The description has links to my written reference guide for this video. It also has a FAQ and corrections section. Feel free to drop a comment and I may well add it to that section. Thank you for watching and I will see you next time!
It seems like you're unaware of how armor values work in the game. Pilestedt, the CEO of Arrowhead, stated on Twitter that enemy armor values basically range from 0 to 9. Where 0 means there's no armor, 1, 2 and 3 means it will be Light Armor. Likewise, 4, 5 and 6 are Medium armor and 7, 8 and 9 are Heavy armor. Those same values carry over to Armor Penetration on weapons. If a weapon falls short of the armor value, it doesn't do any damage and deflects right off. If it matches the armor value, it will do 50% damage. If it exceeds the armor value, it does 100% damage. This is why some weapons with Light Armor Penetration can penetrate Light armors better than other weapons with Light Armor Penetration.
@@tEzekielt indeed, I did seem to miss hearing this information. I will look into it further and for future tests see if I can identify it. Edit* I will add your point to the FAQ when I have a moment. Thank you.
We need a Liberator with the. armor piercing bullet that is full auto. That burst is weak AF. And the semi auto, wilp not shoot as fast as you press the trigger. There is always a couple of shot that will "jam" and not work. Its utter shit.
what WheelchairBilly means is that you will most likely be the suitable candidate for this position according to the algorythm ;) Thank you for your efforts, diver
The info is as solid as I can find anywhere on the internet, all packaged in a beautifully executed video with very clean presentation. Friggin' bravo! :D
I think much of the confusion about penetration comes from the translation from the real, behind the scenes numbers, to the descriptions on the weapons. Afaik the devs have confirmed on social media that armor penetration and armor value use a 10 point scale. If AP < AV, you get a 0 damage ricochet. If AP = AV, you get a reduced damage hit (the white marker with ~60% damage reduction). If AP > AV, you get full penetration and full damage. This knowledge is touched on in your FAQ section. What interests me more than the specifics of partial damage is the specifics of armor and pen numbers. I wonder if enough hit marker feedback could allow us to reverse engineer the numbers for bugs and weapons. So for example, let's look at the brood commander's head. It has light armor, so somewhere between 1-3. But the Slugger fully penetrates it, meaning it can't have a full 3 points of armor unless the Slugger is secretly a medium penetration gun. My guess is that the Slugger has an AP of 3 and the breaker and liberator are at either 1 or 2. Here's another example. You claimed that the Hive Guard's head and forearms have medium armor, but my guess is that it actually has light armor at AV = 3, because the Slugger gets a partial penetration (Slugger likely having an AP value of 3, the highest of light penetration). --- If you do a follow up about penetration, I would love to see a comparison among medium penetration weapons including support weapons, to see if what armor each of them can and can't fully penetrate.
This is how you do it. 15 seconds in, and Gaming Existence gets straight to the point of the video. S-tier TH-camr. No fluff or padding, just gets straight to the reason I clicked on the video. I NEVER "like and subscribe" but, dammit, if this the way he does business he's got me.
its a great video and I think it was really informative but there is still a significant amount of fluff, I dont need an explanation of every bug as they come on screen, the first 25 seconds of the brood commander is has nothing to with its armour
@@liamellis5250 An explanation of the bugs is not fluff, it’s useful for people are are less experienced with the bug types and makes the video viable for an audience that have not watched a lot of other Helldiver content, meaning its helpful to noobs.
@@liamellis5250 Not everyone is a pro like you Liam. Some people might not know this information, and it ties into why you would want to prioritize Brood Commanders over other targets.
The slugger doesn't fire pellets. It literally fires a slug. Hence the name. But I appreciate all the information provided and appreciate that this probably took a lot of your time to do. *Salute*
This Video just proves that we REALLY need an Info Station in the game, on our ship, where we can see stats of encountered enemies and more discovered Weakpoints of them. In a game where it's so Important to Hit the Shots, it's also SOO IMPORTANT TO HAVE INFORMATION!!! EDIT: No my point to addition is, that there needs to be a system where you maybe have to find the weakpoints of a given enemy. Not to be "spoonfed" with already given information. 1. A new encountered creature will give the Index a slot. There is now an allround Info about such creature. 2. New Index updates will be proceduraly % given, when hit a weakpoint 'x' amount of times. 3. It is a needed feature for Sci-Fi / Fiction genres to have info about the world. EDIT 2: We need to give the devs more time, I am sure they will make this game step by step a better masterpiece.
