompetent, just like Coca Cola was, which is why now most of their sales are in third world countries, they made the consumer out to be a fool. Now they're on a downward spiral, like all greedy corporations. Disney to name another, it's like watching Wile E Coyote go over a cliff. Gamefreak the same, all the way down into the dirt, as Pocket Pair rake in the dough and start expanding on their masterpiece.
This game should have been scp because how impossible its existence is. A huge survival genre mesh that is stable and fun in the year of our lord 2024???? JUST HOW?
Admittedly, I wasn't fully aware of this before, but there is a difference between patent, trademark, and copyright. This game juggles the three perfectly to remain theorically legal.
The guy said how he didn't. He innovated by not innovating. Lately, innovate means gimmick. The team at Palworld took the best of the genres and plugged them in a new way.
There are a lot of jankyness that you can expect from an Early Access title, but for an Early Access title it's far more functional compared to some "high budget" games that's released as "finished".
Reminder that when interviewed on TV they said they had a budget of 10K and half the team had to learn as they go. Including no version control whatsoever and using actual buckets of flash drives to store files hastily and do work backups, the manager having to each everyone unreal at the start, and a convenience store worker they were buddies with and poached into the company doing the modeling... ...And their day 1 launch already clears sword and shield.
Honestly kinda hope this lights a fire under Gamefreaks ass so they can make better Pokemon games. Like dude, this is amazing and leaps and bounds better than what Pokemon has done in YEARS. Only thing that gets close is Arceus.
@@ProjectEkerTest33 Hence why I am supposing that he is a Daywalker. Dhampyr - half man, half vampire. Practically all of the strengths, none of the weaknesses. Thank goodness that they're so rare.
Pretty common in Brits and Brit-adjacent peeps like Aussies and Kiwis. Pronounced canines aren't unusual and the oral hygiene/health focused dental care won't grind down kids' teeth
The thing about the designs is that there's uh...over a thousand pokemon right now not counting variants. You can't really have cute monsters without them looking like some pokemon, and the more you have the more its gonna look similar. Most of the obviously similar ones are clearly brought from the same source (That is a SHEEP), most of the 'mashups' are just... common design elements that are used when thinking up fantasy creatures. Like, if you start combing through all the mon style games regardless of when they come out you're gonna find a bunch of similarities. They really just fall under under the art styles cutesy (pokemon, palworld, nexomon, most creature collector games), dark (SMT, geneforge), and hybrid (digimon, monster rancher). Also human for some gacha games which use teams.
to be fair the absolutely did take heavy inspiration for a lotta the designs, the more obvious ones are probably the Eevee but white and with wool and Sylveon if it was a bipedal rabbit, the game is honestly a masterpiece already though and i hope it gets worked on and added to
As somebody who unironically enjoyed Pokemon Scarlet (I am extremely easy to please), Palworld sprints absolute circles the size of Antarctica around Pokemon games released in the last 4 years.
There are estimatedly one billion firearms in global market circulation across civil, military and law enforcement sectors. If you count the black market, that comes up to one gun for every eight people. The only question I ask you is - how do we arm the other seven?
Ok so I want to add this quicky, cause you mentioned that Nintendo was gonna nuke this game of the face of the planet. Well, they tried to when the first trailer dropped and the court decided in favor of palworld. Aka this game is legally distinct enough that Nintendo can’t do shit about it. (Edit) I couldn’t track down the court case when I tried to find it so take what I just wrote here the biggest chunk of salt you can find
@@RimmyDownunder sorry I can’t track it down anymore. What I did find was that the company that made this game,Pocketpair Inc. Has done this before with a game called Craftopia, which was a BoTW clone which bordered on being a ripoff. But because of the fact that Nintendo couldn’t prove beyond a shadow of a doubt that it was a BoTW ripoff, they didn’t even try and sue because if they lost it would set a precedent that degree of a clone game was entirely safe to make. Again I’m so sorry for not being able to track this down.
There seems to be some AI pathfinding bugs and the occasional disappearing Pal (or human, as displayed in the video), but they just add charm to the game like Skyrim.
I actually didn't know people thought the game was a scam. I think I need to be more discerning so I don't get scammed in the future. ALSO, when they release PVP for Palworld, I imagine this is how the war Lt. Surge from Pokemon Gen 1 said he fought in would be like.
The recent big scam game that came out didn't help matters, to the point shortly before launch Palworld had in their FAQ that "no, this game is not a scam and in fact does exist"
Can you confirm that you rely on smugglers to bring in hard n-arc-otics to you and your fellows, to numb the pain of being a miner? Just making a reference to the StarSector review by Sseth Tzeentach.
@@mirceazaharia2094 oh im actually depressed because of non miner reasons, I just thought I would throw my hat in the ring and join the club of depressed miners. I enjoy breaking rocks all day with the sledgy, it's a simple job but it is my job.
That temp change for having a fire type out as your active Pal just legitimately blew my mind. I've been playing this game for a bit, and have actually been using that specific Pal to see at night since it glows like a torch, but I didn't realize it was keeping me warmer too. This off-brand Pokemon has better implemented the idea of Pokemon as actual companions than the source franchise. And it's not even the one which talks a big game about them being such.
The only bad thing about the game is how coop share 1 pal management thingy.. it made me cannot have my own automated resource because it's limited by the base level. so in order to create enough arrow and pokeballs we need to work a lot more in coop. if they made a guild can have their own personalize pal management and 1 shared pal management, that would be great...
My brother and I simply didn't join a guild, and we are able to cooperate in dungeons and boss fights as well as there being no friendly fire between us, and we can both have separate bases.
If you're just looking for basic arrows and Pal Spheres, here's a tip. Catch a Vixy and leave it in your ranch. They dig up items as their farm produce and will basically let you passively generate arrows, Pal Spheres, and a little bit of gold.
