For those that want to know more about the map and why it seems to have skeletal hands and ribs sticking out - when a god dies by either being slain by another god or else by starving to death after all of it's worshippers die out or are hunted down, their corpse floats endlessly through the astral plane. You're literally walking on the corpse of a long forgotten dead god. The attention to lore detail in this game is amazing.
You actually go there in Neverwinter Nights 2: Mask of the betrayer, too. In NWN2, the dead god is Myrkul, but I'm not sure if it's him or another god in BG3.
Funnily enough, if you tell Vlaakith to do it herself, she instantly kills you with what seems to be divine power. But actually she is just so pissed at you she casts wish to wish you dead.
I think it is dependent to a degree on how you approach the situation, I had slaughtered her inquistor first when I refused to give the artifact, and then told her if she was a god she could do it herself. Perhaps she didn't one shot the party there because there was nobody nearby who could get the artifact for her. (Kinda rip and tore through the gith colony before the inquistor fight)
Thank you all I could think about the whole time was this reminds me of the beacon! Another hand wishes to touch the beacon, but it can't cuz its yours, poo on them.
I knew Vlaakith was bad news but I had to let Lae'zel see the truth for herself. Plus if you're playing a character that doesn't like to murder people who are non hostile you can go into the artifact side with the guardian by saying you're not going to kill them, come out and get all sorts of githyanki circlets and weapons off the fools sent to kill you. So basically, it's a more favorable outcome. There's also a later plotline where you can join with the anti-Vlaakith githyanki.
Same here. I sided with shadowheart so I didn't give up the artifact. La'zel didn't like that. So, she's no longer a party member option. When I went into the prism, I learned the secret. Too bad la'zel is gone now....
Read the texts around the monastery and see the prison plus the letters, none of those guys deserve a second of breathing more in the monastery, only reason I even did the intimidation check was curiosity even before reaching it my intention was to murder them all lol
You really have to go inside to make your gith bae into a good person. Just walk in, look around, leave. She's seriously angry that they don't wait for you to even say what happened inside, they just try to kill you. And her whole world is rocked later. You can make all of your people good, if you explore and try hard enough.
I trusted my guardian the whole way through. I protected them up until the lich queen asked me to go inside the prism, but for me, it was merely to get answers, never to kill my guardian. I killed the inquisitor when I first entered his quarters, before the queen appeared because there was no way I was gonna give up the artefact, EVEN if it was their creation. There really is no black or white in this game, they make what would seem like an evil and scheming side as bad and a good side as good. When both of those roles can be switched in an instant.
I did the same. I Was like "I hope this game respects what I'm trying to do here." And it sure did! I was bluffing to get inside it so I could talk to the guardian and voila, the game knew exactly what I was angling for.
I insulted the god and died. Then I went a little less aggressive and just talked to the guardian in the prism. I wasn't really sure who was lieing. I still don't. I guess that's why I am here. To see the other side. This was a really hard decision.
Wow. I had a totally different experience. I went without Laezel knowing that she would likely behave in such a manor (though I was mainly focused on following the path of the blood of lothander quest heh) and I refused to hand it over to the inquisitor for Shadowheart's sake. I agreed to go into the prism with the intention of not killing the guardian but to speak with them in private. I then soothed things over with Laezel back at camp.
What happens if you go to the creche but you are not a gith? Are they aggressive from the start, or do you need to pass some checks to be able to talk to them? Also how did you explain to Lae'zel what you did?
@@dzonipro97 You can convince them to let you through to the creche but they are all on guard and refuse to speak with you. I actually didnt go to the creche. I went straight into the magic door after stealing the key. Later when I was fighting my way out I visited the creche with Lazel and went through the process.
Im gonna be honest, theres a lot of really impressive and detailed paths of the story that can go in many different directions and affect the story majorly. That said, Im kinda sad that such a major event like this scene wasnt much different. I killed the githyanki dude before talking to vlaakith, told her I wasnt giving it up, and had pretty much the same chain of events.
Yes this scene / moment in particular was really epic. And it really made me feel like i was prematurely getting answers about the mysteries of the artifact based on the paths and actions i took. Which made the game really feel complex. And its true, you dont ever have to go to the monastery in a playthrough. But then after playing the game and fleshing it out fully, you realize that its just a linear interaction. SO while its true you arent compelled to go to the monastery and end up getting answers and entering the prism, Voss still ends up telling you there is someone inside the astral prism. So your choices and decisions really arent impactful, it what they do really is just make it so you either kill or talk past certain NPCs, or get a different line of dialogue or piece of info, But no truly game changing or plot altering decisions. ( there are decisions you can make that are serious when it comes to companions though).
I think if you play as vastly different characters, you'll get more different results, but I am noticing as long as you follow similar moral codes, a lot of destinations are the same but the paths there and the character interactions along the way are different. Ex: My blind run and my "get the best outcome possible everywhere" run hit the same story beats, but have different dialogs and flows to get there, however I think when I do my overtly evil run it'll probably work out a lot differently overall because I'll be shooting for different outcomes
@@asneakychicken322 It has been a bit of a qualm for me, and why I didn't really enjoy the game as much as I could have -- many choices are an illusion, and I've noticed that **anything** to do with the tadpole being removed, or resolving that issue before the end of the game is just a red herring that they don't want you to have. The tadpole itself is the railroad, anything that seems to revolve around removing it just keeps you in the orbit of that particular storyline. Reminds me a lot of Mass Effect 3, wherein there are many different branches that lead you to the same conclusion, rather than many branches leading to different conclusions.
