Hi @chillywilson: Make sure you add the target image in the properties panel of the Target Tracker and make sure the Image isn't compressed inside Meta Spark (you can check this in the properties panel to the right when you double click the image asset). Another thing to notice: As soon as you find your target image the ghost image will disappear. Let me know if this helps!
@@AnaEstarita-pt8rf Found out they changed the way they want people to use this. It's best practices now want you to make a canvas and put the image in there and turn down the opacity manually. Then use a node to turn it off when tracked. That is what worked for me in the end.
hi so i have a very wide mural, i wanted to have 2 different trigger (target tracker), one on the left and one on the right side of the mural can you show me how can i have 2 traget tracker but still showing the one same wide AR effect ?
If you check, your target tracker is an object on the scene, on this case we left it on default position to match the main poster, but you can select that Target tracker, and move it on the X axis. Then you can add another Target tracker and place it next to the initial target tracker. Each target tracker we will look for its side of the image and each target tracker can host its own set of interactions. Now if you only want to have one interaction, you can either add the whole image as a target tracker, but the user would need to see the whole image to work. Another alternative is having multiple target trackers (as in the example I explained before) but then all the target trackers have the same interaction. Like that the user can activate the effect only capturing a part of the mural
Very clever and well don tutorial, thanks
Our pleasure, thanks for watching!
The ghost image doesn't appear on mine when I test it.
Hi @chillywilson: Make sure you add the target image in the properties panel of the Target Tracker and make sure the Image isn't compressed inside Meta Spark (you can check this in the properties panel to the right when you double click the image asset). Another thing to notice: As soon as you find your target image the ghost image will disappear. Let me know if this helps!
@@AnaEstarita-pt8rf Found out they changed the way they want people to use this. It's best practices now want you to make a canvas and put the image in there and turn down the opacity manually. Then use a node to turn it off when tracked. That is what worked for me in the end.
hi so i have a very wide mural, i wanted to have 2 different trigger (target tracker), one on the left and one on the right side of the mural
can you show me how can i have 2 traget tracker but still showing the one same wide AR effect ?
If you check, your target tracker is an object on the scene, on this case we left it on default position to match the main poster, but you can select that Target tracker, and move it on the X axis. Then you can add another Target tracker and place it next to the initial target tracker. Each target tracker we will look for its side of the image and each target tracker can host its own set of interactions.
Now if you only want to have one interaction, you can either add the whole image as a target tracker, but the user would need to see the whole image to work. Another alternative is having multiple target trackers (as in the example I explained before) but then all the target trackers have the same interaction. Like that the user can activate the effect only capturing a part of the mural
Also I think they killed this feature in instagram.
Hi @chillywilson, You should be able to find it by clicking on the Plus sign and the bottom if the scene panel > Scene Understanding > Target Tracker.
@@AnaEstarita-pt8rf No there was an issue with the version I was using, the updated one fixed this
id better stay away from that evil company...