Never in a hundred years did I think Baldur's Gate 3 and *this* would be holding AAA "game" companies to account on how to make and release a modern game. I'm half expecting to wake up from a fucking fever dream.
The problem Nintendo faces is that in their greed they made too many pokemon, and now there's so many it's arguable that any cartoonish animal looks like a pokemon ergo everything is a pokemon so nothing can be copyright claimed as a pokemon. Also Digimon exists.
@@comyuse9103 megami tensei i dont think quite captures the same audience that pokemon does, and digimon games are sadly notoriously bad. But I'm honestly blown away by what I'm seeing in Palworld here. I think us pokemon fans who haven't enjoyed a game since pokemon black 2 & white 2 (except legends arceus, but it's not really free of the problems that modern pokemon has. it's just the only recent one with different enough gameplay to spark interest) finally have something exciting to go for. I think Pokemon's about to start losing out on its teen and young adult audience if they keep crunching out buggy shovelware titles and half-assed pokemon designs, I'm excited to see if this stirs up some turmoil over gamefreak's incompetence over at the pokemon company.
there's a bit of lore drops in the game in form of "logbook sheets" that will tell you about the "tower leaders" stories and information about the different factions of the region, plus some exploration logs (more lore and tutorial tips). the lag in your sphere throws and the grappling gun not working properly is probably related to the multiplayer session (playing single, smooth working so far).
Like a lot of people, I'm deeply excited about what the lovely folks at Pocketpair accomplished with Palworld, but I want to gently, pre-emptively push back against players taking that excitement and using it to apply criticism or a "raised standard" to RPGs going forward . -probably some AAA dev.
>The JFJ post JFJ is just funny when he lets his intrusive thoughts out. Also Rimmy... The game had a 10k$ budget. They've confirmed this on a JP TV interview. Pocketpair are fucking CHADS.
The fact you can just have "Guy With Gun" as a Pokemon makes me think of all those people who custom-made WW2 lego pieces for years while trying to avoid corporate notice. It's such a direct challenge to the big company to realize their full potential instead of lying to themselves about what the customer wants.
I've gotten to level 38 and have been playing a server with 8 - 9-ish friends, this game wasn't even on my radar until litreally the day it released in Early Access, and within 12 hours like 14+ people in our friend circle/wow guild discord bought it. Best 27$ I've spent in the last 2 years.
Yet The Day Before, reminded us that both can be crap. And BG3 reminded us AAA can be great. It's almost as if, it depends who's making it that counts and not their budgetary designation.
"In the video game industry, AAA (Triple-A) is an informal classification used to classify video games produced and distributed by a *mid-sized* or major publisher, which typically have higher development and marketing budgets than other tiers of games." Defined by Wikipedia. I'd say with 450 devs, they'd qualify as a mid sized publisher at this point. They also sold BG3 at a triple A price. Doing some further research it seems highly debated weather they are indie or triple A. Back when DOS2 came out I'd agree they were still indie. But seems ridiculous to still refer to them as such when the company as grown so much now.
@@drafezard7315 The thing is that indie and AAA aren't opposites. AAA is as you described, and indie just means they don't have support or funding from a major studio or publisher. BG3 is both indie and AAA.
The reason I think Nintendo is hesitant is because their legal team KNOWS they can't win with their usual strategy, particularly since the devs can now literally chuck tons of money into their own legal funds. No, probably the most they can get is for asset ripping, which WOULD fuck the game over, but the damage is done, the devs would just pay for new assets and sell the game again as something else. And them TRYING and then FAILING to prove it's NOT parody will have DEVASTATING consequences to their typical legal threats. Basically, Nintendo has to consider if they even want to fight this war.
It also happens to be the funniest game in portuguese, every word is a sexual innuendo, the name is one, the animals are one, you can't play for 5 minutes without laughing.
Can't wait for the game's first patch notes. It is a good game, addicting even. But it is more demanding than a toxic gf. Optimisation and bug fixes and it will be the best "I thought it was a meme but it actually exist and it is perfect" game of the year. And I am aware it is early access, yes.
This footage contains more bugs than me and my friends encountered in our 3 day playtime and (at the half way mark of the video) it's like 2 physics bugs and a model not rendering.
I've already out 30 hours into it, and yet within 7 minutes of the video I'm already learning new things. Didn't know you could name the Pals or slide.
Be Pocket Pair: 4 idiots who have no idea what they’re doing. Learning how to code while they make the game. Release one of the best games I’ve ever god damn played. Refuses to elaborate.
Palworld is so amazing, it runs on the Steam Deck right of the gate. Sure I had to lower some settings but otherwise I was having a blast! Even played together with my friends! If the Devs go out of there way to make it run a little bit better on Deck they will have my full support, absolutely serious.
Honestly, getting the game as stable as it is makes me smile. They put in the work, improved on their last work and are getting the attention and respect they deserve for it. Heartwarming.
Palworld has been in development for years, and currently has more than 5 million sales. Japan doesn't have fair use copyright laws, and both nintendo and the creators of palworld are japanese companies. If Nintendo was able or wanted palworld taken down, they would have done so by now.
Nintendo couldn't do shit about TemTem (granted TemTem is actually a garbage game) they can't do shit about this game, everything is so legally distinct that even though Nintendo writes copyright laws like Disney, there is absolutely no grounds for anything legal here. Nintendo would just lose before the case was brought to court, and even if it was then they would do what all big companies do, tie the smaller one up in high-cost court and slowly drain whatever profit they would make. Besides Gamefreak should be in hot water for stealing designs and concepts from other games (DragonQuest) but nobody bats an eye out even cares cause Pokémon.
I still like how "not a buggy shithole" is still the biggest shock about this game
Milage may vary, don't recommend playing on a large server, game starts to bug out hard from server lag.