Funny thing is that I killed the inquisitor and the githyanki inside right before the queen appears. We had the whole talk, I forgot to save my game there; so as I was busy looting through the whole process, Laezel leaves my party and starts trying to kill us for some reason.... if only I had saved over there.
See, so I took out everyone in the room before confronting the queen and saying I wouldn't do her bidding. Went into the prism, talked to the guy in there, didn't kill him, came back, showed lezel what happened, and was told that we'd be hunted from here on out.
God they really went into making this one of the best d&d games of all time almost no one brings up githzerai slightly less xenophobic and trained to be some of the most badass psychic monks
Well... didn't see that coming.... NOT! Poor Lae'zel, it was obvious from the Githyanki patrol that 'Purification' meant beheadment. I'm assuming we'll get to find out what Vlaakith's secret is. Dream Visitor could have been a bit more upfront on what it was. Still, I probably will still take this path both on my Lae'zel playthrough (if I get this far on that one) and my Lae'zel romance playthrough, for RP reasons.
>I'm assuming we'll get to find out what Vlaakith's secret is. Outside of the characters' knowledge it's pretty obvious if you just know a little D&D lore. Vlaakith CLVII is a lich seeking to become a goddess that secretly kills or eats the soul of any Githyanki who grows powerful enough to threaten her, including her own knights and - notably - senja'si once they reach a certain power level... the level at which they see a future in which she succeeds, or can discover her intentions. Vlaakith plans to destroy Tu'narath and break ties with the Githyanki once she does, and she is trying to keep that hidden.
I'd actually sooner believe that the secret is something else. The inability for the dream guardian to tell you indicates a certain magical prohibition, one that out of character we know from D&D knowledge is only present surrounding the knowledge of what happened to Gith, the original hero of the Githyanki and Githzerai. I'm certain the secret is the fact that Vlaakith betrayed Gith, most presumably to Tiamat to gain the service of the red dragons.@@alexjgilpin
@@greensprout9768 The original Vlaakith betraying Gith could have happened, sure, but Vlaakith I and Vlaakith CLVII (the lich-queen) are different people. Gith disappearing on her hunt for allies happened many generations before the lich-queen was born. I find it highly suspect that the people would revolt against the lich-queen for something her ancient ancestor did. And even if time travel was somehow involved and the lich-queen was able to manipulate events well before her birth... such a betrayal still gave the Gith their dragons, a powerful tool. I don't see how that secret would be any more destructive to the lich-queens reign than the secret of actively plotting the annihilation of all of her own people... which feels a tad bit more like a deal-breaker.
In my first playthrough, i think i played it out perfectly. When the inquisitor asked me for the sphere, i told him i couldn't because it's protecting me. He asked me how it was protecting you, i replied by telling him about the tadpole in my head. He got pissed off and decided to just openly attack, saying death would be the cure. All that and lae'zel still fought with me against the inquisitor, not even pissed off. When going into the sphere, talking to the guardian to then return to Lae'zel. I opened up to lae'zel and let her read my mind, exposing the Queen for her true intentions. That's as far as i have gotten so far, but there's still much more to go through, i'm sure whatever decisions i made will either bite me in the ass or reward me.
Rookie mistake. Even if she's not a god she's still a lich and you're like level 4-6. Had a group of players at level 4 try to fight a lich in Tomb of Annihilation that was meant to be a roleplay encounter and it was over in less than one round.
Before entering the room with the Inquisitor I threw a pot with the Observer there and closed the door. Hearing fighting noises behind the closed door was funny AF, such Tom & Jerry vibes.
This was as close to I've come to an inescapable death loop. I'm playing on Honour-now-Tactician mode with one save slot, saved JUST before meeting with the Inquisitor. I'm so glad I didn't save again once in the Astral Prism, because I'm not seeing a way to avoid my own slaughter once returning.
I murderhobo'ed the whole room before interacting with the queen (I never had the intention of giving the the artifact). And before I activated the platform, I decided to take a look at what I could loot in that room. When I was unlocking a chest, I'm guessing Lae'Zel lost her patience and decided to attack me, so the rest of the gang was forced to fight and kill her and now I'm down a really good fighter
O rly? I pretty much did the same as you, but Lae'zel didn't outright attack me, she just got a bit antsy, but then again I was hardcore romancing her so she must have had the patience of a saint (or as much as she could have) with me.
You were peaceful it seems, after gith tried to purify us they turned against us, Laezel was already on my side to kill the creche because they couldn't purify us...we killed this guy, then I chose to go in the prism, but i didn't kill the guardian, Laezel betrays the queeen
I went this route disguised as a githyanki , didn't try to kill my guardian and had a grand time destroying the cerche. Lots of loot. Bring exploding barrels. Lots of barrels lol
Kinda curious to see now if that seen plays out any differently if you're also playing a Gith yourself. Have to imagine at least some of the dialogue changes...
