I made a tac-stance only build that is pretty busted... all attachments are geared towards movement speed and reduced tac stance spread and the straff speed is basically that of a run. Pretty wild
@BigDonSkillz sure thing! I'll reply here in a lil. I definitely recommend the tac stance settings where it doesn't reset each ads, and lowering the tac stance sensitivity, makes it much easier to control. IMO tac stance when indoors is so much better than ads because you move so much faster
Tac stance really can be tightened up nicely and as a rushing option i really could see it working better for some. Been getting tac stance dailies a lot lately
It was, especially before leveling up enough to use attachments.. I thought it was rough to use until the last 5 levels.. glad I am not the only one that had a hard time with this weapon
i thought i was the only one struggling to use this thing. i got 3 other ARs gold before this one and thought this wouldn't be too bad, man was i wrong. it sucks because i love the AN94, but this thing is hot garbage
@@crab-time1 it was the very first gun I max leveled when the game came out. This was after a year of MWII, and got polyatomic.. it felt like a real rude awakening
This is just sad compared to the AN-94 from MW2019 with its 3-5 shot kill to the upper torso and first three shots at 1000+ rpm (arguably better recoil and clearer irons on that gun too)
You can just keep it full auto and just tap the trigger incredibly fast. You get the fast super burst without the burst delay. Bf3 used to have the an94 like this and it was insane getting constant 1200 rpm and the Devs had to nerf it
@@TheXclusiveAce But in full auto while tap firing you almost have a 3 round burst thanks to the switch to full-auto. It is more effective to leave it at full auto and tap firing. Setting it to semi doesn't help in any case.
How did you calculate the time to kill on this? A 4 shot kill weapon at 682rpm is 263ms, so if you add an extra shot at 1200rpm, shouldn’t it be a higher TTK than that? Or perhaps it’s more like 3 shots coming out at 1200rpm? Maybe I have the wrong idea about calculating TTK with the change in fire rate though
The fire time on the 3rd shot is a little strange so I measured the TTK at 120FPS for this one instead of just doing the raw math. It gives a more accurate value this way for this particular gun.
I've been using this gun without paying any attention to what other weapons there are and I've been frying with it, honestly if you're decent at the game you'll win most engagements regardless
Update, it got buffed Max base damage went from 29 to 30 which means you should always get a 5 shot kill in the max damage range even if you hit the legs Not a bad buff, takes away some inconsistency which is always nice. Does it make it so that you only need 2 headshots instead of 3 though? Idk the math
The idea for that hyperburst for the first two shots in real life, is that the delay between the 1st and 2nd shot is shorter than the time it takes for the recoil to hit the user. The 2nd round is loaded fired by the recoil of the 1st round thanks to the very complicated muzzle break, barrel and gas system on this gun. This results in the gun being heavy and unreliable making it a failure as it was meant to become the russian army's main infantry rifle due to this hyperburst which increases "hit probability". In other words, its the russian equivalent to the american MCX-Spear (or maybe the ACR as the SVA/AN-94 is a bit older I think.)
I appreciate the feedback. I'm trying something new and going to gauge metrics as I'm not particularly happy with the current click rate on my normal Gun Guide thumbnail. If there isn't a noticeable improvement, I'll be returning to the standard format
@@TheXclusiveAce of course. at the end of the day, it's your channel, and you do what you want with it. those were just some thoughts i had. big fan of channel, thank you for all that you do.
There is a nice sight called "Corio eagle eye" something it's a 2.5x and has a nice sight pattern. There is also the aftermarket sights that has the integrated lasers. They don't show. You get tiny bit faster ADS.
They do, at least the battle rifles. BAS-B goes from 4 hit kill to 3 hit kill in semi auto. Its funny because in semi auto BASB is basically the best marksman rifle in the game.
I accidentally switched this gun to semi-auto and realised that it was actually a really fast and accurate two-round burst. I thought it was a bug so it was like my hidden weapon but I guess it's meant to be like that.