That said, most of the time it isn't anything horrible, mostly rubberbanding and broken AI. Actual worst bug my friend encountered was getting a connection timeout and logging back to fall through the world and drop all of their items and pals in the void. (Not that while the default game setting isn't to drop your pals on death, that is the setting on the official servers for some reason, so just be aware one way or the other)
it shouldn't shock _anyone_ that someone would look at Ark or Pokemon and go "yeah i can do better," but palworld being not bad? that is the surprise.
Multiplayer is in fact 'a buggy shithole'. Singleplayer, for an Early Access, just released game it's working pretty well. Occasionally have one of my NotPokemon fall through the world and get stuck so they can't eat or sleep so they get super unhappy, some abilities are useless because they forgot to add targeting to them (There's a lightning attack called like, lockon missile or something, it creates two orbs that fire a bunch of attacks. Thing is, they only fire like, North, never lock onto anything, never fire any other direction, don't fire where you're looking, nope, just in a straight line North.) And had an enemy or two jump onto me and I get stuck underneath them, unable to move.
Oh, and Pal combat is questionable. If it's a big open field like a boss, then it'll work fine usually. However, in dungeons for example, Pals can easily get stuck trying to do their 'jump away before attacking' thing they do because they jump away, but are hitting a rock or something, Pals have no sense of whether they can hit something so they'll just spam their abilities into a tree rather than actually moving to a position where they can hit the enemy (Which is only for your own Pals, enemy Pals will not attack until they have clear Line of Sight of you...)
And having Pals work inside a player made building is simply out of the question. They can maybe come inside and help craft something, but God Forbid you add a second floor, they will become so confused that they will just stop moving entirely.
In Multiplayer, just playing with a couple friends, I've had game breaking bugs pretty constantly. I die, go pick up my stuff, now my inventory is bugged out and I can't equip anything. Gotta relog. I mine too much so I go to drop things from my inventory. Hey why is stuff disappearing from my inventory, yet my weight is actually going UP. I have 400 weight worth of stuff in my inventory and it says I'm at almost 1300. Gotta relog. I can't even craft things at a crafting station despite having the supplies, and now that I finally can and I finish crafting something, it says '0/0' and I can't pick up what I just crafted... Gotta relog.
Well saying as the people made craftopia and a buggy ass AI art prompt guesser game, yeah it is kinda a surprise.
some buggy things happened here can be used as a speedrun tec~
also, grabbing on the ledge or walls can cancel any height of fall damage~
Pokémon: we have uh uh sprays and berries and-
Palworld: (literal rando on your base) yo bruv wanna try a wee bit of Fentanyl and opioids
This game went for a theme and it Dident disappoint
pokemon: "i caught a lopunny batman, i caught a lopunny." "no joker, its an animal!"
pal-world: *have a harem of lovanders*
Every merchant in Palworld is just anime RE4 merchant
@@violetvictof6206 even the big fat one?
Especially the big fat one with a grin not even a mother could love.
"It has stolen enough that it is it's own original game." Ah, the warhammer method.
That legit just sounds like what a capitalism consumed super villan would describe innovation and what they think it really is
Also known as "inspiration".
The Warcraft method as well.
The D&D, Dark Souls and MTG model of design is alive and well.
Warhammer is pretty unique and quite different from Tolkien. Even Blizzard's Warcraft transforms Warhammer enough to be an original take. But Palworld is straight up AI designed as evidenced by the dev's previous games and rips hook mechanics from other games. They're the Daft Punk of video games. Sure, it's fine when they're taking the hooks of everyone else. The second they try to do something original they fail. Like Daft Punk.
Capture the wandering trader! You can still trade with him even after being captured so you'll have a really easy way to sell off things you don't need and get some of the more common materials like poison organs!
this is insane if true, omg
@@RimmyDownunder it is, ive caught a syndicate thug before
Inb4 it gets patched out... although I hope it doesn't. Or maybe you can invite the trader to stay at your base? Just give him a special building called a Market Stall, where he can go and stay or something.
It won't get patched out, the game literally tells you "hey this is a little rude and fucked up bud" when you capture a human.
ye rude maybe fucked up yes do i care? no@@Vynirian
Every screenshot and clip of gameplay of this game makes me more and more confused. So the fact that it's some come together in a comprehensive package is either a miracle or a product of it not being out long enough for anyone to actually process what it is
It's remarkable, isn't it? An indie game of such craftsmanship, such detail, with good gameplay loops, which scratches multiple itches at the same time, out all of a sudden, just like that?
After years of slop with a few gems here and there? Feels unreal.
A lot of the ground work has been done from their previous game Craftopia. That game is pretty polished and has mostly the same mechanics as to what would become Palworld so with that in mind, its not really a stretch in thinking that through the 3 years dev time they just need to add more to the existing parts and focus on polishing those additions instead of from scratch.
@@rightsideup6304 Oh, it was announced even slightly before Craftopia came out in Early Access. Didn't know it's the same devs. Craftopia is like anime Factorio and you can ride a Panzer IV.
@@rightsideup6304
Seems legit to me.
@@mirceazaharia2094😂
"If there's anyone you can trust, it's anime woman." Rimmy, have you been taking your medication?
He’s wearing Whiskey’s merch. Of course he has!
Well he's not wrong
no no he has a point
Whiskey’s psyops got to him 😔
MEDS HATE
I, for one, can't wait to hear AAA companies start making up excuses on why they can't make good games again.
I wonder if they will claim that nintendo payed for it?
Good. Time to make them eat the sh*t sandwich they so richly deserve. They got big, rich, and lazy. They stopped adapting, innovating and making good games.
The Age of the Triple A is over.
The Time of the Indie Dev has come!
Cyberpunk is great now, but it was quite a journey and was on the neck of overhype, broken promises for all console users and extremely overworked devs.
@@nickkohlmannthe big question is, why couldn't they do that in the first place?
@@CBRN-115 mangement kept changing their reqirements and they had to keep scrapping their work, so they actually only worked on the release version for like half a year.