I am very proud of myself on this one, just played for the first time and I took Shadowheart AND Lae'zel, and left with BOTH their approval ratings higher.
Attempting to play this game in one life. Thus, if the party wipes and my only option is to reload an earlier save, I delete all saves and make a new character. Currently on my third attempt. My second attempt really turned me away from the Githyanki. My initial goal was to save the head druid to progress the main quest of finding a cure but it bugged out and I was unable to speak with the head druid after fighting the goblins in the jail area. So, I went with the Githyanki option. I had Lae'zel in my party and spoke with her people. Who promptly "cleansed" us via slaughtering us. So with my current play through, I simply watched with a smile as Shadowhart killed Lae'zel at camp.
You know… maybe having a much higher level cap doesn’t sound like a bad idea. If it means I can slap the shit out of Vlaakith, Shar and Zariel (for good measure)
I brought Lae'zel, Karlach, and Gale along, (romancing Bae'zel, approval rating ~85 at level 6) offered up the prism and knelt before the undying queen, took the disapproval hit from the other two, went into the prism, spoke to my guardian and reassured our trust, she outright told me about Vlaakith's secret, went out of the cave and told Lae'zel that Vlaakith would try to kill us regardless, and managed to stay on all the companions' good sides. (It also helped that in the ensuing fight I was able to group the Gith together and use the broken fireball wand + sculpt spells and knock out a lot of the opposition)
HOLY SHIT does sculpt spells work w/ the broken fireball wand? How did i not think of that before, it has been sitting on Karlach's inventory (she's got fire resistance) for an emergency but i've never used it.
Did anyone else get spawned on the floating island in the background?! I have literally no way of leaving, can't even go to camp. Can't find anything on this happening to anyone else
i let lae’zel use the machine and convinced her to get out of it instead of me going because i assumed it was only fair due to it being her storyline. what happens when your avatar does it??
@@chewedw1re If you succeed all the dice rolls, your illithid actions become bonus actions for your avatar (in multiplayer it's whichever player does it)
I've died to the lich queen first because I wasn't going to just give the artifact to her. Poof, mind blown, F8, try another way. This game is so fun even if you fail miserably lol
"Refuse and you will know my fury" yeah lady I think you have a habit of showing everyone you come across your fury xD. Not much of a threat when you already do this shit all the time haha.
it's important to complete the creche, so you can do the Blood of Lathander search (which will help a lot on the shadowlands) and make sure Laezel sees the truth
I presented it just so that I can chat with my guardian. Tell him/her that its alright. You pulled me out of the muck, so your safe. Afterwards killed everyone in the room. And to make it sweeter, activated the Lance and got an earful from Astarion.
So in the end, you kill the Githyanki inquisition regardless of the outcome. So glad I chose to defend my protector and kill the inquisition at first sight.
So many side things for many of the encounters, my first play that I'm in Act 3 right now and took a break to start a new play so I don't ruin the end. Well Lae'zel I killed with the tieflings so at this point I'm helping the Empire (your voice in your head) and who is being held captured in that prism that he's using to protect you from the absolute. I'm wondering now if you side with the third party how it will turn out. As there must be play where you turn on the voice but don't help the lich queen either. I may do this on my all Gith play. I'm going to make two chars MP them from start bring Lae'zel and get the Gith higherling. For a full Gith party.
@@Eddison33I believe the third option is to take the prism to the absolutist cult with shadowheart and embrace shar. So you spurn the gith ... Having shadowheart and lithel for this portion of the campaign is a riot! Add in the vampires overly dramatic ass and it's pure gold watching the 3 of them interact!
it would be a sick twist if somewhere along the way the Dream Visitor drops that they are a devout follower of the Raven Queen and keeping you alive through all those mishaps were the direct intervention of the queen herself. Not being your determined place and manner of death.
@knightsurda The Raven Queen is neither the goddess of death nor of destiny in the forgotten realms. That's how it is in Critical Role and 4e which are very different worlds.
I wonder how the story is different if you completely ignore this entire storyline and continue past it, or if she demands you to come here, or they come to you. Since the guardian says not to come here anyways.
I accidentally went too far to go back to the crèche. So far, I haven’t seen any negative effects other than the fact that she’s still brainwashed into thinking they’re the good guys.
I did that xd skipped the entire thing on my first Play didnt even enter mountain pass. But i also didnt finish that game ended when arrived in the city
I did all this . But said that i wanted to meet her nothing more , to talk face to face not in dreams...this game is not perfect but they have thougt to most of the stuff
That's my plan since I rolled a Paladin. They are a Lawful Evil militaristic race. Knowing they were enslaved for thousands of years to the Mind Flayers doesn't mean they get to be a bunch of dicks. 😅
I'm doing a Paladins of Vengeance Absolutist Genocide run where I just slowly cut them off one by one instead of a big fight. Looks interesting not killing them just straight up.
"GIVE ME THE ARTIFACT"
"I can't. ShadowBae would disapprove."
Lae'zel is great in fights but otherwise so insufferable...
