Good content bro! Keep it up. A couple tips, if your using OBS (which is what I recommend) try experimenting with all these filters. What's happening right now is, I can hear when you cut the clips because your voice isn't staying at the same level. You want every part of your video to be at the same volume around the same time. Compressor: This filter helps to even out the volume levels by reducing the volume of loud sounds and increasing the volume of quiet sounds. Limiter: Prevents audio from peaking above a certain level, which can help avoid distortion. Gain: Boosts the volume of your audio source. Noise Suppression: Reduces background noise. Noise Gate: Mutes the microphone when the sound is below a certain threshold, reducing background noise when you’re not speaking.
Really enjoying the GAS videos. Very new to dev but your videos are always folloing what im currently trying. More GAS please. Side note wish it was called something cooler.
Are there plans to help artists set up their own GAS system? Like set up locomotions blendstates and swap out weapons. When the weapons swap out the entire body posture changes along with the weapon? Like holding a gun is a different body posture than holding a sword.
Hey! I love your work, but I have a suggestion. When watching your videos on my phone or laptop, it’s sometimes hard to see what you’re talking about because the text or details are too small. Could you zoom in on specific areas when discussing small details? It would make it much easier to follow along. In my opinion when watching videos similar to yours I would always prefer videos that zoom in for the viewer because there’s just so much information but I’m not complaining and even if you didn’t do it I’ll still keep on watching your videos!
@@CodeWithRo 150-200% editor UI scaling is much easier to watch on TH-cam (Editor Preferences -> General - Appearance -> Application Scale) although it's interesting trying to work with when you're recording haha
Hello, how can I learn how to add a new attack system to Lyra? Like a sword swing attack, block and death? Can I duplicate some attack C++ from Lyra and swap in new sword attack animations?
So far, it's not the most beginner friendly compared to some other projects because it doesn't come with a project to build off it, but i like it more this way personally cause you aren't limited to the sample project and can easily expand this into more than a soulslike game, i'll be making a moba video regarding this plugin soon and continuing this low poly rpg using Synty!
@@CodeWithRo I appreciate the response! I’ve been using the ACF asset for a couple years now and honestly have come to dislike it. Many bugs that the devs just don’t work on, hoping to expand to GAS and this looks like a promising transition! Thanks again.
@@ew2430 no worries! That's usually the conclusion most devs come to after getting experience with unreal 🥳 i and many others have said that exact thing, i am testing out ninja bear a ton, there may be some learning curve / setup but love how well replicated it is!!
Soooo as far as i'm understanding, there's no way to really use GAS without C++? I'm a project manager with 10 years of experience and wanted to move to a producer position with deep knowledge of the tools my team would use, but I wanted to make my entire game and portfolio without having to learn to code (and c++ to boot which is way harder than python in my eyes lol). Would you mind doing a similar guide/tutorial but only for blueprint users? Is it even doable? of course optimization should happen with C++, but solo devs aint looking to get 400fps with AAA level quality assets
Currently there is no way to do GAS without C++, BUT, I am in contact with Ninja Bear Studios, who will be providing a free GAS plugin that will handle the C++ for you and you can easily do it all via blueprints. It's not out just yet, but it will be out this month. Here's some more information on them: 🔗 Check out their Discord for more updates: discord.gg/C4nH46Zuz8 🔗 Read their documentation: tech.ninjabear.studio/welcome.html 🔗 Browse their awesome plugins: www.unrealengine.com/marketplace/en-US/profile/Ninja+Bear+Studio+Inc.
@@CodeWithRo holy shit that's amazing! thank you! I hope I can see your guide when it goes out but in the meanwhile i'll be looking at their docs. Thanks!!!
Epic Documentation on GAS: dev.epicgames.com/documentation/en-us/unreal-engine/gameplay-ability-system-for-unreal-engine?application_version=5.4
Lyra Source Code using GAS: forums.unrealengine.com/t/lyra-starter-game-source-code-now-on-github/767395
Epic ARPG project: github.com/vahabahmadvand/ActionRPG_UE53
Tranek Documentation on GAS: github.com/tranek/GASDocumentation?tab=readme-ov-file#intro
Ninja Bear Studio: tech.ninjabear.studio/welcome.html
Good content bro! Keep it up. A couple tips, if your using OBS (which is what I recommend) try experimenting with all these filters. What's happening right now is, I can hear when you cut the clips because your voice isn't staying at the same level. You want every part of your video to be at the same volume around the same time.
Compressor: This filter helps to even out the volume levels by reducing the volume of loud sounds and increasing the volume of quiet sounds.
