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As a player of titans and knights, I want to say that the coolest system for such big guys is the chorus heresy, 40k has long turned into a boring and simple game without any special mechanics, since everything is tailored for fans of sports Warhammer, the fan game that used to make us happy, but the Horus heresy has become much more pleasant and with a bunch of mechanics that ideally make you feel each unit, what is the feeling of a titanium on the table worth, in the heresy these are the gods of war who cover large parts of the battlefield with guns in patterns and hold many attacks and some guns they don't even break through them
Now I love the idea of the Titan being crushed by a bunch of Stompas and Gargants, only for a singular Grot to fire off a bullet that does a Death Star Run and somehow hits the reactor and blows it up.
@MidwinterMinis OK but since I read this now I imagine a short animation of a Genestealer Cultist managing to crawl their way up the leg of the Titan and plant a single stick of dynamite on a really broken piece of armour. The genestaler cultist is shot but not before they light up the dynamite which causes the chain reaction.
These kind of David and Goliath scenarios are always really fun but the game has to make them unlikely enough for them to feel exciting. If your big thing dies to small arms fire every game the drama will quickly fade...
I'm old-school about titans in 40k. A designer (Gav Thorpe maybe?) once said "if you want a warlord titan in 40k, wrap yourself in tinfoil, point at the map, and say everything on it is dead". ... but that said, I see your problem and sympathise.
and the fact it has the same strength as every other plasma cannon if I remember right, like, I get certain weapon types would normally be in certain strength brackets but that cannon's about as big as the main gun on most tanks, if not bigger.
"Sunfury Pattern Plasma Annihilator A weapon of terrifying and indiscriminate power, the Sunfury Pattern Plasma Annihilator is capable of incinerating entire cityscapes and rendering the strongest armour into steaming vapour." -Games Workshop
@@Lomhow the warlord titan nearly costs two armies in points. Army and a half would only be 3000. I honestly believe I could win against a warlord titan and a 500 point knight with 2000 points by VP.
@@elricdotah you need only 2 gallant, 1 castellan and 2-3 crusader/paladin/errant to rip warlord on half. Ironically, that ~3000 pts and can be playable vs other armies in 40k 10th edition.
If I had 2000 points of Orks I would totally let my friend wheel this toddler-sized piece of glorified wax out for a good scrap. Like that just sounds fun, like a scene from Helsreach come to life. We'd have 30 photos of damn near every turn.
Someone on the Tyranids subreddit had a ripper swarm, the little tough 2 swarm, kill a warlord titan. He modeled the rippers with little crowns for their achievement.
He better have a match between the greates of unclean ones, the Barbie of sex and doom, the gargant, and the titan fighting on a room sized board of all kinds of terrain
Yeah, there are only a few hundred people who bought the model. But those people dropped _thousands of dollars_ on them. They deserve to have usable rules, regardless of whether most 40K players think it's "worth it" to design for it.
That doesn't make a whole lot of sense to me. Just because something is expensive does not mean it NEEDS to be insanely powerful. That being said, I do think that it needs to have like 300 wounds and a special rule against devs like the custodes. Or straight up drop the points like the video says. Primarchs die a lot faster than you think they should in lore all the time in game.
@@Motorcitynights It doesn't need to be insanely powerful, it just needs to be decent enough to not lose every single time to just being focused down without having a single chance in hell at fighting back.
I have a Warhound. I occasionally take it to my local games shop for a bit of fun. By fun, I mean giving my opponent the chance to feel great about their army being able to say they killed a Titan. Even against mostly infantry... it still dies every time. Every time. Still fun.
If you ever feel like *actually using* a Warhound, they perfectly fit into a Horus Heresy army's Lord of War slot, costing just 750 points, exactly enough to fill the 25% maximum in a 3000pt game. And their rules make them worth using in the slot, too.
This biggest issue I've noticed just reading the dataslate for the titans is the lack of an actual area of effect. The plasma destroyer is meant to be able to annihilate an entire company of infantry in a single hit, but the way 40k works you shoot one 5 man squad with it and the second squad standing 2 feet away are totally unaffected. Something like the old school blast templates would help this big guy out a lot actually. Imagine slapping down a dinner plate sized template on the board and you hit everything inside of it. Suddenly your opponent doesn't have much of an army left to shoot you with next turn. (please not this is just an observation, I'm not putting this forward as an actual solution)
Yeah I think Titans arguably need some kind of rule that allows that to spilt up attacks. Maybe not something like the Volcano canon which is meant to kill big units but something like the Sunfury Plasma or the Quake Canon should be able to do so something like target one unit and then allocate attacks to other units a certain distance(6 inchs?) from them. The Apoc Launchers should perhaps be able to allocate 10 attacks to two different units and the Las Blasters perhaps to three different units.
The 2nd ed Cyclone missile launchers could choose to fire all 12 krak missiles at once and use a 12” blast template. Couple of those in the first round really softened up the opponent 😂
i own 3 titans, (two warhounds, 1 reavfer, with a massive group of titanguard secutarii) one of the worst things to happen recently is to be told that my army and the titans are a fake forgeworld dream and it doesn't have a place on the 40k tabletop by a GW store manager where i am. i'm glad to see more attention going to these models. i'm frustrated with the rules, and i'm frustrated with how the community seems to treat and handle the bigger models in the tabletop, and this extends beyond the titans themselves. even the spaceships/flyers and the imperial knights seem to get this same ball of treatment. at the moment i'm refusing to collect with any intention of playing, and my own engagement with the hobby has dropped drastically as a result of this perceived hostility towards showcase rule of cool models. i hope for something better one day.
For what it's worth, Titans have totally viable rules *in Horus Heresy.* Granted, apart from lacking xenos, it's a better rule set in basically every other way too so this shouldn't be surprising.
i think thats kinda indicative of the differing design philosophies between the games really. modern 40k is designed around smaller games or a skirmish based level of play. you can have large armies but its not exactly conducive to play em. Meanwhile horus heresy is designed around large armies going to town on each other, so it makes sense a titan fits in more easily in the game where its expected to fight larger blobs of dudes.
If anything the warlord is incredibly well costed in HH. Maybe even *too good* because the sheer number of hull points and the difficulty of hurting it even with other titans.
GW don’t really care about rules though. The put them there just as an extra thing to support the one thing they REALLY want, and thats selling models. The Warlord Titan is a weird thing though. Too expensive for 99.9% of players, and the rules make it pretty unattractive for the .01% who WOULD buy it just to field it on the tabletop. I seriously think the bulk of people buying this are just doing it to get a huge centerpiece and a large project to keep them busy for a few months/years whilst they build and paint it - and thats the reason I’m building mine now. The rest are people 3D printing them just to give GW the middle finger.
_WFB_ worked out the utility of 1+ saves ("No AP, no chance") two decades ago. Give the Warlord a 1+ armour save, heck, even a 0+ if you want to ensure that only anti-tank weapons will do more than chip the paint.
