The organic synthesis of gameplay, level-design and sound-staging showcased here and in the previous video imparts a level of otherworldly tension and immersion too seldom seen in the FPS genre; as though plumbing the bowels of some infernal engine-or entity-of pure malevolence beyond all rational comprehension. Really Event Horizon-esque cosmic horror; well done.
This mod compilation with HD makes this ten times creepier, Every corner you turn just gives me that feeling ''something is gonna pop up or not'' some of the levels here really looks so Liminal an Uncanny, Really great stuff man :)
Soonish I hope this series is like a test to see how it handles across levels it's mostly finished, but its a lot of addons and changes in the HD code as well so I'll link once it's ready.
The organic synthesis of gameplay, level-design and sound-staging showcased here and in the previous video imparts a level of otherworldly tension and immersion too seldom seen in the FPS genre; as though plumbing the bowels of some infernal engine-or entity-of pure malevolence beyond all rational comprehension. Really Event Horizon-esque cosmic horror; well done.
Exactly that's what I love about it.
This mod compilation with HD makes this ten times creepier, Every corner you turn just gives me that feeling ''something is gonna pop up or not'' some of the levels here really looks so Liminal an Uncanny, Really great stuff man :)
Yea the Stickney map pack is great for it, but the idea is just a more immersive feeling HD with a big drive on audio.
Nice
nice.
Any date for release?
Soonish I hope this series is like a test to see how it handles across levels it's mostly finished, but its a lot of addons and changes in the HD code as well so I'll link once it's ready.
@@Shrikster definitely release it with your test series custom levels pack!
@@FnjordKnot www.doomworld.com/idgames/levels/doom/megawads/stickney Here is the link to the custom maps, it uses the Doom 1 Wad.