4 Essential Tekken Basics That Will Get You Far | Tekken 8 (PS5)

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  • เผยแพร่เมื่อ 2 พ.ค. 2024
  • Please reference the time stamps for each topic. I focus on the parts of Tekken most videos won't cover because they're not flashy, but will often set apart the new players from the seasoned veterans. If you can truly master these skills, your Tekken career can only go up from here.
    Watch me play and teach Tekken:
    / royalflush_tvc
    [0:00] Focus of fluid movement
    [2:56] Dealing with grabs, especially in forced situations
    [5:20] Threat of the mid/low mix-up game
    [7:38] Taking these basics to all characters and all other Tekken games
    [8:34] Once you crouch the high or block the low...
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ความคิดเห็น • 79

  • @thefilth7368
    @thefilth7368 หลายเดือนก่อน +27

    First timing a character at low ranks and demolishing combo-gods by using only basic attacks amuses me.

    • @royalflush
      @royalflush  หลายเดือนก่อน +4

      I might actually go through with this since my Azucena is still pretty fresh. I gotta work implementing her lows, but WR 3,2 sure carries me. 😅

    • @MS-ke9bp
      @MS-ke9bp 11 วันที่ผ่านมา +2

      that's because people do the wrong thing and spend all day practicing their launcher & combo routes.. spam them in game.. and pray the launcher hits so they can do their combo. very easy to just poke them out, can probably just win every game against players like that by using 1 jab, df1, and d4

  • @squidgirls
    @squidgirls หลายเดือนก่อน +2

    this video really tied everything together for me. I've been enjoying learning Tekken but I wasnt grasping the concept of when to mix mids and lows and when to grab. You clearly and expertly put it in a way that even I could understand. Cheers to you man!

    • @royalflush
      @royalflush  หลายเดือนก่อน

      I appreciate that! If there any other topics I can discuss for future videos, feel free to mention them.

  • @fireball6283
    @fireball6283 หลายเดือนก่อน +7

    Thanks for the video. I’m a SF player but I’m going to go on a deep dive into T8 when I get some time off soon and it’s so good to get advice from veteran players on what’s important. Been practicing movement and throw breaks every day, slowly getting better. 5 minutes of practice before a ranked set really helps out. Keep it up Royal!

    • @royalflush
      @royalflush  หลายเดือนก่อน +2

      Tekken has always had an issue of being intuitive to other fighting game players since it's not quite explained in-game. I hope your journey a fun and eventful one!

  • @starbutter2730
    @starbutter2730 หลายเดือนก่อน +1

    Ty, Royal. Im a newbie to the series and I appreciate you helping us all on our journey❤❤❤

    • @royalflush
      @royalflush  หลายเดือนก่อน +1

      Good luck to you! I'm thinking of putting up a new video about Rage Arts. Look forward to it and have fun!

    • @starbutter2730
      @starbutter2730 หลายเดือนก่อน

      @@royalflush thanks, it means alot!

  • @sneharashmi7553
    @sneharashmi7553 17 วันที่ผ่านมา

    Thanks for the tips! The mid low mix up is the most basic of all which people rarely talk about. I came to know about it from Juicebox's video. Except that his was 48 minutes long & the gist was this was the reason why players didn't level up!

  • @skyboundzoo
    @skyboundzoo 13 วันที่ผ่านมา

    whoa just a few seconds in and I also just so happened to pick up raven as my pocket pick! Been labbing him for a week now and it’s been a blast

    • @royalflush
      @royalflush  12 วันที่ผ่านมา

      db2,1 is THE Raven string. Been trying to figure what I enjoy sneaking in besides unblockable body splash. Ninjutsu parry to ff3 might be it...

  • @lordmango6060
    @lordmango6060 หลายเดือนก่อน +1

    Imma watch this video a buuunch of times. Thanks for this! Btw, what song are you using for the stage?

    • @royalflush
      @royalflush  หลายเดือนก่อน +1

      Good luck with your Tekken journey! Also, BGM is It's Not A Tuna from the TTT2 OST. It's in the jukebox.

  • @Doyenn
    @Doyenn 17 วันที่ผ่านมา +2

    When I'm actively moving in game I notice I get launched alot.

    • @jefforta4717
      @jefforta4717 10 วันที่ผ่านมา +1

      Yeah, telling people to side step a lot is bad advice. There’s very particular times when a side step is appropriate. The first way to utilize side step is on offense when you’re -5 or less and expecting the opponent to reply with a jab. On defense you need to know what moves can be stepped and which way. It’s much harder.

