Mine did that dimensional depot loading glitch with like 3 stacks of aluminum casing for a while. I don’t know how or why it stopped but after playing for a while it just cleared itself out. Got a few free stacks of aluminum casing out of it while it lasted, so that was nice.
i have been sick almost constantly for a month now and now i see you ended this video at the point where you have unlocked as much stuff as i have in the game... gotta automate some stuff and unlock the rest myself before i have to see them from a video... also the glitching out of existence wall thing made me think of the object limit in the game... and it made me wonder about the thing where the game makes 2 belts connect to be one belt if you build a merger/splitter exactly where 2 belts connect and then delete it... it made me wonder if its still considered as the same amount of objects or does the combination reduce the count... cause making belts connect on some long stretches would probably be a good idea if it can make the game consider them as a smaller amount of objects... should probably try asking this on reddit but cant bother to...
yeah i really did speed run thing and i feel like i might not should have but... i really want my mk 6 belts. its crazy, but i think its not the object limit... i shouldnt be that close to it... well hope not. lol
@@DrawingXaos checked on this topic a bit and buildings count as more than 1 object each and each segment of belt is its own object so its indeed recommended for people like imkibitz (and probably you) to always use max length of belt when possible and removing stuff like the support pillars from the belt placements and making stuff hollow (removing all parts you dont actually get to see) and always using the max height walls and foundations when building up.... but apparently items on belts dont matter... so to my understanding the trick with the merger/splitter placement and removal to merge the belts should affect the object count... probably should install a mod telling if you are close to the object count if you are paranoid... this would probably also able to test if the belt merging affects the count or not...
@@Necrotechian downloading a mod would be my best bet, i know about the object limit referring to polygons or something like that. its why i like to over clock my builds... im going to see if i can find one and test where i am at.
Mine did that dimensional depot loading glitch with like 3 stacks of aluminum casing for a while. I don’t know how or why it stopped but after playing for a while it just cleared itself out. Got a few free stacks of aluminum casing out of it while it lasted, so that was nice.
Nice, yeah it is a weird bug but would be nice if it was soomer sloops it dupped lol
I got screws respawning every time.... started happening after I installed mods, not sure why
@@mansionoflostspiritsrecords dang that is nuts...lol no pun intended lol
Imagine not pressing "H" to empty your hands. lol.. love the content bruddah
lol apparently the cup is old news and a clean hand is what all the cool kids are doing lol. thanks brah
5:00 Instead of calling the factory Phoenix, what if you called it Fawkes to stick with the Harry Potter theme while also being a phoenix reference?
OMG, that is amazing, i love that idea. thank you.
love your singing 🎶
awe thanks.
heart song needed to be song... Im with you
LOL they must be unleashed into the wild for all to see.
@DrawingXaos for all to hear.. 😅
@@tiffanysabine that too lol
6 base rebuilds and 200 hours later spicy fuel is done
lol right.
More singing!!
lol thanks.
all you need to destroy the big spire is to nuke it
all I've been doing to the blue crater is just landscaping with nukes
tried, didnt work.... sadly
spatial energy regulation, spiritual energy regulation.... Is there even a difference?
not really lol
i have been sick almost constantly for a month now and now i see you ended this video at the point where you have unlocked as much stuff as i have in the game...
gotta automate some stuff and unlock the rest myself before i have to see them from a video...
also the glitching out of existence wall thing made me think of the object limit in the game... and it made me wonder about the thing where the game makes 2 belts connect to be one belt if you build a merger/splitter exactly where 2 belts connect and then delete it... it made me wonder if its still considered as the same amount of objects or does the combination reduce the count... cause making belts connect on some long stretches would probably be a good idea if it can make the game consider them as a smaller amount of objects...
should probably try asking this on reddit but cant bother to...
yeah i really did speed run thing and i feel like i might not should have but... i really want my mk 6 belts.
its crazy, but i think its not the object limit... i shouldnt be that close to it... well hope not. lol
@@DrawingXaos checked on this topic a bit and buildings count as more than 1 object each and each segment of belt is its own object so its indeed recommended for people like imkibitz (and probably you) to always use max length of belt when possible and removing stuff like the support pillars from the belt placements and making stuff hollow (removing all parts you dont actually get to see) and always using the max height walls and foundations when building up....
but apparently items on belts dont matter...
so to my understanding the trick with the merger/splitter placement and removal to merge the belts should affect the object count...
probably should install a mod telling if you are close to the object count if you are paranoid... this would probably also able to test if the belt merging affects the count or not...
@@Necrotechian downloading a mod would be my best bet, i know about the object limit referring to polygons or something like that. its why i like to over clock my builds... im going to see if i can find one and test where i am at.
@@DrawingXaos do tell if the belt trick does something while you are at it if you dont mind.
Can’t you just demo the shroom clipping @5:00
that is a big rock not a shroom so it cant be destroyed