How to use the End Game Device in Fortnite Creative and UEFN
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- เผยแพร่เมื่อ 10 ก.พ. 2025
- #UEFN #fortnite #fortnitecreative
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🌟 Elevate your Fortnite Creative game to the next level with our comprehensive tutorial on using the Endgame Device! 🎮✨ Dive into this guide that covers both Fortnite Creative (FC) and Unreal Editor For Fortnite (UEFN), ensuring you master every aspect of map creation. Whether you're a novice or seasoned creator, this tutorial is your go-to resource for harnessing the power of the Endgame Device in both environments.
From basic setups to advanced strategies, we've got you covered. Learn the ins and outs of Fortnite Creative 101 and delve into the intricacies of UEFN to unleash unparalleled creativity in your maps. Transform your creations with this dual tutorial that caters to both Fortnite Creative and UEFN enthusiasts! 🏰🛠️
Sah-Weet video. I like how short you keep em.
Glad you like them and thanks for watching!
Hi boss, great video!
Do you have any idea how to make this for a prop hunt? I have two end game devices, one for props to get victory callout after surviving the round. Than another one for the hunters to get vict callout after all props are eliminated. For some reason though, every round ends in a draw! I set the team indexes but it doens't seem to work.
Hm, that's weird. Could it be that you didn't set up the proper win condition settings for both team types, not taking the counter into consideration? Try taking out the time limit and setting them up again.
@@IvicaMilaric Thanks for your response!
Okay so i deleted the timer device and added it again.
Is this the correct set-up for the props to win when the round ends? End game dev team ind props to end game enabled on start, activate and enabled on round end timer on succes.
Or am i supposed to include the team settings and inv dev? If so how? Thanks again appreciate it
@@djtommycreatives did you get it to work, if yes please let me know. I am stuck on something similar
how do we import clouds in uefn
There are a already a lot of clouds in FC 1.0 you can use. But, you can import them through the marketplace as well. That's in the upper left drop down menu in UEFN, check out the Fab option.
@@IvicaMilaric tthey all look bad
I’m aware of the setting ‘last man standing wins’, but is there a way apart from that to end game automatically when the last player or team is left alive? The reason I can’t use ‘last man standing wins’ setting is because I’m creating a zone wars map with a ‘team selecting area’ where players spawn every round to select teams and I want them to see ‘No Team’ in their team name when they haven’t choosen a team yet. Hence, the game ends as soon as the game starts because everyone is switched to the same team when they spawn in ‘team selecting area’. Game ending instantly when I turn ON ‘last man standing wins’ got me hitting a roadblock in my map creating journey. So, I kindly ask my fellow creators that if you know of way that I can end game when last player or team si alive while the players still spawn on the same team at start. I’m so confused and can’t find a solution to this. I have seen a lot of maps having a ‘Team selecting area’ which changes everybody to the same team called ‘NO TEAM’ or ‘Start Box’ on round start until they pick teams but the game still ends timely when one team or player is left alive. I will greatly appreciate any of your answers, as it helps me a ton.
[3:31 AM]
I found this on the UEFN dev Form, this guy asked my question perfectly
Help Help I need the solution to this been trying for days can you link me his answer thanksan
use player counter, mutator zone, round setting or end game game device. @@UEFNSheridan
Hey, sorry for not coming back to you sooner. Have you found the workaround on the forum?
@@TheChvrches What do you mean, what settings do i have to do etc?
Please I have this same issue I don't know how to fix it
This is not uefn
Works in the same way in UEFN, once you launch your session, you're still back in FC.
how to u make an infinite edit reset map with this?
I'm not sure I know what an "infinite edit reset map" is?
@IvicaMilaric basically a map that when you edit builds you can put them back to the normal form, if you do that with the explosive device edited buildings will destroy even if they are unbreakable, i actually did the map but do you know if it's possible to romove the waiting screen after every round?