Obduction Review

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • Looks like the start of the video got cut off but it's just the usual blurb. You know the drill by now.
    The Riven video can be found here: • Recommending Riven
    The blog post referenced in the video is no longer available so you'll just have to take my word on that one.

ความคิดเห็น • 487

  • @LSparkzwz
    @LSparkzwz 7 ปีที่แล้ว +295

    I like how Matthew plain doesn't care about requests but instead reviews what he's interested in

  • @uknownada
    @uknownada 7 ปีที่แล้ว +330

    "-eview of Obduction"

  • @jacktwelve1710
    @jacktwelve1710 7 ปีที่แล้ว +48

    "You may consider this river to be the games primary antagonist"

  • @C4ssi4an0
    @C4ssi4an0 7 ปีที่แล้ว +85

    No, you didn't accidentally skip the first second of the video, just in case you were wondering.

  • @cyrusdexterman
    @cyrusdexterman 7 ปีที่แล้ว +161

    Your description of installing the game onto RAM rather than an SSD cracked me up

    • @Gilbertify1
      @Gilbertify1 7 ปีที่แล้ว +49

      lol, "while it..................loads in."

    • @jakereason8095
      @jakereason8095 7 ปีที่แล้ว +31

      I typed out a long ass comment about why he was correct about RAM disks vs SSDs, then I realized that both of you were referring to the slight pause he added to make his point.
      I wonder how many other people took Cyrusdexter1's comment the wrong way. I mean I'm not the only one who made this mystake.. right?

    • @UncannyXander
      @UncannyXander 7 ปีที่แล้ว +14

      Jake Reason You're the only one.

    • @jakereason8095
      @jakereason8095 7 ปีที่แล้ว +14

      D:

    • @JonathanRossRogers
      @JonathanRossRogers 4 ปีที่แล้ว +2

      When I was a kid, I played games like Prince of Persia and Command Keen 4 on laptop with a busted hard drive. It took forever for them to load from a floppy until I realized I could use the RAM disk driver that came with MS-DOS. I made ZIP files of each game and BAT scripts to create a RAM disk and unzip the game files into it. This was all using less than 1MiB of RAM.

  • @MetagrossTCG
    @MetagrossTCG 7 ปีที่แล้ว +48

    I've personally played less than like 20% of the games you review Matt but your analysis on games is really appreciated. Even if I've never played the game, having more games getting attention and being exposed to a wider audience is never a bad thing.
    Review what you want to, that's why I've always enjoyed your videos.

  • @thomasdelgado9401
    @thomasdelgado9401 7 ปีที่แล้ว +12

    "You only have a 1 in 94,000,000,000,000 chance of getting it right, assuming you know what do with the yellow one."
    You weren't trying to be funny, Matthewmatosis, but you brought me to tears anyway.

  • @maxmustermann9058
    @maxmustermann9058 7 ปีที่แล้ว +45

    I love how he does not even give a shit about how people are begging for a MGS5, BotW or DS3 review and just does what he wants.

  • @ectofrost
    @ectofrost 7 ปีที่แล้ว +14

    4:17 That small pause you did was perfect.

  • @Blammbeck
    @Blammbeck 7 ปีที่แล้ว +14

    "[...]By some forgotten reviewer."
    Hardly, Matthew. Even if your videos falter, many will take your viewpoints to mind and have it change their perspectives for the better. You'll live on in those and to those you've inspired to be a reviewer themselves.
    I'd say you have a much more glaring problem with becoming immortal, in that way!

  • @ckbooks
    @ckbooks 7 ปีที่แล้ว +13

    Another fantastic review, Matthew, and certainly improved by taking a look back at Riven first. I really appreciate the decision to focus on smaller, older, or more niche games that you clearly have a lot of interest in rather than just covering the latest Souls, Metal Gear, or Zelda etc. Not that those videos aren't fantastic too, but for a commentator who puts out content of as high a quality as yours, I think it's important to focus on things that genuinely capture your interest and have new, worthwhile points to be made about them.
    Looking forward to whatever comes next!

  • @valkyriefandango252
    @valkyriefandango252 6 ปีที่แล้ว +5

    You deserve a better comment section than this Matt. I'm genuinely sorry people don't appreciate the effort you put into your work.
    Godspeed.

  • @iquemedia
    @iquemedia 7 ปีที่แล้ว +25

    I feel so spoiled with all of these uploads lately
    I love it

    • @dimitri13225
      @dimitri13225 6 หลายเดือนก่อน +1

      huh

    • @iquemedia
      @iquemedia 6 หลายเดือนก่อน +1

      @@dimitri13225 6 years ago.... bro why u gotta remind me

    • @dimitri13225
      @dimitri13225 6 หลายเดือนก่อน +1

      @@iquemedia its nothing, i replied to a comment you made on a youtube video uploaded literally a few months ago
      its was mr welbigs video on cursor aiming or whatever
      you didnt reply to my reply
      i was just surprised i found you here as well

    • @iquemedia
      @iquemedia 6 หลายเดือนก่อน +1

      @@dimitri13225 thanks for the reminder! i found the comment and left you a reply :)

  • @TheFatMoeChannel
    @TheFatMoeChannel 7 ปีที่แล้ว +6

    As soon as you click he starts talking lmao. Efficiency at its finest

  • @elb0w
    @elb0w 7 ปีที่แล้ว +3

    I quite enjoy most every video you release, your writing and cadance of speech are intriguing and relaxing.

