Next time you have such a huge and difficult map for hide and seek you could change the format a bit: 2 hiders and 2 seekers, the first seeker to find a hider wins (+1) and the last hider to be found also wins (+1).
Almost every single time I see the hide and seek videos, I keep thinking, okay, now they possibly can find maps more impressive than this, and every single time I am proven so wrong.
the thing is that they are all extremely impressive.... If I were to make a map it would have 10 spots and they would propably all be obvious from the spawn
Multiplayer Monday idea. Hide and seek, but your hints are not for your location but for someone else's location. Your job is to get them found first. Ex. You tell kosmo's spots hints kosmo does hits to kans spot and kan does hits for your spot while dapper seeks
ScrapMan starterpack: 1: the wheels, there can't be a scrapman map without escape room wheels 2: ball puzzles cause yes 3: The kind of stuff that you pass about 20 times and never notice 4: suspension mug.
If you find yourselves playing super dense H&S maps in the future like this, another option to consider would be for a late-game hint there could be a "HUD on" spot way in the corner of the map away from everything else where the seeker could turn their HUD on for a brief second to get a general area and height of where the hiders are, but the density of the map would not reveal precisely where they are.
9:25 - Those Cyber Psychos must be real bad news since the entire Night City had to be evacuated until Agent Scrapman could apprehend those heinous Psychos.
What i got is that being the seeker in big map with a lot of hiding spots is the worst,and being the seeker on small map with few hiding spots is better
kAN's idea of "Everyone plays with the HUD off and whoever is found helps in the seeking" would be a very fun format to watch for this map. You should consider it. :)
Been playing the Trailmakers airborne campaign and been using what I saw in your playthrough of it as tips for making my own vehicles. Finally managed to make a decent plane 😂
Multiplayer monday idea: do a race, but with no limitations, and no build timer. This is so we can see your true creativity, and a cool build that you guys could be proud of.
@5:06 I'm so jealous of that elevator. I tried that in something I'm building (pistons on top of each other, triggering different pistons depending on the floor) and the whole thing kept janking out. I'd load the level and it'd flop back and forth, get stuck in itself, and cause problems with the laws of physics.
Hey I love hide and seek games, can you add a seeker perspective while hiding? I suppose there might be a problem because everyone wants their own content, but a small picture in picture wouldn't hurt anybody I think. I don't know, let me know what do you guys think about it?
Scrapman You need to do reverse hunts were its no hints for longer, but its 3 seekers vs 1 hider, longest time still wins. The rounds might be short but even 2x2 team hide and seek would be fun to watch.
This map I think is a bit too large in scope for this, though it looks amazing, and might be better for bigger groups of like 8 or more people playing, but it at least tries to address the main problem i have with other hide and seek maps with the switches meta. I actually think hiding spots that open and close with mechanisms are cool and good for the game mode, and also maintains the spirit of scrap mechanic itself, the problem i have isn't that they operate off of switches, but that the switches themselves are usually hidden, or the thing they activate is out of view when you press them. I would rather most switches to be in plain sight and attached directly to what they operate, like door handles. I think a balance between that style of hiding spot, and this many nooks and crannies approach, would be the ideal map that I really hope someone makes some day!
"Where are you right now" "I'm at soup" "What do you mean you're at soup" "I'm at the soup store" "Why are you buying clothes at the soup store!!!" "Frick you!!!"
you should try playing tag in these maps, like the guy that needs to tag people has his hud on and needs to hit other players with a hammer or a sputgun.
Day 3 of asking for you to build a large plane with a runaway on top, and take off and land on it with a smaller plane, but you're not allowed to use anchor pins or tractor beams.
I wonder if you will ever make a tier list for fun and looks on all hide and seek maps that may be interesting and obv state that you appreciate all maps so it doesn’t make last place seem bad
How impossibly Kosmo was hidden at the end gave me an idea. Do you want to do the same map, but with different rules: 1 hider vs 3 seekers, but you are allowed to scout for your perfect hiding spot ahead of the match.