Limiter: Prevents audio from peaking above a certain level, which can help avoid distortion.
Gain: Boosts the volume of your audio source.
Noise Suppression: Reduces background noise.
Noise Gate: Mutes the microphone when the sound is below a certain threshold, reducing background noise when you’re not speaking.
Thank you!! I do use OBS, I'll look into these 😎
@@CodeWithRo You're welcome bro. I've made a video or two on my TH-cam so I had to learn the hard way.
Thank you for always including replication! Thank you thank you! You rock!
Thank you!! 🥳
Really enjoying the GAS videos. Very new to dev but your videos are always folloing what im currently trying. More GAS please. Side note wish it was called something cooler.
100% agreed on that! GAS it too close to GASP and tons of people get that confused too lol
Same!!! Ro, keep it going!! PLEASE!
Great stuff, keep it up!
Thank you so much!!!
Are there plans to help artists set up their own GAS system? Like set up locomotions blendstates and swap out weapons. When the weapons swap out the entire body posture changes along with the weapon? Like holding a gun is a different body posture than holding a sword.
Yes! I will be showing how to enable animations / granted abilities when a player equips a weapon
Hey! I love your work, but I have a suggestion. When watching your videos on my phone or laptop, it’s sometimes hard to see what you’re talking about because the text or details are too small. Could you zoom in on specific areas when discussing small details? It would make it much easier to follow along. In my opinion when watching videos similar to yours I would always prefer videos that zoom in for the viewer because there’s just so much information but I’m not complaining and even if you didn’t do it I’ll still keep on watching your videos!
Great idea!! I do that in my coding videos but you're right I should've done that here too!! Thank you 🥳🥹
@@CodeWithRo 150-200% editor UI scaling is much easier to watch on TH-cam (Editor Preferences -> General - Appearance -> Application Scale) although it's interesting trying to work with when you're recording haha
@@hellomistershifty oh i actually didnt know this or even think about this!! THANK YOU 🥳
can you please do a video on how to use gas with the modular game features
I will look into this 🥹
you are the best youtuber the videos that you make are top tier :D
Thanks! 🥹🥹
Hello, how can I learn how to add a new attack system to Lyra? Like a sword swing attack, block and death? Can I duplicate some attack C++ from Lyra and swap in new sword attack animations?
I believe nanyDevDiaries has a video on that!
great video like always Ro! i have a question about the ninjabear plugin, have you seen any negatives about the asset yet?
So far, it's not the most beginner friendly compared to some other projects because it doesn't come with a project to build off it, but i like it more this way personally cause you aren't limited to the sample project and can easily expand this into more than a soulslike game, i'll be making a moba video regarding this plugin soon and continuing this low poly rpg using Synty!
@@CodeWithRo I appreciate the response! I’ve been using the ACF asset for a couple years now and honestly have come to dislike it. Many bugs that the devs just don’t work on, hoping to expand to GAS and this looks like a promising transition! Thanks again.
@@ew2430 no worries! That's usually the conclusion most devs come to after getting experience with unreal 🥳 i and many others have said that exact thing, i am testing out ninja bear a ton, there may be some learning curve / setup but love how well replicated it is!!
Soooo as far as i'm understanding, there's no way to really use GAS without C++?
I'm a project manager with 10 years of experience and wanted to move to a producer position with deep knowledge of the tools my team would use, but I wanted to make my entire game and portfolio without having to learn to code (and c++ to boot which is way harder than python in my eyes lol).
Would you mind doing a similar guide/tutorial but only for blueprint users? Is it even doable? of course optimization should happen with C++, but solo devs aint looking to get 400fps with AAA level quality assets
Currently there is no way to do GAS without C++, BUT, I am in contact with Ninja Bear Studios, who will be providing a free GAS plugin that will handle the C++ for you and you can easily do it all via blueprints. It's not out just yet, but it will be out this month. Here's some more information on them:
🔗 Check out their Discord for more updates: discord.gg/C4nH46Zuz8
🔗 Read their documentation: tech.ninjabear.studio/welcome.html
🔗 Browse their awesome plugins: www.unrealengine.com/marketplace/en-US/profile/Ninja+Bear+Studio+Inc.
@@CodeWithRo holy shit that's amazing! thank you! I hope I can see your guide when it goes out but in the meanwhile i'll be looking at their docs. Thanks!!!
@@AltoAutismmo i will release a guide as soon as it's out 🥳
how many ads do you need FFS before the video and again at the 1 minute mark, i'm out
👀 ?