    • @bignoob2726
      @bignoob2726 10 วันที่ผ่านมา

      Stick to Korean backdash, otherwise you'll eat massive tracking moves meant to deal with side step and die. But basically what the above guy said

  • @twistedmainframednb
    @twistedmainframednb หลายเดือนก่อน +4

    Thanks for the video, only thing is that your audio could be slightly better. I'll definitely be keeping an eye on you though 😊

    • @royalflush
      @royalflush  หลายเดือนก่อน

      I appreciate the feedback. I used to do my content with a headset, but I feel like I'm speaking to an audience using my desk mic.

  • @ricky4379
    @ricky4379 24 วันที่ผ่านมา +1

    im confused @ 6:50 you said the mid low mix doesn't come from highs, am i supposed to just use mid pokes for the most part and then switch it up with lows at certain ranges? or do i use highs for the most part? cus you're saying it doesn't start with highs but you're using her 1 2 string. Sorry if this is a silly question, i'm new to t8.

    • @royalflush
      @royalflush  21 วันที่ผ่านมา +1

      Sorry for the late response. Not a silly question by any means. Ask the right questions and you'll get the right answers (hopefully).
      Specifically for ending rounds (but also applies to general poking), mid/low mix becomes way stronger as an overall idea because you cannot crouch mids, but lows are sneaky (and if you guess right against a low by parrying or punishing, you have to capitalize). Stand blocking will win against mid/high, but leave you open to lows.
      You still have to be wary of defensive options like panic Heat Burst or a Power Crush, but forcing these out and properly responding because you chose to poke and not randomly go for a high risk launch will give you an edge.
      Mixing with mids is how you start your offense , but you have to use lows occasionally because the damage will rack up (especially on people who are simply don't block low). Once you start making your opponent crouch, mids will hit more often.
      High attacks are typically faster and safer on block, but will lose to crouching if not followed by a mid hitting part of a string (such as 2,1 from Jin and Azucena, which discourage crouching and also have built-in frame traps with a 3rd hitting follow-up with 2,1>4 from Jin and 2,1>2 from Azucena).
      Finding your character's mid/low pokes will help start your offense as well as test your opponent's ability to defend properly. There are good high pokes, but if they have follow-up hits as part of a string, be sure to mix those as to not become too predictable.
      Good luck and I hope you continue to enjoy Tekken.

    • @ricky4379
      @ricky4379 19 วันที่ผ่านมา

      @@royalflush this is legit the BEST explanation and break down i've had thus far and i've been in countless discords and spaces for tech, thank you so much!

  • @Alphagrey718
    @Alphagrey718 18 วันที่ผ่านมา

    Nice videos first tekken im actually taking serious and this helps a lot

  • @__vha
    @__vha 24 วันที่ผ่านมา +1

    Frame traps and mix ups have gotten me through low ranks. Its hilarious because someone will hit like an 80 damage 11 hit combo on me but they have 0 basics

    • @royalflush
      @royalflush  24 วันที่ผ่านมา

      T8 offers a lot to tools to be aggressive, but knowing when it's not your turn is something that just needs to be taught by eating counter hit combos.

  • @theahmadhiwa
    @theahmadhiwa 23 วันที่ผ่านมา +1

    @8:54 i think Jin's WS2 is i14

    • @royalflush
      @royalflush  23 วันที่ผ่านมา

      Good catch. I one-shot most of this recording, I overlooked a few details.

  • @karo5837
    @karo5837 29 วันที่ผ่านมา

    Thanks for the knowledge sharing, I also need the name of the song playing 😂

    • @royalflush
      @royalflush  28 วันที่ผ่านมา +1

      There's a wealth of Tekken knowledge out there, so just keep learning and playing.
      Song is IT'S NOT A TUNA from TTT2.

    • @karo5837
      @karo5837 28 วันที่ผ่านมา

      @@royalflush thank you

  • @ragnarok7452
    @ragnarok7452 หลายเดือนก่อน

    Your right, in fact people at my ranks or below my ranks have much better combo damage than me. Yet they lose more than half the time. Focussing on basics could help em beat scrubs like me.

  • @tkZombie_
    @tkZombie_ หลายเดือนก่อน

    take my sub and like bro. good shit

    • @royalflush
      @royalflush  หลายเดือนก่อน

      Thanks! If there's any other content I can try to focus on, feel free to mention it. 👏

  • @kevingoes2heavenkr
    @kevingoes2heavenkr 6 วันที่ผ่านมา

    Is this a tekken track?
    If so which one is it?

