Source SDK: Level Design from Start to Finish

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • Download: hl2.gamebanana....
    *Also available on the Garry's Mod Workshop as "Dirty Apartment"
    Mirror: tinyurl.com/mrb...
    This map has HDR lighting and cubemaps.
    Song: Superhero by 3kliksphilip ( / 3kliksphilip )

ความคิดเห็น • 91

  • @joevinlui243
    @joevinlui243 8 ปีที่แล้ว +110

    You're the one making this map?!
    Hell man! this has been my favorite Half Life 2 map!
    *You earned a like*

    • @KhalifahAnimation122
      @KhalifahAnimation122 7 ปีที่แล้ว +3

      Joevin Lui why highlighted "Your earned a *like* "?

    • @bansku1137
      @bansku1137 2 ปีที่แล้ว +6

      @@KhalifahAnimation122 because *they earned a like*

    • @bluelambda
      @bluelambda 2 ปีที่แล้ว

      @@KhalifahAnimation122 they infact did earn a like

  • @ididntwin
    @ididntwin 11 ปีที่แล้ว +11

    I see you used dust cloud, I tried this and see how it works, but I don't know how you got those rays like that. Thanks in advance.

  • @user-it6jd1sb6k
    @user-it6jd1sb6k 9 ปีที่แล้ว +68

    3kliksphilips Music D:

  • @SteampunkResistance
    @SteampunkResistance 10 ปีที่แล้ว +9

    Having 8 years 3D modeling experience and 5 years mapping experience on various engines, mainly this one... "Unstoppable" rings true to mind.

  • @room___
    @room___ 8 ปีที่แล้ว +10

    man, if only i could do nice lighting like that in 2 and a half seconds.

  • @sickman2233
    @sickman2233 6 ปีที่แล้ว +7

    i'll be sure to credit you in my mod for such a perfect tutorial!

  • @KillingFloor2
    @KillingFloor2 9 ปีที่แล้ว +4

    clever way to do the volumetric lights

  • @gatuu
    @gatuu 8 ปีที่แล้ว +13

    i know this is 3 years old video, but tutorial please :c

    • @StormRRA
      @StormRRA  8 ปีที่แล้ว +2

      +David Tula Your more than welcome to download and decompile the level to see how I did it. That's mostly how I learned to make these, seeing how others did it.

    • @gatuu
      @gatuu 8 ปีที่แล้ว

      I tried to look at the map in hammer with NMRiH (No More Room in Hell) because I don't have HL2 or Garry's mod on Steam, And it was kinda buggy. maybe it was my fault because I'm just a big noob at this. But what did I wanted to know is how did you did the windows with the shadows? I kinda did it by doing my own window in hammer and put a Light_spot behind it. But it looks so blocky and lame. (Sorry for my bad english :c)

    • @StormRRA
      @StormRRA  8 ปีที่แล้ว +2

      +David Tula If your shadows are blocky, then you most likely need to increase the light map grid size on the texture the shadows is being shown on. Look at this video, he does a great job at showing what light map grid does: th-cam.com/video/dATCJz79LC0/w-d-xo.html

  • @808pitfallseed
    @808pitfallseed 8 ปีที่แล้ว +17

    It would be nice to see a map like this that's not a stupid fucking horror map

    • @iamahater3078
      @iamahater3078 7 ปีที่แล้ว +11

      pitfallseed this is not a horror map. You can download it yourself. Search gm_dirtyapartment

  • @user-it6jd1sb6k
    @user-it6jd1sb6k 9 ปีที่แล้ว +2

    Pretty awesome. Videos like this give me inspiration on my map. Thanks

  • @WezuArts
    @WezuArts 11 ปีที่แล้ว +2

    could you send me this map? I'd love to use this for my movie :O

  • @mikeolafstein6267
    @mikeolafstein6267 9 ปีที่แล้ว +4

    Please make tutorials

  • @jasonlor9735
    @jasonlor9735 7 ปีที่แล้ว +1

    What will soon become "Apartments."

  • @joeyoh9292
    @joeyoh9292 12 ปีที่แล้ว +1

    Wow, quicker than I thought. You gonna make a fully playable map any time in the near future?

  • @МишаГго
    @МишаГго ปีที่แล้ว

    I never used dev textures , unless if i need to test some type of new mechanic

  • @Anno888
    @Anno888 6 ปีที่แล้ว +1

    There is one thing I don't get...
    After finishing up the map in hammer editor, I save it, and now what? I put the character in and everything(first person), put triggers, make a huge map, weapon pick-ups, enemies... How do I upload it to steam? Can it be played as a game? Or is it just a mod for the game that I choose in the first tab when you open up source sdk? Does it become just a random workshop map? How does this work?

