War on the Sea by Killer Fish Games. Simple example of how I hunt Enemy submarines in game. All comments greatly appreciated. Let me know your hints and tricks if you have any suggestions.
Good vid. One thing to note about IJN destroyers hunting USN subs, is that their passive sonar is better than their American counterparts, whilst their active sonar is worse. It can be beneficial to bring an IJN destroyer to a complete stop now and then to listen for a few moments and then carry on a sweep, you'd be surprised how far you can pick up a sub - especially in calmer waters.
Thanks for the information. Is that just in gave or were the IJN passive sonars in WW2 also good? I do commonly place one destroyer at zero to 5 kts on the US side to the same effect.
Thank you for the comment, luckily the game AI is logical with its physics and that makes this method work. Happy to help! I hope the enemy subs are less of a problem for you now?
Destroyers must increase their speed when dropping depth charges. At that moment, contact is lost and the submarine has a window in which it can change depth and course or even escape. Therefore: If more than one destroyer is chasing the submarine, the best tactic is to attack with only one destroyer. One destroyer maintains contact with the submarine (speed of the destroyer is identical to the speed of the submarine) while the other destroyer carries out the attacks. This way there is no break in contact.
lol yea there are a few steps involved I grant you. But there is a lot more I could go into like the thermocline and depth the sub is at. You can also do manual control for depth charging. There is more. But I did try and keep it simple.
Good vid.
One thing to note about IJN destroyers hunting USN subs, is that their passive sonar is better than their American counterparts, whilst their active sonar is worse.
It can be beneficial to bring an IJN destroyer to a complete stop now and then to listen for a few moments and then carry on a sweep, you'd be surprised how far you can pick up a sub - especially in calmer waters.
Thanks for the information. Is that just in gave or were the IJN passive sonars in WW2 also good? I do commonly place one destroyer at zero to 5 kts on the US side to the same effect.
@@saxon225 I _believe_ it is somewhat historically accurate. they had good hydrophones but comparatively poor electronics for the period
Thank you, my friend! I could not figure out how to find the enemy subs until I saw this video.
Thank you for the comment, luckily the game AI is logical with its physics and that makes this method work. Happy to help! I hope the enemy subs are less of a problem for you now?
You explain things very well! Keep up the good work. Thank you! Subbed
Thanks, I'm glad you like this. It's a fun game I should play more. It very much reminds me of Harpoon for WW2.
Destroyers must increase their speed when dropping depth charges. At that moment, contact is lost and the submarine has a window in which it can change depth and course or even escape. Therefore:
If more than one destroyer is chasing the submarine, the best tactic is to attack with only one destroyer. One destroyer maintains contact with the submarine (speed of the destroyer is identical to the speed of the submarine) while the other destroyer carries out the attacks. This way there is no break in contact.
That’s a good point, thanks for sharing this with us!
@@saxon225 You are welcome. Good hunting, Commander!
Very helpful...thank you
Thank you for leaving a comment, I hope it helps you find those pesky Subs! 😀
great video
Thanks very much. Appreciate it!
Great tutorial!
Thanks, I’m glad you enjoyed it. I had fun making this one!!
fixing all my problems, thx
All might be a stretch, but if I helped in any small way then ur welcome!!👍👍
How do you set course on the tactical map?
I think its the N key then mouse click!
made easy?
lol yea there are a few steps involved I grant you. But there is a lot more I could go into like the thermocline and depth the sub is at. You can also do manual control for depth charging. There is more. But I did try and keep it simple.