@@criss26565 would you also like to buy a board game, open the box, see all the components, but you'd have to go on the internet to find out the rules of the game?
loved this analytical breakdown, hope to see more information in a series about more guns, enemy breakdowns, and maybe even stratagems or overall game tips like how to progress through different mission objectives, how to read your map, etc. Subscribed for sure! Appreciate the hard work and clean editing!
Thanks for the research! It's also worth mentioning that soft body areas on bugs recieve reduced damage by standard weapons (the side of spewer for example). If a weapon has the 'explosive' characteristic, it doesn't get that damage reduction.
This is possibly the best and most straightforward video on Armour Penetration on the whole of TH-cam. Thanks for your service, Helldiver. I'll definitely be pulling out the Slugger more often, and I might even stop being so hard on the AR-23P...
I’ve been playing since launch and probably watched every helldivers TH-cam video out there and this is the most detailed breakdown I’ve seen yet. Thanks for all your effort. Definitely getting a subscription for this one!
This video perfectly demonstrates why I've been using the Slugger. Ammo efficient and works wonders even against armored targets. What's not to love!? Future video suggestion: maybe cover the effects of the various other damage subtypes like heat or electric? Since clear information isn't provided in game its hard to tell what to expect from those types of weapons and their effects on different bots and bugs.
I believe a dev confirmed there are 10 levels of armour. Supposedly, there are multiple levels of "light" "medium" and "heavy" armour penetration. My guess is that 1-3 is light, 4-6 is medium 7-9 is heavy and 10 is some sort of impenetrable armour. When your armour penetration matches the enemy's armour level (on the spot you hit), you get the grey hit marker and deal very little damage, but you do deal damage. When you have higher armour pen than the enemy's armour level, you deal much more damage but still not full damage (red hit marker). To deal full damage, you need the "explosive" ammo type to hit at weak point AND penetrate the armour (red hit marker). If you have less penetration than the spot you hit, you deal 0 damage, your shot ricocheting. I am not a dev, but this is my understanding of the armour system and thus far it has proven anecdotally true.
You can crack through what even the toughest of armor with a powerful enough explosive I believe how you deal with armored targets is either you burn it or nuke it
I did some datamining. Most guns are 2, old spray&pray is 1. "Medium pen" guns are 3, including the slugger and revolver- they have mistakes in the description. Autocannon/AMR are 4, matching hulk faces. Chargers are 5. I think buildings may be higher.
@@bluedot5555 that explains alot as i have noticed my revolver blows through the armor of hive guards and some bots. Part of the reason i have kept it.
Very helpful! One small note: the slugger has lower pellet spread than other shotguns because, it in fact, does not use pellets, and doesnt spread. Slugger! 😊
This is exactly the video I was looking for when it came to finding the weak spots on some of these bugs because I don’t have a whole lot of time to do trial and error to play and my friends without kids seem to be leaving me behind when it comes to skill, weapons, and Credits so this helps me out a lot to speed up my progress with the game.
Yeah I'm in a similar boat to you - I don't get much time in during the week and found the last patch made things difficult with some of the weapons I had. Early days at lower levels the AP Liberator is useful alongside something like the Stalwart to thin the chaff. Grenades (including launcher) also do good work on spewers. Look into the Arc Thrower as well - if you get the timing right for higher rate of fire (there are vids that explain it) it's pretty effective.
His research was not in vain as this give him more content and is more info. This also shows how large the damage difference between the shotguns and everything else. I wanna see where energy weapons fall!
because it's the base line doesn't mean it's reduced, imagine if there was a "no penetration" weapon then it would show that L.A.P does more dmg. but because l.a.p is the baseline compared to more pen makes it look like it does no damage
I really enjoy this game but absolutely stupid shit like the way they implemented armor in this game just ruins the flow of combat. All they had to do was look at something like DRG to see how to properly implement an effective but destructible armor system. But judging by their reactions to the recent player feedback on their changes, the devs have their heads too far up their asses to separate tedium from fun.
@@oak1691 The first infographic in the video literally shows that there is a 60% loss in damage on light armor penetration to a Brood Commander for the baseline liberator assault rifle. It is literally losing damage. That means you're doing 22 dmg a shot instead of 55 per shot. That does mean it is reduced. The legs would result in full damage. The fact that it just tells you 'light armor penetration' but doesn't really key that in that you might still have damage loss is kind of disingenuous and not something someone really learns without doing tests like this. A non light armor piercing weapon would just mean it's only able to hit no armor areas but always has consistent damage with those areas. Medium armor penetration just seems like a requirement if you want to have consistent, baseline damage and LAP for when you want to focus on no armor areas for maximum damage over the consistent but lesser medium armor pen. That or just run the slugger shotgun and ignore all of it.