W comment
@mrmeseeks7546 She gets better when she goes against vlaakith, but yeah, she is very much a devout asshole githyanki at the start.
I like her. She is like a klingon warrior. She just wants to find her place and make history.@@FriedSheep69
Actually funnily enough she didn’t care one bit in my playthrough
For those that want to know more about the map and why it seems to have skeletal hands and ribs sticking out - when a god dies by either being slain by another god or else by starving to death after all of it's worshippers die out or are hunted down, their corpse floats endlessly through the astral plane. You're literally walking on the corpse of a long forgotten dead god.
The attention to lore detail in this game is amazing.
Even better, Githiyanki learned how to syphon celestial energy from dead gods, making Divinity Leeches
Thank you for this explanation. I was very curious.
You actually go there in Neverwinter Nights 2: Mask of the betrayer, too. In NWN2, the dead god is Myrkul, but I'm not sure if it's him or another god in BG3.
@@Denamic It's not Myrkul, pretty sure. Not in this one, anyway.
@@Denamicwell, Myrkul is "alive" again at the time of the game's action so it's probably not his. Who knows though, divine stuff tends to be weird.
Funnily enough, if you tell Vlaakith to do it herself, she instantly kills you with what seems to be divine power. But actually she is just so pissed at you she casts wish to wish you dead.
that damn hologram one shot everyone in my party lol
More like power word kill for a lich queen
Ironic, considering if she could just wish ppl dead she could just wish the prism's ocupant dead instead of going through all that hassle.
I think it is dependent to a degree on how you approach the situation, I had slaughtered her inquistor first when I refused to give the artifact, and then told her if she was a god she could do it herself. Perhaps she didn't one shot the party there because there was nobody nearby who could get the artifact for her. (Kinda rip and tore through the gith colony before the inquistor fight)
@@shadowfireswordnah I had killed them before the interaction snd she still wished us dead after I told her to kill the person herself
Queen: "You're invited to kneel"
MC: "Bold words for someone wearing such cool-looking armor"
😂😂😂
"so it is found" made me reel cause it sounded like "another hand touches the beacon"
Thank you all I could think about the whole time was this reminds me of the beacon! Another hand wishes to touch the beacon, but it can't cuz its yours, poo on them.
Lesson learned, even if you grovel you shouldn't expect a reward from cannibalistic alien tyrants
Wait... Cannibalistic?
@@trickster562 well yeah, in D&D lore Vlaakith sustains her power by secretly consuming the essence of her finest warriors
@@andreant862 wtf
Hope they introduce Immortal mode, in which there is only one save file, saving every encounter done. Like Hardcore Arpg.
I knew Vlaakith was bad news but I had to let Lae'zel see the truth for herself. Plus if you're playing a character that doesn't like to murder people who are non hostile you can go into the artifact side with the guardian by saying you're not going to kill them, come out and get all sorts of githyanki circlets and weapons off the fools sent to kill you. So basically, it's a more favorable outcome. There's also a later plotline where you can join with the anti-Vlaakith githyanki.
Makes me feel less guilty about slaughtering the whole colony
Same here. I sided with shadowheart so I didn't give up the artifact. La'zel didn't like that. So, she's no longer a party member option. When I went into the prism, I learned the secret. Too bad la'zel is gone now....
I got to keep Lae’zel by putting her in the machine and having it nearly kill her.
@@zarbonthedestroyer7232
Same here, Shadowheart for life.
In my next playthrough, I'll probably leave Shadowheart in the camp for this quest.
Read the texts around the monastery and see the prison plus the letters, none of those guys deserve a second of breathing more in the monastery, only reason I even did the intimidation check was curiosity even before reaching it my intention was to murder them all lol
The Githyanki slaughtered the inhabitants of the monastery to take it over. It probably fully justified to kill all of them for being space Nazis.
You really have to go inside to make your gith bae into a good person. Just walk in, look around, leave. She's seriously angry that they don't wait for you to even say what happened inside, they just try to kill you. And her whole world is rocked later. You can make all of your people good, if you explore and try hard enough.
how do you go inside? what options to pick
@@cryptojuicer differ to her and pick heroic things. There's a bunch of ways inside, the back door is easiest
I trusted my guardian the whole way through. I protected them up until the lich queen asked me to go inside the prism, but for me, it was merely to get answers, never to kill my guardian. I killed the inquisitor when I first entered his quarters, before the queen appeared because there was no way I was gonna give up the artefact, EVEN if it was their creation. There really is no black or white in this game, they make what would seem like an evil and scheming side as bad and a good side as good. When both of those roles can be switched in an instant.
I’ve killed the inquisitor too. I can’t get that platform to activate. Can I know longer speak to the guardian? Should I just leave?
I did the same. I Was like "I hope this game respects what I'm trying to do here." And it sure did! I was bluffing to get inside it so I could talk to the guardian and voila, the game knew exactly what I was angling for.
didnt even think about it and gave over the artifact. by that point in the game i new their was going to be a third option and i was so right
I insulted the god and died. Then I went a little less aggressive and just talked to the guardian in the prism.
I wasn't really sure who was lieing. I still don't. I guess that's why I am here. To see the other side.
This was a really hard decision.