  • @sashakindel3600
    @sashakindel3600 7 ปีที่แล้ว +8

    I heard, I forget where, that the villein number puzzles were originally harder, but they decided that would make the game too inaccessible and toned them down. Perhaps the original implementation was more carefully designed, and they didn't have the resources to reconsider it from the ground up when they changed it; a duct tape solution. I do kind of suspect I would have been altogether happier with the original conception, but maybe there was some fatal flaw with it too and the way it turned out was making the best of a bad situation.
    For what it's worth, it originally wasn't possible to backtrack to the garage to get the answer to the pod puzzle, but they added an extra path in Maray that allows it in a patch. As much as this trivializes the puzzle, I approve of the adjustment, because without it, players who brute force their way to that point without learning the numbers first are essentially stuck, with a choice between a much less manageable brute forcing task, using another save file to do what the added path legitimizes doing and returning to the garage, or looking up the solution. One might say that this is the player's deserved punishment for brute forcing at all, but in no other case does a Cyan game screw the player over like that, which I think is an admirable design tenet.
    You're right that Soria would have remained empty even if they'd reached the stretch goal to add another world; Rand Miller said in an interview that they planned for it to be that way from the start. I am curious how they would have managed to add just one more world, which is what the stretch goal said, rather than another linked pair of worlds though.

  • @Nipah.Auauau
    @Nipah.Auauau 7 ปีที่แล้ว +16

    When you talk about how Obduction emulates the kind of worlds Myst and Riven players are interested in, do you mean these wholly unique looking "sci-fi" worlds?
    I've been on a scifi concept art binge for the past few weeks and your reviews of Riven and Obduction really showed me how intellectually and creatively desolate these scifi artists are compared to the folks who worked on these games.

  • @xpinchx
    @xpinchx 7 ปีที่แล้ว +6

    I'm not sure which I like more, when Matthewmatosis reviews a game that I played and enjoyed, or a game I've never heard of and might not have played otherwise...

  • @ComfortableHypocrisy
    @ComfortableHypocrisy 5 ปีที่แล้ว +1

    Love the videos, your reviews are always insightful and introduce me to a new perspective I hadn't previously considered on many subjects. Keep it up.

  • @Kajotex
    @Kajotex 7 ปีที่แล้ว +5

    I agree on all of your thoughts. I also had that moment with the Villein number system. I saw the "15" on the projector screen at Farley's and was sure it was a Villein number, just because it stood at that angle (Didn't realize the projector actually projects the markings on there).
    So i sat down and wanted to decode it but i could't find the solution, cause you cant correclty replicate the "15". So my next step was to "draw the extra lines as they were necessary", which comes out as 606. I didn't know you could use the gas station machine to convert from Villein to Human and vice versa. I thought it was Human to Villein only. So i was pretty disappointed to find out the machine "auto corrects" the "15" to the correct number. I guess I just couldn't connect the dots correctly.
    The other annoying moment was with the Maze-Puzzle. I mapped everything down, the pieces too, and was trying to find a way to move through. but you can't. So I thought you'd have to be able to turn the pieces around. But I couldn't find the turner. So I thought there must be someother way. I took like an hour to finally crack and look it up online only to find out i was right all along and just overlooked the turning mechanism in Hunrath. After that it was way easy.
    I liked the game. The visuals were good. But it lacked a certain something for me to be considered an equal to the originals. Good effort though!
    Also, I expected there to be some ending that required you to have every teleported piece in the world it originally belonged to. Oh well.

  • @Matt-gh2zm
    @Matt-gh2zm 7 ปีที่แล้ว +2

    A Matthewmatosis video on April 2nd? If this appeared in my subscriptions yesterday, I wouldn't have believed it

  • @brodersami
    @brodersami 7 ปีที่แล้ว +73

    Jesus this comment section is cancerous.
    Very good video on a game not many have talked about. Personally I think Obduction was pretty good, but had some flaws that could easily alienate players; even ones who generally like these types of games. Above all else I feel like worldbuilding took a priority over puzzles and gameplay, and that there was an over-reliance on the swappers for puzzles.
    I like good worldbuilding in games, but the problem for me was that it felt like it was all in service of contextualising the gameplay which, because it took a backseat to story, felt a bit lackluster. At the end of the game I had to look up certain things to explain some aspects of the story that I missed, but I wasn't compelled to look into any deeper lore of the world. For having such a focus on worldbuilding, the story itself felt somewhat surface-level.
    The contrast to something like The Witness is pretty stark, and while I do much prefer The Witness, both games provide good examples of puzzle-adventures that are somewhat flawed, albeit in the opposite sides of the spectrum. It's games like these that help shine a light on why certain game-mechanics do or don't work.

    • @remembertotakeshowerspleas355
      @remembertotakeshowerspleas355 7 ปีที่แล้ว

      He's been getting popular on 4chan as of late.

    • @Civistic
      @Civistic 7 ปีที่แล้ว +1

      "as of late" no, anons have been forcing his channel over 4 years at least.

    • @funcounting
      @funcounting 7 ปีที่แล้ว +1

      Reddit just learned about him and now wants our boi for xirself.