I always try to remember to leave a like with any video I got some benefit from, but I rarely go as far as to leave a comment if I don't already have something I want to say. However, as someone who has spent many hours doing analysis like this in other games, I know how painstaking and tedious it can be just to get the footage, let alone sort through it and edit into something coherent. This comment along with the like is the least I can do. I genuinely appreciate the time you invested into putting this video together. Hell, I'm also throwing a sub your way because I really like how scientific and data driven your analysis was rather than simply how the weapon "feels". Bravo, good sir.
I’m really surprised you only have just a few thousand subs. The quality of your videos is super good and you seem to be pretty thorough with your information. Keep it up and I look forward to more videos!
Well done this is very in-depth, I can tell you must have spent a lot of time and effort to get all the footage and test everything and it really shows.
Dude, this is the BEST break down of the bugs and how to take care of them. EVERY Helldiver needs to see this, it should be part of the darn training! While other creators are focusing on "YoU GoTtA BrInG ThIs ExAcT LoAdOuT Or yOu cAnT WiN" you're actually providing valuable information! Thank you so much!
I've come back to watch this a second time. Thanks again. this video has lead to me choosing the slugger as my main weapon and im having a great time with it.
You seem to be unironically the only good helldivers 2 youtuber, giving actual good numbers and not just recycled old patch notes or wild wrong opinions.
Thank you for this detailed analysis! I was really confused about certain weapons' penetration ratings (for example my favoured machine gun stratagem), and this explains how it can be so effective at headshotting spewers and hive guards while being practically useless against chargers. On a side note, hive guards have this interesting behaviour where they will stop and put down their head while retracting their forelegs, forming a shield of armoured chitin to protect their vulnerable fleshy parts. This behaviour is _very_ exploitable, as a moderately rigorous suppressive fire can keep this particular type of bug rooted in place - providing a very convenient opportunity to detonate a grenade right under them. On a side note, would love to see a similar video on the Automatons, as their hit zones and penetration ratings are even more confusing to me than these of the bugs.
Found this video and couldn't be happier to find such a comprehensive guide for someone trying to figure out how to deal with the hordes! Will suss your other videos too!
About the Charger. Removing the armor with explosive weapon on the front legs exposes his weak spots. A few shots bringing him down. Not sure about the numbers. Great analysis by the way.
very well done and showed. I rarely sub youtubers anymore, as I mostly don't want to get notified about every video and I have too many subscribed already. I have to make an exception for this one tho as this was really superbly done!
Absolutely love this video thank you so much for makin it man! been using the slugger a lot in the past week and ive been curious about what its strengths are in detail!
Really appreciate this! I feel like the game designers did a great job with the visual and audio cues for weak points, and a lot of my game instincts were confirmed in this
This video is one of the things I love to see for a game, something to help me learn more and efficiently deal with harder enemies. Super helpful video!
Concise, clean, informative and easy to watch! Plus a write up and FAQ with updates and corrections?? Democracy couldn’t ask for a better researcher, analyst and scientist!
Great video, thank you! One thought I have about armor and especially the Stalkers is: It's mentioned in a tip (and it's been a pretty big part of Helldivers 1 gunplay) that the angle of a hit is relevant to armor penetration. I assume you're aware, since you made sure to hit enemies head on, but I think it might be the reason for those white hits on the Stalkers. Their body shape is basically angled (light) armor all over, so it makes sense they're likely to only take grazing shots, still penetrating due to low armor, but lowering penetration enough to get the lower damage score. (Especially when combined with the knowledge shared by Pilestedt that you acknowledge in the FAQ. I could easily see how a Stalker has an armor rating of only 1 or 2 in most places, but it gets upped whenever your shots hit at a bad angle.)
Amazingly detailed content that must have taken ages to compile and edit for our viewing pleasure. But rest assured, your effort is super useful very appreciated. Thank you, and good luck building your audience.
Phenomenal editing, visuals, and presentation. You earned a new sub. It seems like the slugger should have "Medium Armor Penetrating" on its tooltip considering its impressive performance against medium armor, no?
i believe the variance with stalkers when trying to get a read on health totals and armor has to do with angled shots because of the sleek and angular shape they have, combined with their speed, even shots that should solidly pierce may become partial-penetrations
This is super awesome and helpful. I am usually an overwhelming firepower kind of guy but as I work on doing higher and higher missions I realize I need more tactics like where to hit with the least armor and what armor pen I need. Also, 9:50 looks like the Stalker has an armored plate just above the mouth that kind of blends in with it's normal colors, might be where the random reduced damage due to armor is coming from.