@@MidwinterMinis If I saw a warlord titan coming out at me I would legit just bring as many naked 20 stack guardsmen as possible. Tanks with actually damaging weapons would probably be blown off the table first with no real damage done, so infantry all the way. Pretty sure with all those fancy attacks the Titan couldnt chew through 330 infantry with reinforcements before I land enough lasgun hits to eat it. It would really make more sense to have that sorta rule, because the idea of lasguns bringing down a Titan in any other capacity than climbing up the legs and shooting the crew after boarding is offensive.
@@tomsonlarrson3318 330 infantry get 330, maybe 660 shots. You need about 3600 HITS to kill the titan. So over 5 turns, you can't kill it given you wound on 6+ and have max AP-1 (because the titan can easily get cover, right?), so he saves on 2+.
@@elricdotah just bring more then. for the 3000 points the titan costs you can bring: 120 cadian shock troops 120 catachans 120 death korps 120 infantry squads That's 480 infantry and you still have 120 points for command units, like ursula and a cadian command squad. In total that's up to 960 shots + another 60 from the 3 FRFSRF, for a max of 1020 shots.
If we reduce the warlord from 3500 to 2000 (a factor of 1.75), then we should do the same for the other titans. A Warhoubd would come down to 629, a reaver would be 1257, and a warbringer would be 1486 The problem with this is that at 629, the warhound would be cheaper than the Acastus knights (710 and 765)
So for simplicity I would propose the following: Warhound - 800 Reaver - 1200 Warbringer- 1500 Warlord - 2000 This works out nicely because it means you can field an army with nothing but 1 warhound and 1 reaver for 2000
In 9th I printed a Warlord for a friend and we did a 3v1 against him, didn't expect him to be shot to death on turn 3. We then did a 1v1 with 2k of knights against the Warlord and it died on turn 4 in melee. Like cmon that's ridiculous.
Hey now, Cerastus Knights are literally known as Titan Killers because a lance of them could (and did!) frequently bring down Titans in melee! Don't rag on the God Machine Jr's!
@@DarkRaven4649 had two questoris, a Dominus, and a few Armigers. Should've been more even but it was a big slaughter, only lost a few armigers and some damage to a questoris.
My fixes: - No weapon under S8 can harm a Warlord Titan. The Titan can ignore any damage that would result from any weapon which strength is below 8. - The Warlord Titan counts as always passing any Leadership that may result from any source. - Titanic Weaponry (main weapons) ignore all saves, including invulnerable and cause a -1 to any Feel No Pain to a maximum of a 6+. - A Warlord Titan's feet causes 2D6 automatic Mortal Wounds to any unit it is in base-to-base contact with within each Fight Phase. - A Warlord Titan's melee weapons have the [Titanic 2+] [Monstrous Creature 2+] rules for wounding and also inflict +1 mortal wound for every successful point of damage inflicted by a normal attack. If against [Infantry] then it inflicts D6 additional mortal wounds for each successful point of damage inflicted by a normal attack. I'll have some more, but this is what rolled off the string of consciousness first.
Funnily, the Warlord titans also underperformed badly in Space Marines(epic 2nd edition), with a poorly armored plasma reactor. It went down from 900 to 500 or 750 in Adeptus Titanicus(750 for a single one, and 1500 for a battlegroup of 3, which is a deeper discount than what you usually can see on GW shops), which made it eventually playable (and even overpowered in groups of 3).
A Warboss + Painboy 20 Choppa Boyz Blob dishes out 76 AP -1 Choppa attacks hitting on 2s during the WAAAGH, supported by a 5++ and a 5+ FNP. It should be pretty easy to get everything into engagement range, even without Green Tide Stratagems. That + an Ard Case Battlewagon costs a total of 475 points, leaving 1525 open for other stuff. Even at 2000 points, the Titan seems much more scary than it actually is. You "just" have to occupy it in melee combat with a horde of minis long enough to outscore it.
@@MidwinterMinis It's a bit silly that 48(!!) shots of zoggin' 8/-2/2 rokkits hitting on 3s isn't sufficient to reliably take out a bunch of sentient mushroom hooligans trying to refashion your millenia old sacred war machine into a fancy convertible with guns. So yeah, I totally get you. This thing should OBLITERATE stuff.
There should be a rule for attacks with strength under like 6 to not being able to damage the titan at all, really. Its just ridiculous to imagine a titan dying from some Orkboys hitting his toes with an axe.
I think that the titan's rules should include the eight void-shields. Imagine each blowing up and sending shockwaves across the board. Like you're actually fighting a monster, a colossus.
False, everyone who wants titans prints titans. Easily accessable and appropriately priced. The problems are space, rules and finding opponents for big games.
as someone from outside Warhammer, I genuinely assumed this thing was 2000 points as the "baseline for that many battle point" measuring stick, SERIOUSLY, Like "what could my army 2000 point army face? One of those." How many teenagers do you need to fight one bear, ya know? 😅
It’s a universal truth in RPGs and wargames is: “If it has stats, it can be killed.” This is also why I was dead agains the primarchs being made as playable models. It’s just wrong that such a unique and badass character gets spayed by a grot.
To be honest, I think all rules writers at GW is just terrified of being the person who allowed Warlord Titans to be a legitimate 2000 point army list for tournaments. The pay to win backlash would be as colossal as the titans are if one ranked remotely well at an official tournament. All that being said.. Yes. I would love the Warlord Titan to be more playable, and also fieldable with other things too! And I feel 2000 points should be the goal... that being said... The desire for "Silly huge games only" models will always be in the hearts of wargamers. And maybe the role you want the Warlord to fill is already filled by the likes of Reaver and Warhound titans.
"The pay to win backlash would be as colossal as the titans are if one ranked remotely well at an official tournament. " I highly doubt it. With a 40% win rate, nobody would bat an eye. And it's just one model, so there is a very very slim chance of winning in the first place, even if at some point you table your opponent before you table them. On WTC terrain, you can't move at all, so you're stuck on your home objective. Let's suppose you're getting something like take no prisoners or assassinate each turn, to score 4-5 points on them. That's maybe 50 points tops. Which army in a tournament loses to 50 points if you have several turns of free reign in nomans land?
12:34 Time to tell you the way I would not only fix the Warlord Titan but also make Warhammer 40K a cooler game in general. All it takes is 3 words: ONE PAGE RULES.
@stephenwitham OPR is simpler and easy to learn. Not to mention its FREE and can accommodate way more armies than what 40k rules are limited to. It is way more accessible for everyone, the only bad thing about it is the stubborn people who refuse to consider it because its just not 40k
hey guy, I finished up my lethal company interns on simon's day! just wanted to letcha know that I did get that hobbying in, even if it was all slapchop (it does look appropriate for orange space suit guys tho)
Couple of thoughts I had during the video: Void shields; add a rule saying that it can regenerate wounds, the value of which diminishes at certain wound brackets (10 wounds a turn when regenerating 80-100, 8 wounds a turn 60-80 etc). Make those lascannons twin-linked. Allow you to distribute attacks from it's weapons between units that are 6-9 inches apart. A few strategic additions of devastating wounds/ lethal hits to some of it's weapons. Finally, add it so that you can use the Command reroll strategem at normal points cost.