This gun in full-auto is so odd haha. The first two bullets are insanely fast, and so has a punchier recoil. Then it slows down dramatically. It has a lot of character but the recoil is def a bit of a learning curve.
SVA using semi-auto mode KILLS!!! (TTK for semi auto doesn’t feel like what he’s saying) . I’ll like double triple tap and it KILLS (I be getting no recoil….2-3 shots across the map) (afghan for example)
Thanks for responding Ace! At 2:30 you say that the TTK is slower than full auto mode, and I’m just tryna say that is not what I experienced within the last 2-3hrs, I am on a streak currently and I’ve been using the SVA in about 10matches or so and it KILLS in semi-auto mode, especially in long range like the example I gave above It kills in 2-3 shots up close and far
It kills in 3 bursts up close (2 if you hit at least 3 bullets to the head). These 3 bursts take 370ms to fire at 120FPS. This isn't a feeling or opinion, this is the data.
@@TheXclusiveAce thank you! Are you going to make a video or could you make one on Game Modes you wish should return and Game Modes you thought about in the past that you wish they would create? . One for me would be 30 Man FFA -1st to 50 Wins -UAV on Constant/Sweeping -No kill streaks -Health to 200% -Increased movement by like 10-20% It’s like a Mini Royale or FFA Mayhem is what they should call it lol
This SVA 545 is based on AN-94 but the developers don’t have the rights to own the real model of An-94 they actually mixing AK-12 and an-94 together to make a weird version of the gun so bad decision
Not liking shitty reimagining of guns dreamed up by sledgehammer has nothing to do with "milsim" The real AN94 looks cooler. They should've used the model from MW19 instead of coming up with a fake design that sucks.
I would like to see your opinions on the Integral Suppressors vs the Shadowstrike Suppressor. This is the first time in awhile we have a suppressor with no downsides so I am finding it hard to favor the integral ones that lose so much range, even with the mobility and handling boosts that they offer.
Integral barrels (imo) are like aftermarket parts where you get 2 attachments for 1 slot used meaning you can max 6 attachments (in theory) or even 7 (integral suppressor on barrel and aftermarket part example the holo sight with integrated laser). So the barrel and after market part are technically 4 attachments but only use 2/5 slots. Hope this wasnt confusing.
@WinterBoots15 I hear you, but the reduction in range makes me feel like I have to use High Grain ammunition to make up for it, which is an attachment I don't otherwise use, so I don't see that net attachment gain. The Shadowstrike let's me be silent AND run a range increase barrel, which keeps me off the radar and more than competitive at range still. I feel like the 20% downside of the Integral is just too much for me when there is only one way to combat it and it also increases recoil (if you run HG ammo).
I personally don't like the idea of a suppressor having no downsides. You had to sacrifice a bit of range or ads to stay off the mini map but now it's just a no brainer option.
@@baloko_ I think the only cases it works is with weapons that dont care about range like the holger (if they have an integrated suppressor) or if you are fine with doing a shorter range setup.
I like this gun a lot, it’s very satisfying when you hit your shots, and I like that they balanced it by making it have good mobility to compensate for the lack of consistent power
I've noticed in hardcore that when the server connection is bad, the 2nd bullet from the burst can get eaten by the server as it's take me 3 shots to kill with it to the chest a couple of times out in the open. A shame cuz its really fun to use :T
Yeah hit reds is usually pretty crappy for a while tell they dial it in. It's basically always been that way. SBMM just makes it worse as it ignores your ping/connection to server and only focuses on your previous match performance.