    • @royalflush
      @royalflush  6 วันที่ผ่านมา

      Yeah, it's a song from TTT2. The Ganryu fishing stage.

  • @TheWizardofMNT
    @TheWizardofMNT หลายเดือนก่อน

    Are you the royalflush who played jin during the t5 era?

    • @royalflush
      @royalflush  หลายเดือนก่อน +1

      Yeah, same Jin player. I have my old videos from back then on this channel 👀

    • @TheWizardofMNT
      @TheWizardofMNT หลายเดือนก่อน

      @@royalflush holy crap man. The algorithm brought me back to you lol. Back then when I was just finding out about competitive Tekken, I would watch videos of your Jin. I think you might've been one of the very few Jin player's, especially from u.s. that was uploading videos back then. But yeah, that was the beginning for me. Haven't seen you since. Awesome to see you still dabble in Tekken and are trying to help the newer generation!

    • @royalflush
      @royalflush  หลายเดือนก่อน

      Jin was so honest back then! How things have changed since 😱

    • @mc_zittrer8793
      @mc_zittrer8793 หลายเดือนก่อน

      ​@@royalflushHuh...my memory is fuzzy, but were you also a playing when Tatsucap was still around? I freaking loved that game.

    • @royalflush
      @royalflush  หลายเดือนก่อน +1

      Yeah, top 8 Evo placer for TvC. One of my proud and fond FGC accomplishments. Still a fun a game, but the meta got too out hand once unblockables were discovered.

  • @MrSaiyan1
    @MrSaiyan1 หลายเดือนก่อน

    Having good neutral and baiting higher ranked players into throwing out whiff punishes has carried me heavy.

    • @royalflush
      @royalflush  หลายเดือนก่อน

      Keep it up! Having neutral will always beat out players who lack the ability to condition, or even worse, play on auto pilot.

  • @rasdiggle
    @rasdiggle หลายเดือนก่อน +2

    I remember playing Tekken 2 for the first time in the arcade, no combo videos showing me exactly what to press just learning how to actually play the game.

    • @royalflush
      @royalflush  หลายเดือนก่อน

      Fighting games grow so quickly now with resources like TH-cam and Twitter around. Learning back to then must have been way tougher

    • @ydkcj
      @ydkcj 15 วันที่ผ่านมา

      i started tekken 7 without ever thinking to go to youtube or use training, on steve. i will say im glad i loved the game from the start because it was rough

    • @royalflush
      @royalflush  14 วันที่ผ่านมา

      Legacy skill goes really far, but hammering the fundamentals that need tightening can only do you some good.

  • @falconimation1
    @falconimation1 หลายเดือนก่อน +2

    Actually Korean backdashing is done by doing B, DB, b repetively
    I'd you do bb, db you'll often have an extra input or be slower (yeah looking for a video for my friend lol, nice video other than this little nitpick)

    • @royalflush
      @royalflush  หลายเดือนก่อน +1

      If only the game told people that you gotta move more than press any buttons 😅. As long you're keeping your character light and quick, you're hitting the ground running 🏃

    • @quekZo95
      @quekZo95 หลายเดือนก่อน +2

      just the first one is bb and then you do it once

    • @falconimation1
      @falconimation1 หลายเดือนก่อน

      @@quekZo95 yeah

  • @bignoob2726
    @bignoob2726 10 วันที่ผ่านมา +1

    Telling ppl to side step is dangerous. They'll eat electrics or other fatal moves with tracking and die. But great stuff otherwise, no one ever explains grabs properly

    • @royalflush
      @royalflush  10 วันที่ผ่านมา

      Sidestep is much stronger in T8 than in T7, so it's viable to an extent and worth mentioning.

  • @Vijin321
    @Vijin321 หลายเดือนก่อน +3

    People should learn combos first because that is the most accessable aspect to have and relatively consistent, regardless of character. New players should just be aware that combos aren't the most important thing to acquire but rather the easiest, as far as Tekken goes.

    • @royalflush
      @royalflush  หลายเดือนก่อน +3

      For as aggressive of a game Tekken 8 is, there are more tools this time around to bully your opponent. It has always been a trap to prioritize combos over neutral and fundamentals. Tekken combos are always a joy to watch, but none of it matters if you don't know how to land that hit or even punish properly.

    • @Vijin321
      @Vijin321 หลายเดือนก่อน

      @@royalflush I'd argue that prioritizing combos first is the best use of ones time- not because combos are more important than range and neutral and punishment, but because combos are the most accessable, most consistent, and typically aren't relative to other variables like other aspects are.

