saying ulc has better balancing than ufs is crazy, keep in mind that last breath is probably the worst character in the game to date while pacifist could geniunely cook a chara team if maxed
Honestly my problem is lack of end game content. It’s goes a bit like this, hmm I maxed out all characters, what to do now? Well I still have incentive to play right? If I get 6666 wins I can get bonewalker, oh wait I wasn’t playing the game during that event. Oh I know I’ll get littlehyperouter, oh wait I wasn’t playing when littlehyper was obtainable. No problem, I’ll get one of those 75k mastery skins with guns oh wait they’re gone and so are the other masteries with the sole exception of last breath for some reason, and honestly in the state he’s in calling playing last breath “gameplay” would to be too generous.
im just gonna say this...if you somehow think classic is weaker than swap uh....thats something called a skill issue (its literally just because swap is made for newer players while classic is for more experienced players)
Killer sans is entirely broken with the save star but entirely weak without it. Here is the rework that I got in mind for killer : Killer sans : 240 Wins. Stamina : 180 Moveset for stage 1 killer : Bone throw : basically like pacifist fell's bone throw but white. 5 stamina Bone zones : basically like ruins dust but the bone zones actually are the newer ones from bad time sans. 8 stamina Knife : basically a melee attack for now. 0 stamina Shortcut : basically like horror's blink but with no bones Gaster blaster : from bad time sans though it's still pathetically weak, 4 stamina Now into stage 2 : to activate this stage, you gotta fill up a meter like with revenge and classic. Your stamina becomes 195 but you don't gain back stamina, You gain a passive, you lose less stamina when hit. Like instead of 5, you lose 3 or 4. Your bone throw becomes like the current one. Your sad little blaster turns into the big boi, goop blaster. Your shortcut turns into a dash that leaves bones behind Your bone zones don't change. Your knife has 2 modes, Slash or deflect, deflect gives back 10 stamina but also goes into a triple cooldown, your slash is basically a slash like ruins dust but is red, the cooldown will be 5, the cost for the slash mode will be still 0. Now into upgrades : "My stamina." (You have 200 stamina instead of 180 stamina) 250 EXP, 275 Wins. "Determined." (Gives a save star but this time it doesn't distort and ruin the music.) 1000 EXP, 390 Wins. " S T A G E 3 " (you gain a third stage but you lose 10 stamina.) 2500 EXP, 600 Wins. Now into the changes for stage 3. The changes : Your goop blaster becomes like hardtale sans where it can tank but also it has only 2 modes, dash and blast, though it only can tank 5 hits and doesn't explode instead it flies into the sky waiting for another use. Your stamina is 230. Your bone zones turn into a fast wave of bones, basically a bone wave but incredibly long asf. Your slash has 3 modes, now the only difference is that you can do a slash like a storyshift chara slash but with 3 uses before it goes into cooldown. Your dash turns into a long blink. Your bone throw gets buffed into like dustdust's bone throw expect the explosion. That's all. .. that's it for killer?? " § Ţ Æ Ğ Ə ⁴ " (you gain a final stage.) 9999 EXP, 999 Wins. When you reach this stage, Killer doesn't have a stamina bar anymore but he walks slowly. And there would be red fog every once in a while. (Kinda like hardmode insanity's madness) But now the charas only have up to 1 minutes to survive killer, before he destroys himself.
@@SansINess53 tbh i am not really fan of it Not that its bad but the stage idea is really hard to use it good I think he would have like 2 phases instead of the bar( you get a little heal when phased ) And it would just buff him with some new attack ( i dont have alot of inspiration ) Maybe give him the ability to throw his knife too would be cool. I fr think that little killer does a better job as being killer sans than killer sans ._.