yep, this is the primary reason the MW19 FAMAS was struggle sometimes. Objectively great gun with good connection, but the 1000rpm burst would make 1 bullet "miss" a lot when that's faster than the goddamn tickrate lmao
I've always thought that, in full auto, you can get a fast 3-round burst with this gun and not just a 2-round burst. It feels like the third bullet also comes out quicker than the others, as though the gun is programmed to fire at 680 RPM but with a 2nd bullet programmed to fire in the middle 1st and 3rd bullets. And looking at the footage in the video, going frame-by-frame, it does look like this is the case; 3 frames between bullet 1 and 2, 3 frames between bullet 2 and 3, and 5 frames between bullet 3 and 4, implying that the 3rd bullet comes out faster as well. I've tested this at multiple points in the video, and it seems consistent. I don't have a capture card for my PS5, so I can't test it myself, so I could be wrong. If this is the case, then burst-firing in full-auto and holding down fire for long enough to fire exactly 3 bullets before releasing should get a better TTK. So, doing some math: (assuming in-burst milliseconds-per-bullet is 50ms for all 3 bullets and burst delay is 60ms) Bullet 1: 0ms Bullet 2: 50ms Bullet 3: 100ms (end of burst) Bullet 4: 210ms Bullet 5: 270ms (5-shot ttk) Bullet 6: 320ms (6-shot ttk) Now, recalculating for full-auto ttk with the "3"-round hyperburst: (assuming in-burst milliseconds-per-bullet is 50ms for all 3 bullets, burst delay is 60ms, and full-auto is 88ms) Bullet 1: 0ms Bullet 2: 50ms Bullet 3: 100ms (end of burst) Bullet 4: 188ms Bullet 5: 256ms (5-shot ttk) Bullet 6: 344ms (6-shot ttk) And for one last test, "semiauto" burst-firing with only 2 rounds: (assuming in-burst milliseconds-per-bullet is 50ms and burst delay is 60ms) Bullet 1: 0ms Bullet 2: 50ms (end of burst) Bullet 3: 160ms Bullet 4: 210ms (end of burst) Bullet 5: 320ms (5-shot ttk) Bullet 6: 370ms (6-shot ttk) So 3-round-burst-firing should kill slower, but not by the massive margin presented in the video, and is very competitive with full-auto, while getting much better recoil. Also, with semiauto testing, I got 1 less bullet-to-kill than your results, so one of us made an error there (which could very easily be me). What are your thoughts on this?
Interesting comment. I appreciate it's been a while since you posted this but I have a question. If the first 3 shots have a firetime of 50ms, and the proceeding shots 88ms, with 60ms burst delay; in your full auto examples, shouldn't the 5-BTK TTK be 276ms (and not 256ms) and likewise the full auto burst firing TTK be 260ms (and not 270ms)? To elaborate; Full-auto TTK with the trigger held: Bullet 1: 0ms Bullet 2: 50ms Bullet 3: 100ms (end of burst) Bullet 4: 188ms Bullet 5: 276ms (5-BTK TTK) Full-auto TTK when burst firing exactly 3 bullets: Bullet 1: 0ms Bullet 2: 50ms Bullet 3: 100ms (end of burst) Bullet 4: 210ms Bullet 5: 260ms (5-BTK TTK)
Once I started getting packet burst all the time I couldn't stand using this gun. Lost almost every gun fight to some guy getting a lucky holger headshot or otherwise.
Another great video Ace, I struggled to get the balance right with this AR especially the damage. So I tried adding armour piercing rounds which brought it to life and gave just that little extra boost.
He’s probably prioritizing the MWIII weapons over the older MWII ones, hence why the Kastov 762 (and others like the M4, M13, and more) aren’t mentioned
shame they didn't make the 2-round burst 1800 rpm like the AN-94 is meant to be (also you can use the 2-round burst by itself) and the fact that the magazine isn't tilted off to the side as it did in MW and IRL drives me nuts also most people are not gonna notice the 60ms delay while using the burst mode, 60ms is 0.06 seconds.
AN94 is my best weapon in 2019 and in MWIII. Use the hyperbursts.. it's very accurate. I use a heavy stock, 2.5 optic, silencer, 5.45 heavy rounds for added range and damage, and either aiming stability laser or a MWIII angled grip under-barrel. It's insanely accurate.