"Paid." Payed exists but it does not refer to payment. The english language is stupid.
Pokemon: We uh, still solve our problems by fighting evil with pokemon battles...
Palworld: Hey kid, you wanna mow down Team Rocket with an MG42?
Honestly, we're closer to being team rocket in this
@@cindermoth3421Actually, I think we overshot and are now farther from team rocket in the other direction.
@@Ryann9 Hah yeah, we make team rocket look like amateurs
@@cindermoth3421 yeah,this game unlocked the possibilities of being a professional criminal,and I love it!😂
team rocket: we are the best and strongest evil team in the world
palworld player: step aside kid, let the professionals do the work
It’s genuinely baffles me that we finally get a decent game, and people’s first thought is “I must defend the honor of the billion dollar corporation!”
“You can take the rat out of the corpo, but you can’t take the corpo out of the rat.” -Cyberpunk 2077
Noodle moment
I mean was the same with bg3
No? What do you mean? @@chinsehatori5815
People will always try to contrarian to appear smarter than others because they always assume everything coming out will inevitably be cancelled in the future.
The shiny version of the lambball should of been a normal lamball with a m60 and a bandana named Lambo
Y E S
shinys dont get their model changed just size and color i think but regional variants exist that have different models and types and such
@axlejones6281 The game is still in early access, maybe they will add that if someone suggests it.
Would be cool if they added a cosmetic feature where you can equip your Pals with clothing/weapons. Then you could just give your Lamball a bandana, a machine gun, and rename it.
SOMEONE WRITE THAT DOWN!! SEND IT TO THE DEVS!!
Twitter arguments are like enemy attack patterns that are so easy to read and counter. That’s what a twitter winger is, a generic enemy ai on the difficulty under ‘very easy’.
the only problem is, much like standard enemy grunts, there's so fucking many of them that you get overwhelmed trying to counter all of them hahaha
@@RimmyDownunderthat’s when massed artillery and machine guns come into the picture.
@@RimmyDownunderUnleash Musou attack. Get called a true warrior of the Three Kingdoms.
@@RimmyDownunder
Quick question: can Pals be stored somewhere when not in use? Is there a cap to how many you can have on you or deployed out in the world? So that the player can swap them out when needed?
EX:
1) You want to stockpile on food. Switch to farmer-specced Pals.
2) You want to get more crafting done, you go heavy on the crafting-specced Pals.
3) You're under attack. Switch to various combat Pals to form a war party
Depending on the mechanics, this game wpuod either be very frustrating or very engaging.
@@mirceazaharia2094 Yes, there is a box you can put Pals into. It also functions as your base.
'In palworld you don't have the right to bear arms, you have the right to arm bears!'
perfect summerization of the game.
Rimmy spitting straight facts on this one
Tired of the argument, "I can't believe this Pokemon parody dares to have, *checks notes*, parodies of Pokemon!"
The real joke here is how Nintendo will likely attempt to sue them to oblivion for making a better Pokemon game than the literal studio that came up with Pokemon.
Only bad part about this game is studio *previously* made an AI game and CEO is very pro ai
@@winstonsmith3703wasn't that game a shitpost game
@@winstonsmith3703Enough with this BS. You're insinuating this game is AI made no? It's not, its fucking not. IIRC steam makes it so games have to be upfront if they used AI. We need more proof than "thEY mEd Ai Gim ONCe" and "DEiy seD AI gUuuD" before we condemn this because of AI.
@@linamayela
Indeed, we do.
If someone told me around 20 years ago that one day I'd be able to play a game where I'd be able to beat pokemon to death with my bare hands, hit them with a pick axa or have them work as forced labour I'd have told them they were mad. But then there's Pal World, and it's fun and funny. It's nice to see a pokemon competitor that isn't the same game every year with a couple new pokemon
*furious Nintendo noises*
I saw someone make a mod of this game that lets you add VR control.
Now I want a mod that makes me better at punching these Pals and do combos on bosses.
I want someone to make a Digimon game where I can Marcus Daimon the Digimon to death and absorb their souls.
If Skyrim can be made to make a fucking DMC game, this game can be fucking modded to do more shit.
@@RavenCloak13it is a good sign when Modders appeared faster than you expected like what happened with Lethal Company.
And you can even eat them and feed them to your pals XD
@@RavenCloak13I second this, I want to beat digital monsters with my fists just like the anime dammit!
Speaking of Pokemon Go...
My manager had to spend way too long on the phone with Nintendo about it. Some genius decided to create a pokestop ON THE RAMP of the small airport I used to work at. We had people walking onto the flight line, their heads buried in their phones, without watching out for props or jets. Someone made it in about five minutes and he spent at least five hours trying to get it removed.
"Damn, this game is so peaceful yall"
"What the...."
"WHAT THE...F"
This reaction from one of the oldest Palworld trailers perfectly encapsulates this rollercoaster years into the making.
There were so many memes about "Pokemon with guns" that people were shocked it was actually real.
Rimmy: sees a cute legally distinct Pomekon, yells "You're so cuute!!", proceeds to hack at it with an axe.
Scared shitless from that jumpscare
NIGHTMARE NIGHTMARE NIGHTMARE
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Aussie jumpscare:
Then don't play horror games unless heart attacks interest you.
This game looks like what the NFT games wanted to be, except it let's you commit warcrimes
And without the shitty NFT part! (At least for now, heard the CEO is a crypto bro, so 🤞)
I don't see any Geneva conventions on the palpigos islands, do you? It's only a war crime if you sign their fancy toilet paper.
@@Red-TowerAI, not crypto.
I got into a protected area and captured a bunch of Petallias. It's not a crime if nobody saw me. @@DEATHSIMBRACE
Some guys really said “I’m going take everything I like” from different games, and implemented them well enough that it works as it’s own.