Well after watching, I'm very heppy with my initial choice. Now I wonder if I should have done what I did in the chair in the infirmary.
this is where the rp as Gith loyalist falls apart
This is the natural fate of powerful Gith loyalists... it is on point.
Yea my Vlakkith Cleric honour run was over as soon as I stepped back out of the prism
@@DERSmashbear ngl this is hilarious, sorry those hours was spent in vain tho
My favorite moment in the game. I reloaded so many times to see all options. The VA is awesome.
Knowing what I know about the Gith Queen, and what she means by 'ascension', I would be a lot more hesitant to sign up for that fate.
Wow. I had a totally different experience. I went without Laezel knowing that she would likely behave in such a manor (though I was mainly focused on following the path of the blood of lothander quest heh) and I refused to hand it over to the inquisitor for Shadowheart's sake. I agreed to go into the prism with the intention of not killing the guardian but to speak with them in private. I then soothed things over with Laezel back at camp.
The title does say "if you hand it over" that is why your experience was different.
What happens if you go to the creche but you are not a gith? Are they aggressive from the start, or do you need to pass some checks to be able to talk to them? Also how did you explain to Lae'zel what you did?
@@dzonipro97 You can convince them to let you through to the creche but they are all on guard and refuse to speak with you. I actually didnt go to the creche. I went straight into the magic door after stealing the key. Later when I was fighting my way out I visited the creche with Lazel and went through the process.
I did soothe things with Lae'zel too, multiple times 😏
@@Kerim_I tastes good eh? XD
This game did a great job with character stories. Watching Shadowheart and Lae Zel struggle with their faith was heart breaking.
Im gonna be honest, theres a lot of really impressive and detailed paths of the story that can go in many different directions and affect the story majorly. That said, Im kinda sad that such a major event like this scene wasnt much different. I killed the githyanki dude before talking to vlaakith, told her I wasnt giving it up, and had pretty much the same chain of events.
Yes this scene / moment in particular was really epic. And it really made me feel like i was prematurely getting answers about the mysteries of the artifact based on the paths and actions i took. Which made the game really feel complex. And its true, you dont ever have to go to the monastery in a playthrough. But then after playing the game and fleshing it out fully, you realize that its just a linear interaction.
SO while its true you arent compelled to go to the monastery and end up getting answers and entering the prism, Voss still ends up telling you there is someone inside the astral prism.
So your choices and decisions really arent impactful, it what they do really is just make it so you either kill or talk past certain NPCs, or get a different line of dialogue or piece of info,
But no truly game changing or plot altering decisions.
( there are decisions you can make that are serious when it comes to companions though).
I think if you play as vastly different characters, you'll get more different results, but I am noticing as long as you follow similar moral codes, a lot of destinations are the same but the paths there and the character interactions along the way are different.
Ex: My blind run and my "get the best outcome possible everywhere" run hit the same story beats, but have different dialogs and flows to get there, however I think when I do my overtly evil run it'll probably work out a lot differently overall because I'll be shooting for different outcomes
Yeah, there is some railroading in the game, usually for the sake of future quests and plot, but for the most part it is usually hidden pretty well.
Same
@@asneakychicken322 It has been a bit of a qualm for me, and why I didn't really enjoy the game as much as I could have -- many choices are an illusion, and I've noticed that **anything** to do with the tadpole being removed, or resolving that issue before the end of the game is just a red herring that they don't want you to have.
The tadpole itself is the railroad, anything that seems to revolve around removing it just keeps you in the orbit of that particular storyline. Reminds me a lot of Mass Effect 3, wherein there are many different branches that lead you to the same conclusion, rather than many branches leading to different conclusions.
That heart sinking feeling when you know roll for initiative is coming 😂😂😂
Idk why but the queen gives me the same vibes as my mother in law..
Have you considered witness protection?
Ya those Githyanki mother in laws are tough!
I swear her and Kagha is karen omegas.
Funny thing is that I killed the inquisitor and the githyanki inside right before the queen appears. We had the whole talk, I forgot to save my game there; so as I was busy looting through the whole process, Laezel leaves my party and starts trying to kill us for some reason.... if only I had saved over there.
I rolled a natural 20 when L'azael was forced to betray her queen. I told her to trust me and she did. lol
Hand over or not, you will be forced into this scene. Refusing to hand over the artifact will have more companions approving.
See, so I took out everyone in the room before confronting the queen and saying I wouldn't do her bidding. Went into the prism, talked to the guy in there, didn't kill him, came back, showed lezel what happened, and was told that we'd be hunted from here on out.
“Refuse and you will know my fury” goes so hard wish I went this route 😂
Actually pretty cool to see the the lich Queen also been nice to see you the other gith race make an appearances
Near the end of Act 2 there is a Githzerai you can speak with....sorta. And if you do, there's a pretty useful buff you can get out of it too.
God they really went into making this one of the best d&d games of all time almost no one brings up githzerai slightly less xenophobic and trained to be some of the most badass psychic monks
@@weeboftheleft5113lol....yeah sort of
@@loboloco5564 you didn't play torment, i gather?