    • @SergioD315
      @SergioD315 6 ปีที่แล้ว

      In garry's mod workshop

  • @youeatmetube
    @youeatmetube 11 ปีที่แล้ว +34

    This was as helpful as looking how builders build a house next door...

    • @StormRRA
      @StormRRA  11 ปีที่แล้ว +42

      Your not looking at it correctly. This doesn't show you how and what to use when making a level but proper workflow - start out with a basic layout and slowly add more and more detail as you go.

    • @fsffda
      @fsffda 10 ปีที่แล้ว

      This video does advertise itself as a tutorial, dipshit.

    • @StormRRA
      @StormRRA  10 ปีที่แล้ว +12

      fsffda Lol where does it say tutorial? Nowhere, dipshit.

    • @fsffda
      @fsffda 10 ปีที่แล้ว

      ***** Exactly. Its not advertising itself as a tutorial. So it only seems reasonable that it wouldn't say tutorial anywhere. But my comment wasn't aimed at you, so i don't know why you're responding to it.

    • @StormRRA
      @StormRRA  10 ปีที่แล้ว +8

      Well your comment said "does advertise itself as a tutorial" so I though that it was aimed at me, lol.

  • @kosk
    @kosk ปีที่แล้ว

    How much time you wasted

  • @bobbysolis719
    @bobbysolis719 9 ปีที่แล้ว +2

    2 questions, how did you set up the set up cubemaps and how did you get the shadow of the window bars on the wall? I have them set as static and the and i have a spotlight but i dont get the shadow on the wall. Please help!

    • @adrikikicp
      @adrikikicp 5 หลายเดือนก่อน

      They are projected textures

  • @oeb41
    @oeb41 3 ปีที่แล้ว

    danm i couldnt even make that in 5 years

  • @RedRonnieTV
    @RedRonnieTV 12 ปีที่แล้ว +1

    How to do this window and thats light?

  • @RedRonnieTV
    @RedRonnieTV 12 ปีที่แล้ว

    Sorry my bad English :D

  • @Ad-im1ne
    @Ad-im1ne 3 ปีที่แล้ว

    Weirdest recommend of my life.

  • @WezuArts
    @WezuArts 11 ปีที่แล้ว

    ah ;s, but thats ok, i was supposed to make a ct listening to the door etc etc. So the hole wouldnt be visible :))

  • @Ulasp
    @Ulasp 11 ปีที่แล้ว

    damn, why the guys who know how to make a fucking cool map on Hammer editor, never makes a Tutorial, and the guys who know a bit, makes the tutorial...
    that means your map is fucking COOL!

  • @jeka_stolenko
    @jeka_stolenko 4 ปีที่แล้ว

    Типикал рашен хата

  • @ggamer8289
    @ggamer8289 4 ปีที่แล้ว

    What is mane of this litter?

  • @Halobrine
    @Halobrine 2 ปีที่แล้ว

    If only making this was so quick and easy.

  • @HeadcrabProductions66
    @HeadcrabProductions66 ปีที่แล้ว

    how did you add the dust?

  • @probablyRaider
    @probablyRaider 5 ปีที่แล้ว

    I really like what can be done with Source SDK but the editor is confusing to me in comparison to others (Unity, UE ...)

  • @MinecodHD
    @MinecodHD 10 ปีที่แล้ว

    How long dit it take you to make this? and how long have you been working with Source SDK? Thanks!

  • @beg8545
    @beg8545 9 ปีที่แล้ว

    Really Good

  • @fighter2499
    @fighter2499 4 หลายเดือนก่อน

    Cool!

  • @kristoferkoessel4354
    @kristoferkoessel4354 2 ปีที่แล้ว

    You should see how long it makes to create a black Mesa map

  • @Detz4a
    @Detz4a 6 ปีที่แล้ว

    How did you make those shadow/sun rays on the windows?

  • @ididntwin
    @ididntwin 11 ปีที่แล้ว +2

    Hey man, trying to figure out how to do the lighting in the windows like you did, Care to share how you did that?

  • @jankygorilla8298
    @jankygorilla8298 11 ปีที่แล้ว

    How did you make the shadows of the grate appear at 0:33 ?? if i place a light in front of the grate, it doesnt have shadows, pls help!

  • @majinbros9971
    @majinbros9971 8 ปีที่แล้ว

    Hmmm, Now make Half Life 3!