    • @brodersami
      @brodersami 7 ปีที่แล้ว +3

      I'm not saying they didn't work, it was a great concept and I liked most of the puzzles. Imo it just felt like they relied a bit too heavily on them, and at some point they just became tedious. Once you "got" them and knew what you had to do, the issue was not solving the puzzle any more, it was spending 10 minutes or more just executing it.
      Regarding the witness, as I said I think it is a much better game, but it does kinda fall flat on narrative. There was a lot of potential to the mystery of the island, but they failed to both build that mystery up and to deliver with the ending. I get that they were focusing on the puzzles and that story came in low on the priority list, but something more engaging story-wise would have made the game nigh perfect.
      A game I think has very good story and presents it in a very interesting and unintrusive way is The Talos Principle. It builds the mystery from the beginning and makes you want to find out more, and in that process you engage with philosophical ideas in a dialogue, instead of just being presented with them as prerecorded messages. Unfortunately the puzzles themselves, while quite fun and difficult, are fairly uninteresting mechanics-wise.
      I just want to see a game that perfects the puzzle-adventure in every aspect. It's a lofty dream, but with so many good games to learn from I can't help but feel like we're getting closer and closer.

    • @Sassy_Witch
      @Sassy_Witch 7 ปีที่แล้ว +1

      "popular"
      You don't know what shitposting is? And it's propably just some desperated fan trying to force him as a meme for years.

  • @kirestus
    @kirestus 7 ปีที่แล้ว +2

    i just finished this the other day, i was stoked to see your review come up

    • @kirestus
      @kirestus 7 ปีที่แล้ว +1

      i'd love to see your take on uru and the whole mess with myst online

  • @Strazz217
    @Strazz217 7 ปีที่แล้ว +1

    Everyone out here complaining and I'm just sitting here appreciative that I have a new video to sink my mind into over and over. Seriously I periodically watch most of your videos again and again.

  • @ChrisDavis_Games
    @ChrisDavis_Games 7 ปีที่แล้ว +2

    Worst thing about these videos... I realize how inadequate my own are by comparison. Great work, as always sir.

  • @jericosha2842
    @jericosha2842 7 ปีที่แล้ว +9

    I agree with your criticisms with the number system. Not only was it cumbersome, but I brute forced it and was really unsatisfying.

  • @SetnaroX
    @SetnaroX 7 ปีที่แล้ว +3

    I seriously didn't know about this game's existence until you posted this video. I stopped following Cyan because they didn't seem to have done much, but now, I'm practically hitting myself in the head for not having supported their Kickstarter. Time for another point-and-click adventure to go along with the Myst series and the Journeyman Project.

    • @pawlogates
      @pawlogates 8 หลายเดือนก่อน +1

      what the hell this was such a random moment I eyed down on a video and saw you

    • @SetnaroX
      @SetnaroX 8 หลายเดือนก่อน +1

      @@pawlogates howdy :)

  • @T3DNR3D
    @T3DNR3D 7 ปีที่แล้ว +5

    It's a shame I just don't have a mind for these games. I did play and complete Obduction, but out of complete sheer force of will.
    I didn't learn anything, I just sat there for an hour either running back and fourth or fiddling until it worked, and even then I didn't understand why I got what I ending I did.

    • @cubicinfinity2
      @cubicinfinity2 4 ปีที่แล้ว

      Yeah. The game seems to expect you to really pay attention to things. I played in much slower than an hour; I think it was more like 5, and things clicked together really well.

  • @UltimoDaFox
    @UltimoDaFox 7 ปีที่แล้ว +13

    I don't care what anyone says, keep making videos of what you want. I and many others don't watch you just for metal gear or dark souls, we watch just for whatever you make. so keep it up. :)

  • @precariousplays9469
    @precariousplays9469 7 ปีที่แล้ว +1

    That early fade-out fake-out was great. It was very effective; it gave me a little panic attack as I thought I had lost a couple of minutes somewhere.

  • @cubicinfinity2
    @cubicinfinity2 4 ปีที่แล้ว +2

    I thought the game ends too quickly, but I was forgiving considering the constraints. By the way, one of the main developers was battling brain cancer and he apologized in a blog if any of the puzzles didn't make sense. I thought it played out quite well. But the one thing I found irritating was the communication box on the one world. It has a ton of buttons and doesn't make much sense. You think you missed something about the game when you complete it without solving it (technically, I did solve it, but the buttons I didn't understand distracted me from trying stuff outside of the box itself) and then you find out that successfully doing anything with it is actually an "Easter Egg".

  • @LetterRobo
    @LetterRobo 7 ปีที่แล้ว +4

    I'm really glad you've been going over these games recently. Because your audience seems to be the type who normally considers anything that isn't shooty shooty bang bang "not really a video game" and thus I hope they'll listen to you and grow an appreciation and understanding for different types of games.

  • @IdunJFox-dg5nm
    @IdunJFox-dg5nm 7 ปีที่แล้ว +25

    I love being introduced to this kind of interesting stuff. This was a superb video, as they always are. That little bit about blindsiding endings was really cheeky.

  • @Cleve_Crudgington
    @Cleve_Crudgington 7 ปีที่แล้ว +2

    Best way to get me to play a game, have Matthewmatosis review it. I want to play it so I can watch the video without being spoiled.

  • @RingoLoadagain
    @RingoLoadagain 4 ปีที่แล้ว +3

    Riven also had the optional lightening mode that would take you through areas you'd already been by in way less clicks.

