I love it!!! But one observation with the windier settings: The glider seems to turn in place while the thermal moves with the wind. In reality, the glider will move downwind also, and faster than the thermal core since we have less resisting mass (I think). So the usual thing in a thermal is to push into the wind on each rotation. But in the simulation, this actually takes you further from the core instead of keeping you in it. I think it would be helpful to tune this to help practice the technique of pushing into the wind each time around. It would also be more realistic in the windier levels to elongate the thermal shape more away from the core downwind. And perhaps also, if it's not too much, to also put some scattered lift downwind of the thermal as realistic cues that there is something upwind. Love it!!!!!
Thanks for the opportunity to show you the project 🙏 I hope we can get cool feedback to improve it and make something even better so all the pilots can practice! Happy (virtual?) flights everyone 🪂🤞🏻
I'd say you guys can combine your games! When you reach a thermal in Speed To Fly, you transfer to this mini game where you can speed up your ascent rate by flying in the core :-)
This kind of simulator can be a great learning tool! but some realism is needed for the learner to be able to match what's found in the wild to the exercises. You're on it, I know :) These are a couple of things that come to mind that may be easy to implement. Hope it's useful! - Some thermals detach from the source and drift with the wind, but the typical thermal is attached to the trigger point and drifts _as it goes up_ so at the same altitude you'll find the thermal in a "fixed" point, but it would be in a different position as you climb. It's like an inverted cone, drifting and getting wider as it goes up. - The thermals in your game are modeled as a set of circles centered on each other. That can be the case with little or no wind but in wind, the bigger surrounding circles drift more than the smaller ones, making it look like the "center" is actually on the upwind edge. - Also in the above wind situation, ovals would be more accurate than circles, and the downwind tail is pretty much all broken. This is relevant since one way to "smell" thermals is to follow that broken lift upwind. - Wind drift on the aircraft is relevant too, since a constant turn will not maintain your position, even when drifting with the thermal as you go up with it. In reality you're sinking through the lifting air so you'll end up dropping out of the back of the thermal in a couple of turns. When thermaling, one is (consciously or through your "centering effort") always pushing a bit upwind to keep inside the thermal. Try making a 3D image of this in your head and you'll see what I mean. Constant circling falls back and below the thermal. In real life it's way harder to get back in from this position since you may be in sinking air and your glide ratio is never enough to get back inside this conical thermal shape. When falling from the front is easy since the front of the (tilted) cone is actually like a hill and you'll "fall" on top of it. The tilt is very strong with the wind. Try making some calculations thinking of typical vario readings and wind speeds, eg. 1.5m/s with 15km/h wind. - Then regarding altitude, thermals may be weaker at the bottom, stronger in the middle, and weaker again at the top. So you may feel less lift but you still sense the core boundaries so you stay where you are. - I haven't seen the glider altitude in the screen. Is it there somewhere? do you run out of it? - Scale is important too. Thermals of all sizes exist. Varying the size may be a parameter linked to the game level. - Thermals shape I imagine "wobbling" a bit too. This can also be linked to game level. - Ah! turn time some say is about 15secs in real life. Some use that time in their vario averager to see the lift averaged over the whole turn. There you go, my wish list for Santa! :) Kudos for the effort!
Pretty cool project!!! Is it maybe an idee the Background is moving compared to the hightdifference? Kind of zooming out while gaining hight or something like that.
Cool. But note that a thermal does not drift with the wind. Wind causes the thermal to go up in a slanted way. The stronger the thermal, the more it is able to withstand the wind. This causes the shape of the thermal to change, with the core of the thermal on the up-wind side, and the weaker part on the down-wind side. Of course, the paraglider DOES drift with the wind, which means you need to fly longer against the wind that with the wind to stay in the thermal. Getting that right would really help pilots understand how to fly in windy thermals, I think.
The 10% discount is for real? I really want to buy the Para Controller Mini, but I need to send it to Chile, so the shipping, customs, etc. will make it really expensive. That 10% will help a lot!
@@AndreBandarra1 I just got it today. I loved it! Now I've to make it work on my mac. Where can I find any kind of docuentation on how to configure it?
I love it!!! But one observation with the windier settings: The glider seems to turn in place while the thermal moves with the wind. In reality, the glider will move downwind also, and faster than the thermal core since we have less resisting mass (I think). So the usual thing in a thermal is to push into the wind on each rotation. But in the simulation, this actually takes you further from the core instead of keeping you in it. I think it would be helpful to tune this to help practice the technique of pushing into the wind each time around. It would also be more realistic in the windier levels to elongate the thermal shape more away from the core downwind. And perhaps also, if it's not too much, to also put some scattered lift downwind of the thermal as realistic cues that there is something upwind. Love it!!!!!