    • @shakirjohnson9616
      @shakirjohnson9616 หลายเดือนก่อน

      ​@@Vijin321you sure?
      If you know all of your characters max damage combos, but don't know how to break throws, how to block punish or not to duck at the wall against Bryan or Reina; what good are your combos if you never get to use them?
      In T7, I got Leo to red rank with solid fundamentals and 4 moves.
      Standing 1 jab
      D1
      Df3
      hellsweep
      Learn the basics first; combos can be learned later.

    • @Vijin321
      @Vijin321 หลายเดือนก่อน +1

      @@shakirjohnson9616 I never said anything about learning all of your characters max damage combos.
      I said combos are the most accessable aspect of fundamental Tekken, as well as the most consistent, as well as being your largest source of damage, and thus should be practiced right away. That doesn't mean new players shouldn't learn other aspects of Tekken. But simple bnbs should definitely be a part of that list.
      So yes. I'm sure.

    • @bignoob2726
      @bignoob2726 10 วันที่ผ่านมา

      Nah, basics, gameplan, combos relevant to gameplan. I used this method the other day just to test out guilty gear strive, merely having a gameplan allowed me to give more experienced players a bit of a challenge. Even if in the end I lost to lack of system mechanics knowledge, knowledge checks and lack of optimal combos. I probably would have won alot of those matches if I had the combos, but if I learnt the combos before the gameplan I would been steamrolled every single game before I could land any of them.
      A combo that you will never actually land because you can't set up the situation that allows you to land said combo has no use.

  • @overkithegreat7585
    @overkithegreat7585 21 วันที่ผ่านมา

    Lol I train by playing online and getting better lol I killed a character like yours on line one day lol dora I got good by playing I don't train I been with tekken since tekken one lol and some ya have good way of thinking but at times is wrong but who knows am from the old generation but I love t8

    • @royalflush
      @royalflush  21 วันที่ผ่านมา +1

      If I just told people "just play, you'll get good", I'm very sure results would vary. Gotta give these new kids a path and that starts with basic fundamentals.

  • @Leather_Warlord
    @Leather_Warlord 21 วันที่ผ่านมา

    So, learn the hardest stuff first: movement, whiff-punishment, throw breaks... then proceed to the easiest part of learning combos? Not a good advice at all. You first learn combos, get your damage, then you play for a few years to get good at techniques you have mentioned.
    And you are doing usual beginner KBD with SS incorporated, which is not optimal at all. When doing KBD you want fastest backwards movement possible, and that is not done by side-stepping. Side-step is very match-up specific, and you will have to know what moves are you trying to step or maybe side-walk, and on which side, and have a read on the timing of the move you are trying to step, and you will have to know frame data. Stepping at -5 or higher minus is generally not a good idea, as any i10 move will catch you, safer area for side-steps comes at -3 or less. There are also characters that you do not want to side-step at all, like Steve. They are also moves that you cannot side-step consistently like ff moves that have dash incorporated and dash realigns, as well as wavedash. Doing clean KBD without side-stepping is much harder and more effective than what you are representing here. And the input for KBD is bb, db, n, b, db, n, b... not bb, db, bb, db. Because when let go off db you get one extra b input, that's why we input only one b after db - "n" is neutral, you lift fingers from your controller for the shortest time possible.
    You are right, those techniques are crucial for being good at Tekken, but that is not something you learn FIRST. That's something you keep learning and improving over hundreds and thousands of hours. Combos - done in few days. So, what do you learn first?
    For new comers - learn your easy, the most consistent, and staple combos and wall combos FIRST, get that out the way, then proceed into never ending learning curve of techniques mentioned in the video, that even the creator of the video is not master of. And learning combos is not that hard in tekken, but map awareness for optimal wall carry for clean wall into wall combo is what is hard. To always be able to adapt your combo depending on the distance from the wall. That also comes latter. Learn staple combos for clean wall hit and wall combos (to make use of wall splats as well).

    • @royalflush
      @royalflush  21 วันที่ผ่านมา

      Try explaining that on video form without shutting down a plausible idea.
      Joking aside, there are many ways to learn Tekken (or any fighting game for that matter). Look at all the other users who agree and have left positive feedback on my advice.
      The goal is to provide help with a meaningful route. It may not work for you specifically, but maybe you have a better method of teaching or have broken past the audience I'm trying to help.