This is more than helpful, I didnt have any idea what was considered medium armour or if non piercing weapons even made a difference, thank you so much for taking the time
I love detailed numerical driven analysis like this. Great stuff! Going to use this as proof that the Slugger is actually the best primary weapon available :D
Very enjoyable and informative video Just one information correction brood commanders themself can call a breach (iv had lot of cases of them doing it post death which seems to be their favorite time) Everything else *chefs kiss* lovely, love visual representation of everything + ammount of information ❤
A really quick way to deal with a bile titan is with the Spear stratagem. If you can spot one before it gets too close, it'll give you time to lock on to it's head allowing you to kill it with the first shot. I've used this a few times with friends when we tested different methods of killing them ourselves. The downside is that the spear locking mechanics are a bit finicky, especially with moving targets, and it's hard to use the spear in many other situations against the bugs. The major benefit is that you can eliminate big targets from extremely far away with the spear.
"Slugger and its far tighter pellet spread". You probably misworded or you might not know, but it's a slug shell it shoots. No spread. Just a single shell/slug. Appreciate the video very much. Keep up the good work!
The description has links to my written reference guide for this video. It also has a FAQ and corrections section. Feel free to drop a comment and I may well add it to that section. Thank you for watching and I will see you next time!
great work!
It seems like you're unaware of how armor values work in the game. Pilestedt, the CEO of Arrowhead, stated on Twitter that enemy armor values basically range from 0 to 9. Where 0 means there's no armor, 1, 2 and 3 means it will be Light Armor. Likewise, 4, 5 and 6 are Medium armor and 7, 8 and 9 are Heavy armor. Those same values carry over to Armor Penetration on weapons. If a weapon falls short of the armor value, it doesn't do any damage and deflects right off. If it matches the armor value, it will do 50% damage. If it exceeds the armor value, it does 100% damage. This is why some weapons with Light Armor Penetration can penetrate Light armors better than other weapons with Light Armor Penetration.
@@tEzekielt indeed, I did seem to miss hearing this information. I will look into it further and for future tests see if I can identify it.
Edit* I will add your point to the FAQ when I have a moment. Thank you.
Just for consideration when you need to accurately hit something, you could use the Orbital EMS to stun the enemy in place.
We need a Liberator with the. armor piercing bullet that is full auto. That burst is weak AF. And the semi auto, wilp not shoot as fast as you press the trigger. There is always a couple of shot that will "jam" and not work. Its utter shit.
This guy right here has been appointed as the new Head Weapons Analyst for Super Earth Defense Force. Thank you for your service, Patriot!
what WheelchairBilly means is that you will most likely be the suitable candidate for this position according to the algorythm ;)
Thank you for your efforts, diver
Here Here.
I heard EDF and I thought he was recruited to fight God for the second time.
Aim for the legs it will be still combat effective instead shoot the nerve line to take it out completely (starship troopers)
Games and theory
This will be a huge help to my friend Noah who is stupid.
😂
God damn it, Noah. 😂
lol
Damn it Noah, sorry you gotta thru this Joe
🤣
For this research, you will help out many helldivers out there, so here a little bit for coffee or energy drinks, keep up the work.
Thank you! Unexpected and appreciated 😊
You are sweet like Liberty
Irl supper credits drop
Not all heroes wear capes
Yes, we do@@Omni0404
The info is as solid as I can find anywhere on the internet, all packaged in a beautifully executed video with very clean presentation. Friggin' bravo! :D
I think much of the confusion about penetration comes from the translation from the real, behind the scenes numbers, to the descriptions on the weapons. Afaik the devs have confirmed on social media that armor penetration and armor value use a 10 point scale. If AP < AV, you get a 0 damage ricochet. If AP = AV, you get a reduced damage hit (the white marker with ~60% damage reduction). If AP > AV, you get full penetration and full damage. This knowledge is touched on in your FAQ section.
What interests me more than the specifics of partial damage is the specifics of armor and pen numbers. I wonder if enough hit marker feedback could allow us to reverse engineer the numbers for bugs and weapons.
So for example, let's look at the brood commander's head. It has light armor, so somewhere between 1-3. But the Slugger fully penetrates it, meaning it can't have a full 3 points of armor unless the Slugger is secretly a medium penetration gun. My guess is that the Slugger has an AP of 3 and the breaker and liberator are at either 1 or 2.
Here's another example. You claimed that the Hive Guard's head and forearms have medium armor, but my guess is that it actually has light armor at AV = 3, because the Slugger gets a partial penetration (Slugger likely having an AP value of 3, the highest of light penetration).
---
If you do a follow up about penetration, I would love to see a comparison among medium penetration weapons including support weapons, to see if what armor each of them can and can't fully penetrate.