I can’t wait for this game to evolve into something bigger. These maps are great but I’m hoping eventually the building grid will be a lot bigger. Just imagine this series but taking 20 min alone to check half the map.
cool idea for future games where the map is as big as this. Make it so NO one gets hud on. for fairness obviously. if anything stream the seekers POV for all players to see and have in their videos. Then make it when found they join the seekers.
You should do one where there is one hider and the rest are seekers. When a seeker hides with the hider after he finds him. The last seeker to find the hider is the loser
Next time you have such a huge and difficult map for hide and seek you could change the format a bit: 2 hiders and 2 seekers, the first seeker to find a hider wins (+1) and the last hider to be found also wins (+1).
Hard to know difficulty before hand but sounds interesting
I thought about that too..
Or maybe play "sardines" instead. 1 person hides, the rest seek, but when the seekers find the hider, they hide with them.
@@zaydmerhab6167 For most maps they tend to do a small look around for 2-3 mins before starting
Almost every single time I see the hide and seek videos, I keep thinking, okay, now they possibly can find maps more impressive than this, and every single time I am proven so wrong.
the thing is that they are all extremely impressive.... If I were to make a map it would have 10 spots and they would propably all be obvious from the spawn
I think this map deserves a second game!
Multiplayer Monday idea. Hide and seek, but your hints are not for your location but for someone else's location. Your job is to get them found first. Ex. You tell kosmo's spots hints kosmo does hits to kans spot and kan does hits for your spot while dapper seeks
Dapper?
I think you mean Moonbo instead of Dapper
I think there would be too much foul play
How are they gonna know each other spot? + They can easily give the biggest clue and be found quickly
Above/below would be easy hints. But then what?
This would only really work if the hiders showed each other their spots before the seeker is released.
hello scrap man i hope u see this and i love ur vids so much and was hoping u can play some more survival
I miss him playing survival
The old days
He’s probably waiting for that massive update that’s coming
@@moonlad3835probb
@@moonlad3835 2050 big update coming soon
I’m waiting for the day that you’ll do a stream expressing YOUR creativity through building a challenge mode level
ScrapMan starterpack:
1: the wheels, there can't be a scrapman map without escape room wheels
2: ball puzzles cause yes
3: The kind of stuff that you pass about 20 times and never notice
4: suspension mug.
He’s done this before. A ball balancing challenge.
Kosmo or moonbo(can't remember who) had videos up of that person building a challenge mode level in an Old Western style
That would be amazing and he could get more ideas from chat
@@johnrogers1752 moonbo, he was streaming it
This map looks amazing!
13:23 "sniper is a good job mate" :)
If you find yourselves playing super dense H&S maps in the future like this, another option to consider would be for a late-game hint there could be a "HUD on" spot way in the corner of the map away from everything else where the seeker could turn their HUD on for a brief second to get a general area and height of where the hiders are, but the density of the map would not reveal precisely where they are.
Only just starting but the map looks amazing, and I know I'm in for a good H&S video when it's almost 40 minutes lol
9:25 -
Those Cyber Psychos must be real bad news since the entire Night City had to be evacuated until Agent Scrapman could apprehend those heinous Psychos.
What i got is that being the seeker in big map with a lot of hiding spots is the worst,and being the seeker on small map with few hiding spots is better
kAN's idea of "Everyone plays with the HUD off and whoever is found helps in the seeking" would be a very fun format to watch for this map. You should consider it. :)
Always happy to see these, keep it up!
Now that is a beautiful hide and seek map and unique with switch spots not really being a thing
Been playing the Trailmakers airborne campaign and been using what I saw in your playthrough of it as tips for making my own vehicles. Finally managed to make a decent plane 😂
Trailmakers sucks - Only Scrap Mechanic 4-ever!!!! :D
@@DonSeldum Scrap mechanic multiplayer is unplayable for me because it requires NASA level wifi. Trailmakers it is.