« Noooooooo !!! You can’t just take everything you like from different games in different genres and make a functional out of it !!!
The people who made palworld: «
That's how Craftopia was as well, but this game turned out much better.
Isn't that basically how Stardew Valley happened? It works.
Actually great start of a mix genre game
I forgot rimmy isn’t a person wearing a Russian winter hat 24/7 , and is just… a guy.
Did you SEE his canines? That's a damn vampire bro, a Daywalker.
Actually rimmy *is* the russian hat, he can just permanently possess someone that has worn the hat for long enough, like SCP's dr bright (or whatever his new name is) with his necklace.
@@mirceazaharia2094certain Brits and Brit-adjacent peeps have really pronounced canines, definitely just a cool little phenotype in their population. Start looking for it and you notice it a lot - the UK doesn't promote cosmetic dental surgery as oral health/hygiene is more important (they're top 5 globally I think) so they dont grind down kids' canines
He's like perry the platypus
@@kingthe13 "A TH-camr?"
- dons ushanka
"RIMMY THE TH-camR?!"
Realistically Pokemon probably _isn't_ going to sue. Shutting down fan projects costs their legal team 5 minutes drafting a C&D letter, but Palworld has a legal team and funds.
The game was made by 4 people. No they don't
@@Americanbadashh They just made around 129,990,000 usd, I think they have enough money to hire a legal team.
@@Americanbadashh With the amount of people that bought their early access, they do now.
Well...
@@user-wz2qu7yf9k the problem is that logic works for most copyright laws and fair use laws but japan doesnt have fair use laws and thier copyright laws are far stricter. That being said this game has been in the public eye for the past 3 years and Nintendo didnt do anything then
I hope they fix the part about humans being invisible.
It will be really funny to have human 'pals' around mining for you, crafting for you, working in your plantations.
weirdly enough, they actually work fine at the base. It's when I summon them as a combat companion that they don't have their body
PETA cant complain about animal abuse if you just abuse the humans instead
Theres a few bugs between how pals act in party and in base. For example theres this turtle thats supposed to be great at mining. While if your party its great but at base, their damage becomes 1 for some reason.
Always trust the spicy fox woman
OwO
"I can't think of a fire type pokemon that isn't a furry or a straight up animal"
Theres no laws for the pokemon batman lol@@foreng3095
Chandelure:
@@thekingzhaul5914 Everyone seems to forget about our other-types.
This game does so well because it give you a real and a fun reason go get as many pals as you can get and to explore the map
It's a wonder it took this long for a game like this to appear.
The last game I played that allowed me to physically attack a pokemon was Jade Cocoon on PS1
nintendo and gamefreak have been swinging the legal hammer at anything that tries to be like pokemon. this is just the one that slipped through.
Is it?
Corporate greed, they don't measure time frames like we do. Why do you think it took literally generations to concept fruit flavoured cola drinks when we were doing it ourselves for the whole time?
Oh right, cos they made more money just shovelling the horse shit out and not investing in growth, uuuuuuntil others started doing it and oh wow, we're losing money better do mango, lime, lemon, raspberry cokes and maybe an energy drink one and oh maybe none of them will have sugar so we can force everyone to have brain tumour creating sweeteners.
That's why it took so long. Corporate greed, less dev time, more money in their pockets. That's how the greedy think, which is why Gamefreak are failing and Pocket Pair just became the best respected dev of this generation out of nowhere. They took their Craftopia sales, fucked off that buggy shite Unity, and made arguably the best monster taming game ever created for $7m on Unreal Engine...
Gamefreak couldn't do it because they're greedy and incompetent, just like Coca Cola was, which is why now most of their sales are in third world countries, they made the consumer out to be a fool.
Now they're on a downward spiral, like all greedy corporations. Disney to name another, it's like watching Wile E Coyote go over a cliff. Gamefreak the same, all the way down into the dirt, as Pocket Pair rake in the dough and start expanding on their masterpiece.
@username172 not just fan projects. they';ve even swung at MINECRAFT MODS. wich you cannot make money on without breaking minecrafts EULA!
@username172 thing is emulators are NOT fine in their eyes. they just hate fun in general.
This game should have been scp because how impossible its existence is. A huge survival genre mesh that is stable and fun in the year of our lord 2024????
JUST HOW?
A happy little accident.
Be grateful for it.
Especially considering the track record of the developers
Admittedly, I wasn't fully aware of this before, but there is a difference between patent, trademark, and copyright. This game juggles the three perfectly to remain theorically legal.
The guy said how he didn't. He innovated by not innovating. Lately, innovate means gimmick. The team at Palworld took the best of the genres and plugged them in a new way.
It fucking has more active players than Counter Strike.
Fuc, ing, COUNTER STRIKE. I'm I in a co-op fever dream with everyone right now?
There are a lot of jankyness that you can expect from an Early Access title, but for an Early Access title it's far more functional compared to some "high budget" games that's released as "finished".
the jank is significantly reduced the less players you have.
It's far more functional the SV was at launch XD
8:27 I've never heard someone so excited to pet a virtual animal. You can _feel_ the genuine happiness in that shriek.
Reminder that when interviewed on TV they said they had a budget of 10K and half the team had to learn as they go. Including no version control whatsoever and using actual buckets of flash drives to store files hastily and do work backups, the manager having to each everyone unreal at the start, and a convenience store worker they were buddies with and poached into the company doing the modeling...
...And their day 1 launch already clears sword and shield.
That's misinfo. They started their COMPANY with 10k but palworld had a budget of about 6.7 million dollars
The convenience store worker was a great story
rimmy: "this game is gonna be shit..."
also rimmy: ".... why is this good? it shouldn't be this good...."
I think most people had the same thoughts before the game came out
Hopefully it doesn't get destroyed by Nintendo as this actually looks better then the pokemon games released for the last decade.
Yes.