  • @airemiv325
    @airemiv325 9 ปีที่แล้ว

    How did you put those wall scratches?

  • @greenlemon9155
    @greenlemon9155 7 ปีที่แล้ว

    func_dustcloud huh ??
    can i have to settings ??

  • @joeyoh9292
    @joeyoh9292 12 ปีที่แล้ว

    Haha, nice. How long did it take you?

  • @kuroinekonya
    @kuroinekonya 6 ปีที่แล้ว

    I watch this daily for some reason

  • @PurpleBananaStudios
    @PurpleBananaStudios 7 ปีที่แล้ว

    Teach me -Agent A.T.P

  • @maxalate
    @maxalate 9 ปีที่แล้ว

    can you teach? :)

  • @nikitai2700
    @nikitai2700 6 ปีที่แล้ว

    Im here from gmod workshop

  • @simstrag7263
    @simstrag7263 7 ปีที่แล้ว

    fake windows lol

  • @93pls
    @93pls 8 ปีที่แล้ว

    Great job

  • @RedRonnieTV
    @RedRonnieTV 12 ปีที่แล้ว

    Not, i mean window frame

  • @סערבוקרה-ר6י
    @סערבוקרה-ר6י 10 ปีที่แล้ว

    Hey man really liked this video. but i have a question , how do you choose what detail to add ? i mean on the celling you added thos blocks , you added windows , i want to know how is everyone firguring a good arciture to work with

    • @StormRRA
      @StormRRA  10 ปีที่แล้ว +1

      I usually look at other peoples maps and games to get a general idea of what I want to do then I add whatever seems appropriate to the scene like how I added trash on the ground and broken plaster on the walls

  • @DerAlfredman
    @DerAlfredman 5 ปีที่แล้ว

    I just love decals

  • @Chewitdude64
    @Chewitdude64 11 ปีที่แล้ว

    Art.....

  • @jankygorilla8298
    @jankygorilla8298 11 ปีที่แล้ว

    Thnx bro

  • @PoweredDiamond
    @PoweredDiamond 10 ปีที่แล้ว

    Nice!

  • @debo3251
    @debo3251 8 ปีที่แล้ว

    i have a problem, in the hammer editor my props are looking normal but in cs go the props have no texture and they are just black

    • @womanized9808
      @womanized9808 8 ปีที่แล้ว

      Try using prop_dynamic

    • @jamespilch3r
      @jamespilch3r 8 ปีที่แล้ว

      put lighting in the level, and if rendering on "fast" mode, in the $lighting$ column, put +StaticPropLighting

  • @ViceVersaVintage
    @ViceVersaVintage 9 ปีที่แล้ว

    OH MY BEAUTY.

  • @RileyPoulin
    @RileyPoulin 11 ปีที่แล้ว

    My god.... perfect HL2 setting!

  • @Mrslik900
    @Mrslik900 9 ปีที่แล้ว

    I'm making a map and i'm wondering how to make lights start off?
    Any ideas?

    • @user-it6jd1sb6k
      @user-it6jd1sb6k 9 ปีที่แล้ว

      Name your light to something (use the same name as much as you can) and place a "logic_auto" and create output with these values: OnMapSpawn - light_name - "TurnOff".
      And whenever you need it (like a button) then you just trigger it with "TurnOn".
      Leave a like if it has worked so I will know too :3

    • @Mrslik900
      @Mrslik900 9 ปีที่แล้ว

      Thanks, I stopped working on that map but I'll try and use it in a later map.

    • @user-it6jd1sb6k
      @user-it6jd1sb6k 9 ปีที่แล้ว

      Doublepulse | Slik Okay :D

    • @elmoelmerson172
      @elmoelmerson172 7 ปีที่แล้ว +1

      Isn't there a simple checkbox for that in the flags tab?

  • @sleepymodee
    @sleepymodee 8 ปีที่แล้ว

    How did you make ambient sounds? :|

    • @Julian_H
      @Julian_H 7 ปีที่แล้ว +2

      env_soundscape

    • @sleepymodee
      @sleepymodee 7 ปีที่แล้ว

      thank you (:

    • @Julian_H
      @Julian_H 7 ปีที่แล้ว

      i'm a bit late but i hope not too late. :P

    • @sleepymodee
      @sleepymodee 7 ปีที่แล้ว

      no longer working on the map but still useful heh

  • @dum_tard5528
    @dum_tard5528 2 ปีที่แล้ว

    its cool to think a untextured bland hallway can turn into this