This is how you do it. 15 seconds in, and Gaming Existence gets straight to the point of the video. S-tier TH-camr. No fluff or padding, just gets straight to the reason I clicked on the video. I NEVER "like and subscribe" but, dammit, if this the way he does business he's got me.
S tier indeed
its a great video and I think it was really informative but there is still a significant amount of fluff, I dont need an explanation of every bug as they come on screen, the first 25 seconds of the brood commander is has nothing to with its armour
4 real tho. So tired of the fluff
@@liamellis5250
An explanation of the bugs is not fluff, it’s useful for people are are less experienced with the bug types and makes the video viable for an audience that have not watched a lot of other Helldiver content, meaning its helpful to noobs.
@@liamellis5250 Not everyone is a pro like you Liam. Some people might not know this information, and it ties into why you would want to prioritize Brood Commanders over other targets.
The slugger doesn't fire pellets. It literally fires a slug. Hence the name. But I appreciate all the information provided and appreciate that this probably took a lot of your time to do. *Salute*
Ooohh, I tried it out for the first time today and wondered why I missed a few shots. Now I just feel stupid haha
It can also oneshot the stalkers if you get a headshot!
@@wishiwascooler And I'm pretty sure devastators if you can manage to get their eyes... But that's a lot easier said than done lol
Also the slugger can destroy fences and container doors . Which makes it super useful, unfortunately it cannot destroy bug nests.
@@elkmeatenjoyer3409Sounds like I gotta unlock it and try it out. Heard it was worse then the punisher, but I only dislike the low ammo on it.
This Video just proves that we REALLY need an Info Station in the game, on our ship, where we can see stats of encountered enemies and more discovered Weakpoints of them. In a game where it's so Important to Hit the Shots, it's also SOO IMPORTANT TO HAVE INFORMATION!!!
EDIT:
No my point to addition is, that there needs to be a system where you maybe have to find the weakpoints of a given enemy. Not to be "spoonfed" with already given information.
1. A new encountered creature will give the Index a slot.
There is now an allround Info about such creature.
2. New Index updates will be proceduraly % given, when hit a weakpoint 'x' amount of times.
3. It is a needed feature for Sci-Fi / Fiction genres to have info about the world.
EDIT 2:
We need to give the devs more time, I am sure they will make this game step by step a better masterpiece.
Idk I like how the community is doing it for us. Kinda bringing the community together better
@criss26565 I agree, you either learn from playing or learn by seeking info from other helldivers, passing around info through the military
@@criss26565the community vibe of this game is immaculate
Working together with other players to build this database seems more fun to me. You get to play bug scientist as well as bug killer.
@@criss26565 would you also like to buy a board game, open the box, see all the components, but you'd have to go on the internet to find out the rules of the game?
loved this analytical breakdown, hope to see more information in a series about more guns, enemy breakdowns, and maybe even stratagems or overall game tips like how to progress through different mission objectives, how to read your map, etc. Subscribed for sure! Appreciate the hard work and clean editing!
Best advertisement for using the slugger
Thanks for the research!
It's also worth mentioning that soft body areas on bugs recieve reduced damage by standard weapons (the side of spewer for example). If a weapon has the 'explosive' characteristic, it doesn't get that damage reduction.
I like your vids
Thanks!@@tytolley2645
Hunt showdown was amazing, too bad cheaters run rampant
Helldivers content soon? Love your videos.
@@ThatOneGuyCookie no promises… ;)
This is possibly the best and most straightforward video on Armour Penetration on the whole of TH-cam. Thanks for your service, Helldiver. I'll definitely be pulling out the Slugger more often, and I might even stop being so hard on the AR-23P...
Personally I love the AR-23P i like it’s burst fire it’s armor penetration really helps and it’s accurate on top of it looking awesome
I’ve been playing since launch and probably watched every helldivers TH-cam video out there and this is the most detailed breakdown I’ve seen yet. Thanks for all your effort. Definitely getting a subscription for this one!
He got at least 2 cause I subed too
@@calebthompson6215 3 Im helping!
I've been playing since launch doesn't really mean much when the game is so new.
This video perfectly demonstrates why I've been using the Slugger. Ammo efficient and works wonders even against armored targets. What's not to love!?
Future video suggestion: maybe cover the effects of the various other damage subtypes like heat or electric? Since clear information isn't provided in game its hard to tell what to expect from those types of weapons and their effects on different bots and bugs.
Best breakdown analysis I've seen so far. Look forward to the support details.
I believe a dev confirmed there are 10 levels of armour. Supposedly, there are multiple levels of "light" "medium" and "heavy" armour penetration. My guess is that 1-3 is light, 4-6 is medium 7-9 is heavy and 10 is some sort of impenetrable armour.