Honestly kinda hope this lights a fire under Gamefreaks ass so they can make better Pokemon games. Like dude, this is amazing and leaps and bounds better than what Pokemon has done in YEARS.
Only thing that gets close is Arceus.
@@googleisevil8958heck the game even uses elements from
arceus that are good and then improves upon them ten fold. I
@@googleisevil8958 The Pokemon Company won't care as long as game sales are high. The real wake-up call is The mainline games selling poorly.
I really don't see how, none of this is copyright infringement
Palworld can't be a plagiarism of Pokemon games for one simple reason. It's fun to play.
My bro showing off his MASSIVE VAMPIRE FANGS. So uhhh, Rimmy, how long have you been a Daywalker for then, eh?
Being a vampire in Australia would suck (hehe) it's sunny all the time and the only thing more dangerous then the wildlife are the human beings
@@ProjectEkerTest33
Hence why I am supposing that he is a Daywalker. Dhampyr - half man, half vampire. Practically all of the strengths, none of the weaknesses. Thank goodness that they're so rare.
He’s certainly pale enough to be one.
Pretty common in Brits and Brit-adjacent peeps like Aussies and Kiwis. Pronounced canines aren't unusual and the oral hygiene/health focused dental care won't grind down kids' teeth
The thing about the designs is that there's uh...over a thousand pokemon right now not counting variants. You can't really have cute monsters without them looking like some pokemon, and the more you have the more its gonna look similar. Most of the obviously similar ones are clearly brought from the same source (That is a SHEEP), most of the 'mashups' are just... common design elements that are used when thinking up fantasy creatures. Like, if you start combing through all the mon style games regardless of when they come out you're gonna find a bunch of similarities. They really just fall under under the art styles cutesy (pokemon, palworld, nexomon, most creature collector games), dark (SMT, geneforge), and hybrid (digimon, monster rancher). Also human for some gacha games which use teams.
damn, those cute animal like monsters really look like the animal+element they are resembling
to be fair the absolutely did take heavy inspiration for a lotta the designs, the more obvious ones are probably the Eevee but white and with wool and Sylveon if it was a bipedal rabbit, the game is honestly a masterpiece already though and i hope it gets worked on and added to
As somebody who unironically enjoyed Pokemon Scarlet (I am extremely easy to please), Palworld sprints absolute circles the size of Antarctica around Pokemon games released in the last 4 years.
I can't wait to be a pokemon arms dealer
Truly a RimWorld moment.
I've already got a slave labour force at my base running my plantations
Damn it Pippa 🤣
There are estimatedly one billion firearms in global market circulation across civil, military and law enforcement sectors.
If you count the black market, that comes up to one gun for every eight people.
The only question I ask you is - how do we arm the other seven?
@@hallowedbeyourdays is that Lord of War reference ?
based
this game is great in the sense you think "can i do that" and usually the answer is yes
y'know those free pal alliance people might have a point considering you caught a man in one of those balls
They're the PETA faction (based out of Hypocrite Hill)
Nintendo would never have the audacity to make the "insurgent with assault rifle" Pokemon
They've always alluded to their was a Pokemon war in the games and movies.
Ok so I want to add this quicky, cause you mentioned that Nintendo was gonna nuke this game of the face of the planet. Well, they tried to when the first trailer dropped and the court decided in favor of palworld. Aka this game is legally distinct enough that Nintendo can’t do shit about it.
(Edit) I couldn’t track down the court case when I tried to find it so take what I just wrote here the biggest chunk of salt you can find
REALLY? that would be AWESOME!! Maybe for once I'll get off my lazy ass and Google that
oh damn, do you have a link to that case?
@@RimmyDownunder yeah one second
@@RimmyDownunder sorry I can’t track it down anymore. What I did find was that the company that made this game,Pocketpair Inc. Has done this before with a game called Craftopia, which was a BoTW clone which bordered on being a ripoff. But because of the fact that Nintendo couldn’t prove beyond a shadow of a doubt that it was a BoTW ripoff, they didn’t even try and sue because if they lost it would set a precedent that degree of a clone game was entirely safe to make. Again I’m so sorry for not being able to track this down.
@@Pixelcat607 no stress mate, cheers for the info anyway
If the most major bug you encountered was a minor geometry collision error i think this game actually has potential.
There seems to be some AI pathfinding bugs and the occasional disappearing Pal (or human, as displayed in the video), but they just add charm to the game like Skyrim.
When you make a game that has the most unhinged stuff that it has with no limits, it would basically be pretty good
There are mods to play as Renamon!
@@renakunisaki oh hey it’s you I ended up finding your avatar
I actually didn't know people thought the game was a scam. I think I need to be more discerning so I don't get scammed in the future.
ALSO, when they release PVP for Palworld, I imagine this is how the war Lt. Surge from Pokemon Gen 1 said he fought in would be like.
The recent big scam game that came out didn't help matters, to the point shortly before launch Palworld had in their FAQ that "no, this game is not a scam and in fact does exist"
@@Red-Tower The Day Before right? Yeah that game was really a big blow to indie games.
@@CptPhilippnesoh man.. The Day Before exploited the indie market
It finally took the start of this video for me to realize : This game is one hell of a sleeper hit, I genuinely didn't expect this from the unveiling.
I can confirm as a miner, I am depressed.
This is not a joke this is a cry for help.
Can you confirm that you rely on smugglers to bring in hard n-arc-otics to you and your fellows, to numb the pain of being a miner?
Just making a reference to the StarSector review by Sseth Tzeentach.
Have you tried Rock and Stone?
@@yochaiwyss3843 every day at the mine I break rock with a sledge hammer or a smaller gimpy hammer. So yes, I have tried rock and stone :3
@@mirceazaharia2094 oh im actually depressed because of non miner reasons, I just thought I would throw my hat in the ring and join the club of depressed miners. I enjoy breaking rocks all day with the sledgy, it's a simple job but it is my job.