I wholeheartedly agree with the points made here. I’ve played several Apoc games with my Warlord w/ turbo lasers, plasma, and volcano cannon, and since going to 10th it’s felt a lot worse. It doesn’t help that’s it’s 10th Edition datasheet is vastly worse than it’s 9th Edition datasheet. Almost every gun is effectively worse even if it’s stats didn’t change because of the new strength and toughness scale of 10th, the Titan has less base wounds and has less movement, and the void shields were just busted in 9th. I know nobody could fucking agree on how they worked even after FW confirmed it’s 24 extra wounds you can only lose three of at a time, that healed in increments of 3, that also gave you a 5+ Invulnerable save while they lasted. Everyone who points at “OMG STRENGTH 32 WDYM THIS IS BAD??!!!??!?!” is someone who’s never played with or against Titans. And I don’t blame them because they’re very rare models to come across, so let me give you two examples. The Volcano cannon was S20 last edition, which already wounded everything on 2s, so 32 is nothing new. It has less shots but more damage which unfortunately maths out to be exactly the same damage if everything goes through, so it’s only change is that it’s now more swingy because it’s relying more on each individual attack. The plasma is especially a joke. It’s AP went down so it now has less AP than the new Primaris Macro-plasma Incinerators on the Repulsor Executioners and Redemptor Dreadnoughts. Like you’re telling me this tiny plasma gun has more AP than this genuinely real-life-arm sized resin brick of a gun? And in an edition where everything’s toughness went up, the plasma’s strength went down. The standard charge is S10 and the Supercharge is only S12. Even supercharging the largest plasma weapon in the game won’t wound a Custodes Terminator, or Space Marine Centurion exosuit on a 2+. Supercharge wounds a Baneblade on a 5+ and Imperial Knights on a 4+. Standard doesn’t even wound a standard Custodes guardian on a 2+. It’s a fucking joke now and I’m mad. It’s makes it more maddening that everyone who has no experience in the matter chimes in and is like “oh there’s no way it’s that bad it’s a WARLORD TITAN,” and then they pint at some ridiculously high number on its profile like it’s 100 wounds. I don’t think some of y’all realize how quickly 100 wounds disappears in 40K. A full 2k army has more than 100 wounds on the table. The Warlord is almost double that point cost and has less wounds than an army half his point cost. This thing genuinely evaporates in one turn to concentrated AT weapons from things like Tyrannofexes, Shadowswords, Imperial Knights in general, Hammerheads, all units you can take in ABUNDANCE in a 2k army. Like yeah no it’s fucking awful for its point cost and general hobby time sink. Like you have to get a shelf with it specifically in mind, they take forever to assemble and paint, and they’re a pain in the ass to transport anywhere. Guy if you read this whole ass comment 1. Thanks for your time love your videos 2. Use the 9th Edition rules you already made for your gargant and for the Warlord instead. It’ll be a lot more fun because you can just fill in the points difference with your Orks that the gargant can transport anyways
@@MaxWild-g3h so they got removed when we have the 8th ed re-fresh because they wanted to "simplify" the game It might be worth checking out the WLT Horus heresy rules?
@@MaxWild-g3h Whilst they were thematic, they did lead to a lot of unfun play patterns. People spacing out they're units in ways that made the table look strange and it was always tricky to be really precise about whether a model is just outside or just inside
Okay I wasn't not thinking the thing you said at the beginning when I saw the thumbnail. So you got me haha! Seriously you make a good point. Very interesting.
Whilst I mostly agree with what you are saying, I am a little bit concerned that simply lowering the points cost of the Warlord Titan might cause some issues since that would mean you also have to lower the points costs of the other titans, at which point they might interact weirdly with other big high points units.
I used a Legions Imperialis warlord against my friends as a proxy, against a 1400 point army, and lost. It was fun still! I painted it in Legio Astraman colors
A lot of the problems with the Titan in 10th is mostly caused by 8th to 10th treating these units like "big infantry" rather than having armour values like they do in HH and prior editions. With armour values and the void shields in the prior editions, these things are a lot nastier and very hard to take down without specific units. It's why I've stayed with the older editions myself (plus gaming club pals, obviously).
Awesome video. If the new edition rules don't worry and use house rules just like the Team Deathmatch series. Completely forgot how awesome the titan looks.
In the days of Epic people used to get annoyed with me fielding mine as it was armed with a landing pad and 3 MRL's. I used to hide it behind scenery then use the flyer as a spotter and launch barrages around the table without taking it out of cover.
Guy, a great video. I hope you are still enjoying your hobby. I pray that you are still finding time to play games. I wish the best for you, I can tell you are a good person. Please never loose your passion. It's why I joined your patreon. Keep it up.
Thanks buddy! I appreciate it. A bit worn out the last couple of weeks as the kids' childminder is off on holiday so I've only been working 2 or 3 days each week, and running around after the little'uns the rest of the time! Haha
lol I know this is really not related but I learned the term "war dolly" from you and it's my absolute favorite. At least in the US, folks find it really disarming and are immediately more opened up what the hobby is.
@@florianpal9633 I was thinking more the nuanced approach with the table. I mean, was it really so difficult for people that it slowed games down so much it needed removing?
I like your solution of the points drop, and I would add a "lore friendly" explanation that the reason that the rules currently stink for it is that the Mechanicus doesn't know how (or are too dogmatic) to put the weapons and shields on the "optimized" settings. Thus, it SHOULD be doing much better, but it just isn't as the crew just doesn't know how to operate the thing correctly. Works for me.
Titan weapons and tactics are presumably designed for proper large-scale open battles (like in the epic-scale games they come from), it actually makes sense to me that they would perform badly against skirmish forces. Like a modern MBT ambushed by infantry in a street fight, the princeps has already fucked up by allowing his machine to be engaged in such a fashion.
At first when you suggested that a warlord be 2k I thought you were out of your mind. But then upon further reflection of your arguments I found them all well reasoned and convincing. I think 2k is fair for this behemoth and it would be epic if a points drop meant I fight one of these bad boys at some point in the future. That seems sick.
BETTER IDEA, set basic Warlord titan at 2000 points... AND... Release updates rules for more powerful weapons, armour and rules to make a higher point cost warlord titan actually worth its reputation!!!
You should look at the Heresy rules for the titan, it's 3,000 points which is the standard size for Heresy, it has void shields and armor values (meaning that low strength weapons can't damage it at all), and the weapons have fun rules like "apocalyptic barrage."
Honestly, titans need a unique special rule on their weapons. This allows them to do blasts effectively in 40k. For example, "When firing this weapon, you may spread your successful hit rolls across the target unit and any enemy units within x inches of the target unit."