my brother in christ, BONEWALKER COSTS 6666 EXP. are you seriously trying to make an upgrade where you have to run around like a scooby-doo character cost the same as something that’s canonically almost as strong as LittleGod
Ruins dust players trying to get 1 exp (impossible) On a real note, ever since weapons rework, a lot of characters, but mostly ruins dust, have suffered a lot. You have Chaos Saber, Omori Knife, Tough Glove and Outer Trident users destroying everyone with ease
@@Snaftherealinsanity is harder to use than us paps, but that's intended because us swap is supposed to be a beginner character: strong early on, can get countered easily by a good few weapons, classic is skill-based, his moves kinda have a cumulative effect, the more you spam the more noticeable it chunks your stamina, retribution should be used as a health check, any maxed character is hard to beat and insanity has a passive that reduces the amount of max health charas have in their other lives, also UFS got a new head developer, UFS might be making a comeback
saying ulc has better balancing than ufs is crazy, keep in mind that last breath is probably the worst character in the game to date while pacifist could geniunely cook a chara team if maxed
Outer sans:
Honestly my problem is lack of end game content. It’s goes a bit like this, hmm I maxed out all characters, what to do now? Well I still have incentive to play right? If I get 6666 wins I can get bonewalker, oh wait I wasn’t playing the game during that event. Oh I know I’ll get littlehyperouter, oh wait I wasn’t playing when littlehyper was obtainable. No problem, I’ll get one of those 75k mastery skins with guns oh wait they’re gone and so are the other masteries with the sole exception of last breath for some reason, and honestly in the state he’s in calling playing last breath “gameplay” would to be too generous.
the real biggest issue in ulc is that outer sans is still in the game
Outer is an iphone, his stamina is dog water but it has strengh that can be too much
they just need to get rid of his stamina
im just gonna say this...if you somehow think classic is weaker than swap uh....thats something called a skill issue
(its literally just because swap is made for newer players while classic is for more experienced players)
@@Frozen_Shedinja i said this, in general, of course classic would be better when you are skilled( or you dont have LAG SPIKES FROM BONE STREAM )
@@Snafthereal also were you comparing maxed swap papyrus with no upgrades insanity? (insanity's 3rd upgrade makes him so much better)
@@Frozen_Shedinja no hardmode, thats why i said "maxed insanity" and not"hardmode insanity"
Killer sans is entirely broken with the save star but entirely weak without it.
Here is the rework that I got in mind for killer :
Killer sans : 240 Wins.
Stamina : 180
Moveset for stage 1 killer :
Bone throw : basically like pacifist fell's bone throw but white. 5 stamina
Bone zones : basically like ruins dust but the bone zones actually are the newer ones from bad time sans. 8 stamina
Knife : basically a melee attack for now. 0 stamina
Shortcut : basically like horror's blink but with no bones
Gaster blaster : from bad time sans though it's still pathetically weak, 4 stamina
Now into stage 2 : to activate this stage, you gotta fill up a meter like with revenge and classic.
Your stamina becomes 195 but you don't gain back stamina,
You gain a passive, you lose less stamina when hit. Like instead of 5, you lose 3 or 4.
Your bone throw becomes like the current one.
Your sad little blaster turns into the big boi, goop blaster.
Your shortcut turns into a dash that leaves bones behind
Your bone zones don't change.
Your knife has 2 modes,
Slash or deflect, deflect gives back 10 stamina but also goes into a triple cooldown, your slash is basically a slash like ruins dust but is red, the cooldown will be 5, the cost for the slash mode will be still 0.
Now into upgrades :
"My stamina." (You have 200 stamina instead of 180 stamina)
250 EXP, 275 Wins.
"Determined." (Gives a save star but this time it doesn't distort and ruin the music.)
1000 EXP, 390 Wins.
" S T A G E 3 " (you gain a third stage but you lose 10 stamina.)
2500 EXP, 600 Wins.
Now into the changes for stage 3.
The changes :
Your goop blaster becomes like hardtale sans where it can tank but also it has only 2 modes, dash and blast, though it only can tank 5 hits and doesn't explode instead it flies into the sky waiting for another use.
Your stamina is 230.
Your bone zones turn into a fast wave of bones, basically a bone wave but incredibly long asf.
Your slash has 3 modes, now the only difference is that you can do a slash like a storyshift chara slash but with 3 uses before it goes into cooldown.
Your dash turns into a long blink.
Your bone throw gets buffed into like dustdust's bone throw expect the explosion.
That's all.
.. that's it for killer??
" § Ţ Æ Ğ Ə ⁴ " (you gain a final stage.)
9999 EXP, 999 Wins.
When you reach this stage,
Killer doesn't have a stamina bar anymore but he walks slowly.
And there would be red fog every once in a while. (Kinda like hardmode insanity's madness)
But now the charas only have up to 1 minutes to survive killer, before he destroys himself.
@@SansINess53 tbh i am not really fan of it
Not that its bad but the stage idea is really hard to use it good
I think he would have like 2 phases instead of the bar( you get a little heal when phased )
And it would just buff him with some new attack ( i dont have alot of inspiration )
Maybe give him the ability to throw his knife too would be cool.