When your armour penetration matches the enemy's armour level (on the spot you hit), you get the grey hit marker and deal very little damage, but you do deal damage. When you have higher armour pen than the enemy's armour level, you deal much more damage but still not full damage (red hit marker). To deal full damage, you need the "explosive" ammo type to hit at weak point AND penetrate the armour (red hit marker). If you have less penetration than the spot you hit, you deal 0 damage, your shot ricocheting.
I am not a dev, but this is my understanding of the armour system and thus far it has proven anecdotally true.
You can crack through what even the toughest of armor with a powerful enough explosive
I believe how you deal with armored targets is either you burn it or nuke it
I've seen ricochet shots still deal damage, even if it looks to glance of, it's just an indicator that the majority of the damage is lost.
I did some datamining. Most guns are 2, old spray&pray is 1. "Medium pen" guns are 3, including the slugger and revolver- they have mistakes in the description. Autocannon/AMR are 4, matching hulk faces. Chargers are 5. I think buildings may be higher.
0 being no armor with 1-3 being light, etc. makes more sense.
@@bluedot5555 that explains alot as i have noticed my revolver blows through the armor of hive guards and some bots. Part of the reason i have kept it.
bro you're editting is some of the most impressive stuff I've ever seen! Phenomenal information paired with top tier editing! Hats off
This video is super helpful man. You've earned a sub.
Very helpful! One small note: the slugger has lower pellet spread than other shotguns because, it in fact, does not use pellets, and doesnt spread. Slugger! 😊
Delievered clearly with examples and great editing and no pointless fluff.
Great video.
This is exactly the video I was looking for when it came to finding the weak spots on some of these bugs because I don’t have a whole lot of time to do trial and error to play and my friends without kids seem to be leaving me behind when it comes to skill, weapons, and Credits so this helps me out a lot to speed up my progress with the game.
-Leave no dwarf behind!- [UNDER INVESTIGATION BY MINISTRY OF TRUTH]
Leave no Helldiver behind! -Rock & Stone- [REDACTED]
For Liberty and Democracy!
Yeah I'm in a similar boat to you - I don't get much time in during the week and found the last patch made things difficult with some of the weapons I had. Early days at lower levels the AP Liberator is useful alongside something like the Stalwart to thin the chaff. Grenades (including launcher) also do good work on spewers. Look into the Arc Thrower as well - if you get the timing right for higher rate of fire (there are vids that explain it) it's pretty effective.
I can only imagine the look on your face after your exhaustive research was complete and you saw the patch notes
His research was not in vain as this give him more content and is more info. This also shows how large the damage difference between the shotguns and everything else. I wanna see where energy weapons fall!
I did have a little meltdown as I finished the video 2 hours before the patch! Then had to re-edit and remove the railgun stuff 😮
Great video, thanks! And I love the wider aspect ratio, always appreciate that from creators!
You're an MVP with this level of content.
Some of the best content I have seen thus far on HD2. The diligence in your testing methodology and general approach is exactly what we need.
Can I just say how extremely counterintuitive it is that "light armor penetrating" means that it deals reduced damage against light armor lol
because it's the base line doesn't mean it's reduced, imagine if there was a "no penetration" weapon then it would show that L.A.P does more dmg. but because l.a.p is the baseline compared to more pen makes it look like it does no damage
I really enjoy this game but absolutely stupid shit like the way they implemented armor in this game just ruins the flow of combat. All they had to do was look at something like DRG to see how to properly implement an effective but destructible armor system. But judging by their reactions to the recent player feedback on their changes, the devs have their heads too far up their asses to separate tedium from fun.
@@Father_Dwarfdrg? the game where you need to download mods in order to have a challenge? that game?
@@Father_Dwarfgit gud
@@oak1691 The first infographic in the video literally shows that there is a 60% loss in damage on light armor penetration to a Brood Commander for the baseline liberator assault rifle. It is literally losing damage. That means you're doing 22 dmg a shot instead of 55 per shot. That does mean it is reduced. The legs would result in full damage. The fact that it just tells you 'light armor penetration' but doesn't really key that in that you might still have damage loss is kind of disingenuous and not something someone really learns without doing tests like this.
A non light armor piercing weapon would just mean it's only able to hit no armor areas but always has consistent damage with those areas.
Medium armor penetration just seems like a requirement if you want to have consistent, baseline damage and LAP for when you want to focus on no armor areas for maximum damage over the consistent but lesser medium armor pen.
That or just run the slugger shotgun and ignore all of it.