Well... didn't see that coming.... NOT! Poor Lae'zel, it was obvious from the Githyanki patrol that 'Purification' meant beheadment. I'm assuming we'll get to find out what Vlaakith's secret is. Dream Visitor could have been a bit more upfront on what it was. Still, I probably will still take this path both on my Lae'zel playthrough (if I get this far on that one) and my Lae'zel romance playthrough, for RP reasons.
yeah. it'd on dream visitor for acting so suspicious and withholding information instead of building trust
>I'm assuming we'll get to find out what Vlaakith's secret is.
Outside of the characters' knowledge it's pretty obvious if you just know a little D&D lore. Vlaakith CLVII is a lich seeking to become a goddess that secretly kills or eats the soul of any Githyanki who grows powerful enough to threaten her, including her own knights and - notably - senja'si once they reach a certain power level... the level at which they see a future in which she succeeds, or can discover her intentions. Vlaakith plans to destroy Tu'narath and break ties with the Githyanki once she does, and she is trying to keep that hidden.
I'd actually sooner believe that the secret is something else. The inability for the dream guardian to tell you indicates a certain magical prohibition, one that out of character we know from D&D knowledge is only present surrounding the knowledge of what happened to Gith, the original hero of the Githyanki and Githzerai. I'm certain the secret is the fact that Vlaakith betrayed Gith, most presumably to Tiamat to gain the service of the red dragons.@@alexjgilpin
@@greensprout9768 The original Vlaakith betraying Gith could have happened, sure, but Vlaakith I and Vlaakith CLVII (the lich-queen) are different people. Gith disappearing on her hunt for allies happened many generations before the lich-queen was born.
I find it highly suspect that the people would revolt against the lich-queen for something her ancient ancestor did. And even if time travel was somehow involved and the lich-queen was able to manipulate events well before her birth... such a betrayal still gave the Gith their dragons, a powerful tool. I don't see how that secret would be any more destructive to the lich-queens reign than the secret of actively plotting the annihilation of all of her own people... which feels a tad bit more like a deal-breaker.
Vlaakith I and Vlaakith CLVII are the same person, she just fakes her death every so often. It's covered in MTF@@alexjgilpin
In my first playthrough, i think i played it out perfectly. When the inquisitor asked me for the sphere, i told him i couldn't because it's protecting me. He asked me how it was protecting you, i replied by telling him about the tadpole in my head. He got pissed off and decided to just openly attack, saying death would be the cure. All that and lae'zel still fought with me against the inquisitor, not even pissed off. When going into the sphere, talking to the guardian to then return to Lae'zel. I opened up to lae'zel and let her read my mind, exposing the Queen for her true intentions. That's as far as i have gotten so far, but there's still much more to go through, i'm sure whatever decisions i made will either bite me in the ass or reward me.
I wish there was SOME sort of option out of this that didn't result in the FIRST gith settlement turning hostile...
I actually did this cause i wanted to avoid killing everyone but i wanted to complete the quest but no.. aaaand the githianky genocide begins
Rip and tear through their creche. Rip and tear until it is done.
@@SithEmpiredidnothingwrong not one survived
Same I wanted to be good in my play through but oops. I also had to wipe the whole goblin camp because they all were aggro after killing that one guy
This is so beautiful!
So, fight is inevitable...
I felt so betrayed when trusted Vlaakit and Laezel. But the scene is amazing
Lae'zel isn't a betrayer, she's been deceived by her Queen. She can be made to see it with the right dice rolls.
@@MannyBrum true. I meant that that i felt like my trust was betrayed, i was feeling like this, not that it's Laezel's fault.
So she can realize it, without the betrayal happening?
Bro straight up playin looking like a super human
Looks like MCU Thor
Nah that's Kerry Eurodyne from cyberpunk 100% :P
Lol I got a game over the first time because I challenged the queens power. I didn't kneel and told her that she was a powerless god.
Same
same here, particularly after i also killed the inquisitor..took a few tries though
Rookie mistake. Even if she's not a god she's still a lich and you're like level 4-6. Had a group of players at level 4 try to fight a lich in Tomb of Annihilation that was meant to be a roleplay encounter and it was over in less than one round.
@@MannyBrumIn BG 1... Timestop, thanks for playing.
Same. Thank you f5.
I never even found LaeZel on my playthrough of Act 1. She had broken out of the cage and killed the two guards and took off before I got around to it.
Same but you can rez her dead body at the bridge and she joins then.
You long rested too early
This whole time I'm watching this, all I'm thinking is... "He looks like Homelander"
Before entering the room with the Inquisitor I threw a pot with the Observer there and closed the door. Hearing fighting noises behind the closed door was funny AF, such Tom & Jerry vibes.
This was as close to I've come to an inescapable death loop. I'm playing on Honour-now-Tactician mode with one save slot, saved JUST before meeting with the Inquisitor. I'm so glad I didn't save again once in the Astral Prism, because I'm not seeing a way to avoid my own slaughter once returning.
I murderhobo'ed the whole room before interacting with the queen (I never had the intention of giving the the artifact). And before I activated the platform, I decided to take a look at what I could loot in that room. When I was unlocking a chest, I'm guessing Lae'Zel lost her patience and decided to attack me, so the rest of the gang was forced to fight and kill her and now I'm down a really good fighter
Totally replaceable outside of story quests
Just use a hireling. The best thing about them is they don't insult you constantly. I left Lae'zel in her cage. She's a bitch.