I fr think that little killer does a better job as being killer sans than killer sans ._.
The last one is horrible for a character costing 9999EXP and 999wins
@@G_L_1_T_C_H_Y yeah but you could decrease the 9999exp to 6666 exp.
@@SansINess53 Eh, either way, ULC doesn’t do survival fights. The only one I could see it working with is someone like COTV or LB P3
my brother in christ, BONEWALKER COSTS 6666 EXP. are you seriously trying to make an upgrade where you have to run around like a scooby-doo character cost the same as something that’s canonically almost as strong as LittleGod
So what was that Exploiter problems of ULC? I'm quite under an rock honestly
Btw i think Kris is quite too op if you can dodge everything, i like almost dropped ULC because of that silent emo kid
@@LilBerdFromTheVoid the exploiter problem was making data wipe to people, if you werent in their server you should be ok
@@Snafthereal okay, luckily i wanst playing when the incident was happening
4:34 REST IN PEPERONI XD
Ruins dust players trying to get 1 exp (impossible)
On a real note, ever since weapons rework, a lot of characters, but mostly ruins dust, have suffered a lot. You have Chaos Saber, Omori Knife, Tough Glove and Outer Trident users destroying everyone with ease
@@l-r9000 yeah i saw that recently
Ruin is solid, he even got buffed majorly
Sure he might be weaker than Ut, Uf and Us, due his gimic is slow paced, but saying weak is just wrong
Sadly swap papyrus only needs 500 exp to be maxed.
And undertale sans only needs 350 exp and 60 wins to max out.
@@SansINess53 idk how ulc devs thought it was a good idea ._.
@@Snafthereal I have another comment discussing killer and a possible rework I hope you read it tbh.
@@SansINess53 i did
Its the J
Real
@@Snafthereal 9 hours ago, and responds at 4am, 👍👍
@@The_one_that_knocks i was with tax ok ?
@@Snafthereal 🤑🤑🤑🔥🔥🔥
Nah even if US paps has phase 2 Insanity is still way stronger than US paps
@@lianno3947 i think us pap stronger
But its your opinion and mine
Even tho in raw power i aggree with you
@@Snaftherealinsanity is harder to use than us paps, but that's intended because us swap is supposed to be a beginner character: strong early on, can get countered easily by a good few weapons, classic is skill-based, his moves kinda have a cumulative effect, the more you spam the more noticeable it chunks your stamina, retribution should be used as a health check, any maxed character is hard to beat and insanity has a passive that reduces the amount of max health charas have in their other lives, also UFS got a new head developer, UFS might be making a comeback
@@MustafaIbrahim-rk6djufs come back might take time to come
Idk if they already planned something tho i am not really interested in it
@@Snafthereal same thing with me, I've lost interest in it personally, but I do hope it gets to shine
😌
Papyrus phase 2 has a hard counter of running f
@@melakhi. yeah, ranged weapon is a guaranteed win ._.
@@Snafthereal it's always annoying fr
@@melakhi. imagine if the blaster would still be here to this day man
@@Snafthereal fr
3:50 cut this momment 👿
NOT A CHANCE >:)
@@Snafthereal 👿👿👿👿😡😡
🐝🐝🐝
@@PhantasmJugamos its bullying :(
Revenge was mid on release and still is, he was the worst out of the reworks
aint that just called power creep
@@hammerix8558 yeah thats the name
Johnson Ronald Martinez Jessica Rodriguez Frank
HOW DARE YOU SAY SUCH NONSENSE 😡😡😡😡
@@Ladiator-if6rq idc ;)
Edit: what exactly are you talkin about ?
@@SnaftherealJUGAMOS IS VERY GUD😡
@@Ladiator-if6rqoh that
JUGAMOS IS BAD EVEYONEBCAN AGREE >:)
@@Snafthereal JUGAMOS IS GOOD IT AINT BAD
@@SanstaOnTH-cam IT IS NOT
ALL IT MEANS IS "lets play" THATS ALL IT MEANS
Welp this isnt a lineal Game every characters can be reallt good not like ufs
@@vivianavasquez5338 you are right
(Rest in pepperonie ufs )
But not all of them are ( talkin about win=stronger logic )
@@Snaftherealpretty sure the devs have stated they dont want to decide how good a character is based on wins
@@MustafaIbrahim-rk6dj i dont remember them stating that
But that is possible they did idk
You need 500 exp max the j bud
@@ShamsunNahar-p4d yeah sorry i misreaded it :/