I always try to remember to leave a like with any video I got some benefit from, but I rarely go as far as to leave a comment if I don't already have something I want to say. However, as someone who has spent many hours doing analysis like this in other games, I know how painstaking and tedious it can be just to get the footage, let alone sort through it and edit into something coherent. This comment along with the like is the least I can do. I genuinely appreciate the time you invested into putting this video together. Hell, I'm also throwing a sub your way because I really like how scientific and data driven your analysis was rather than simply how the weapon "feels". Bravo, good sir.
Awesome in depth look into the mechanics. MVP!
This is the most well put together I think I’ve ever seen on TH-cam
I’m really surprised you only have just a few thousand subs. The quality of your videos is super good and you seem to be pretty thorough with your information. Keep it up and I look forward to more videos!
Well done this is very in-depth, I can tell you must have spent a lot of time and effort to get all the footage and test everything and it really shows.
Dude, this is the BEST break down of the bugs and how to take care of them. EVERY Helldiver needs to see this, it should be part of the darn training! While other creators are focusing on "YoU GoTtA BrInG ThIs ExAcT LoAdOuT Or yOu cAnT WiN" you're actually providing valuable information! Thank you so much!
Fantastic info. You are surely a high ranking Intelligence Officer of Super Earth.
This may just be the most comprehensive breakdown like this I've ever seen. Thank you
I've come back to watch this a second time.
Thanks again.
this video has lead to me choosing the slugger as my main weapon and im having a great time with it.
Nice, very nice, now do automatons.
The video goes like this: "Red part hurt, auto cannon hurt more."
appreciate your dedication to bring this information forward! You are integral to the war effort
Like and subscribed ! Keep up the good fight helldiver! 🎉
Support weapon analysis will definitely be welcome. Especially spear vs recoilless
You seem to be unironically the only good helldivers 2 youtuber, giving actual good numbers and not just recycled old patch notes or wild wrong opinions.
This video is incredible. Well done
I've been on TH-cam a long time and this is some of the best weapons analysis I have seen. Easily on point with Drift0r from back in the day.
Impressive quality content. Keep it up! 🎉
Excellent work Helldiver, Super Earth thanks you for your service!
Thank you for this detailed analysis! I was really confused about certain weapons' penetration ratings (for example my favoured machine gun stratagem), and this explains how it can be so effective at headshotting spewers and hive guards while being practically useless against chargers.
On a side note, hive guards have this interesting behaviour where they will stop and put down their head while retracting their forelegs, forming a shield of armoured chitin to protect their vulnerable fleshy parts.
This behaviour is _very_ exploitable, as a moderately rigorous suppressive fire can keep this particular type of bug rooted in place - providing a very convenient opportunity to detonate a grenade right under them.
On a side note, would love to see a similar video on the Automatons, as their hit zones and penetration ratings are even more confusing to me than these of the bugs.
Dude comes in like NPH in Starship Troopers, but with a smoother voice. Being new to the game, this info is worth its weight in super creds. You rock!
Found this video and couldn't be happier to find such a comprehensive guide for someone trying to figure out how to deal with the hordes! Will suss your other videos too!
About the Charger. Removing the armor with explosive weapon on the front legs exposes his weak spots. A few shots bringing him down.
Not sure about the numbers.
Great analysis by the way.
Thank you! I started playing two days ago and there's a steep learning curve to this game. This video really helped.
BEST VIDEO i HAD SEEN IN A LONG TIME
The dedication. Subbed!
very well done and showed. I rarely sub youtubers anymore, as I mostly don't want to get notified about every video and I have too many subscribed already.
I have to make an exception for this one tho as this was really superbly done!
Literally the best break down video I've ever seen 100/100 🔥🔥
Insanely high quality content. Great job buddy :)
This is a fantastic video. You've got my sub.
You've changed my entire method of playing this game. Extremely informative! Subbed for all your future democratic content. o7
New subscriber... excellent video. Please keep them coming! Big thumbs up. Thanks for your effort.
Came from your Deep Rock Galactic vids, saw your Darktide vid, then BG3, now this. Seems we've been on a very similar gaming trajectory lately!
Absolutely love this video thank you so much for makin it man! been using the slugger a lot in the past week and ive been curious about what its strengths are in detail!
Really appreciate this! I feel like the game designers did a great job with the visual and audio cues for weak points, and a lot of my game instincts were confirmed in this
This video is one of the things I love to see for a game, something to help me learn more and efficiently deal with harder enemies. Super helpful video!
Concise, clean, informative and easy to watch! Plus a write up and FAQ with updates and corrections?? Democracy couldn’t ask for a better researcher, analyst and scientist!