@@DonSeldum everyone can have an opinion, but yours is bad
@@NSBEAST. And some people can't understand sarcasm :)
@@wingsoficarus1139 Yeah - it sucks with lag, and in general the games lag is almost unbearable.
Multiplayer monday idea: do a race, but with no limitations, and no build timer. This is so we can see your true creativity, and a cool build that you guys could be proud of.
Who would've thought hiding behind a chair would be that good a spot!
@5:06 I'm so jealous of that elevator. I tried that in something I'm building (pistons on top of each other, triggering different pistons depending on the floor) and the whole thing kept janking out. I'd load the level and it'd flop back and forth, get stuck in itself, and cause problems with the laws of physics.
I honestly think another hide and seek on this map would still be entertaining
Hey I love hide and seek games, can you add a seeker perspective while hiding? I suppose there might be a problem because everyone wants their own content, but a small picture in picture wouldn't hurt anybody I think. I don't know, let me know what do you guys think about it?
13:20 scrapman’s FPS shooter’s instincts kicked in
“If it was Day City, it would be brighter.”
1,000,000 IQ
Scrapman You need to do reverse hunts were its no hints for longer, but its 3 seekers vs 1 hider, longest time still wins.
The rounds might be short but even 2x2 team hide and seek would be fun to watch.
When you guys do a challenge on mm again, i miss the garages.
Map builder really trolled you there😂
Bro i was dying when i heard the map creators name 💀
It's mean ring on my language
@@FiQi2390 di bahasa lain bahaya artinya
Lets just not talk about that...
31:08, Scrapman should have gone to the ledge(the one with the blue paint) above him somehow and that would make him harder to find.
Y’all oughta do hide and seek maps that are themed after one of y’all. So a map that’s Scrapman themed or kan themed or something
13:23 absolute gold!
i love these types of vids
Bring moving back! It was hilarious when the seeker was outside your spot and you could just wait for them to look away, then BOLT.
Everybody Talking Not Building Insight
31:53
8:28 “Each building is like, it’s own building”
-ScrapMan 2023
This map I think is a bit too large in scope for this, though it looks amazing, and might be better for bigger groups of like 8 or more people playing, but it at least tries to address the main problem i have with other hide and seek maps with the switches meta. I actually think hiding spots that open and close with mechanisms are cool and good for the game mode, and also maintains the spirit of scrap mechanic itself, the problem i have isn't that they operate off of switches, but that the switches themselves are usually hidden, or the thing they activate is out of view when you press them. I would rather most switches to be in plain sight and attached directly to what they operate, like door handles. I think a balance between that style of hiding spot, and this many nooks and crannies approach, would be the ideal map that I really hope someone makes some day!
It’s sometimes hard to keep promises. But for this promise it’s easy as pie to remember:
MARIO *DOES NOT* SAY: “it’s Morbin time”
Ive been waiting for something cyberpunk themed
I saw this on the workshop several days ago and knew what you would be uploading on Monday
Love the red and green streetlights
you guys should do hide and seek but in reverse so like 3 seekers and 1 hider
0:17 You think he knows what that name means? LOL
what does it mean?
Doing a MPM hide and seek with the community would be great! Kinda like zeeping with people
Best map I’ve ever seen you guys play yet
Kosmo never hit scrapman in the first round, so technically the round never ended 🤔
loving the 4 player H&S
This always makes my day in the morning
15:24 "We will fight , to the death" 💀
Props to scrap mechanic for even being able to run that.
"Where are you right now"
"I'm at soup"
"What do you mean you're at soup"
"I'm at the soup store"
"Why are you buying clothes at the soup store!!!"
"Frick you!!!"