A miner? Dude there's so many people attracted to you on Twitter!
_"An indie game has become top on steam."_
_"The Corporation has fallen."_
_"Millons must defend the Honor of our masters."_
17:20 ROCK AND STONE BROTHER!
Did I hear a rock and stone?!
IF YOU DON'T ROCK AND STONE, YOU AIN'T COMING HOME!
Rock and roll and stone!
Stone and rock
Rock and stone!
That temp change for having a fire type out as your active Pal just legitimately blew my mind. I've been playing this game for a bit, and have actually been using that specific Pal to see at night since it glows like a torch, but I didn't realize it was keeping me warmer too.
This off-brand Pokemon has better implemented the idea of Pokemon as actual companions than the source franchise. And it's not even the one which talks a big game about them being such.
The only bad thing about the game is how coop share 1 pal management thingy.. it made me cannot have my own automated resource because it's limited by the base level. so in order to create enough arrow and pokeballs we need to work a lot more in coop. if they made a guild can have their own personalize pal management and 1 shared pal management, that would be great...
You just need to level up your base, then you can build another pal management thingy somewhere else on the map
My brother and I simply didn't join a guild, and we are able to cooperate in dungeons and boss fights as well as there being no friendly fire between us, and we can both have separate bases.
If you're just looking for basic arrows and Pal Spheres, here's a tip. Catch a Vixy and leave it in your ranch. They dig up items as their farm produce and will basically let you passively generate arrows, Pal Spheres, and a little bit of gold.
Never in a hundred years did I think Baldur's Gate 3 and *this* would be holding AAA "game" companies to account on how to make and release a modern game. I'm half expecting to wake up from a fucking fever dream.
The problem Nintendo faces is that in their greed they made too many pokemon, and now there's so many it's arguable that any cartoonish animal looks like a pokemon ergo everything is a pokemon so nothing can be copyright claimed as a pokemon. Also Digimon exists.
This probably could be the best thing that happens for Pokémon, they’ll finally have reason to try.
It's a nice wake up call for them
Good to challenge a monopoly every now and then.
@@mirceazaharia2094 a good example is Dead By Daylight, when there were actual competitors they were willing to improve
i mean...Megaten? digimon? they have never been short on reasons to try, they are genuinely just bad developers.
@@comyuse9103 megami tensei i dont think quite captures the same audience that pokemon does, and digimon games are sadly notoriously bad. But I'm honestly blown away by what I'm seeing in Palworld here. I think us pokemon fans who haven't enjoyed a game since pokemon black 2 & white 2 (except legends arceus, but it's not really free of the problems that modern pokemon has. it's just the only recent one with different enough gameplay to spark interest) finally have something exciting to go for. I think Pokemon's about to start losing out on its teen and young adult audience if they keep crunching out buggy shovelware titles and half-assed pokemon designs, I'm excited to see if this stirs up some turmoil over gamefreak's incompetence over at the pokemon company.
at least pal world doesnt have FLAMIGO, an exact copy of IRL FLAMINGO and they just remove the N and gave it skills.
Seeing Kirsche made me spit my drink 10/10
Spicy cat LOVE
"They target fucking fan projects"
*looks back at Brick Bronze*
I love how Pokemon with guns has been a meme for a long time but when it finally arrived it's awesome.
17:21 *WE* *FIGHT* *FOR* *ROCK* *AND* *STONE!*
*ROCK*
@@Just_a_fun_guyAND
there's a bit of lore drops in the game in form of "logbook sheets" that will tell you about the "tower leaders" stories and information about the different factions of the region, plus some exploration logs (more lore and tutorial tips). the lag in your sphere throws and the grappling gun not working properly is probably related to the multiplayer session (playing single, smooth working so far).
Like a lot of people, I'm deeply excited about what the lovely folks at Pocketpair accomplished with Palworld, but I want to gently, pre-emptively push back against players taking that excitement and using it to apply criticism or a "raised standard" to RPGs going forward
.
-probably some AAA dev.
Seeing kirsche mentioned in a Rimmy video is something that I didn't know I needed
As someone who thought this was a scam when the inital trailer dropped and has now sunk an absurd amount of time in this game I FEEL LIKE A DUMBASS
I think everyone is discombobulated right now because of this game
I hope to god we get a Ssethtzeentach video on this game.
You can use a cute fox as a flamethrower.
That's everything you have to know about this game.
THIS GAME HAS SLIDE MECHANIC!?!?!
Shift + C and you slide.
thats how i reacted to every mechanic in the game lol
Bro I have 7 hours, and didn't know there's sliding
Now we wait for the Big Boss mod, soon I will make a mythical mercenary company
>The JFJ post
JFJ is just funny when he lets his intrusive thoughts out.
Also Rimmy... The game had a 10k$ budget. They've confirmed this on a JP TV interview.
Pocketpair are fucking CHADS.
My fire cat burnt my house down . The house took me an hour
That was once I had the resources as well
Cat is sleeping outside.
The fact you can just have "Guy With Gun" as a Pokemon makes me think of all those people who custom-made WW2 lego pieces for years while trying to avoid corporate notice. It's such a direct challenge to the big company to realize their full potential instead of lying to themselves about what the customer wants.
Remember when you had to fight a Man in one of the pokestar studio bits in black and white lol?
1.5Mill players in 3 days is insane.
Edit: and well deserved.
we must protect palworld at all costs
Palworld devs DID NOT Minecraft themselves.
@@mirceazaharia2094 did not what?
@@nickkohlmann"Leaving the Minecraft server" is a somewhat common Internet euphemism for suicide. It sometimes is shortened into "Minecraft oneself"
@Akabeche Ahhhhh I see an Epstein reference. Damn I'm beginning to feel old with Internet language, thanks for the explanation!