  • @meris8486
    @meris8486 7 ปีที่แล้ว +5

    "A sting of Myst potential" lmao

  • @Miyazaki68
    @Miyazaki68 7 ปีที่แล้ว +15

    I like your Dark and Demon's souls videos but the way they made souls fans come to this channel under the bizarre assumption that this is some sort of "Souls content" channel is annoying. I'm so sick of every damn video having comments just asking for Dark souls 3 or Bloodborne (MGSv too) despite these games already being talked to death anyway, what could really be added to the discussion at this point?

    • @mrfoot67
      @mrfoot67 7 ปีที่แล้ว

      His opinions of what those games did right and wrong. I can't say I disagree with them either given the ludicrous spans of time between his videos.

    • @Miyazaki68
      @Miyazaki68 7 ปีที่แล้ว

      Which would simply echo the opinions that everyone else has already put forth. The length of time between his videos has nothing to do with when or if reviews on those games specifically come out though, its irrelevant.

    • @mrfoot67
      @mrfoot67 7 ปีที่แล้ว +1

      '...what could really be added to the discussion at this point?'
      His opinions of those games. I wasn't aware you knew what they'd be. It certainly seems like he'd after an interesting viewpoint of MGSV given his feelings on the rest of the series.
      Its not irrelevant. Dudes on patreon on a monthly donation system so it seems a video a month would be fuckin minimum. Between Va-11 Hall-A and Riven dude got ~$2,450 and then to drop an 8 minute video about a 20 year old game is a fuckin joke. People are throwing dude money so it seems they're entitled to let their opinions be known. Not to mention legit falling off the face of the earth to avoid Persona 5 spoilers is fuckin funny.
      I prefer him to make videos on things he loves, but to act as if people who want him to make videos on more relevant topics are just whining is absurd.

    • @Miyazaki68
      @Miyazaki68 7 ปีที่แล้ว

      There is literally hundreds of hours of podcasts, videos and shit out there on MGSV by people who have played the entire series, the game has been discussed to death, there is not much left o be said there.
      "Your pledge doesn't buy you any preferential treatment. In fact, I take my impartiality so seriously I try not to even see who's donating to me. I'm equally open to feedback from anyone, patron or not, it's the only way to be fair."
      He also mentioned multiple times he is not working on either Bloodborne, DS3, or MGSV videos at the moment. To keep talking about them and acting as if he owes you them is the joke here, grow up.

    • @Miyazaki68
      @Miyazaki68 7 ปีที่แล้ว

      look at this 12 year old he sure is mad

  • @milkshockolate
    @milkshockolate 6 ปีที่แล้ว +2

    What do you mean by the initials C.W wasn't a coincidence?

    • @lionwar
      @lionwar 5 ปีที่แล้ว +3

      I think they stands for "Cyan Worlds"

  • @shukterhousejive
    @shukterhousejive 3 ปีที่แล้ว

    I am the Gamer of the Future brining news and trivia:
    - Between patches and hardware advancements the game only stutters briefly during seed hops, and that's on a SATA SSD and a Ryzen 3600
    - I'm pretty sure CW's notes explain that Mofang projectors do obstruct physical space. You can also see that if you zap the fake mayor's corpse
    - There's two big hints about the good ending: Farley's journal mentions the battery connection and if you take the side route on Soria you can see the post-apocalyptic Arizona that's CW's plan would logically send you to
    But nitpicking aside this review is pretty spot on. I'm surprised Matt didn't gripe about the Maray gauntlet and maze more, even with fast loads the ratio of puzzle solving to walking is very poor. Still had a good time tho!

    • @doltBmB
      @doltBmB 3 หลายเดือนก่อน

      Didn't give it away to me that it was a bad ending, I thought maybe the atomic blast had somehow escaped the sphere and it was simply that local area that was devastated, no reason to believe from a small snapshot of a ruined town that the entire earth is gone, especially not since we know at least one dude from 2050 ended up in hunrath.

  • @Coronelfarofa
    @Coronelfarofa 7 ปีที่แล้ว +2

    Really wanted to watch a new video by you but I'm holding this untill I play Riven, It's a bit sad because finding the time to do so will take at least a month.
    But keep up the good work, I'm always glad to see you uploading.

    • @wuwei473
      @wuwei473 3 ปีที่แล้ว

      How'd Riven go?

  • @rodrigopacheco12
    @rodrigopacheco12 7 ปีที่แล้ว +5

    again, Matthewmattosis needs to play The Witness

  • @HalaBasinah
    @HalaBasinah 7 ปีที่แล้ว +6

    Great review, but I'm a bit confused by your characterization of the ending being a matter of going with one person's gut feeling vs. another person's gut feeling. It's more like choosing an outcome that's guaranteed to be bad vs. choosing to take a risk, just like the ending to Myst. Assuming you took a good look outside the Soria sphere, that is.