Proud to say my friend built the level, Well done Ashe
id love a super crossover episode in this map with Hyce and Yzuei
you should try playing tag in these maps, like the guy that needs to tag people has his hud on and needs to hit other players with a hammer or a sputgun.
Maybe try another form of hide and seek where everyone's HUD is off and once found, you help look for others. Last one found wins
Do sardines, 3 people hide together, 1 seeks
The fact that hide and seek is this entertaining as an adult even
This is a awesome map
You haven't even watch the vid bro
Maybe for these complicated maps, when you find someone, they turn to face another hider of their choice and don't move.
Moonbo's spot in round 3 was "gamers never look up" incarnate
THE MAP WHAT BUILT BY WHO?
(those who understand Japanese get what i mean)
I’m also sad about how I have to go to school but this makes my mood better
If there’s ever a map to play sardines on its this one.
Kan finding kosmo in the very beginning was definitely part of the script...😂😂
MULTIPLAYER MOOOONDAAAY 💀🎶🔥
scrapman your last hiding spot with moonbo seeking you had me laughing soo hard. literally just hangin out not even crouching lmao
Love your vids especially your hide and seek videos
The map creator has done u dirty there💀💀
"I couldnt wait for you to come and clear the cupboards"
The fact that I actually laughed at the whole video
I'll just like the video even before I watched it... just because it's Hide and Seek time!
Beautiful map!
title: this is the hardest map
video: 2x as long as usual
me: still eating my cereal
This map was brutal! I LOVE IT >:)
Day 3 of asking for you to build a large plane with a runaway on top, and take off and land on it with a smaller plane, but you're not allowed to use anchor pins or tractor beams.
I wonder if you will ever make a tier list for fun and looks on all hide and seek maps that may be interesting and obv state that you appreciate all maps so it doesn’t make last place seem bad
i used to hate monday , now thanks to SCRAPMAN and his MONDAY video I love Monday again THANKS SCRAPMAN
nothing here
This is a huge map!
Scrapman just sniping kAN from across the map. 😂😂😂
The only good thing about Mondays
Imagine if this map *ALSO* had switch spots!
This video poped up out of nowhere when i was geting back to watch a video😮
I think you should revisit this map and play sardines on it! Especially now that you have 4 people.
I'd love it so much if you'd actually play Cyberpunk 2077. There's some mods that cover the nsfw side of things, too, so no TH-cam shenanigans either.
Please do fant mod custom game mode survival it's really good
I like the stoplights but they are a bit confusing
If the map maker sees this, then nice work.
"this leads to another place????"
Scrapman 2023
How impossibly Kosmo was hidden at the end gave me an idea. Do you want to do the same map, but with different rules: 1 hider vs 3 seekers, but you are allowed to scout for your perfect hiding spot ahead of the match.
I can’t wait for this game to evolve into something bigger. These maps are great but I’m hoping eventually the building grid will be a lot bigger. Just imagine this series but taking 20 min alone to check half the map.
4:56 i dont know if its just me or not but if someone hid in the elevator it would be hard to find them
cool idea for future games where the map is as big as this. Make it so NO one gets hud on. for fairness obviously. if anything stream the seekers POV for all players to see and have in their videos. Then make it when found they join the seekers.
Fun fact: "Chinchin" is cute Japanese for p3n15.
i love your videos you are my favoriet youtuber:)
I think whoever is hiding should be able to move around until the first hint.
ScrapMan when he gets found first (he was sitting in a car): 😲
I love your videos its realy nice
First time comments on anything love you and the guys vids keep it up!😁
How about doing hide and seek in survival. You could hide in a warehouse or scrap city.
im waiting for the moment a seeker catches a hider because of where a different hider that was already found was looking
You should do one where there is one hider and the rest are seekers. When a seeker hides with the hider after he finds him. The last seeker to find the hider is the loser
tbh this map would be cool for PvE
Good lord I really want to get this game and try to make a nature park theme hide and seek map, and cross my fingers you guys play on it.