Managing Traffic Flow in Cities Skylines 2!

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 237

  • @Ederick1936
    @Ederick1936 ปีที่แล้ว +308

    "And in anticipation of what's to come, I'm also going to buy the crematorium" is possibly the most unintendedly sinister thing i've ever heard from YUMBL.

    • @Bram06
      @Bram06 ปีที่แล้ว +7

      Followed and summed up, naturally, by "I'm a realist"

    • @m0shtik
      @m0shtik ปีที่แล้ว

      The hospital is too expensive

  • @robc2581
    @robc2581 ปีที่แล้ว +129

    The new road tools and functionality are just so so slick. I got tired of having to engineer every intersection/interchange with TMPE , IMT and node controller in CS that I just had to stop playing, hoping and praying that CS2 would be improved. Really excited to see what we can build seamlessly with these new tools. It is gonna take a lot of the tediousness/headache out of constructing your roads

    • @BluBuryPi
      @BluBuryPi ปีที่แล้ว +3

      So true...I spent more time building out interchanges than actually playing the game proper lol

    • @ulysseslee9541
      @ulysseslee9541 ปีที่แล้ว +1

      This is a good news and I was very excited when saw their 1st Dev-diary about the road tools.

    • @indycate
      @indycate ปีที่แล้ว

      I agree. It will be so much easier to get a repeatable solid foundation for all the intersections, but I'm already seeing nodes I would like to hit with TMPE and node controller 😅

    • @frankdomburg3971
      @frankdomburg3971 11 หลายเดือนก่อน +2

      ​@@BluBuryPi is the game not about building interchanges???

    • @partypooper8198
      @partypooper8198 11 หลายเดือนก่อน

      @@frankdomburg3971 for many it's a interchange builder. for many others it's a "slap grids down and instantly fill it with zoning" builder. guess we can see what kind of player they are

  • @Felipeah95
    @Felipeah95 ปีที่แล้ว +66

    The intro has such a high production value. The song and the "second take" really like the style in these videos :)

    • @YUMBL
      @YUMBL  ปีที่แล้ว +14

      Its all part of the experience ;)

  • @Mische1993
    @Mische1993 ปีที่แล้ว +25

    Pelican Crossing comes from Pelicon and it stands for "Pedestrian Light Controlled" as far as i know :)

    • @nogohoho
      @nogohoho ปีที่แล้ว

      "PEdestrian LIght CONtrolled" indeed.

    • @nyeti7759
      @nyeti7759 11 หลายเดือนก่อน +1

      It's part of a series of bird-themed road crossings used in the UK, along with Puffin (Pedestrian User Friendly INtelligent, which is its successor), Toucan (Two Can cross, pedestrians and cyclists), and Pegasus (for equestrians).

  • @PotatoRed148
    @PotatoRed148 ปีที่แล้ว +12

    I'm loving all the new features, especially the clean road snapping and the roundabouts, they're so cute and functional.

  • @elguapo42000
    @elguapo42000 ปีที่แล้ว +31

    3:09 holy cow, this is such an improvement. The lane ending and the arrows-so nice

  • @mericet39
    @mericet39 ปีที่แล้ว +13

    YUMBL - your videos on CS:2 are definitely the most informative - exactly the right amount of detail without the waffle, love it!
    I am so looking forward to playing this, but might be a while as I'd need a new PC first, my current one struggles with CS:1.

  • @EternalGamingNet
    @EternalGamingNet ปีที่แล้ว +6

    Yumbl and Jedi back on TH-cam makes me so happy. Loving the CS2 content, thank you for the amazing video.

  • @TijmenZwaan
    @TijmenZwaan ปีที่แล้ว +7

    18:20 According to the legend the color indicates the telecom coverage. As the tower becomes more surrounded by buildings and stuff, you get worse coverage, as the radio waves can't travel in straight lines as easily. A radio tower in an empty field has great coverage, but there's no one to receive the signal. A radio tower surrounded by skyscrapers has pretty bad coverage, but there are a lot of people who are nearby enough to receive the signal.
    That's at least how I interpret how it works.

    • @Whomsky
      @Whomsky ปีที่แล้ว +2

      Yup! And also, a radio tower on a hill will have even better coverage as the waves can travel further. It's really cool

  • @krisculin9679
    @krisculin9679 ปีที่แล้ว +17

    RE: Communication Tower - It goes green because the elevation increases and gives better coverage. When you go into your downtown, the elevation is lower, and it can't reach as far. This is based on viewing other channel part 2 videos.