    • @Leather_Warlord
      @Leather_Warlord 20 วันที่ผ่านมา

      @@royalflush Yeah, the newcomers could be enthusiastic by your advice now. But, as they keep playing and playing, they will see that your advice is easier said than done. And they may fall into self-doubt that they are not good as they should be, as your tutorial was "learn this first". They could think - so this is the first thing you learn, I must be thrash for being bad with those techniques for 6 months or a year of playing.
      Ask yourself, are you good at whiff punishment, block punishment, throw breaks and KBD? I saw your KBD, it's not good. Let's be honest here.
      I saw many pro players that talk about techniques you mentioned here as very advanced stuff, that you or anybody on this planet by no means learn first. Those are techniques that you keep working on over the years. Combos are learnt and done.
      I agree that what you have mentioned is something that should be worked on from the start, but learning this, comes much much later.

    • @royalflush
      @royalflush  20 วันที่ผ่านมา

      I wonder why you're trying to point my movement when I'm just trying to get a point across. This video isn't about proving how good (or bad) I am at Tekken. It's about teaching things that even the game itself fails to still explain to newcomers.
      Answers to throw spam? Game tells you how to break it, but that's about it. How do I mix my opponent? Use mid/lows, but which ones? Idea of movement and spacing is hardly even touched upon, in even the opening tutorial.
      Combos are your reward for being good at understanding the game and how to cash out damage. So do you go around only using your unsafe launchers? These are things the game will still not teach, it only shows that it can be done.

    • @Leather_Warlord
      @Leather_Warlord 20 วันที่ผ่านมา +1

      @@royalflush You have your point, I said multiple times that techniques you have mentioned are crucial for being good at Tekken, but imo you should have mentioned that they are not by any chance easy to learn. Just to not make a newcomer discouraged if he sees (and he will eventually) that he is being bad at using them for a longer period of time. But, some of techniques you have mentioned are indeed beginner friendly.
      I just do not see why should anybody skip learning combos. Learn to whiff punish, then learn your combo? In low and even higher levels, launchers happen from variety of situations, and not all are unsafe. Especially on lower or even mid levels where they are not punished properly. They can also come out from good timing, and there are CH launchers, low CH launchers, evasive launchers, high-crush/low-crush launchers, panic launchers that evade almost any move. Not to mention wall splat moves into wall combos (that's 30-40% damage right there), that could be very safe on block. They all have their usage.
      Let's be real here, and not so professional and skip elitism. People should have fun getting into the game, being offensive, doing their launchers, frame traps, Power Crushes, 50/50, set-ups, different mix-ups, doing their favorite combos, all Heat mechanics, and killing opponent. And then after learning basic offense and after acquiring some tools for killing opponent, to pay attention to more advanced techniques and good defense that comes much latter in playing Tekken.
      This is a hard game, and people should know that is pretty normal to be really bad at using advanced techniques as a newcomer, not something that they acquire ASAP. That's all.

  • @kashourikatsu2543
    @kashourikatsu2543 หลายเดือนก่อน +1

    I noticed people who are combo nerds lack talent and adaptivity

    • @royalflush
      @royalflush  หลายเดือนก่อน +1

      Well said. Combos don't matter if don't have foundation.

    • @chermitto
      @chermitto หลายเดือนก่อน

      I agree with that, I'm a combo nerd at heart, everytime I boot up a new fighting game first thing I wanna learn are combos. I've been playing tekken seriously for about 2 years but adapting is a big issue I have

    • @kashourikatsu2543
      @kashourikatsu2543 หลายเดือนก่อน

      @@chermitto well atleast u acknowledge ur faults and that's great. Learn to adapt by not only studying ur opponents moves but get a feel for thier rhythm, even if u have to throw a round, trust me it helps.

    • @chermitto
      @chermitto หลายเดือนก่อน +1

      @@kashourikatsu2543 playing Steve helped the rhythm thing

    • @kashourikatsu2543
      @kashourikatsu2543 หลายเดือนก่อน

      @@chermitto that's good. If u wanna have a friendly game and if ur on PS add me Nodoka_Katsu

  • @c16621
    @c16621 หลายเดือนก่อน +1

    He is half right. However, the throw crap is not entirely correct. 1+2 throws have been around since tekken 5. only certain characters have 1+3 and 2+4 games - meaning you can break BOTH these throws can be broken with EITHER 1 or 2. He doesn't know that ch throws are harder to break because the break window is only about 6 frames. You can't SS throws anymore either. You can still f+ throw - i do it all the time.
    He tells you to do movement, but doesn't say how - yes, there are a couple rules for side stepping, and there is offensive stepping and defensive stepping.

    • @royalflush
      @royalflush  หลายเดือนก่อน

      It's still good to recognize throw animations because there are command grab animations that look exactly like regular 1+3/2+4 grabs, but only accept a dedicated 1 or 2 break.