Have ya'll thought about adding another source of objectives into the base gameplay loop? It would help reduce the tedium of: clearing mobs, clearing bosses, clearing mobs, clearing bosses; if we had another goal. I've been playing Deep Rock Galactic: survivor and the side objective collecting resources for additional upgrades beyond just clearing trash mobs for exp, really helps break the monotony that sets in when you've played for a long time. The mechanic isn't a meta progress loop like skill trees and weapon unlocks/upgrades from the blacksmith in soulstone survivors, it's just something that lasts within the current map that's being played. For Soulstone Survivors, I could imagine it as a "ghostly vendor" that spawns on the map somewhere that only becomes interactable after each boss or set of bosses are cleared. Then after you're done interacting with the npc he becomes immaterial until the next boss set is killed. This system would give players something to do other than just sitting in map corner of choice and spawn camping trash mobs waiting until you get far enough into the round when meta resources begin spawning.
F-ing great trailer. Love the beats in this game, the powerful fun factor that makes me feel like I got ported back in time when games were all about pure, unadulterated fun.
Great game mode. Exactly what the game needed. Pls add more variation to it though - like different bosses and random events. This is the best gamemode by far imo.
PLEASE add a way to reset weapons upgrade so we can get our resources back. Put a limit of only being able do it once or twice, or that you have to play "X" amount of matches with the weapons before being able to do it again as balance so its not abusable.
Bonjour, je ne sais pas pour vous, mais moi, quand je lance le jeu, il crash depuis cette nouvelle maj. Pouvez-vous faire quelque chose les devs. Merci beaucoup.
Hi! Hm this sounds strange, we have tested in all platforms and should be working as intended. Could you please either write us an email at support@gamesmithing.com or drop us a bug on Discord so we can understand a bit more what is going on on your side?
Unfortunately everything is super easy for any player that has put in enough time to pump weapon power. Also, No, I am not turning it off. I should not have to gimp myself for challenge.
The option to turn off meta progression is not intended as something you should do, but something you can do if you want. The cathedral offers the option to keep increasing the difficulty so you can keep going till you find something more suitable to you. The first 3 levels are indeed designed keeping in mind newer players and a certain account progression.
@@Namakubi420 Oh lol. Thank you for reminder, I already forgot that I have this retarded video. No, I will not delete it - may it remind me of my shame forever, bcs magicraft in fact also incredibly boring game after 10-20 hours :(
awesome game guys please don't stop working on this game
The developers are incredible people, they don’t give up on the project and bring it to fruition. Respect after all
Thank you for the support!
Man, i love me some drum n bass in the game
respect to who ever made the sound track
That music is killer.
Have ya'll thought about adding another source of objectives into the base gameplay loop? It would help reduce the tedium of: clearing mobs, clearing bosses, clearing mobs, clearing bosses; if we had another goal.
I've been playing Deep Rock Galactic: survivor and the side objective collecting resources for additional upgrades beyond just clearing trash mobs for exp, really helps break the monotony that sets in when you've played for a long time. The mechanic isn't a meta progress loop like skill trees and weapon unlocks/upgrades from the blacksmith in soulstone survivors, it's just something that lasts within the current map that's being played.
For Soulstone Survivors, I could imagine it as a "ghostly vendor" that spawns on the map somewhere that only becomes interactable after each boss or set of bosses are cleared. Then after you're done interacting with the npc he becomes immaterial until the next boss set is killed. This system would give players something to do other than just sitting in map corner of choice and spawn camping trash mobs waiting until you get far enough into the round when meta resources begin spawning.
F-ing great trailer. Love the beats in this game, the powerful fun factor that makes me feel like I got ported back in time when games were all about pure, unadulterated fun.
Dev's are cooking❤ love the new game mode and special the new music track💚
I LOVE this format... So fun to try out different combos!
Keep it up guys.. You're epic journey has just begun!
The game that keeps on giving!
Honestly it's one of the best survivor i played and i played A LOT of them. This update is fire and i absolutly need the OST of the cathedral !
great music
what is the music you have use for the trailer pls :D?
hope we get a full theme of this music
Just Awesome! Keep up the great work!
Your fans agree that we love the game and keep the updates coming!
The game that just keeps on giving... and STILL in EA... Talk about bang for your buck. 🙃
Novo modo de jogo, novos inimigos, novos vicios
Obrigado amigos pela att
Bad Dragon mode here we gooooo
Love the new content, keep going, we want more!!!!! :D
Looking forward to a new boss!
LET'S GO
It's constantly just getting better and better 🔥
Im so addicted already and you just make it worse 😅
Great game mode. Exactly what the game needed.
Pls add more variation to it though - like different bosses and random events.
This is the best gamemode by far imo.
I bought this game for my buddy. He's so addicted now that he has more playtime than I do and I've had the game much longer lol
One of the best roguelite on the market just got better.
This game gets amazing content every month. WE will keep giving you money if you keep giving us more 🙂👍
Log in !
me encantaría si fuera multijugador este juego jaja
PLEASE add a way to reset weapons upgrade so we can get our resources back. Put a limit of only being able do it once or twice, or that you have to play "X" amount of matches with the weapons before being able to do it again as balance so its not abusable.
Bonjour, je ne sais pas pour vous, mais moi, quand je lance le jeu, il crash depuis cette nouvelle maj. Pouvez-vous faire quelque chose les devs. Merci beaucoup.
Hi! Hm this sounds strange, we have tested in all platforms and should be working as intended. Could you please either write us an email at support@gamesmithing.com or drop us a bug on Discord so we can understand a bit more what is going on on your side?
nice
Unfortunately everything is super easy for any player that has put in enough time to pump weapon power. Also, No, I am not turning it off. I should not have to gimp myself for challenge.
The option to turn off meta progression is not intended as something you should do, but something you can do if you want. The cathedral offers the option to keep increasing the difficulty so you can keep going till you find something more suitable to you. The first 3 levels are indeed designed keeping in mind newer players and a certain account progression.
rogue soulstone pls
The new gamemode is lame. It is no challenge and cries out identiy crisis. Also performance tanked, once again.
As shitty as all other game modes
And here you are watching it. 🤣
So you just don't like the game?
says the guy with 29 views on a "mAgIcRaFt" video
If you do not like it keep it for yourself. Thank you very much.
@@Namakubi420 Oh lol. Thank you for reminder, I already forgot that I have this retarded video. No, I will not delete it - may it remind me of my shame forever, bcs magicraft in fact also incredibly boring game after 10-20 hours :(