Thanks for the opportunity to show you the project 🙏 I hope we can get cool feedback to improve it and make something even better so all the pilots can practice! Happy (virtual?) flights everyone 🪂🤞🏻
Thanks for putting in the effort dude! Gemma really likes it too
I'd say you guys can combine your games! When you reach a thermal in Speed To Fly, you transfer to this mini game where you can speed up your ascent rate by flying in the core :-)
Pretty cool idea! 😍
Oh man this is a great idea, should we go for it? 😋
This kind of simulator can be a great learning tool! but some realism is needed for the learner to be able to match what's found in the wild to the exercises. You're on it, I know :) These are a couple of things that come to mind that may be easy to implement. Hope it's useful!
- Some thermals detach from the source and drift with the wind, but the typical thermal is attached to the trigger point and drifts _as it goes up_ so at the same altitude you'll find the thermal in a "fixed" point, but it would be in a different position as you climb. It's like an inverted cone, drifting and getting wider as it goes up.
- The thermals in your game are modeled as a set of circles centered on each other. That can be the case with little or no wind but in wind, the bigger surrounding circles drift more than the smaller ones, making it look like the "center" is actually on the upwind edge.
- Also in the above wind situation, ovals would be more accurate than circles, and the downwind tail is pretty much all broken. This is relevant since one way to "smell" thermals is to follow that broken lift upwind.
- Wind drift on the aircraft is relevant too, since a constant turn will not maintain your position, even when drifting with the thermal as you go up with it. In reality you're sinking through the lifting air so you'll end up dropping out of the back of the thermal in a couple of turns. When thermaling, one is (consciously or through your "centering effort") always pushing a bit upwind to keep inside the thermal. Try making a 3D image of this in your head and you'll see what I mean. Constant circling falls back and below the thermal. In real life it's way harder to get back in from this position since you may be in sinking air and your glide ratio is never enough to get back inside this conical thermal shape. When falling from the front is easy since the front of the (tilted) cone is actually like a hill and you'll "fall" on top of it. The tilt is very strong with the wind. Try making some calculations thinking of typical vario readings and wind speeds, eg. 1.5m/s with 15km/h wind.
- Then regarding altitude, thermals may be weaker at the bottom, stronger in the middle, and weaker again at the top. So you may feel less lift but you still sense the core boundaries so you stay where you are.
- I haven't seen the glider altitude in the screen. Is it there somewhere? do you run out of it?
- Scale is important too. Thermals of all sizes exist. Varying the size may be a parameter linked to the game level.
- Thermals shape I imagine "wobbling" a bit too. This can also be linked to game level.
- Ah! turn time some say is about 15secs in real life. Some use that time in their vario averager to see the lift averaged over the whole turn.
There you go, my wish list for Santa! :) Kudos for the effort!
Pretty cool project!!! Is it maybe an idee the Background is moving compared to the hightdifference? Kind of zooming out while gaining hight or something like that.
Cool.
But note that a thermal does not drift with the wind. Wind causes the thermal to go up in a slanted way. The stronger the thermal, the more it is able to withstand the wind. This causes the shape of the thermal to change, with the core of the thermal on the up-wind side, and the weaker part on the down-wind side. Of course, the paraglider DOES drift with the wind, which means you need to fly longer against the wind that with the wind to stay in the thermal.
Getting that right would really help pilots understand how to fly in windy thermals, I think.
That's great feedback, I'm taking note of all of that in order to improve the mechanics of the game: Thanks a lot 🙏
Great stuff. However, gliders don’t respond and turn that fast. Needs some delay to input and lower turn rate in my view?
I agree, I will probably reduce the turn rate and maybe test the input delays to see if the experience is better. Thanks a lot for the feedback
Sir please help installation software Singleskin my laptop not install this laptop windows 10
The 10% discount is for real? I really want to buy the Para Controller Mini, but I need to send it to Chile, so the shipping, customs, etc. will make it really expensive. That 10% will help a lot!
For sure, it’s live! 😊 “porlasalturas” let me know if you have any troubles
@@AndreBandarra1 Listo! Comprado. A jugar!!!
@@doncucumber I received it! Assembled it today and will send it out soon. Will contact you via email. Thank you very much, hope you enjoy it :)
@@AndreBandarra1 I just got it today. I loved it! Now I've to make it work on my mac. Where can I find any kind of docuentation on how to configure it?
Update: Now is working for "Center it" and "speed to fly". Can't make it work for "Paraglading Sim". Is there any guide on how to do it?
1st