Hello. I played the game with friends we have a question... The diver start the dive took from the bag 2 purple gems🟣 as a player with ship 🚢 in the dive I play 2 cards for purple 🟣 , the starting diver player got a 3rd purple gem. At the end of the dive when we count VP points with my 2 sailors purple gems cards count 5 each , how much VP points I get for the 3 purple 🟣 in the dive ...?!
hi sorry to say it's been a few years since i've played the game and don't remember specifics. but if you ask here: boardgamegeek.com/boardgame/283649/deep-blue/forums/0 you're sure to get a solid response! :)
regardless of player count, there's always one potential starting spot that's empty (there's an extra tile you use, all tiles are put face down on the board, then flip them face up, then remove the "nothing here" tile from the game)
mr Rahdo i have a question about the game " What if we have 3 cards in our hand, but we don’t have propeller card, how could we move our ships or make dive of where our ship stand the wreck tile was exploded dived two rounds before...?! Do we lose our turn if we do not have money to buy new card from the market and there isn’t any propeller card there to buy to use to move our ships ...?!
i'm sorry to say i haven't played the game for 2 years so i don't remember specifics. but if you ask here: boardgamegeek.com/boardgame/283649/deep-blue/forums/66 i'm sure you'll get a solid answer
This looks like it has some Clank! vibes to it with the deck building and pulling stuff out of the bag, but it's got enough personality that it doesn't feel like a rip-off. The components look nice, although I don't particularly love the design of the board itself.
I just purchased Wreck Raiders. I haven't played it yet. I am wondering if WR and Deep Blue are so close in theme that I do not want/need to have both. Anyone familiar with both?
Very Quacky game. Not really sold on it though, seems that it adds on too much fiddly stuff for what boils down to a push your luck mechanism. Still, it circumvents the main flaw of Quacks since here more people at once have stakes in the same drawing making the game much more interactive, so I guess there's that.
I love the camera set up! Not sure when you switched but it is great.
Looks like a mix between clank and quacks 2 great games !
+1 for the camera setup, it’s far better.
Hello. I played the game with friends we have a question... The diver start the dive took from the bag 2 purple gems🟣 as a player with ship 🚢 in the dive I play 2 cards for purple 🟣 , the starting diver player got a 3rd purple gem. At the end of the dive when we count VP points with my 2 sailors purple gems cards count 5 each , how much VP points I get for the 3 purple 🟣 in the dive ...?!
hi sorry to say it's been a few years since i've played the game and don't remember specifics. but if you ask here: boardgamegeek.com/boardgame/283649/deep-blue/forums/0 you're sure to get a solid response! :)
Rahdo, can you kindly tell me how you did to create this technique to show the cards up close? mirror? chroma key? Thanks a lot
check faq.rahdo.com #16 :)
We found a diamond Gem in ours (clear "gem) nothing missing from the other gem sets ...we just treated it as sea glass :/
Is that empty dive spot at the bottom right of the map (left of your starting ships) based on player count or is it something else entirely?
You answered it at 5:37 :-)
regardless of player count, there's always one potential starting spot that's empty (there's an extra tile you use, all tiles are put face down on the board, then flip them face up, then remove the "nothing here" tile from the game)
mr Rahdo i have a question about the game " What if we have 3 cards in our hand, but we don’t have propeller card, how could we move our ships or make dive of where our ship stand the wreck tile was exploded dived two rounds before...?! Do we lose our turn if we do not have money to buy new card from the market and there isn’t any propeller card there to buy to use to move our ships ...?!
i'm sorry to say i haven't played the game for 2 years so i don't remember specifics. but if you ask here: boardgamegeek.com/boardgame/283649/deep-blue/forums/66 i'm sure you'll get a solid answer
This looks like it has some Clank! vibes to it with the deck building and pulling stuff out of the bag, but it's got enough personality that it doesn't feel like a rip-off. The components look nice, although I don't particularly love the design of the board itself.
I just purchased Wreck Raiders. I haven't played it yet. I am wondering if WR and Deep Blue are so close in theme that I do not want/need to have both. Anyone familiar with both?
I AM! they are super close in theme, practically exactly the same. but the gameplay is very different :)
Very Quacky game. Not really sold on it though, seems that it adds on too much fiddly stuff for what boils down to a push your luck mechanism. Still, it circumvents the main flaw of Quacks since here more people at once have stakes in the same drawing making the game much more interactive, so I guess there's that.