Source SDK: Level Design from Start to Finish
ฝัง
- เผยแพร่เมื่อ 2 ต.ค. 2024
- Download: hl2.gamebanana....
*Also available on the Garry's Mod Workshop as "Dirty Apartment"
Mirror: tinyurl.com/mrb...
This map has HDR lighting and cubemaps.
Song: Superhero by 3kliksphilip ( / 3kliksphilip )
You're the one making this map?!
Hell man! this has been my favorite Half Life 2 map!
*You earned a like*
Joevin Lui why highlighted "Your earned a *like* "?
@@KhalifahAnimation122 because *they earned a like*
@@KhalifahAnimation122 they infact did earn a like
I see you used dust cloud, I tried this and see how it works, but I don't know how you got those rays like that. Thanks in advance.
3kliksphilips Music D:
Ti m Just realised this! Good ear
:D
Having 8 years 3D modeling experience and 5 years mapping experience on various engines, mainly this one... "Unstoppable" rings true to mind.
man, if only i could do nice lighting like that in 2 and a half seconds.
i'll be sure to credit you in my mod for such a perfect tutorial!
clever way to do the volumetric lights
i know this is 3 years old video, but tutorial please :c
+David Tula Your more than welcome to download and decompile the level to see how I did it. That's mostly how I learned to make these, seeing how others did it.
I tried to look at the map in hammer with NMRiH (No More Room in Hell) because I don't have HL2 or Garry's mod on Steam, And it was kinda buggy. maybe it was my fault because I'm just a big noob at this. But what did I wanted to know is how did you did the windows with the shadows? I kinda did it by doing my own window in hammer and put a Light_spot behind it. But it looks so blocky and lame. (Sorry for my bad english :c)
+David Tula If your shadows are blocky, then you most likely need to increase the light map grid size on the texture the shadows is being shown on. Look at this video, he does a great job at showing what light map grid does: th-cam.com/video/dATCJz79LC0/w-d-xo.html
It would be nice to see a map like this that's not a stupid fucking horror map
pitfallseed this is not a horror map. You can download it yourself. Search gm_dirtyapartment
Pretty awesome. Videos like this give me inspiration on my map. Thanks
could you send me this map? I'd love to use this for my movie :O
Please make tutorials
What will soon become "Apartments."
Wow, quicker than I thought. You gonna make a fully playable map any time in the near future?
I never used dev textures , unless if i need to test some type of new mechanic
There is one thing I don't get...
After finishing up the map in hammer editor, I save it, and now what? I put the character in and everything(first person), put triggers, make a huge map, weapon pick-ups, enemies... How do I upload it to steam? Can it be played as a game? Or is it just a mod for the game that I choose in the first tab when you open up source sdk? Does it become just a random workshop map? How does this work?
In garry's mod workshop
This was as helpful as looking how builders build a house next door...
Your not looking at it correctly. This doesn't show you how and what to use when making a level but proper workflow - start out with a basic layout and slowly add more and more detail as you go.
This video does advertise itself as a tutorial, dipshit.
fsffda Lol where does it say tutorial? Nowhere, dipshit.
***** Exactly. Its not advertising itself as a tutorial. So it only seems reasonable that it wouldn't say tutorial anywhere. But my comment wasn't aimed at you, so i don't know why you're responding to it.
Well your comment said "does advertise itself as a tutorial" so I though that it was aimed at me, lol.
How much time you wasted
2 questions, how did you set up the set up cubemaps and how did you get the shadow of the window bars on the wall? I have them set as static and the and i have a spotlight but i dont get the shadow on the wall. Please help!
They are projected textures
danm i couldnt even make that in 5 years
How to do this window and thats light?
Sorry my bad English :D
Weirdest recommend of my life.
ah ;s, but thats ok, i was supposed to make a ct listening to the door etc etc. So the hole wouldnt be visible :))
damn, why the guys who know how to make a fucking cool map on Hammer editor, never makes a Tutorial, and the guys who know a bit, makes the tutorial...
that means your map is fucking COOL!
Типикал рашен хата
What is mane of this litter?
If only making this was so quick and easy.
how did you add the dust?
I really like what can be done with Source SDK but the editor is confusing to me in comparison to others (Unity, UE ...)
How long dit it take you to make this? and how long have you been working with Source SDK? Thanks!
Really Good
Cool!
You should see how long it makes to create a black Mesa map
How did you make those shadow/sun rays on the windows?
Hey man, trying to figure out how to do the lighting in the windows like you did, Care to share how you did that?
How did you make the shadows of the grate appear at 0:33 ?? if i place a light in front of the grate, it doesnt have shadows, pls help!
Hmmm, Now make Half Life 3!
How did you put those wall scratches?
func_dustcloud huh ??
can i have to settings ??
Haha, nice. How long did it take you?
I watch this daily for some reason
Teach me -Agent A.T.P
can you teach? :)
Im here from gmod workshop
fake windows lol
Great job
Not, i mean window frame
Hey man really liked this video. but i have a question , how do you choose what detail to add ? i mean on the celling you added thos blocks , you added windows , i want to know how is everyone firguring a good arciture to work with
I usually look at other peoples maps and games to get a general idea of what I want to do then I add whatever seems appropriate to the scene like how I added trash on the ground and broken plaster on the walls
I just love decals
Art.....
Thnx bro
Nice!
i have a problem, in the hammer editor my props are looking normal but in cs go the props have no texture and they are just black
Try using prop_dynamic
put lighting in the level, and if rendering on "fast" mode, in the $lighting$ column, put +StaticPropLighting
OH MY BEAUTY.
My god.... perfect HL2 setting!
I'm making a map and i'm wondering how to make lights start off?
Any ideas?
Name your light to something (use the same name as much as you can) and place a "logic_auto" and create output with these values: OnMapSpawn - light_name - "TurnOff".
And whenever you need it (like a button) then you just trigger it with "TurnOn".
Leave a like if it has worked so I will know too :3
Thanks, I stopped working on that map but I'll try and use it in a later map.
Doublepulse | Slik Okay :D
Isn't there a simple checkbox for that in the flags tab?
How did you make ambient sounds? :|
env_soundscape
thank you (:
i'm a bit late but i hope not too late. :P
no longer working on the map but still useful heh
its cool to think a untextured bland hallway can turn into this