I couldn’t lose her. Sure kalrach is strong but I prefer Eldrich knight fighters so I’d do anything to keep laezell
O rly? I pretty much did the same as you, but Lae'zel didn't outright attack me, she just got a bit antsy, but then again I was hardcore romancing her so she must have had the patience of a saint (or as much as she could have) with me.
On what level you came in? I'm on 3 and get rosted in that room after visting the prism.
I'm romancing Shadowheart so I'm scared what this would do for her approval rating
love the waterdeep dungeon of the mad mage reference
Fun fact, if you challenge her godhood she drops a Wish spell on your head
You were peaceful it seems, after gith tried to purify us they turned against us, Laezel was already on my side to kill the creche because they couldn't purify us...we killed this guy, then I chose to go in the prism, but i didn't kill the guardian, Laezel betrays the queeen
I just hate that everyone in that building just knows i have the artifact just by looking at me
I went this route disguised as a githyanki , didn't try to kill my guardian and had a grand time destroying the cerche. Lots of loot. Bring exploding barrels. Lots of barrels lol
"wave politely"
Kinda curious to see now if that seen plays out any differently if you're also playing a Gith yourself. Have to imagine at least some of the dialogue changes...
They just put [Gith] next to the options. In general, being a gith does not make you one of them
Yeah, I didn’t trust them from the get-go and wound up killing all the Githyanki including Lae’zel. I didn’t want to but she attacked the party.
0:46 there should be an option like "give her *the finger*"
I am very proud of myself on this one, just played for the first time and I took Shadowheart AND Lae'zel, and left with BOTH their approval ratings higher.
Glad I chose not to betray my guardian
Attempting to play this game in one life. Thus, if the party wipes and my only option is to reload an earlier save, I delete all saves and make a new character. Currently on my third attempt. My second attempt really turned me away from the Githyanki. My initial goal was to save the head druid to progress the main quest of finding a cure but it bugged out and I was unable to speak with the head druid after fighting the goblins in the jail area. So, I went with the Githyanki option. I had Lae'zel in my party and spoke with her people. Who promptly "cleansed" us via slaughtering us. So with my current play through, I simply watched with a smile as Shadowhart killed Lae'zel at camp.
With that bug you can usually use the spacebar to advance the conversation, and even if its silent it will still advance.
@@Elemenopi23 To 'advance the conversation' requires being able to start a conversation to begin with. I could not.
You know… maybe having a much higher level cap doesn’t sound like a bad idea. If it means I can slap the shit out of Vlaakith, Shar and Zariel (for good measure)
I brought Lae'zel, Karlach, and Gale along, (romancing Bae'zel, approval rating ~85 at level 6) offered up the prism and knelt before the undying queen, took the disapproval hit from the other two, went into the prism, spoke to my guardian and reassured our trust, she outright told me about Vlaakith's secret, went out of the cave and told Lae'zel that Vlaakith would try to kill us regardless, and managed to stay on all the companions' good sides. (It also helped that in the ensuing fight I was able to group the Gith together and use the broken fireball wand + sculpt spells and knock out a lot of the opposition)
HOLY SHIT does sculpt spells work w/ the broken fireball wand? How did i not think of that before, it has been sitting on Karlach's inventory (she's got fire resistance) for an emergency but i've never used it.
maaaaan, i struggled with that fight. Dude is insanely hard to hit
Why is everyone surprised at this by those who made a pact with Tiamat? Team Bahamut all the way. :P
I, Sir Galahad, would face the peril, but alas Sir Lancelot bade me retreat, saying, "No, it's too perilous." This makes me sad.
Did anyone else get spawned on the floating island in the background?! I have literally no way of leaving, can't even go to camp. Can't find anything on this happening to anyone else
Oh good cause i killed them all after i became aware that the machine killed instead of feeeing me from the tadpole.
i let lae’zel use the machine and convinced her to get out of it instead of me going because i assumed it was only fair due to it being her storyline. what happens when your avatar does it??
@@chewedw1re If you succeed all the dice rolls, your illithid actions become bonus actions for your avatar (in multiplayer it's whichever player does it)
I've died to the lich queen first because I wasn't going to just give the artifact to her. Poof, mind blown, F8, try another way. This game is so fun even if you fail miserably lol
"Refuse and you will know my fury" yeah lady I think you have a habit of showing everyone you come across your fury xD. Not much of a threat when you already do this shit all the time haha.
I F5d to see what would happen if I handed over the artifact and never felt the need to F8. Sterling writing.
Oh wow. I expected that if you tried to kill the Emperor you'd actually do it and it'd be a Game Over moment.
My cheeky thief just waved at her.
So it still leads to a Fight in the end...
I should have just went to the Underdark
Yes but one helps to convince Lae'zel she's being deceived by her Queen.
it's important to complete the creche, so you can do the Blood of Lathander search (which will help a lot on the shadowlands) and make sure Laezel sees the truth
any rule that demands absolute obedience cannot be trusted to honor their word.
