Unreal Engine 5.5 Motion Tools Update

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 28

  • @JonathanWinbush
    @JonathanWinbush  วันที่ผ่านมา +6

    Get Started Today
    🔗dev.epicgames.com/community/learning/courses/oyL/unreal-engine-your-first-hour-with-motion-designer/m30k/unreal-engine-getting-started-with-motion-design

  • @danjmaurer
    @danjmaurer 2 ชั่วโมงที่ผ่านมา +1

    Thanks for covering the operator stack. There are so many new things that will easily get lost if you don't follow the keynotes.

    • @JonathanWinbush
      @JonathanWinbush  2 ชั่วโมงที่ผ่านมา

      Yea I made the video before Andy actually did his talk so there's actually a lot more to dive into I didn't realize was there lol. They never put docs out for this stuff.

  • @GlassHandFilms
    @GlassHandFilms วันที่ผ่านมา +1

    awesome video man! so excited for these latest updates!

  • @OnyxLee
    @OnyxLee วันที่ผ่านมา +1

    Thank you so much for sharing these mograph related content. Came here for this. Please make more!

  • @quadro_11
    @quadro_11 20 ชั่วโมงที่ผ่านมา +2

    Perfect video, thank you! By the way, there was a problem with Volumetric Fog, there was no godrays from the clouds. I hope they fixed that problem because there was no such problem in 5.3, it was broken with 5.4. I think it was due to the Light Function's inability to correctly calculate the final positions etc. of the godrays.

  • @PeterEngelmann401
    @PeterEngelmann401 วันที่ผ่านมา +2

    Thank you so much for the update! Exciting news.

  • @QReviews412
    @QReviews412 วันที่ผ่านมา +1

    Thanks so much for this bro! I have to try this when i get home from work! I found a job back doing CG. Good Stuff here fam!

  • @TadaMinburi
    @TadaMinburi วันที่ผ่านมา +2

    QOL confirmed 👍

  • @ValentineWalker-h3r
    @ValentineWalker-h3r วันที่ผ่านมา +2

    Hello Mr Winbush!
    I apologize for the Paragraph, Ive been looking for help for days now haha. Kris Clemson told me you may have the info I need.
    I am going into the film industry as a beloved career however game development will always be a hobby and deep passion. I recently downloaded UEFN to accompany UE5 on my computer and had a problem with an asset I downloaded/imported to UEFN. It is an awesome Trex skeletal mesh with animations. It was improperly sized so I moved it to Blender, Shrunk it to about 4% original size, brought it back to UEFN as a "new" mesh. Its PERFECT until I add the animation and/or apply the Mesh Animation preset which, for me, applies multiple walking animations. Doing so reverts the mesh to it's original HUGE size and I am officially stumped. I've tried editing the animations in UEFN but it is not working... :/
    Im positive you are incredibly busy but could you maybe point me to the right direction or another video? I know my friends, family, and I would really appreciate it.

    • @JonathanWinbush
      @JonathanWinbush  วันที่ผ่านมา

      Yea I'm not exactly sure. Are you not able to just resize it in UEFN?

  • @Олег-ц2ж6п
    @Олег-ц2ж6п วันที่ผ่านมา +1

    Thank you very much, you are the first one to record a video on this topic after so much time.

  • @violentpixelation5486
    @violentpixelation5486 วันที่ผ่านมา +1

    Great stuff as always! 👍💯 Big THANKS

  • @beMOTIONdESIGN
    @beMOTIONdESIGN 21 ชั่วโมงที่ผ่านมา +1

    Good stuff!

  • @micbab-vg2mu
    @micbab-vg2mu วันที่ผ่านมา +1

    Thanks for update:)

  • @vladan.Poison
    @vladan.Poison วันที่ผ่านมา +1

    get acclimated ASAP !

  • @HussinKhan
    @HussinKhan วันที่ผ่านมา +1

    I was looking forward to the object morphing abilities. It kinda works but UE crashes as soon as it is key framed. Thanks JW!

  • @eyefisher
    @eyefisher วันที่ผ่านมา +1

    Oh yeah!! Thanks Winbush!

  • @decorix
    @decorix วันที่ผ่านมา +1

    BYE BYE AE :-) great new motion stuff :-) thanks for the update 🙂

  • @steveelbows3797
    @steveelbows3797 วันที่ผ่านมา +1

    Thanks so much for all the wonderfully helpful videos you make about Unreal Engine, and more recently its Motion Design mode. I hope you dont mind if I give you back just one tiny tip: you dont have to first select Motion Design mode from the dropdown on the left, because when you press the Motion Design button on the right it will automatically also put the user interface into Motion Design mode!

    • @JonathanWinbush
      @JonathanWinbush  วันที่ผ่านมา +2

      Oh good to know thanks for the tip!! Always open to learning something new 🤙🏿🤙🏿

  • @AetherMindrex
    @AetherMindrex วันที่ผ่านมา +4

    You are an absolute legend my man.

  • @vj-baker-88
    @vj-baker-88 วันที่ผ่านมา

    Could you confirm that NDI is integrated to UE 5.5 ?

    • @JonathanWinbush
      @JonathanWinbush  วันที่ผ่านมา +1

      Yea I just watched the keynote and they confirm it there th-cam.com/video/uxRK1W5GST8/w-d-xo.html

    • @vj-baker-88
      @vj-baker-88 วันที่ผ่านมา +1

      @@JonathanWinbush thanks, your tutorials are great, i'm waiting for next videos.
      A video about muti cameras / attached cameras / multi viewports / multi NDI stream (in & out) could be great.

  • @yonghengshouhu
    @yonghengshouhu 7 ชั่วโมงที่ผ่านมา

    The issue of multi-layer effect stacking that cannot be saved in the previous UE5.4.4 motion design material designer has not been resolved. Creating animations with modifiers is very slow and difficult to modify. Clone text is not visible during simulation and cannot be used for rendering output. Does 5.5 support fixed position cloning of existing objects? And does it support nainite and substrate new material systems???

  • @isaacavacado7744
    @isaacavacado7744 วันที่ผ่านมา

    Did they fix the rendering issues with the audio reactive motion design features ?