I think a more comprehensive fix involves adressing the core issue that 40k is a game designed around the idea of bringing many different units that work in unison, meanwhile the ritan is just one single model. The solution might be to effectively make every part of the model its own unit as far as most rules are concerned. They have their own abilities, points costs, wounds, etc. making it so the other player can strategically target different points on the mini, maybe even flank it to get LOS on its reactor. This way games get a lot more dynamic and interesting as the one commanding the titan is issuing strategems and activating abilities on all the different parts while the enemy is trying to set up daring flanking manouvres.
It’s kinda like when I get asked why you paint models, cause it’s fun and once I buy that kit you could go the box art or you can take the paint job or the base in any direction
The viewers could act as the grot/human mechanic force and based on donations or poles they could add bonuses and affects to each titan model. Both of these giant models need a bunch of little guys to keep them running and this could represent that in game. Especially since it could be a weighted vote type thing, where the guys in charge (The players) are giving out orders to the rest of the ship and then the middle management guys "distribute" the work force to accomplish those goals. I'd say that would be fairly thematic
Biggest issue with it is GWs long lasting vendetta against FW models, feels like they haven't had been given the time/resources for making well written rules for them in 10 years at least
I had a couple of thoughts about the rules. It's pretty clear that the classic rules, especially strength vs toughness, fall apart when confronted by the behemoth that is the Titan. IMO, it should get specific rules against small arms fire, be able to essentially ignore engagement as a rule with most units, and yes get various instances of dev wounds or lethal hits.
I’m about 3/4 through building and painting my warlord titan now, since I got it in May this year. I’ve asked my local GW store manager if he can think of some sort of game we can make up just so I can have one go with this on a tabletop. After that it’s gonna be display only like the rest of my WH models.
I solved the problem by having it on the sidelines, and flavouring it as battlefield condition esque rules. For example at the start of each turn it would shoot randomly across the board and deal some major damage to everyone
This is why I play 4th and 5th edition and Apocalypse when I can. Really that was the best for the giant units, where all the other stuff was really window dressing.
Sounds like GW were so concerned about making the Warlord Titan so OP that they nerfered it into the ground. With toughness, I can't remember if WH40k 2nd edition use to have this rule (that's the last 40k rule set I played with), but 1990's Necromunda had a toughness table you had to look up. If a model was very tough, or the weapon very weak, it could NEVER damage the target. So a weapon with a strength of 2, could never inflict a would on a target with a toughness of 6 or higher. Highly unlikely that scenario would play out in one-off fight but the rule was there just in case. It does mean another table to look up or memorize, but would stop stupid events, such as a bolt pistol inflicting damage on a Warlord Titan!
It's fun to do the probability calculations for dice rolls. it only gets more complex if you start doing conditional probability. But the to hit probabilities are not that complex.
I'm glad to see this video. I just took a Reaver into a 2,000 Horus Heresy game. It played like a giant bullet magnet, got taken out by a squad of Astartes with meltaguns, and did more damage when the reactor blew up than it did shooting at anything. I thought maybe it was because I'm a sucky player or my dice hate me, but you let me know I'm okay, it's just titans that suck. They're still cool, though!
Titanic thanks to Incogni for supporting this video. Use code midwinterminis at incogni.com/midwinterminis to get an exclusive 60% off an annual Incogni plan.
Im always down for a midwinter 40k video
Titanic 😂
Your ad was one of the best I've seen in a while. Genius use of cosplay and roleplay to make an ad fun enough to not just skip past!
Should do a poll to see how many viewers will ever own this.
As a player of titans and knights, I want to say that the coolest system for such big guys is the chorus heresy, 40k has long turned into a boring and simple game without any special mechanics, since everything is tailored for fans of sports Warhammer, the fan game that used to make us happy, but the Horus heresy has become much more pleasant and with a bunch of mechanics that ideally make you feel each unit, what is the feeling of a titanium on the table worth, in the heresy these are the gods of war who cover large parts of the battlefield with guns in patterns and hold many attacks and some guns they don't even break through them
Now I love the idea of the Titan being crushed by a bunch of Stompas and Gargants, only for a singular Grot to fire off a bullet that does a Death Star Run and somehow hits the reactor and blows it up.
In one of my games the Titan was felled by a handful of Genestealers, so it's not out of the realms of possibility!
@@MidwinterMinisI hope you were yelling "get away from her you bitch!", while that was going on 😂
@MidwinterMinis OK but since I read this now I imagine a short animation of a Genestealer Cultist managing to crawl their way up the leg of the Titan and plant a single stick of dynamite on a really broken piece of armour.
The genestaler cultist is shot but not before they light up the dynamite which causes the chain reaction.
"Luke, use da WAAAGH!"
These kind of David and Goliath scenarios are always really fun but the game has to make them unlikely enough for them to feel exciting. If your big thing dies to small arms fire every game the drama will quickly fade...
I'm old-school about titans in 40k. A designer (Gav Thorpe maybe?) once said "if you want a warlord titan in 40k, wrap yourself in tinfoil, point at the map, and say everything on it is dead".
... but that said, I see your problem and sympathise.
The fact that the plasma cannon the size of a train doesn’t have devastating wounds is kinda hilarious, tbh.
and the fact it has the same strength as every other plasma cannon if I remember right, like, I get certain weapon types would normally be in certain strength brackets but that cannon's about as big as the main gun on most tanks, if not bigger.
"Sunfury Pattern Plasma Annihilator
A weapon of terrifying and indiscriminate power, the Sunfury Pattern Plasma Annihilator is capable of incinerating entire cityscapes and rendering the strongest armour into steaming vapour." -Games Workshop
Should get Devastating Wounds, Lethal Hits, Ignores Cover, Blast, Fireable into Melee. Thing costs an army and a half in points.
@@Lomhow the warlord titan nearly costs two armies in points. Army and a half would only be 3000.
I honestly believe I could win against a warlord titan and a 500 point knight with 2000 points by VP.
@@elricdotah you need only 2 gallant, 1 castellan and 2-3 crusader/paladin/errant to rip warlord on half. Ironically, that ~3000 pts and can be playable vs other armies in 40k 10th edition.
If I had 2000 points of Orks I would totally let my friend wheel this toddler-sized piece of glorified wax out for a good scrap. Like that just sounds fun, like a scene from Helsreach come to life. We'd have 30 photos of damn near every turn.
I've just realised I now actually have the models for a Helsreach battle report
@@MidwinterMinisDo it! Do it! Do it!
@@MidwinterMinisDew eet!
Battle of the trash tiers: 4 stompas against 1 warlord
The Guyver t-shirt is the real prize 🏆
I like the thought of a random guardsman firing his rifle upwards in glee at the sight of a warlord titan, just to somehow one shot it by accident lol
For once the tech-priest making every part have a mirror Finnish is a downside
Someone on the Tyranids subreddit had a ripper swarm, the little tough 2 swarm, kill a warlord titan. He modeled the rippers with little crowns for their achievement.
As a Tyranid player, this sucks. There's only like 6 dudes in there anyways. Not worth the fight at all.