  • @NabsterHax
    @NabsterHax 7 ปีที่แล้ว +15

    I don't know if you know this, or just missed it because you understood the number system first time, but it's worse than you make it out to be.
    I blundered my way through the bridge sections on Villein without understand the number system really at all. I knew it was a number system, but the fact that I could "brute force" the bridges meant I didn't have much incentive to fully understand it right away, and figured there might be more clues later on.
    Then, in what I can only describe as a staggeringly poor decision for this type of game, you reach the one panel that *requires* you to understand how to write a precise number. And unlike what you said in your review, you *can't* return to the register to just plug the number in for the result. I assume this is why they decided to *TRAP* you in this section until you give the correct number.
    They may have patched it since, but when I played it near release it was impossible to leave that area. This meant that I, as someone who didn't understand the number system, was trapped in an area with a puzzle that I could not solve and had no resources to learn how to solve other than putting something in and waiting 30 seconds for the animation to display what number I'd entered.
    It was by far the worst point in the game for me, next to atrocious 5 minute long loading times on the spheres and how that discouraged experimentation. I was forced to look up the answer online, which obviously ruined that aspect of the game to me.
    I still love the game, but how they didn't manage to catch that problem is mind-blowing to me.

    • @cubicinfinity2
      @cubicinfinity2 4 ปีที่แล้ว +1

      I'm a freak when it comes to exploring numbers, so I understood this stuff immediately, but I also thought they made it too easy to play through without understanding.

  • @ThePreciseClimber
    @ThePreciseClimber 7 ปีที่แล้ว +3

    "Cyan's best works"
    So... just Myst and Riven?

  • @syratimm9265
    @syratimm9265 7 ปีที่แล้ว +25

    Wow, intro is cut.

    • @FartMaster69
      @FartMaster69 7 ปีที่แล้ว +17

      fucking WOW

    • @vordivask4059
      @vordivask4059 7 ปีที่แล้ว +2

      *WOOOOOOOOW AHAHAHAAH DUDE WHAT THE FUCK BROKEN INTRO MECHANICS*

  • @tristanseaver9054
    @tristanseaver9054 7 ปีที่แล้ว +42

    17:25
    a sting of... MYST potential?
    I'll show myself out.

    • @tomstonemale
      @tomstonemale 7 ปีที่แล้ว +4

      Close the door also, please.

  • @matthayes1255
    @matthayes1255 7 ปีที่แล้ว +1

    I've played only a handful of the games you've critiqued, but I am so compelled with every new video. I'm in academia and I can recognize your skill in narrative organization; your analysis is clear, thoughtful and, most importantly, ordered with a natural momentum. Thanks for your hard work!

  • @jgavpercussion
    @jgavpercussion 9 หลายเดือนก่อน

    Excellent review. You nailed them some of my major gripes with the game and even elucidated on some new observations I had not considered. Parts of the game felt like content deserts where I was left to unfortunately back track to a loading screen, not the best gameplay loop.

  • @monkeywithocd
    @monkeywithocd 7 ปีที่แล้ว +2

    Thank you for what you said about the ending. I also really felt the good ending wasn't hinted at well enough. Also, about the game feeling incomplete towards the end, playing through it myself it seemed really obvious that they wanted to do more, but I suspect that they were running low on their funds and time, and so decided to leave it where they did.

    • @donsurlylyte
      @donsurlylyte 6 หลายเดือนก่อน

      the ending was illogical and as you say seemed stunted. farley was f'in frozen, and now she is talking to us somehow??

  • @aw9967
    @aw9967 7 ปีที่แล้ว +222

    I really hope he decides to do the MGSV review eventually. I don't blame him if he doesn't though, that game is a real beast to tackle.

    • @Gilbertify1
      @Gilbertify1 7 ปีที่แล้ว +14

      I'm pumped for it because there's a lot I know he'll tear apart from the gameplay mechanics that I know most of the critics of the game haven't yet.

    • @aw9967
      @aw9967 7 ปีที่แล้ว +16

      I actually really enjoyed the game, so I hope he touches on the gameplay and at least commends the story on some of the interesting parts. The cutscene where Ocelot repeats Snake's gun monologue from MGS3 is worthy of at least some praise, even if it doesn't make much sense post-twist.

    • @Gilbertify1
      @Gilbertify1 7 ปีที่แล้ว +23

      The gameplay I felt was one of the only redeeming things about MGS V, but even then, it's still bogged down by repetitive mission objectives and mission structure.
      In my opinion, the story is just so far fucked up beyond repair, that I don't think there's much to can praise about it. What parts of the story did you find interesting? Just curious, not hating, I feel like there were some interesting parts, but it's so hard to remember that it goes to show how bad it was. I do like those nods to old MGS games, and the attention to detail is still there. At least it's not Portable Ops bad lol.

    • @aw9967
      @aw9967 7 ปีที่แล้ว +4

      Well I only got into the series last year so I don't have as much reverence for the plot, so monumental reframing and the like aren't huge deals for me. I thought the initial couple cutscenes with Kaz were incredible at making the theme of revenge felt. Seeing the light and fun Kaz we once knew die felt like the kind of decent into madness that we always knew Big Boss had to experience. I found the first meeting with Eli also pretty amazing. Seeing a young liquid feud with ocelot kind of felt full circle to me in terms of the franchise. I also have listened to the Truth Records dozens of times, and seeing Zero's motivations and actions start to emerge made me understand Big Boss' MGS4 monologue about how everything starts in chaos long before what we assume is the initial catalyst.
      I'm also not saying the story was incredible. It absolutely meandered for way too long and got way too convoluted but I found it fun to experience and I enjoyed replaying the better beats. I also like the twist so fight me.

    • @CampionBun
      @CampionBun 7 ปีที่แล้ว +17

      It's a good game with a shit story.
      There's my profound analysis of Metal Gear Solid 5, spoiler free.