    • @sgullage
      @sgullage ปีที่แล้ว +6

      I don't think that's true. I think it's a connection capacity indicator. That's why it's green in the unoccupied spaces, no people, so lots of connections available. In the downtown core you need enough towers to carry the capacity requirements, so multiple towers to make it green.

    • @YUMBL
      @YUMBL  ปีที่แล้ว +3

      Yea, it’s not tied to elevation at all.

    • @simongeard4824
      @simongeard4824 ปีที่แล้ว +1

      @@YUMBL I think elevation affects the range - you'll cover more area with a higher tower - but covering more area doesn't count for much when population density means you're limited by capacity.

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      Elevation does not affect the coverage. Its how much density is around the tower.

  • @maslygan
    @maslygan ปีที่แล้ว +11

    Welcome back, EH! :D

  • @CouchPotator
    @CouchPotator ปีที่แล้ว +1

    "Our health care is fine, ask anyone"
    Everyone in the feed: "Our health care sucks!!!"

  • @sgullage
    @sgullage ปีที่แล้ว +4

    Regarding the cell tower map indicator, I think it's a connection capacity indicator. That's why it's green in the unoccupied spaces, no people, so lots of connections available. In the downtown core you need enough towers to carry the capacity requirements, so multiple towers to make it green.

  • @TiagoMorbusSa
    @TiagoMorbusSa ปีที่แล้ว +1

    0:09 no I think you had it the first time
    EVERYBODY is welcome back!!! :D

  • @MrVeeBlog
    @MrVeeBlog หลายเดือนก่อน +1

    Thanks for this amazing drop. I just updated my rig to include a LG Widescreen 4K monitor. My gameplay looks amazing now. I still can't get develpermode to work yet but so far, I'm being re-smitten by the game. Thanks again.

  • @dialog_box
    @dialog_box ปีที่แล้ว +1

    13:32 Little House 2!!!! we will never forget the first one >:(

  • @forestcd6
    @forestcd6 ปีที่แล้ว +1

    I can not wait to nerd out and become a stranger to my family when this releases.

  • @el-tioz
    @el-tioz ปีที่แล้ว +1

    "This is a great tiny roundabout, it's great, it's tiny, it's round!" 🤣 sweet 👌

  • @cravinghibiscus7901
    @cravinghibiscus7901 11 หลายเดือนก่อน +1

    The grooviest, intro dude. Editing on point.

  • @evilotis01
    @evilotis01 ปีที่แล้ว +2

    ahhhhh that automatic merge lane is SO GOOD

  • @hectorsauraus2118
    @hectorsauraus2118 10 หลายเดือนก่อน +1

    I’m just about half way watching this video, i had to stop and say you do a great job of explaining things in a simple way for us to understand! Thank you

  • @creativefox6066
    @creativefox6066 ปีที่แล้ว +2

    Would be nice to have high rise with antennas instead of the radiotower for internet. Maybe something for the mod builders. Thanks for the vid.

  • @coltonkokrda
    @coltonkokrda ปีที่แล้ว +2

    That alignment for highway lanes! :O

  • @LOLWAAHH
    @LOLWAAHH ปีที่แล้ว +2

    That automatic merge functional is insane!

  • @DieseltheWhiteTailedBuck
    @DieseltheWhiteTailedBuck ปีที่แล้ว

    12:23 OH MY GOD- As soon as he said "First things first" I said "I'm a realist" and he followed up with it lmaooooo

  • @fitzlepop8101
    @fitzlepop8101 10 หลายเดือนก่อน +1

    No fire department? Get the water buckets quick!!! I make mistakes like that all the time 😆

  • @peterahazlewood
    @peterahazlewood ปีที่แล้ว +2

    I'm loving these videos Yumbl. Your narration is so nice and mellow that I really hope you'll continue to record lots of varied content so that we can just enjoy your creativity and voice 😍

  • @ijiikieru
    @ijiikieru ปีที่แล้ว

    12:23 I always think "I'm a realist" when ever anyone says that. glad I'm not the only one. lol.