Like fighting a lion to just get a chicken wing
@@MidwinterMinis😂
@@MidwinterMinisnothing will keep me away from my chicken wings damnit
And those 6 dudes are really only like 1/10th of an actual dude since they're mostly augmented 😂
More like 3 guys, 2 cyborgs and 1 large foetus
He better have a match between the greates of unclean ones, the Barbie of sex and doom, the gargant, and the titan fighting on a room sized board of all kinds of terrain
Barbie of sex and doom, haha
This would be awesome!
Yeah, there are only a few hundred people who bought the model. But those people dropped _thousands of dollars_ on them. They deserve to have usable rules, regardless of whether most 40K players think it's "worth it" to design for it.
That doesn't make a whole lot of sense to me. Just because something is expensive does not mean it NEEDS to be insanely powerful.
That being said, I do think that it needs to have like 300 wounds and a special rule against devs like the custodes. Or straight up drop the points like the video says.
Primarchs die a lot faster than you think they should in lore all the time in game.
@@Motorcitynightsit’s a warlord titan though, it definitely is supposed to be powerful
@@Motorcitynightsbut he didnt say insanely powerful, he said usable.
Just homebrew some better rules. Sorted.
@@Motorcitynights It doesn't need to be insanely powerful, it just needs to be decent enough to not lose every single time to just being focused down without having a single chance in hell at fighting back.
I have a Warhound.
I occasionally take it to my local games shop for a bit of fun.
By fun, I mean giving my opponent the chance to feel great about their army being able to say they killed a Titan.
Even against mostly infantry... it still dies every time. Every time.
Still fun.
If you ever feel like *actually using* a Warhound, they perfectly fit into a Horus Heresy army's Lord of War slot, costing just 750 points, exactly enough to fill the 25% maximum in a 3000pt game. And their rules make them worth using in the slot, too.
@@vortex594 That's great to hear!
This biggest issue I've noticed just reading the dataslate for the titans is the lack of an actual area of effect. The plasma destroyer is meant to be able to annihilate an entire company of infantry in a single hit, but the way 40k works you shoot one 5 man squad with it and the second squad standing 2 feet away are totally unaffected. Something like the old school blast templates would help this big guy out a lot actually. Imagine slapping down a dinner plate sized template on the board and you hit everything inside of it. Suddenly your opponent doesn't have much of an army left to shoot you with next turn. (please not this is just an observation, I'm not putting this forward as an actual solution)
They could keyword it like they did with the Plasma Warhead (it rolls for every unit at a radius from the target)
It used to have a rule where the plasma wave from the impact would wash over nearby units and deal damage.
Yeah I think Titans arguably need some kind of rule that allows that to spilt up attacks. Maybe not something like the Volcano canon which is meant to kill big units but something like the Sunfury Plasma or the Quake Canon should be able to do so something like target one unit and then allocate attacks to other units a certain distance(6 inchs?) from them. The Apoc Launchers should perhaps be able to allocate 10 attacks to two different units and the Las Blasters perhaps to three different units.
#bringbackblasttemplates
The 2nd ed Cyclone missile launchers could choose to fire all 12 krak missiles at once and use a 12” blast template. Couple of those in the first round really softened up the opponent 😂
i own 3 titans, (two warhounds, 1 reavfer, with a massive group of titanguard secutarii) one of the worst things to happen recently is to be told that my army and the titans are a fake forgeworld dream and it doesn't have a place on the 40k tabletop by a GW store manager where i am. i'm glad to see more attention going to these models. i'm frustrated with the rules, and i'm frustrated with how the community seems to treat and handle the bigger models in the tabletop, and this extends beyond the titans themselves. even the spaceships/flyers and the imperial knights seem to get this same ball of treatment.
at the moment i'm refusing to collect with any intention of playing, and my own engagement with the hobby has dropped drastically as a result of this perceived hostility towards showcase rule of cool models. i hope for something better one day.
For what it's worth, Titans have totally viable rules *in Horus Heresy.*
Granted, apart from lacking xenos, it's a better rule set in basically every other way too so this shouldn't be surprising.
Yep, I’m really sad they fumbled 40K so hard in 10th, HH is basically strictly better now imo except in terms of simplicity but eh
i think thats kinda indicative of the differing design philosophies between the games really. modern 40k is designed around smaller games or a skirmish based level of play. you can have large armies but its not exactly conducive to play em. Meanwhile horus heresy is designed around large armies going to town on each other, so it makes sense a titan fits in more easily in the game where its expected to fight larger blobs of dudes.
If anything the warlord is incredibly well costed in HH. Maybe even *too good* because the sheer number of hull points and the difficulty of hurting it even with other titans.
Boo ho- oh you beat me to it. Well thanks for the video then!
GOTCHA!
It's so expensive that GW will only give it good rules if more people buy warlord titan
But maybe more people might buy it if they could use it? Catch 22, haha
GW don’t really care about rules though. The put them there just as an extra thing to support the one thing they REALLY want, and thats selling models. The Warlord Titan is a weird thing though. Too expensive for 99.9% of players, and the rules make it pretty unattractive for the .01% who WOULD buy it just to field it on the tabletop. I seriously think the bulk of people buying this are just doing it to get a huge centerpiece and a large project to keep them busy for a few months/years whilst they build and paint it - and thats the reason I’m building mine now. The rest are people 3D printing them just to give GW the middle finger.
@@foulplay99Yeah. It’s a flex and I love flexing.
_WFB_ worked out the utility of 1+ saves ("No AP, no chance") two decades ago. Give the Warlord a 1+ armour save, heck, even a 0+ if you want to ensure that only anti-tank weapons will do more than chip the paint.
That's legit a great idea
@@MidwinterMinis If I saw a warlord titan coming out at me I would legit just bring as many naked 20 stack guardsmen as possible. Tanks with actually damaging weapons would probably be blown off the table first with no real damage done, so infantry all the way. Pretty sure with all those fancy attacks the Titan couldnt chew through 330 infantry with reinforcements before I land enough lasgun hits to eat it. It would really make more sense to have that sorta rule, because the idea of lasguns bringing down a Titan in any other capacity than climbing up the legs and shooting the crew after boarding is offensive.
@@tomsonlarrson3318 330 infantry get 330, maybe 660 shots. You need about 3600 HITS to kill the titan. So over 5 turns, you can't kill it given you wound on 6+ and have max AP-1 (because the titan can easily get cover, right?), so he saves on 2+.
This seems like a really good solution for such a unique unit
@@elricdotah just bring more then.
for the 3000 points the titan costs you can bring:
120 cadian shock troops
120 catachans
120 death korps
120 infantry squads
That's 480 infantry and you still have 120 points for command units, like ursula and a cadian command squad.
In total that's up to 960 shots + another 60 from the 3 FRFSRF, for a max of 1020 shots.
