Generate villages, farms, and ruins in a few clicks with Massive Village using PCG and a completely non-destructive workflow. Now available: www.unrealengi...
Yes Since 5.4 Epic worked a lot to improve the runtime experience, now you can just change the seed via blueprint and "Generate", its barely 3 nodes and it is instant at runtime. I'm also careful with my graph to make them as fast as possible to generate.
Hello, The asset come with a low poly village you can use and swap the visuals. It include the trees, buildings, torches and vegetation to get you started.
This is why I focus on a non-destructive workflow. Procedural tools is not meant to replace a level designer's work but actually speed it. The town generated is a good base to start, and a designer can add as many details as he want in it.
i really like it.... but can you add a "destructive work flow" option?? I want to regret mistakes i made 75 hours into a 200 hour project and then be able to curse your name for listening to my "destructive work flow" idea in the first place!
Didn't realize this was oiut. I want to get now but unfortunately due to circumstances will need to wait. I bought Massive World when it first came out. Haven't checked that for a while, has that been updated much?
Its in sale now :) For MW I made around 30 updates since the release For MV I'm already at 1.1, I wait for the release of 5.5 to make a big update using the latest content of PCG
Thats amazing, specially the tools, good job!
This looks sick. Great work.
Damn, can't wait to pick it up. xD
Does this works with low poly style environment
Hello, yes no problem you can swap the meshes to use any low poly assets.
Cool!
Does this work in Runtime also? Thanks
Yes
Since 5.4 Epic worked a lot to improve the runtime experience, now you can just change the seed via blueprint and "Generate", its barely 3 nodes and it is instant at runtime.
I'm also careful with my graph to make them as fast as possible to generate.
Should come with assets (or at least demo with free assets.) Hard to buy a system when you can make anything look good with great looking assets..
Hello,
The asset come with a low poly village you can use and swap the visuals. It include the trees, buildings, torches and vegetation to get you started.
wow
Pcg looks realistic but boring.
This is why I focus on a non-destructive workflow. Procedural tools is not meant to replace a level designer's work but actually speed it. The town generated is a good base to start, and a designer can add as many details as he want in it.
i really like it.... but can you add a "destructive work flow" option?? I want to regret mistakes i made 75 hours into a 200 hour project and then be able to curse your name for listening to my "destructive work flow" idea in the first place!
I like it, maybe I could add a feature to place grass one by one too :)
@@mic007129 sounds great, but only from the details window by adding the coordinates manually, not by drag & dropping to the viewport
Noice looks amazing
Didn't realize this was oiut. I want to get now but unfortunately due to circumstances will need to wait. I bought Massive World when it first came out. Haven't checked that for a while, has that been updated much?
Its in sale now :)
For MW I made around 30 updates since the release
For MV I'm already at 1.1, I wait for the release of 5.5 to make a big update using the latest content of PCG
This looks so cool!
bad tutorials, no interest of buying when no teaching tutorials :(
Hi, did you look at the documentation? It's really well explained, and there is a video on almost every page