ive been really enjoying double up this set so far. ive been climbing with a friend and figuring out strats and stuff was really enjoyable. being on the same streak is very important, but also i think win streaking should have a major priority in this mode because its harder to play from behind in my opinion due to both teammates have to start winning at some point and also if you winstreak early 2 teams have bleed a lot of hp already so its most likely a guaranteed 2nd place. we are playing for tempo in 90% of our games and often even commit to level6 at 2-6 just to maintain the streak. also thx for the video it has some really good insights !
Amazing video as always, Maskoff! Learning a lot about the game with your guides, thank you! I don't get the tip n°17 at all. You can only fight two players? Knowing who you will fight will let you deduce the one your partner will fight too? I'm completly lost here.
Player A1 can only fight player B because of future sight. If then Player A2(teamate) can fight player B and C, then it has to be C, as player B is already fighting A1.
Beautiful video!! Very useful. Could you make comp guides for double up? I play mostly double up and I mainly follow soloq meta but it feels a bit off. Keep it up!
While it is useful for holding down your own fort, a huge aspect of double up is winning as quickly as possible, so if an entire Gold augment of yours involves power that won't come online until 15 seconds in, you likely won't be able to bail your teammate out as often. It isn't a bad augment per se, but frontloaded power is more valuable in double up
One thing that should be mentioned about sends, is that you should really consider fixing items. Solo players tend to slam tempo items because you're not guaranteed your item of choice later in the game anyway. In double up, you can get much higher quality items. You can also item stack one player so that they have a 3 item carry in stage 3 that can win both rounds. - JukeYou
Prolly a stupid question , but why do ghost rounds feels easier ? Are the ghost rounds nerfed or something . You almost always win them , but round you are vs the real board with no change and can lose , so i was just wondering
ive been really enjoying double up this set so far. ive been climbing with a friend and figuring out strats and stuff was really enjoyable. being on the same streak is very important, but also i think win streaking should have a major priority in this mode because its harder to play from behind in my opinion due to both teammates have to start winning at some point and also if you winstreak early 2 teams have bleed a lot of hp already so its most likely a guaranteed 2nd place. we are playing for tempo in 90% of our games and often even commit to level6 at 2-6 just to maintain the streak.
also thx for the video it has some really good insights !
Get this man more subs!! Awesome content!
Amazing video as always, Maskoff! Learning a lot about the game with your guides, thank you!
I don't get the tip n°17 at all. You can only fight two players? Knowing who you will fight will let you deduce the one your partner will fight too? I'm completly lost here.
Player A1 can only fight player B because of future sight. If then Player A2(teamate) can fight player B and C, then it has to be C, as player B is already fighting A1.
I got it, thank you very much !
Beautiful video!! Very useful.
Could you make comp guides for double up? I play mostly double up and I mainly follow soloq meta but it feels a bit off.
Keep it up!
Question on tip 4. Why is ascension weaker? I was under the impression it would be stronger since ganks cause fights to be longer overall?
While it is useful for holding down your own fort, a huge aspect of double up is winning as quickly as possible, so if an entire Gold augment of yours involves power that won't come online until 15 seconds in, you likely won't be able to bail your teammate out as often. It isn't a bad augment per se, but frontloaded power is more valuable in double up
@@davenkashyap1876 Ok thank you!! Makes sense
One thing that should be mentioned about sends, is that you should really consider fixing items. Solo players tend to slam tempo items because you're not guaranteed your item of choice later in the game anyway. In double up, you can get much higher quality items. You can also item stack one player so that they have a 3 item carry in stage 3 that can win both rounds. - JukeYou
cool vid👍
Thank you!
Prolly a stupid question , but why do ghost rounds feels easier ? Are the ghost rounds nerfed or something . You almost always win them , but round you are vs the real board with no change and can lose , so i was just wondering
Augments dont work on ghost boards
do one for new set please. thanks
Tips for hyper roll please
GG!
nice
i feel like double up players have a solo rank that is one less than their double up rank 😂 meanwhile its the opposite for me 😐
How to translate this video to vietnamese?
hehe
Oh me and my girlfriend definitely die together xD
ebati bespoleznoto
It’s all fun and games until your duo partner fucks up 5 times in a row slamming items.
I’m looking for a partner to play with and grind anybody down?