  • @Endrance88
    @Endrance88 7 ปีที่แล้ว +3

    gotta agree on the number system, pretty much "ENTER IN THE HIGHEST NUMBER ALL THE TIME TO FILL IN THE BRIDGE"
    very unchallenging.

  • @snaawflake
    @snaawflake 7 ปีที่แล้ว +2

    i just really love your reviews.

  • @Munch180
    @Munch180 7 ปีที่แล้ว +4

    I really like the way Matthew always gives his closing thoughts while the credits of the game play.

  • @trapez77
    @trapez77 7 ปีที่แล้ว +2

    I wanted to like this game, but it is clearly just a shadow of what myst was. If my expectations weren't so high I think I would have liked it. Hunrath was great but the other worlds were too linear. And there was way too much warping and linking. And I have lots of other nitpicks.

  • @Reclusive247
    @Reclusive247 7 ปีที่แล้ว

    You're videos are really excellently done. Fantastic insight and intelligently explained.

  • @matthewburns795
    @matthewburns795 7 ปีที่แล้ว +3

    I honestly love anything you do Matthew, your critiques are always so on point. Never mind the douchebags who always get antsy about waiting around.

  • @stephennye620
    @stephennye620 7 ปีที่แล้ว +9

    >another Matthewmatosis video so soon
    Christ man, you're brightening my month.

  • @Nihilore
    @Nihilore 7 ปีที่แล้ว +11

    Matt: reviews shit you may not have heard of otherwise that are a bit different and unique
    Comments: DO MGSV OR BOTW

  • @chicopapass
    @chicopapass ปีที่แล้ว

    I have to thank you.
    I watched a portion of this video roughly when it released. Maybe in 2018ish Epic Games released Obduction for free. I quickly set it aside after a 30ish minute first play session and decided I wasn't in the mood and it was too obtuse. Fastforward to 2023 some time in July and I revisited this video and gave Obduction another (more patient) try. It was magical to slowly patiently investigate the world of Obduction and I fell in love with it (circle maze puzzle almost made me quit). Quickly devoured the rest of the series. Massive thanks for your video recommendations. It's been a serene journey and it's sad that I'll never be able to relive that magic of discovery fully.
    Personal tier list.
    Riven>>Obduction>Myst>Myst III >>>Myst IV.

  • @monkeywithocd
    @monkeywithocd 7 ปีที่แล้ว +2

    I loved Obduction, it's possibly my favorite game of last year. I was a little disappointed you didn't mention how the graphics are slightly stylized, instead of trying to look as realistic as possible. In many areas this probably works to their advantage, but in, I never fully figured out the worlds' names, the mechanical world, I kept getting pulled out of the experience because there were parts that looked closer to being real than others, and since the mechanical devices in the Myst games are my absolute favorite, I was really disappointed not to be able to fully appreciate it. Still, with the severe lack of Myst-style games, any game that comes close I greatly appreciate, and Obduction more than serves that purpose. I really hope Cyan goes on to make another game in this vain, whether or not it's a sequel to this.

    • @tomstonemale
      @tomstonemale 7 ปีที่แล้ว +1

      But he did talked about the game having a great art direction instead of just going for photorealism.

    • @monkeywithocd
      @monkeywithocd 7 ปีที่แล้ว

      tomstonemale Ah. missed that part about photorealism. Yah, as I said I think it was the best they could realisticly do with the resources at their disposal, since photorealism is expensive and time consuming, but I felt the mechanical world in particular was a little inconsistent in the stylization. Still, it's a really great looking game in general, even the mechanical world, and I wouldn't expect any less from a Cyan Worlds game.

  • @aelorgames2627
    @aelorgames2627 4 ปีที่แล้ว +1

    Just finished playing Quern, now that's something equal to Myst in almost everything.

  • @blackdragonkalameet3844
    @blackdragonkalameet3844 7 ปีที่แล้ว

    nice to see you uploading more regularly. Excellent video, as always

  • @princesscarlos
    @princesscarlos 7 ปีที่แล้ว +1

    Always happy to see a new video!

  • @protoborg
    @protoborg 3 ปีที่แล้ว +1

    To those of you watching this video when it was uploaded, computers can now support much more complex games. Sucks for you.

  • @Alice98561
    @Alice98561 7 ปีที่แล้ว +1

    I had an idea for the Villein number panels. The final one could have been a panel with 13 "digits", making it 5x5 blobs plus edges. That way the one in the garage could remain unchanged yet the player would have to actually learn the number system.
    I thought the Villein numbers were the most interesting part of the whole game, learning to count in this unique way, and it was disappointing that it was barely used. Regardless it's pretty damning that the most fun I had was while using pencil and paper instead of keyboard and mouse.

  • @HappehMasterChannel
    @HappehMasterChannel 7 ปีที่แล้ว

    Two uploads in quick succession? I love your videos so this is great!

  • @PlanetCapeStudios
    @PlanetCapeStudios 7 ปีที่แล้ว +33

    I remember seeing people say the comment section was cancer at the top. I then doubted them because Matthew usually has a pretty good comment section. Why didn't I listen to them? Everyone here keeps talking about how Joseph Anderson is better than him, but he's basically a Matthewmatosis that covers mainstream games, and is visibly less intelligent. And Matthew has a sexy Irish accent.