Moral of the story - don't be a fanatic
I love how your Tav is just Chris Hemsworth-Thor.
The hammer, the beard, the hair. Are you tryna Rp Angus Mcfife?
I got here but didn't kill the guardian.
I can't wait to play this game as Lae'zel.
bro playin as Kevin Debruyne
When I played this game I had no trust to whomever just like in real life, and just like in real life it pays off.
You can jump along the floaty bits to reach the thing, idk if you just couldn't figure that out or didn't want to show it here
I knew this hysterical lady is not to be trusted
I presented it just so that I can chat with my guardian. Tell him/her that its alright. You pulled me out of the muck, so your safe.
Afterwards killed everyone in the room. And to make it sweeter, activated the Lance and got an earful from Astarion.
So in the end, you kill the Githyanki inquisition regardless of the outcome. So glad I chose to defend my protector and kill the inquisition at first sight.
Imagine a being a Githyanki Cleric of Vlaakith herself.
Larian studios would have put me through that guilt trip just for Vlaakith to try to kill me. I know im not making that decision
So many side things for many of the encounters, my first play that I'm in Act 3 right now and took a break to start a new play so I don't ruin the end. Well Lae'zel I killed with the tieflings so at this point I'm helping the Empire (your voice in your head) and who is being held captured in that prism that he's using to protect you from the absolute. I'm wondering now if you side with the third party how it will turn out. As there must be play where you turn on the voice but don't help the lich queen either. I may do this on my all Gith play. I'm going to make two chars MP them from start bring Lae'zel and get the Gith higherling. For a full Gith party.
Cool. Would be interesting to know once you do this! I really want to find a third, an alternative way too and see what happens.
Heh my Laezel has so many tadpoles she basically is a mindflayer now
@@Eddison33I believe the third option is to take the prism to the absolutist cult with shadowheart and embrace shar. So you spurn the gith ... Having shadowheart and lithel for this portion of the campaign is a riot! Add in the vampires overly dramatic ass and it's pure gold watching the 3 of them interact!
@@slavefeet57 So, is there Shar's specific ending? My Shadowheart in this playthrough is on a path of renouncing Shar for Selune.
Did the same in act 3 started a news game xd my first Play i allowed shadowheart to kill Leazel xdd
If your in the goblin pens and fall down where the spiders are you can use animal handling and the big spiders will fight with you against the boss.
I could plausibly see an expansion with level increase to go with lae zal to the astral plane to kill the lich queen.
it would be a sick twist if somewhere along the way the Dream Visitor drops that they are a devout follower of the Raven Queen and keeping you alive through all those mishaps were the direct intervention of the queen herself. Not being your determined place and manner of death.
@knightsurda
The Raven Queen is neither the goddess of death nor of destiny in the forgotten realms. That's how it is in Critical Role and 4e which are very different worlds.
And that’s how I met your mother…
I wonder how the story is different if you completely ignore this entire storyline and continue past it, or if she demands you to come here, or they come to you. Since the guardian says not to come here anyways.
I accidentally went too far to go back to the crèche. So far, I haven’t seen any negative effects other than the fact that she’s still brainwashed into thinking they’re the good guys.
@@jesusofbullets hm I wonder if you just find out the queen is shit later in a hard way then
@@Kiobao
Good question. I’ve found a bunch of the githyanki disks with the hidden stories, but she dismisses them.
nothing so far in act 3
I did that xd skipped the entire thing on my first Play didnt even enter mountain pass. But i also didnt finish that game ended when arrived in the city
Your character looks like Angus McFife
I did all this . But said that i wanted to meet her nothing more , to talk face to face not in dreams...this game is not perfect but they have thougt to most of the stuff
this fight is way to difficult for me, they always roll criticals, and i dont ever. im playing without karmic die.
That thing looks like a splinter granade from halo
I don't know anything about the Githyanki or Illithid, but mannnn I'm getting Ori from Stargate vibes REAAAAL quick here.
Note to self, don’t say “why can’t you do it yourself, lmao, weakling”.
Instant game over.
if you insult her she wishes you to death
And here I was hoping it would be Gith in the prison.
Since when was Angus McFife in Baldur’s Gate 3?
So it's literally exactly the same as when you don't hand it over, except you fight the inquisitor at the end. Hmm... that's a little disappointing...
So i uh kinda fucked up my run by not even entering the prism and went for the legendary weapon and then just fast traveled out lol
I took a few minutes to customize that character, of course I'll follow them 🤷
Should I slaughter their camp for xp? I already killed laezel in the first act
That's my plan since I rolled a Paladin. They are a Lawful Evil militaristic race. Knowing they were enslaved for thousands of years to the Mind Flayers doesn't mean they get to be a bunch of dicks. 😅
It won't let through, no idea why
I waved happily and then slaughtered them all
WHAT! THERE'S DARK SOULS STYLE CAMERA CONTROLS WHEN YOU'RE USING CONTROLLER???
I'm doing a Paladins of Vengeance Absolutist Genocide run where I just slowly cut them off one by one instead of a big fight. Looks interesting not killing them just straight up.
She came to us in a vision, I showed Laz reality and we told her to F off.