If we reduce the warlord from 3500 to 2000 (a factor of 1.75), then we should do the same for the other titans. A Warhoubd would come down to 629, a reaver would be 1257, and a warbringer would be 1486
The problem with this is that at 629, the warhound would be cheaper than the Acastus knights (710 and 765)
Having faced an Acastus Knight with the Titan, I would say that actually that's fair. That thing is death on legs.
So for simplicity I would propose the following:
Warhound - 800
Reaver - 1200
Warbringer- 1500
Warlord - 2000
This works out nicely because it means you can field an army with nothing but 1 warhound and 1 reaver for 2000
@@101Phase sounds about right, a Warhound costed 750 just at couple of editions ago
In 9th I printed a Warlord for a friend and we did a 3v1 against him, didn't expect him to be shot to death on turn 3. We then did a 1v1 with 2k of knights against the Warlord and it died on turn 4 in melee. Like cmon that's ridiculous.
Hey now, Cerastus Knights are literally known as Titan Killers because a lance of them could (and did!) frequently bring down Titans in melee! Don't rag on the God Machine Jr's!
@@DarkRaven4649 had two questoris, a Dominus, and a few Armigers. Should've been more even but it was a big slaughter, only lost a few armigers and some damage to a questoris.
My fixes:
- No weapon under S8 can harm a Warlord Titan. The Titan can ignore any damage that would result from any weapon which strength is below 8.
- The Warlord Titan counts as always passing any Leadership that may result from any source.
- Titanic Weaponry (main weapons) ignore all saves, including invulnerable and cause a -1 to any Feel No Pain to a maximum of a 6+.
- A Warlord Titan's feet causes 2D6 automatic Mortal Wounds to any unit it is in base-to-base contact with within each Fight Phase.
- A Warlord Titan's melee weapons have the [Titanic 2+] [Monstrous Creature 2+] rules for wounding and also inflict +1 mortal wound for every successful point of damage inflicted by a normal attack. If against [Infantry] then it inflicts D6 additional mortal wounds for each successful point of damage inflicted by a normal attack.
I'll have some more, but this is what rolled off the string of consciousness first.
Funnily, the Warlord titans also underperformed badly in Space Marines(epic 2nd edition), with a poorly armored plasma reactor. It went down from 900 to 500 or 750 in Adeptus Titanicus(750 for a single one, and 1500 for a battlegroup of 3, which is a deeper discount than what you usually can see on GW shops), which made it eventually playable (and even overpowered in groups of 3).
A Warboss + Painboy 20 Choppa Boyz Blob dishes out 76 AP -1 Choppa attacks hitting on 2s during the WAAAGH, supported by a 5++ and a 5+ FNP. It should be pretty easy to get everything into engagement range, even without Green Tide Stratagems.
That + an Ard Case Battlewagon costs a total of 475 points, leaving 1525 open for other stuff. Even at 2000 points, the Titan seems much more scary than it actually is. You "just" have to occupy it in melee combat with a horde of minis long enough to outscore it.
Exactly! In one of my tests, 2 salvos of BOTH Apocalypse Missile launchers failed to take out a mob of 20 green tide Boyz with a Painboy.
@@MidwinterMinis It's a bit silly that 48(!!) shots of zoggin' 8/-2/2 rokkits hitting on 3s isn't sufficient to reliably take out a bunch of sentient mushroom hooligans trying to refashion your millenia old sacred war machine into a fancy convertible with guns. So yeah, I totally get you.
This thing should OBLITERATE stuff.
There should be a rule for attacks with strength under like 6 to not being able to damage the titan at all, really. Its just ridiculous to imagine a titan dying from some Orkboys hitting his toes with an axe.
@@Squig96well it's not really hitting it's toes so much as literally boarding it and breaking vital stuff.
Boys are ridiculous this Edition tho.
There is little, either Infantry or Vehicle that survives a Squad passing them.
I think that the titan's rules should include the eight void-shields. Imagine each blowing up and sending shockwaves across the board. Like you're actually fighting a monster, a colossus.
The painting on the headlight is so good that for a minute I thought you had an LED in there.
Today I learned: 40k now uses Toughness for vehicles. Oooh boy.
Yeah, thing dies to laser pistols. This is so dumb...
14:20 Guy i love you dude but i don't think it's the point cost that hinders seeing more titans around, it's more the... uhhh... actual money cost
False, everyone who wants titans prints titans. Easily accessable and appropriately priced.
The problems are space, rules and finding opponents for big games.
Played a game with one where it was two teams against each other and the warlord against both and the warlord was killed turn one
It's like 20 distraction Carnifexes standing on each other's shoulders
Yeah we really thought it would be stronger we also had 2 warhound titans to go with it
0:48 That Atlas model, to the left of the tabletop display, is froggin' amazing; I was going to say "awesome", but that could be confusing.
Now imagine if it was a Warhammer instead of an Atlas.
Nessa caught 13/16 treats, so her invul save is roughly 2++
as someone from outside Warhammer, I genuinely assumed this thing was 2000 points as the "baseline for that many battle point" measuring stick,
SERIOUSLY,
Like "what could my army 2000 point army face? One of those." How many teenagers do you need to fight one bear, ya know? 😅
It’s a universal truth in RPGs and wargames is: “If it has stats, it can be killed.”
This is also why I was dead agains the primarchs being made as playable models. It’s just wrong that such a unique and badass character gets spayed by a grot.
To be honest, I think all rules writers at GW is just terrified of being the person who allowed Warlord Titans to be a legitimate 2000 point army list for tournaments. The pay to win backlash would be as colossal as the titans are if one ranked remotely well at an official tournament.
All that being said.. Yes. I would love the Warlord Titan to be more playable, and also fieldable with other things too! And I feel 2000 points should be the goal... that being said...
The desire for "Silly huge games only" models will always be in the hearts of wargamers.
And maybe the role you want the Warlord to fill is already filled by the likes of Reaver and Warhound titans.
That said it isint even legal for a 2k game as you still need a unit to be your warlord
"The pay to win backlash would be as colossal as the titans are if one ranked remotely well at an official tournament. "
I highly doubt it. With a 40% win rate, nobody would bat an eye. And it's just one model, so there is a very very slim chance of winning in the first place, even if at some point you table your opponent before you table them.
On WTC terrain, you can't move at all, so you're stuck on your home objective. Let's suppose you're getting something like take no prisoners or assassinate each turn, to score 4-5 points on them. That's maybe 50 points tops. Which army in a tournament loses to 50 points if you have several turns of free reign in nomans land?
12:34 Time to tell you the way I would not only fix the Warlord Titan but also make Warhammer 40K a cooler game in general. All it takes is 3 words: ONE PAGE RULES.
OPR is garbage though, that would only make the game far worse. OPR is just a cult.
@stephenwitham OPR is simpler and easy to learn. Not to mention its FREE and can accommodate way more armies than what 40k rules are limited to. It is way more accessible for everyone, the only bad thing about it is the stubborn people who refuse to consider it because its just not 40k
hey guy, I finished up my lethal company interns on simon's day! just wanted to letcha know that I did get that hobbying in, even if it was all slapchop (it does look appropriate for orange space suit guys tho)
Nice one mate!