    • @d3lvn
      @d3lvn 7 ปีที่แล้ว

      Yeah, it's bizarre; it's like there's been an influx of channers or something

    • @PlanetCapeStudios
      @PlanetCapeStudios 7 ปีที่แล้ว +2

      Jimel s I didn't insult him. I gave my opinion of him. I pointed out things about his character/videos I do not like. To insult him would be calling him a faggot or such. I like his reviews too, just not as much.

    • @PlanetCapeStudios
      @PlanetCapeStudios 7 ปีที่แล้ว +1

      Jimel s And as for your last sentence, trying to pick exact words apart and take everything at face value isn't a valuable tool to get your point across.

    • @PlanetCapeStudios
      @PlanetCapeStudios 7 ปีที่แล้ว

      Jimel s Well I suppose we have to agree to disagree. I will, however, agree that he didn't exactly rip Matthewmatosis off. But you can clearly see there was a degree of inspiration. This isn't necessarily bad, and in Joseph's case, it isn't.

  • @admiral982
    @admiral982 7 ปีที่แล้ว +1

    I could be wrong but I seem to remember reading that the rock images created by the mofang devices are actually solid

  • @dddmemaybe
    @dddmemaybe 7 ปีที่แล้ว +6

    To be honest I really hate these kinds of games simply for their intense dreadfulness combined with a lack of options available makes me feel like I'm personally doomed in a purgatory with nothing to appease or counteract the stress accumulated from it.
    I like Matt's reviews on these games because I'm given a deeper glimpse of their existence without having to suffer emotionally by the experience. I love adventure games, but I hate it when their goal is something that cant be attributed to something positive. I don't need the goal to be saving the world or anything at all, I just want the Journey to be pulled by a fulfilling or positive force. If it's not, I'd rather strive for positive goals in real life than play the game, and I just can't continue playing, honestly. The point of these games seem to be high personal player input that resolves in high personal player satisfaction through overcoming mysteries and situationals. I love that, but I hate the bleakness. I think the loneliness of these games can't be enjoyed by very many kinds of people, that's why it's definitely and always going to be a niche game, which is good.

    • @holyflutterofgod
      @holyflutterofgod 6 ปีที่แล้ว +2

      I don't agree with this, but it's such an interesting and honest take on a genre I love that I'm actually thumbing it up.

  • @donttouchthatrabbit
    @donttouchthatrabbit 7 ปีที่แล้ว +2

    Would love to see your take on Pathologic. Seems fitting given the upcoming remake.

  • @Yaeven
    @Yaeven 7 ปีที่แล้ว +14

    Holy shit. Good to see you're still around, Matthew.

  • @angel_machariel
    @angel_machariel 6 ปีที่แล้ว +1

    So then... why was the blue beam aimed the entrance?

  • @1000yearswordling
    @1000yearswordling 7 ปีที่แล้ว +2

    I think the start of this video is a little cut off, it just says "review of..." instead of "this review of..."

  • @joshua_miller
    @joshua_miller 7 ปีที่แล้ว +2

    "Myst potential"

  • @terremoto6663
    @terremoto6663 2 ปีที่แล้ว +1

    I absolutely loved this game

  • @Georgur
    @Georgur 7 ปีที่แล้ว +1

    It may look too sudden, but any chance you will want to do a gothic/morrowind review?

  • @Calx9
    @Calx9 5 ปีที่แล้ว +1

    Just beat the game and what you did cover was absolute truth. 110% accurate review.

  • @JurasekMichajl
    @JurasekMichajl 7 ปีที่แล้ว +2

    had a dream where mathw did review of tanki online

  • @brianm4393
    @brianm4393 7 ปีที่แล้ว +5

    I found it helpful when playing Obduction to roleplay a chronically weak and fragile person. Explaining why I couldnt just hop over this wall, smash this lock, etc.

    • @brianm4393
      @brianm4393 7 ปีที่แล้ว +1

      Sorta handy technique for all Myst games

    • @brianm4393
      @brianm4393 7 ปีที่แล้ว

      But thats not logically possible. In Dark souls you can run around and perform melee combat. You're obviously fully able-bodied. Maybe just pretend that the rubble and shin high walls are cursed by some magic spell that makes them unclimbable, as there is plenty of magic in the setting.

    • @rogerlost5851
      @rogerlost5851 7 ปีที่แล้ว +2

      You pretty much need the same mindset for Dark Souls and Zelda, too (excluding the most recent Zelda, I guess).

    • @brianm4393
      @brianm4393 7 ปีที่แล้ว

      I think a lot of people who play computer games nowadays expect to have to put 0 effort / imagination in themselves, for immersion. They want the graphics and everything to be so realistic and therefore immersive. But that is a fallacy. No matter how good the graphics are it wont be immersive unless you yourself use your imagination. Eg. GTA has this convinving looking world but it is easy to break by running around like a maniac standing on moving cars, blowing people up, causing massive pile-ups etc. You will always be able to reach the simulations limits and break the illusion if you act like that. I play GTA as if I was a criminal, driving carefully so as to not draw attention to myself and foul up the true crimes I'm planning to commit. The games graphics sound and so on are just there to give your imagination something to work with, to get it started. Pen and paper rpgs, text adventures, (and books for that matter) can be incredibly immersive, really transporting you to another existence. I found Rogue to be incredibly immersive, which is just ascii, or Minecraft with its blocky world. I think Chris Roberts has it completely wrong with his more polys = more immersion attitude. The better the game initially looks the less effort the player will initially put in and the exponentially harder it will be for the developer to not have immersion breaking flaws in the illusion. I think some of the most immersive games ever are management games, eg championship manager. You just get *so* invested in *your* team which has developed according to your schemes and plans that you came up with yourself. You scheme and plan even during your idle time on the bus when you are not even playing it, thats immersive!