  • @samskleibrok2023
    @samskleibrok2023 ปีที่แล้ว

    Funny to see how the contract is set up. Everyone uploading a 30min video at the same time 😆

  • @bruh666
    @bruh666 11 หลายเดือนก่อน

    I loooove traffic managemtn so much you're like the only c:s2 videos creator so far that has an eppisode on fixing this kind of stuff

  • @lucasmoreno2154
    @lucasmoreno2154 ปีที่แล้ว +1

    What's a shame is that mixed use is medium to high density, even tho there are low density mixed used buildings. Those would be really cool, and I hope they come in later

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      Smaller zone sizes yield smaller mixed use buildings :)

  • @shaneintheuk2026
    @shaneintheuk2026 ปีที่แล้ว +9

    15:09 you didn’t mention the contour lines. Something that really caused an uproar in the previous release has been fixed. 👍🏻

    • @YUMBL
      @YUMBL  ปีที่แล้ว +8

      It didnt make the final cut. That was CPP’s battle anyways ;)

  • @ianwhitworth3264
    @ianwhitworth3264 ปีที่แล้ว +1

    Thank you for your videos. I like your workflow to how you build. A couple of others that I watch spend soooo much time detailing to crazy detail. I like the way you build.

  • @rivenda1264
    @rivenda1264 ปีที่แล้ว

    Yes it does behaves as a pedestrian island, i saw in a dev diary when the cims actually jumps up the curb and stops on the island.

  • @northernwolfentertainment1654
    @northernwolfentertainment1654 ปีที่แล้ว +2

    Great Video! Can't wait to see all of your highway/intersection videos!

  • @OldManBadly
    @OldManBadly ปีที่แล้ว +1

    That turned into a "boob-about". Nice.

  • @Overxpossed
    @Overxpossed ปีที่แล้ว

    AS an Spanish speaker, I wonder why a round about has that name. Holy cow... the way streets are merged! Bought the game dreaming they will give it to me before the release xD

  • @JaCrispy3060
    @JaCrispy3060 ปีที่แล้ว

    Loved how much you went over new features and mechanics. Thanks boss!

  • @lookoutradioman3259
    @lookoutradioman3259 ปีที่แล้ว

    That downtown waterfront is begging for a leisure area!

  • @martinholden6214
    @martinholden6214 ปีที่แล้ว

    Pelican is a pedestrian light controlled crossing. A crossing with traffic lights that the pedesteian presses and waits for lights to chnage before crossing. Which to be fair isn't marked the way it does in game in uk. The stripes are for zebra crossing which is jst a crossing with no traffic lights, sometimes it has a yellow light to signal its there. you wait for cars to stop at (as they have to) and you cross.

  • @shawnsmall2054
    @shawnsmall2054 ปีที่แล้ว +1

    Awesome video, can't wait to see you back on Twitch!

  • @icywolf777
    @icywolf777 ปีที่แล้ว

    now im sit down and be YUMBL!

  • @WeyounSix
    @WeyounSix ปีที่แล้ว +1

    Always so hyped when I see one of your uploads

  • @JimBones1990
    @JimBones1990 ปีที่แล้ว

    CRV dudes ride trains whenever possible, When not possible, Bus.

  • @DerickZ28
    @DerickZ28 ปีที่แล้ว +3

    My only little critique so far of CS2 is the color looks a little bland or washed out. Other than that it looks fantastic! Loving all the new features.

    • @mickidoesmedia
      @mickidoesmedia 11 หลายเดือนก่อน +1

      yeah the art design isnt exactly what i'd have hoped for either

  • @crappydruigan6452
    @crappydruigan6452 ปีที่แล้ว +7

    I'm so exited for cs2, especially the new way roads work so you don't have to download 30 mods

  • @RAH3RI
    @RAH3RI ปีที่แล้ว

    Glad to see you on C:S II, love your vids and this series will definitely be interesting to follow as we learn about the game :)

  • @rasputin6
    @rasputin6 11 หลายเดือนก่อน

    "Down on the corner, out in the streets"

  • @Hannodb1961
    @Hannodb1961 ปีที่แล้ว

    I really love the differences between Mixed use and Medium Residential. I recognise both from the CBD of Pretoria.

  • @danielgarrett7226
    @danielgarrett7226 10 หลายเดือนก่อน

    Those pedestrian islands are very functional, especially when trams get involved. In fact. Make sure you havw access to a pedestrian island where your tram stops are, or they will not be able to board. Learned this the really, really fucking hard way. You're welcome.

  • @ash36230
    @ash36230 ปีที่แล้ว

    Some of the new road tools just being in there in vanilla is going to be so good.

    • @nikos.r
      @nikos.r ปีที่แล้ว

      Where is the audio

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      @nikos.r The audio is completely fine. Have you tried refreshing?

