@@peshozmiata Solid. IMHO, it's easier to port software to a system with the same CPU than one with a different CPU but different graphics pipeline/GPU/VDP. You may have to redraw some of the assets (which I've done once or twice), but the code remains the same. The advent of games written in C was a boon to portability.
@@MaxAbramson3 True, just mentioning it as the MSX2 has more differences to the master system compared to the MSX1. I don't think this demo uses any of the 9918-compatible screen modes, and it uses the moonsound cartridge for the audio. I've seen clips of this demo that use the MSX-AUDIO cartridge instead, i guess there are multiple modes
Did these use up all of the RAM and VRAM on the system? Could demos like this be done on similar hardware, like the SEGA Master System?
The MSX2 is more different from the master system, it uses the Yamaha V9938 chip as a display processor instead of the TMS9918
@@peshozmiata Solid. IMHO, it's easier to port software to a system with the same CPU than one with a different CPU but different graphics pipeline/GPU/VDP. You may have to redraw some of the assets (which I've done once or twice), but the code remains the same.
The advent of games written in C was a boon to portability.
@@MaxAbramson3 True, just mentioning it as the MSX2 has more differences to the master system compared to the MSX1. I don't think this demo uses any of the 9918-compatible screen modes, and it uses the moonsound cartridge for the audio. I've seen clips of this demo that use the MSX-AUDIO cartridge instead, i guess there are multiple modes
Moonsound is not used in this demo. Only msx audio.....
Top!
Where can we download it? (the demo)
これホントにMSXか…?
msx2 and opl1 similar ADLIB board sound