  • @AustinOnSugar
    @AustinOnSugar 7 ปีที่แล้ว +4

    Well this certainly feels like a bit of a return to roots, Matthew. Your sense of humour is incredible, and just keeps getting better with more experience, but I don't think it's been this overt since you tackled the MGS series. Not sure if that kind of distraction / calling attention to it is something you want to go for or not.
    N-n-not that I'm opposed! I actually enjoy both styles equally well! I just wanted to make sure you're aware of its impact.

  • @sean6836
    @sean6836 7 ปีที่แล้ว

    I hahaha'd out loud at the bookmark joke, worth the set up. I hope you feel very pleased and smug with yourself.

  • @LordFaust
    @LordFaust 7 ปีที่แล้ว +1

    Terrific work, as usual sir.
    Keep it up!

  • @stutavagrippa8690
    @stutavagrippa8690 3 ปีที่แล้ว

    When the mayor at the start of the video was saying Hello, he said "Shorah," D'ni.

  • @monkeywithocd
    @monkeywithocd 7 ปีที่แล้ว +1

    I was using a traditional hard drive when I first played it at launch, using short stroking to get the best speed possible, and although the load times were pretty bad at times, I didn't really consider them game breaking, just inconvenient. I also don't remember any hitching, but that might be because I had just upgraded to an 8-core AMD processor and a GeForce GTX 980 Ti, so the rest of my system was likely able pick up some of the slack of my hard drive.

  • @ujjwalmishra8962
    @ujjwalmishra8962 5 ปีที่แล้ว

    This game lagged so hard on my computer I could not be sucked into it

  • @ronyan1
    @ronyan1 4 ปีที่แล้ว

    Happy to report that I'm playing this in 2020 with basically zero technical issues, only real load times are in the central trees and they are just a couple seconds. I do have a PC built from last year though.

  • @goksir5845
    @goksir5845 6 ปีที่แล้ว +1

    At least they didn't make it an action FPS.

  • @entropino9928
    @entropino9928 7 ปีที่แล้ว +1

    Well the evidence that you can see a desolated earth from the mofang world is something. Also with the projectors, I think it was explained that they could project mass.

  • @CarrotConsumer
    @CarrotConsumer 7 ปีที่แล้ว +2

    I eat a variety of fine cheeses.

  • @mylittlewhatnow
    @mylittlewhatnow 7 ปีที่แล้ว

    A few things- the audio cuts in the beginning of the review so that it starts in the middle of a sentance, and that blogpost you mentioned *should* be available using waybackmachine or something like that? Might be worth taking a screenshot and posting it to imgur so that it can be referenced, maybe with a link in the description

  • @Starkillar64
    @Starkillar64 7 ปีที่แล้ว +4

    Godamnit I was about to go to bed

  • @noahchicoine4780
    @noahchicoine4780 6 ปีที่แล้ว +1

    So, about the "lag problem" really it's as if Cyan has ALWAYS made games "for the future" if you will. They had these ideas and then were like WELL current PC's are too limiting. lets dumb it down to the MAX PC level now and then PC's will catch up in the future. They even made Real Time MYST, which is PHENOMENAL btw. But again PUSHED the boundaries for PC's AGAIN when it came out. Now we can fit Myst, and Riven on my iPod. While lag is always annoying. I sort of appreciate that they don't let the limits of current technology get in the way of their storytelling, banking on their games being "timelsss" and replayable when PC's finally catch up.

  • @funktavious7098
    @funktavious7098 7 ปีที่แล้ว +1

    "a sting of myst potential"

  • @ThePreciseClimber
    @ThePreciseClimber 7 ปีที่แล้ว +2

    If you ask me, Riven still looks better than Obduction.

  • @Coffeemancer
    @Coffeemancer 6 ปีที่แล้ว +1

    I'm not buying this until I know exactly who is to blame for Myst 5 and Uru

  • @dejureclaims8214
    @dejureclaims8214 7 ปีที่แล้ว +1

    I had no interest in this game, but the instant I realise the next eighteen minutes will involve you talking about it my day gets better.

  • @Bongwater33
    @Bongwater33 8 หลายเดือนก่อน

    I played it in VR and it worked just fine I guess they fixed the issues you had! VR adds alot to this game since there is so much more realistic feel in VR

  • @Ovog95
    @Ovog95 7 ปีที่แล้ว

    This game interest me, but right now I don't have a computer able to play it, should I watch this review or wait? (it could be a long time). Also I need to play Riven, is this too spoiler heavy, or can I jump them, like on the Riven video

  • @kenchixo
    @kenchixo 7 ปีที่แล้ว +4

    Might want to look into Quern Undying Thoughts, it helped fill that MYST like void that Obduction made me feel.

  • @OrpheusHart
    @OrpheusHart 7 ปีที่แล้ว +1

    I think there's been a bad cutting of audio at the start. The video just starts as if you are speaking mid-sentence.