  • @BizzLeVrai
    @BizzLeVrai ปีที่แล้ว

    I cant wait to try it myself. I loved make the best optimize road system in CSKY1.

  • @ConnorEllisMusic
    @ConnorEllisMusic ปีที่แล้ว

    The Telecom towers are going green because that land is higher, meaning more coverage.

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      Nope, I believe its related to how densely built and area is. Non dense areas have better signal strength.

  • @Gerry15
    @Gerry15 ปีที่แล้ว

    Well, a crematorium is an indirect way to fix a healtcare problem

    • @YUMBL
      @YUMBL  ปีที่แล้ว +1

      Treating the symptoms, not the cause 😅

  • @mbrackeva
    @mbrackeva ปีที่แล้ว

    Good to see you're continuing your original take on the game in CS2.

  • @wyatt9144
    @wyatt9144 ปีที่แล้ว +2

    Yumbl, I need you to record me an audiobook. Your voice is so calming. Also, I just was vewy vewy naughty and just bought the pre-order of this game... PREMIUM EDITION. Paradox owes that $80 purchase to you.

  • @MrPieguyDaBoss
    @MrPieguyDaBoss 11 หลายเดือนก่อน

    You should leave that small house next to the park like the UP! house

  • @kleinerprinz99
    @kleinerprinz99 ปีที่แล้ว

    Looking forward, too, to the ultimate YUMBL interchange in CS2!

  • @akshayaap315
    @akshayaap315 ปีที่แล้ว

    “First things first “ lol Fancy! Did anyone catch that? 😁

  • @trevsguitarstash4967
    @trevsguitarstash4967 ปีที่แล้ว

    God i cant wait!!
    After 3 thousand hours of CS1 , im finally playing vanilla playthrough with 100% DLC to finish achievements before launch :D

  • @heidiwheeler1930
    @heidiwheeler1930 ปีที่แล้ว

    I learned a ton from you in this video. Thanks

  • @BluBuryPi
    @BluBuryPi ปีที่แล้ว

    I feel like building your city is now more organic. Having city services provide much larger coverage means you can create more natural looking districts. Less than a month to go!!!

  • @jonesalandon
    @jonesalandon ปีที่แล้ว

    26:29 In addition to having more flexibility with module plopping and editing, I am surprised at how many assets have huge parking lots baked in. In some cases it’s understandable because an upgrade module replaces the parking, but in many cases it feel really unrealistic, especially in European builds for instance. I wish parking was either treated independently (like the normal, ploppable parking lots) or as a building module that can be added or removed.

    • @YUMBL
      @YUMBL  ปีที่แล้ว +1

      I largely agree with this. I suppose the low density commercial can have 1-3 spots out front for the owner and employees, but many buildings could have none and rely on street parking or, as you said, the option of a ploppable lot.

  • @afrocomber
    @afrocomber ปีที่แล้ว

    Having watch a bunch of the latest CS2 TH-camr releases, I wish there was a blueprint mode for both locked and unlocked modules on expandable buildings, similar to Anno 1800, to make future planning easier!

  • @raphaelnikolaus0486
    @raphaelnikolaus0486 ปีที่แล้ว +1

    As the bugged intersection was outside your tiles, that must mean, it was built like that by the game, by the developers. Which is weird to think, as the new CS2 road design is very intelligent. At least so I was lead to believe.

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      It came with the map, yes

    • @RedSntDK
      @RedSntDK ปีที่แล้ว +3

      It's possible it worked when they designed the map, and then an update broke it.

    • @raphaelnikolaus0486
      @raphaelnikolaus0486 ปีที่แล้ว +1

      Tbf also, it's still a Beta

  • @TONOCLAY
    @TONOCLAY ปีที่แล้ว

    The one thing I've noticed in all of these cs2 game plays is that money is no longer an issue. Is there anything to spend all that money on or is it just going to be an insane amount of money with no real purpose.

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      Money is a huge concern. I built a hospital in once save and it bankrupted my city. Overbuilding is punished very hard.

  • @cardboardpig
    @cardboardpig ปีที่แล้ว

    I see a YUMBL video, I click.

  • @TidalTerror
    @TidalTerror ปีที่แล้ว

    Pelican, Pedestrian Light Controlled Crossing

  • @KimForsberg
    @KimForsberg ปีที่แล้ว

    From what I understand, all services can be covered by external connections, just not as well as one in the city. So I'd assume even if you have no FD, there's still be a truck sent from outside connection... but it's not like I've tested that, only going by what the devdiaries have stated.