Couple of thoughts I had during the video:
Void shields; add a rule saying that it can regenerate wounds, the value of which diminishes at certain wound brackets (10 wounds a turn when regenerating 80-100, 8 wounds a turn 60-80 etc).
Make those lascannons twin-linked.
Allow you to distribute attacks from it's weapons between units that are 6-9 inches apart.
A few strategic additions of devastating wounds/ lethal hits to some of it's weapons.
Finally, add it so that you can use the Command reroll strategem at normal points cost.
I wholeheartedly agree with the points made here. I’ve played several Apoc games with my Warlord w/ turbo lasers, plasma, and volcano cannon, and since going to 10th it’s felt a lot worse. It doesn’t help that’s it’s 10th Edition datasheet is vastly worse than it’s 9th Edition datasheet. Almost every gun is effectively worse even if it’s stats didn’t change because of the new strength and toughness scale of 10th, the Titan has less base wounds and has less movement, and the void shields were just busted in 9th. I know nobody could fucking agree on how they worked even after FW confirmed it’s 24 extra wounds you can only lose three of at a time, that healed in increments of 3, that also gave you a 5+ Invulnerable save while they lasted.
Everyone who points at “OMG STRENGTH 32 WDYM THIS IS BAD??!!!??!?!” is someone who’s never played with or against Titans. And I don’t blame them because they’re very rare models to come across, so let me give you two examples. The Volcano cannon was S20 last edition, which already wounded everything on 2s, so 32 is nothing new. It has less shots but more damage which unfortunately maths out to be exactly the same damage if everything goes through, so it’s only change is that it’s now more swingy because it’s relying more on each individual attack. The plasma is especially a joke. It’s AP went down so it now has less AP than the new Primaris Macro-plasma Incinerators on the Repulsor Executioners and Redemptor Dreadnoughts. Like you’re telling me this tiny plasma gun has more AP than this genuinely real-life-arm sized resin brick of a gun? And in an edition where everything’s toughness went up, the plasma’s strength went down. The standard charge is S10 and the Supercharge is only S12. Even supercharging the largest plasma weapon in the game won’t wound a Custodes Terminator, or Space Marine Centurion exosuit on a 2+. Supercharge wounds a Baneblade on a 5+ and Imperial Knights on a 4+.
Standard doesn’t even wound a standard Custodes guardian on a 2+. It’s a fucking joke now and I’m mad.
It’s makes it more maddening that everyone who has no experience in the matter chimes in and is like “oh there’s no way it’s that bad it’s a WARLORD TITAN,” and then they pint at some ridiculously high number on its profile like it’s 100 wounds. I don’t think some of y’all realize how quickly 100 wounds disappears in 40K. A full 2k army has more than 100 wounds on the table. The Warlord is almost double that point cost and has less wounds than an army half his point cost. This thing genuinely evaporates in one turn to concentrated AT weapons from things like Tyrannofexes, Shadowswords, Imperial Knights in general, Hammerheads, all units you can take in ABUNDANCE in a 2k army. Like yeah no it’s fucking awful for its point cost and general hobby time sink. Like you have to get a shelf with it specifically in mind, they take forever to assemble and paint, and they’re a pain in the ass to transport anywhere.
Guy if you read this whole ass comment 1. Thanks for your time love your videos 2. Use the 9th Edition rules you already made for your gargant and for the Warlord instead. It’ll be a lot more fun because you can just fill in the points difference with your Orks that the gargant can transport anyways
Not only entertaining but as well interesting. Nice vid.
I think the warlord titan would be fantastic if we had templates in 10th
Dishing out pie plates like it's Christmas dinner
Why were they removed in the first place, I think they make vehicles and weapons visualise way better
@@MaxWild-g3h so they got removed when we have the 8th ed re-fresh because they wanted to "simplify" the game
It might be worth checking out the WLT Horus heresy rules?
@@MaxWild-g3h Whilst they were thematic, they did lead to a lot of unfun play patterns. People spacing out they're units in ways that made the table look strange and it was always tricky to be really precise about whether a model is just outside or just inside
The Megagargant disassembling itself over the time almost feels way too accurate to be done unintentionally.
Okay I wasn't not thinking the thing you said at the beginning when I saw the thumbnail. So you got me haha!
Seriously you make a good point. Very interesting.
Whilst I mostly agree with what you are saying, I am a little bit concerned that simply lowering the points cost of the Warlord Titan might cause some issues since that would mean you also have to lower the points costs of the other titans, at which point they might interact weirdly with other big high points units.
yeah... acastus knights are arund 7-750 points, where the warhound used to be in 9e I beleive, so you'd have to be very careful...
I used a Legions Imperialis warlord against my friends as a proxy, against a 1400 point army, and lost. It was fun still! I painted it in Legio Astraman colors
I honestly thought his 3 words were going to be "Just play Heresy" - at AV15 it looks like a BEAST in Heresy.
You're sorta lucky you even *get* a 10th edition stat block. Xenos always suffering.
A lot of the problems with the Titan in 10th is mostly caused by 8th to 10th treating these units like "big infantry" rather than having armour values like they do in HH and prior editions. With armour values and the void shields in the prior editions, these things are a lot nastier and very hard to take down without specific units. It's why I've stayed with the older editions myself (plus gaming club pals, obviously).
I love the amount of effort that goes into even your ads
That was the best pronounceation of Grzegorz Brzęczyszczykiewicz that I've ever hear from non-polish guy xD
First ad read in a long while I didn't skip, simply because it was done so well. Love the outfit!
That was one of the best ads I've seen in a while my dude
you should bring the Warlord to a Titan Owners Club walk! that would make the most EPIC battle report - EVER!!
Awesome video. If the new edition rules don't worry and use house rules just like the Team Deathmatch series. Completely forgot how awesome the titan looks.
Next time its Hatty throwing sausage cuts to you 😂
I'm loving this new spicy side of Guy lately!!
Love the guyver shirt!
Guardsman being able to do damage to it would be a sight to see!
In the days of Epic people used to get annoyed with me fielding mine as it was armed with a landing pad and 3 MRL's. I used to hide it behind scenery then use the flyer as a spotter and launch barrages around the table without taking it out of cover.
Guy, a great video. I hope you are still enjoying your hobby. I pray that you are still finding time to play games. I wish the best for you, I can tell you are a good person. Please never loose your passion. It's why I joined your patreon. Keep it up.
Thanks buddy! I appreciate it. A bit worn out the last couple of weeks as the kids' childminder is off on holiday so I've only been working 2 or 3 days each week, and running around after the little'uns the rest of the time! Haha
@@MidwinterMinis are you still playing games?
That ad read was *Chef's kiss
lol I know this is really not related but I learned the term "war dolly" from you and it's my absolute favorite. At least in the US, folks find it really disarming and are immediately more opened up what the hobby is.
The loss of the S vs T chart has been one of the biggest faults of 10th.
