I, for one, really like it when you play to your opponent. The AI brings a very specific play to the board and Vulcan is doing a great job hard-countering that. I love seeing him dominate. Keep up the good work!
The amount political points you get per turn depends on the land you owned: Strategic locations produce political points. For example, you can see a mark of “10” right next to Vladivostok, indicating that you can get an extra 10 points per tick after controlling this strip of land.
18:25 If you were ordered to charge across an open field against a fleet of boats with rapid-fire 20mm autocannons, supported by a horde of MBTs, would you do it?
ah... the typical soviots.... throwing bodies at the enemies. what? They will lose ammo, sooner or later. right? Probably not. Why?? its a game. oh fuck Konstantin (then soviet leader) never had a RETREAT button did he? *sigh* да ...
+ annoing cluster artylery +OP town ifantry +Napalm who do no thing +Many shit units +toogle fuel problems +low ammo for h.artylery +heli rush + plane can kill max 4 dudes with 1 cannon strike, (even if you have 4 units squad) +cluster ammo its useless +Weird AI +OP islael (soldiers can come with tanks as transports) + OP Yugoslavia +weird balance +shity thunderbolt wargame in nushell
Sorry about the left side being cut off, there seems to have been a recording error for the first 3 episodes! Will fix from episode 4.
VulcanHDGaming Great vid, conrinue like this! And thanks for going to fix the problem
VulcanHDGaming could the finale of this series be an hour special instead of 30min?
VulcanHDGaming IDK if u realize this but Shanghai's are also river boats.
I, for one, really like it when you play to your opponent. The AI brings a very specific play to the board and Vulcan is doing a great job hard-countering that. I love seeing him dominate. Keep up the good work!
Glad to see Wargame isn't dead. Really enjoying this series, looking forward to more.
This campaign always cracks me up. The North Korean Marines slaughtering the Soviet Army with 30 plus landing craft in one river never fails to amuse.
27:00 Auto retreat... they had no command.
He's not quite an expert on the solo campaign mechanics. In time :D
I was under the assumption they would be able to deploy anyway, but I guess that makes more sense.
"Oh nice we get 40 point tanks!"
The amount political points you get per turn depends on the land you owned: Strategic locations produce political points. For example, you can see a mark of “10” right next to Vladivostok, indicating that you can get an extra 10 points per tick after controlling this strip of land.
Also, battles cannot happen if any (pr both) of the two sides doesn’t have a command unit. That’s why the arti. coy retreated.
Cheers for the info, this is why I'm not diving into the hardest campaign first haha.
Haha campaigns can be a little bit tricky
I never understood why Eugen did not include these dynamic campaigns in their Steel Division '44 game
18:25 If you were ordered to charge across an open field against a fleet of boats with rapid-fire 20mm autocannons, supported by a horde of MBTs, would you do it?
21:37 Chonma Lmao
Great video, thanks!
In my case, i had to fight in vladivostok twice because i lack in time and im a little noob
look forward to the second korean war campaign, hope you will play in a more "historical" manner.
Kimmel Black that is the best one by far!
Just doing the 2nd korean war with the ash and shadows mod, makes it a bit different.
those sea battles were painful to watch
I wouldn’t of landed my marines where you did. Circle around
ah... the typical soviots.... throwing bodies at the enemies.
what? They will lose ammo, sooner or later. right?
Probably not.
Why??
its a game.
oh fuck
Konstantin (then soviet leader) never had a RETREAT button did he?
*sigh*
да ...
It is funny, because the soviets do that against an enemy who also likes to throw human bodies at their opponents at that time
I will be honest - this game looks like pure shit. Just blob of units vs another blob of units...
+ annoing cluster artylery
+OP town ifantry
+Napalm who do no thing
+Many shit units
+toogle fuel problems
+low ammo for h.artylery
+heli rush
+ plane can kill max 4 dudes with 1 cannon strike, (even if you have 4 units squad)
+cluster ammo its useless
+Weird AI
+OP islael (soldiers can come with tanks as transports)
+ OP Yugoslavia
+weird balance
+shity thunderbolt
wargame in nushell
Mad Moose multiplayer is more than that...
I like the lunacy. 40 20mm autocannons all smashing a column of BTRs is pretty hilarious.