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      I actually haven’t seen a fire on this build 🤷‍♂️

  • @oufukubinta
    @oufukubinta ปีที่แล้ว

    I can't wait for proper cul-de-sacs in the future when it's paid content

  • @subbtopp
    @subbtopp ปีที่แล้ว

    i really enjoyed that, thank you. x

  • @sololeveling7390
    @sololeveling7390 ปีที่แล้ว

    18:24 It says what the colors mean in the upper left part of the screen. It is green in places with no buildings cause there the coverage is 100% since there is no one there.

  • @supernenechi
    @supernenechi 11 หลายเดือนก่อน

    Oooh this game looks so good!!!

  • @Kevin-fh9dk
    @Kevin-fh9dk 10 หลายเดือนก่อน

    In the real world, the games roundabout is correct. The outer lane is for right turn only, and the inner lane is for bypassing the other lanes until you get to the one you want. Inner lane has to yield to traffic coming from the left. Outer lane does not.

    • @YUMBL
      @YUMBL  10 หลายเดือนก่อน +1

      I agree. I have issues with the default intersections, but not the roundabouts.

    • @Kevin-fh9dk
      @Kevin-fh9dk 10 หลายเดือนก่อน

      @YUMBL Man, I've been watching your videos, and they have changed my game play completely. Even though I played CS1, I never knew how intricate the road system is. Thank you!!!

  • @Optopolis
    @Optopolis ปีที่แล้ว

    My question of Cities Skylines II - What transportation features are there, especially in terms of bicycles/etc.? ie bike roads... if not, maybe normal roadways could be expandable with dutch style bike lanes kinda like how the schools and other buildings are also expandable?

    • @YUMBL
      @YUMBL  ปีที่แล้ว +1

      No bikes currently

    • @Optopolis
      @Optopolis ปีที่แล้ว +1

      @@YUMBL Okay. Based on what I've seen so far, not game breaking imo, but it would be cool to see that functionality added in the future, hopefully they'll add it!

  • @jojogh10
    @jojogh10 ปีที่แล้ว

    Love being greeted twice :P

    • @YUMBL
      @YUMBL  ปีที่แล้ว +1

      Welcome back! Make that an even 3 times ;)

  • @quixoticshaman3879
    @quixoticshaman3879 8 หลายเดือนก่อน

    I thought the telecom towers are affected by elevation. If you get it on top of a mountain the range is expansive, down in a valley or amount tall buildings and the range suffers.

  • @stacode
    @stacode ปีที่แล้ว

    the range on the telecom towers also depends on the elevation

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      It actually seems to be proximity to building density. Low areas with no buildings also show lots of green

    • @stacode
      @stacode ปีที่แล้ว

      @@YUMBL yeah that also makes sense in cities usually there is a small dense network of cell towers to combat the amount of obstructions

  • @TurpoChargedGaming
    @TurpoChargedGaming 11 หลายเดือนก่อน

    In the UK, we have low density mixed use (like a few 1-2 bed apprtments above a corner store). Would have loved to see that included

    • @YUMBL
      @YUMBL  11 หลายเดือนก่อน +1

      It is! Smaller zoning sizes yield smaller buildings.

    • @TurpoChargedGaming
      @TurpoChargedGaming 11 หลายเดือนก่อน

      @@YUMBL ohhhhhh I hadn't noticed that effect. Now I'm excited!!!

  • @rob3342421
    @rob3342421 ปีที่แล้ว

    What I find interesting is the zoning toggle thing was recently introduced to CS1, so I’m a little surprised that wouldn’t be with release of CS2 but I guess it’ll come with time to CS2?

  • @uzijn
    @uzijn ปีที่แล้ว

    Great video. I sadly cancelled my pre-order on Steam after they suddenly increased the minimum/recommended specs. Who can trust that they'll be accurate? I'd rather wait until after release and see what kind of performance other people experience.

  • @theillitistpro
    @theillitistpro 11 หลายเดือนก่อน

    Peanut Interchange... Interesting.

  • @deanonesense
    @deanonesense ปีที่แล้ว +1

    Are the alleyways functional? Does parking, deliveries and pickups go to the alleyway; or are they just narrow slow stroads?

    • @YUMBL
      @YUMBL  ปีที่แล้ว +1

      The alleys are normal roads that are half as wide with no parking.

  • @inyobill
    @inyobill ปีที่แล้ว

    HEY YUMBL!!! Looking forward to the new content!