But.. the S vs T charts are there? 10th didnt remove anything in that regard
@@florianpal9633 I was thinking more the nuanced approach with the table.
I mean, was it really so difficult for people that it slowed games down so much it needed removing?
I like your solution of the points drop, and I would add a "lore friendly" explanation that the reason that the rules currently stink for it is that the Mechanicus doesn't know how (or are too dogmatic) to put the weapons and shields on the "optimized" settings. Thus, it SHOULD be doing much better, but it just isn't as the crew just doesn't know how to operate the thing correctly. Works for me.
Titan weapons and tactics are presumably designed for proper large-scale open battles (like in the epic-scale games they come from), it actually makes sense to me that they would perform badly against skirmish forces. Like a modern MBT ambushed by infantry in a street fight, the princeps has already fucked up by allowing his machine to be engaged in such a fashion.
Man that intro cracked me up something fierce!
At first when you suggested that a warlord be 2k I thought you were out of your mind. But then upon further reflection of your arguments I found them all well reasoned and convincing. I think 2k is fair for this behemoth and it would be epic if a points drop meant I fight one of these bad boys at some point in the future. That seems sick.
And adult conversation? On the internet?! No way!
Honestly I don’t really like 10th edition as they made the death guard even weaker and there my favourite army
Seems like there's lots of dissatisfied Death Guard players out there!
@@MidwinterMinis yea GW basically made them chaos space marines that look like death guard by removing disgustingly resilient
the thing that gripes me the most is that they made DG into a aggressive army who de-buffs instead of a defensive one who grind down their foes
@@Yurt_enthusiast7 exactly there’s an offensive chaos space marine so defensive ones are needed
BETTER IDEA, set basic Warlord titan at 2000 points... AND... Release updates rules for more powerful weapons, armour and rules to make a higher point cost warlord titan actually worth its reputation!!!
Really liked this video!
You should look at the Heresy rules for the titan, it's 3,000 points which is the standard size for Heresy, it has void shields and armor values (meaning that low strength weapons can't damage it at all), and the weapons have fun rules like "apocalyptic barrage."
Honestly, titans need a unique special rule on their weapons. This allows them to do blasts effectively in 40k. For example, "When firing this weapon, you may spread your successful hit rolls across the target unit and any enemy units within x inches of the target unit."
staying up late (US haha) has its benefits, like seeing a Midwinter Minis video early
The boohoo "saved you from typing that out" was fantastic 😂
I think a more comprehensive fix involves adressing the core issue that 40k is a game designed around the idea of bringing many different units that work in unison, meanwhile the ritan is just one single model.
The solution might be to effectively make every part of the model its own unit as far as most rules are concerned. They have their own abilities, points costs, wounds, etc. making it so the other player can strategically target different points on the mini, maybe even flank it to get LOS on its reactor.
This way games get a lot more dynamic and interesting as the one commanding the titan is issuing strategems and activating abilities on all the different parts while the enemy is trying to set up daring flanking manouvres.
I really enjoy your videos, great pacing to start my day. Thanks MW team!
I had killed a reaver titan with a suicide poxwalkers melee charge before that says a lot about titans
not goona lie that add was fire
You need to make that boarder for your infomercial
Make a miniature frame/boarder
Photoshop the center out
That’s your layer!
The Apocalypse launchers are nice 40 indirect fire shots thats like half a guard army!
It’s kinda like when I get asked why you paint models, cause it’s fun and once I buy that kit you could go the box art or you can take the paint job or the base in any direction
Imagine getting shot at by a cannon the size of a fuckin train car and you just say "naw"
Get well soon💪
Don't worry Hatty, I think you're glamorous!
The viewers could act as the grot/human mechanic force and based on donations or poles they could add bonuses and affects to each titan model. Both of these giant models need a bunch of little guys to keep them running and this could represent that in game. Especially since it could be a weighted vote type thing, where the guys in charge (The players) are giving out orders to the rest of the ship and then the middle management guys "distribute" the work force to accomplish those goals. I'd say that would be fairly thematic
i feel the old MoE glaive zerker blob pre nerf would easily eat warlord titan for breakfasts😂
Biggest issue with it is GWs long lasting vendetta against FW models, feels like they haven't had been given the time/resources for making well written rules for them in 10 years at least
That OG Guyver tee is absolutely fecking awesome. I'd rather have that than a Warlord Titan 😂
I had a couple of thoughts about the rules. It's pretty clear that the classic rules, especially strength vs toughness, fall apart when confronted by the behemoth that is the Titan. IMO, it should get specific rules against small arms fire, be able to essentially ignore engagement as a rule with most units, and yes get various instances of dev wounds or lethal hits.
I’m about 3/4 through building and painting my warlord titan now, since I got it in May this year. I’ve asked my local GW store manager if he can think of some sort of game we can make up just so I can have one go with this on a tabletop. After that it’s gonna be display only like the rest of my WH models.
I want the titan at 2001 points. You can use it in casual games but no competitive warlord titans 😂
Infantry being able to block a Titan's movement and shoot through its void shields are some of the most ridiculous things I've heard in a long time.
I solved the problem by having it on the sidelines, and flavouring it as battlefield condition esque rules. For example at the start of each turn it would shoot randomly across the board and deal some major damage to everyone
You had me at "Big resin frisbee."
This is why I play 4th and 5th edition and Apocalypse when I can. Really that was the best for the giant units, where all the other stuff was really window dressing.
It's crazy that a Knight Porphyrion can sneeze at this thing and wipe out half it's wounds in a single turn.
that atlas on your desk looks like such a cooler model than the gw stuff.
Sounds like GW were so concerned about making the Warlord Titan so OP that they nerfered it into the ground.
With toughness, I can't remember if WH40k 2nd edition use to have this rule (that's the last 40k rule set I played with), but 1990's Necromunda had a toughness table you had to look up. If a model was very tough, or the weapon very weak, it could NEVER damage the target.
So a weapon with a strength of 2, could never inflict a would on a target with a toughness of 6 or higher. Highly unlikely that scenario would play out in one-off fight but the rule was there just in case.
It does mean another table to look up or memorize, but would stop stupid events, such as a bolt pistol inflicting damage on a Warlord Titan!
It's fun to do the probability calculations for dice rolls. it only gets more complex if you start doing conditional probability. But the to hit probabilities are not that complex.
Where did the giant Battletech Atlas come from? Loving that thing!
That plasma canon should have a rule that outright ignores saves alltogether, like the old doomstrike missle did.
Maybe you could go along to one of the Titan Owners Club games where they play Adeptus Titanicus on the floor.
It's an amazing spectacle
I'm glad to see this video. I just took a Reaver into a 2,000 Horus Heresy game. It played like a giant bullet magnet, got taken out by a squad of Astartes with meltaguns, and did more damage when the reactor blew up than it did shooting at anything. I thought maybe it was because I'm a sucky player or my dice hate me, but you let me know I'm okay, it's just titans that suck.
They're still cool, though!
Bring back Apocalypse rules.