I've gotten to level 38 and have been playing a server with 8 - 9-ish friends, this game wasn't even on my radar until litreally the day it released in Early Access, and within 12 hours like 14+ people in our friend circle/wow guild discord bought it. Best 27$ I've spent in the last 2 years.
indie companies once more show why indie games are superior to triple A.
Yet The Day Before, reminded us that both can be crap.
And BG3 reminded us AAA can be great.
It's almost as if, it depends who's making it that counts and not their budgetary designation.
@@drafezard7315 bg3 is a indie
"In the video game industry, AAA (Triple-A) is an informal classification used to classify video games produced and distributed by a *mid-sized* or major publisher, which typically have higher development and marketing budgets than other tiers of games." Defined by Wikipedia.
I'd say with 450 devs, they'd qualify as a mid sized publisher at this point. They also sold BG3 at a triple A price.
Doing some further research it seems highly debated weather they are indie or triple A. Back when DOS2 came out I'd agree they were still indie. But seems ridiculous to still refer to them as such when the company as grown so much now.
@@drafezard7315 The thing is that indie and AAA aren't opposites. AAA is as you described, and indie just means they don't have support or funding from a major studio or publisher. BG3 is both indie and AAA.
@@derrickcrowe3888 Alright fair.
Everybody: "Thats just Electrobuzz!"
Me: "Totoro, why are you yellow?"
Game looks cool as hell. Here's hoping the company doesnt abandon it after the cashout like they did their last couple of games.
The reason I think Nintendo is hesitant is because their legal team KNOWS they can't win with their usual strategy, particularly since the devs can now literally chuck tons of money into their own legal funds. No, probably the most they can get is for asset ripping, which WOULD fuck the game over, but the damage is done, the devs would just pay for new assets and sell the game again as something else. And them TRYING and then FAILING to prove it's NOT parody will have DEVASTATING consequences to their typical legal threats. Basically, Nintendo has to consider if they even want to fight this war.
It also happens to be the funniest game in portuguese, every word is a sexual innuendo, the name is one, the animals are one, you can't play for 5 minutes without laughing.
Cara, não tem como jogar em português sem se mijar de rir a cada 5 segundos😂
@@danielm.595 eu escutando meus amigos perguntando o que é esse "líquido de Pal viscoso" e tentando não morrer de rir foi complicado.
"Acariciar Pal" kkkkkkk n tem como cara.
Nintendo can’t sue shit cause this is parody.
Even actual LAWYERS said Nintendo would have a hard time fighting this.
"I remember what happiness is!
That's a Lie :("
I love how Rimmy saw the snipers and then had a ptsd flashback
Can't wait for the game's first patch notes.
It is a good game, addicting even.
But it is more demanding than a toxic gf.
Optimisation and bug fixes and it will be the best "I thought it was a meme but it actually exist and it is perfect" game of the year.
And I am aware it is early access, yes.
This game has serious potential. I'm crossing my fingers for it to succeed.
Remember those people who turned those fake ad games into a real collection of games and it was actually kind of fun?
That.
It being addicting would at least explain the insanely toxic fanbase...
In Palworld, we don’t have the right to bear arms, we have the right to arm bears
Nice of you to put ANZAC veterans on the thumbnail
"I really didn't think this game was real"
So did the Pocket Pair CEO until the very positive response to the trailer 💀
This footage contains more bugs than me and my friends encountered in our 3 day playtime and (at the half way mark of the video) it's like 2 physics bugs and a model not rendering.
2:35 Nah, Nintendo strike before a game even has a chance of being touched by players. If they had any chance, they would've done it already.
Me and the boys sunk so many hours RN, and i love everyone crying on Twitter about it.
Same
I've already out 30 hours into it, and yet within 7 minutes of the video I'm already learning new things. Didn't know you could name the Pals or slide.
Be Pocket Pair:
4 idiots who have no idea what they’re doing.
Learning how to code while they make the game.
Release one of the best games I’ve ever god damn played.
Refuses to elaborate.
*DON'T LEAVES*
9:20 Rimmy explain human creativity in one sentence.
Keep in mind: Palworld devs were noobs at making games.
And they slay it harder than a AAA company could even dream of.
Palworld is so amazing, it runs on the Steam Deck right of the gate.
Sure I had to lower some settings but otherwise I was having a blast! Even played together with my friends!
If the Devs go out of there way to make it run a little bit better on Deck they will have my full support, absolutely serious.
Honestly, getting the game as stable as it is makes me smile. They put in the work, improved on their last work and are getting the attention and respect they deserve for it. Heartwarming.
Palworld has been in development for years, and currently has more than 5 million sales. Japan doesn't have fair use copyright laws, and both nintendo and the creators of palworld are japanese companies. If Nintendo was able or wanted palworld taken down, they would have done so by now.
Wow. Palworld has single-handedly embarrassed and surpassed the past DECADE of Nintendo games.
No it doesn't. Pokémon yes but Nintendo games. Like hell.
@@YOGI-kb9tgYeah, fair enough.
Fortnite being considered as Minecraft and PUBG mixed clone: I bet you can't get on my level.
Palworld: *Bet.*
That boss y’all fought looks like electric type Totoro…
if they didn't go after the Temtem developers they aren't going after these guys either
Pippa says it's good, so it has to be
towards the middle-bottom of the map, theres a guy who has the power to manifest pizza
Nintendo couldn't do shit about TemTem (granted TemTem is actually a garbage game) they can't do shit about this game, everything is so legally distinct that even though Nintendo writes copyright laws like Disney, there is absolutely no grounds for anything legal here. Nintendo would just lose before the case was brought to court, and even if it was then they would do what all big companies do, tie the smaller one up in high-cost court and slowly drain whatever profit they would make. Besides Gamefreak should be in hot water for stealing designs and concepts from other games (DragonQuest) but nobody bats an eye out even cares cause Pokémon.
"60 hours" oh he talked to Kaela yeah, she did 15 hours per day for 4 days.