  • @Plut0-YT
    @Plut0-YT ปีที่แล้ว +1

    WIKI: A pelican crossing, or archaically pelicon crossing (PEdestrian LIght CONtrolled), is a type of pedestrian crossing with traffic signals for both pedestrians and vehicular traffic, activated by call buttons for pedestrians, with the walk signal being directly across the road from the pedestrian.
    en.wikipedia.org/wiki/Pelican_crossing

  • @inyobill
    @inyobill ปีที่แล้ว

    Less than a minute in, and already a golden tip.

  • @RowanMackenzie
    @RowanMackenzie ปีที่แล้ว

    I think you might have left in your first take of 'everybody welcome back' by accident haha

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      I would never make a mistake like that. It was an intentional peek behind the curtain ;)

  • @ocelottv6549
    @ocelottv6549 11 หลายเดือนก่อน

    I would think that zoning toggle would already be implemented in cs2 cause they did add it officially for cs1

  • @EvilDaveCanada
    @EvilDaveCanada ปีที่แล้ว

    When you zoomed in to that roundabout at the beginning of the video, I thought I saw the squib from SpongeBob.

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      squibward!?

    • @EvilDaveCanada
      @EvilDaveCanada ปีที่แล้ว

      ​@YUMBL I don't know the character's name as I have only caught parts of the show while waiting in the dentist's office, but the character has been referred to using a name that has Squib or something similar in the name.

    • @EvilDaveCanada
      @EvilDaveCanada ปีที่แล้ว +1

      Only look at the top half of the exchange along with the side by side-by-side road and you should be able to see it.

  • @partypooper8198
    @partypooper8198 11 หลายเดือนก่อน +1

    they changed "so much" but still leaving players with a shitty starting interchange.... lol

  • @Justin05981
    @Justin05981 ปีที่แล้ว

    Anyone else hear “hi everybody welcome back” twice?

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      Yes. Everyone 😂

  • @moramento22
    @moramento22 ปีที่แล้ว

    Screw financial consequences! Your video convinced me to preorder C:S2

  • @RandyContello
    @RandyContello ปีที่แล้ว +4

    as always great content brother

  • @Corum001
    @Corum001 ปีที่แล้ว

    Looks like fun !!!! :)

  • @aldara6166
    @aldara6166 11 หลายเดือนก่อน

    Awesome stuff. Can you post your PC specs for the rig you are using for these videos? I think it is really CRAPPY what Paradox is doing to us. I'd rather wait longer for the game so I don't have to go buy a $1,000 GPU and a $400 processor just to play this game. I pre-ordered when they first opened pre-orders and I'm regretting that decision now. But your stuff looks awesome!

    • @YUMBL
      @YUMBL  11 หลายเดือนก่อน

      Thank you! Specs are in my about page. i7 8700k and rtx 4070ti

  • @youtubeaccount1233
    @youtubeaccount1233 ปีที่แล้ว

    WE GOT WELCOMED TWICE IN THIS VIDEO!

    • @YUMBL
      @YUMBL  ปีที่แล้ว

      You’re welcome!

  • @Nognamogo
    @Nognamogo ปีที่แล้ว

    Can pedestrians walk on alley streets? I'd like to use them to mimic the narrow residential roads they have in Japan if they can.

    • @YUMBL
      @YUMBL  ปีที่แล้ว +1

      They totally can!

  • @gi70st
    @gi70st ปีที่แล้ว

    ok...but here's the question: What's the difference in traffic flow if a roundabout is created the new way vs the old-school way in CS2?

    • @YUMBL
      @YUMBL  ปีที่แล้ว +1

      The new traffic system is much more fluid. Roundabouts hold a ton if traffic here compared to cs1

    • @simongeard4824
      @simongeard4824 ปีที่แล้ว +1

      @@YUMBL Makes sense. CS1 roundabouts weren't a feature of the game itself, and they often had a certain glitchiness around vehicles and nodes.

  • @mikeh7299
    @mikeh7299 ปีที่แล้ว

    Love your stuff as usual, have you spent any time with trains yet ? Do they work or still get in congestion at edge of map do you know yet?

  • @CTViewer07
    @CTViewer07 ปีที่แล้ว +4

    The Return of the King!
    It’s good to see YUMBL return 🤗

    • @LakeStateRailfan
      @LakeStateRailfan ปีที่แล้ว

      Lord Aragorn is pleased with your comment.