Great video, thank you!
One thought I have about armor and especially the Stalkers is: It's mentioned in a tip (and it's been a pretty big part of Helldivers 1 gunplay) that the angle of a hit is relevant to armor penetration. I assume you're aware, since you made sure to hit enemies head on, but I think it might be the reason for those white hits on the Stalkers. Their body shape is basically angled (light) armor all over, so it makes sense they're likely to only take grazing shots, still penetrating due to low armor, but lowering penetration enough to get the lower damage score. (Especially when combined with the knowledge shared by Pilestedt that you acknowledge in the FAQ. I could easily see how a Stalker has an armor rating of only 1 or 2 in most places, but it gets upped whenever your shots hit at a bad angle.)
Amazingly detailed content that must have taken ages to compile and edit for our viewing pleasure. But rest assured, your effort is super useful very appreciated. Thank you, and good luck building your audience.
Phenomenal editing, visuals, and presentation. You earned a new sub.
It seems like the slugger should have "Medium Armor Penetrating" on its tooltip considering its impressive performance against medium armor, no?
This is insanely good information. Thank you for putting this together. 200hr in game and I never noticed red vs white hit markers.
man i really need the charger guide, hoping to see that soon. this one is very well done btw
this content is absolutely top tier
LOOOOVE YOUR NARRATION STYLE, SUCH A SMEGSY VOICE!
This is super helpful, thank you for running the tests! I'm bringing this to my squad for sure
i believe the variance with stalkers when trying to get a read on health totals and armor has to do with angled shots
because of the sleek and angular shape they have, combined with their speed, even shots that should solidly pierce may become partial-penetrations
This man has unironically sat down and analyzed gopro cam footage from the warzone for us. Amazing work.
solid info in this video. thank you
Very helpful and well edited
This is super awesome and helpful. I am usually an overwhelming firepower kind of guy but as I work on doing higher and higher missions I realize I need more tactics like where to hit with the least armor and what armor pen I need. Also, 9:50 looks like the Stalker has an armored plate just above the mouth that kind of blends in with it's normal colors, might be where the random reduced damage due to armor is coming from.
Outstanding info!! Evenhanded, well-researched, and well-presented. Massive help to us!
Beautifully laid out analysis throughout.
Great vid, hope to see more on this level. Maths and breakdowns of mechanics we may take for granted or thought we understood.
I expect mass casualty statistics across all bug planets to reduce thanks to this video breakdown! Well done!
Would you like to know more?
I was looking for a video with the exact numbers needed to take down some enemies bc I'm a big numbers guy. Thanks for this!
This is more than helpful, I didnt have any idea what was considered medium armour or if non piercing weapons even made a difference, thank you so much for taking the time
I love detailed numerical driven analysis like this. Great stuff! Going to use this as proof that the Slugger is actually the best primary weapon available :D
This was super helpful. Awesome work. Hoping you make an entire series with dedicated videos about different support weapons and stratagems.
Very enjoyable and informative video
Just one information correction brood commanders themself can call a breach (iv had lot of cases of them doing it post death which seems to be their favorite time)
Everything else *chefs kiss* lovely, love visual representation of everything + ammount of information ❤
First time seeing this guy and i think he’s great!
This is the most important video I have seen on this game! Thank you!
Fantastic break down, bud. Keep the Hell Divers content coming.
A really quick way to deal with a bile titan is with the Spear stratagem. If you can spot one before it gets too close, it'll give you time to lock on to it's head allowing you to kill it with the first shot. I've used this a few times with friends when we tested different methods of killing them ourselves. The downside is that the spear locking mechanics are a bit finicky, especially with moving targets, and it's hard to use the spear in many other situations against the bugs. The major benefit is that you can eliminate big targets from extremely far away with the spear.
Thank you for taking the time and effort to put together this video and get it out to us.
this is exactly what im looking for thank you!! havent seen vids like these yet
"Slugger and its far tighter pellet spread". You probably misworded or you might not know, but it's a slug shell it shoots. No spread. Just a single shell/slug. Appreciate the video very much. Keep up the good work!
My god this is one perfectly crafted video
very thorough and detailed information. I have 200 hours in the game and I learned a few things from your video. Keep up the good work.
I respect the end push for likes and comments and stuff. Appreciate it, good work on this vid
I love the thought and care put into this video. Nicely job!
You keep a great pace and the info is presented clearly, thank you
hats off for putting together this info, I can only imagine how long it must have taken to get all the footage and info.
Wonderful video, and thank you for the visuals making this as easy to understand as possible
Amazing Video Man Love when fast paced games have some people with intelligence