Hi Ace, would you mind making a guide on how it works on unlocking all the attachments, so like from MW2 and from different guns, because half of the attachements you're recommending for the gun setups, I don't have even though my weapon is max level. Im pretty sure alot of people are having the same problem who havent played mw2 alot. ty in advance! keep up the good work.
Could you please make a video about the 7.62 caliber weapons? I loved playing these heavier weapons, but they feel so weak compared to these little 5.56 weapons.
this gun needs a buff. its a more conistent 5 shot kill range and most definetly a higher headshot multiplyer. i cannot believe that with both the MCW and the BAS-B, both only need one HS to reduce the shots to kill.. this thing is a pea shooter after you missed your power burst
I really dont like the "we have the AN-94 at home" in this game. The hyperburst just throws my shot off and i would really like to see an aftermarket mod that removes the burst and increases the fire rate. Also, its ugly as sin.
2:30 How did you arrive at that conclusion? If you said the semi-auto mode fires TWO bullets per trigger pull. And each pull has 60ms delay. If you max that out. It would mean you can fire 6 bullets down range (three trigger pulls) at 180ms. So 60x3=180. Even if you did it 4 times it's 240ms even at 5 trigger pulls it's 300ms. Where are you getting all the added milliseconds from? The gun supposed to as in real life fire two bullets so fast that you don't even feel the recoil until both of them have left the barrel. So the limit would be your own trigger pulls, would it not? So 3 for 180ms and even if you factor in some firing, I can't see how that adds another 180ms? I know you test it and all, but please explain further. Your 370ms TTK assumes ONE bullet per trigger pull. So which is it? Does it fire two bullets (as you said) or one bullet per trigger pull. Because if it is two and they have same damage per bullet. how on earth can it be higher TTK? What am I missing here.
8:37 Yeah my first few matches were with this gun and I was wondering I was so bad when I played quite good in the beta and launch event. I started to dislike the game.
It's modelled after the AN-94 which does have this feature. But ever since MWII Activision started to simply not buy and use real names and models for the guns
This gun is best for controller players with aim assist. Most mouse players will be too inconsistent with it since they don’t have a built in aimbot to always land the first two shots
It feels really good and is probably my favorite gun wen it works but that’s honestly like a 40/60 on wen it works cuz if the SBMM it gives up your ping for better skill base and I get in a ton of lobbies where I lag a lot it’s annoying and I hate it but I realized how bad this gun can be but in the lobbies that are a good connection it plays really good
You basically spam the trigger on and off and you can hear how the gun is going nuts in ROF. Brrt brrt really fast. It's a gun to master in getting that full potential. But even at it's slower ROF it's a decent gun.
I like this gun a lot, but I have no idea why, I guess it feels nice in the hands like the MCW while still having its own little personality
It’s usually not my go to gun, but when I feel like I’m not winning any gunfights I’ll pull this out and for whatever reason seems to get the job done
Gun feel
I made a tac-stance only build that is pretty busted... all attachments are geared towards movement speed and reduced tac stance spread and the straff speed is basically that of a run. Pretty wild
That sounds dope. Do you mind sharing the load out? I've been trying to get the hang of tac stance better
Following
@BigDonSkillz sure thing! I'll reply here in a lil. I definitely recommend the tac stance settings where it doesn't reset each ads, and lowering the tac stance sensitivity, makes it much easier to control. IMO tac stance when indoors is so much better than ads because you move so much faster
Tac stance really can be tightened up nicely and as a rushing option i really could see it working better for some. Been getting tac stance dailies a lot lately
@BigDonSkillz muzzle: breacher device
Barrel: sva-5 short
Laser: corvus peq beam-5
Stock: no stock
Underbarrel: xrk edge bw-4
Vest: infantry or engineer (for double stim)
Gloves: commando
Boots: lightweight or covert
Gear: ghost and mag holster (if engineer vest)
Nice name btw. Representing skillz with z's lol
The hyperburst isn’t supposed to have recoil, it is literally meant to not be felt and then the recoil really kicks in after.
Yeah I agree bhaisaab
Irl the hyperburst also has a rate of fire of 1800 rpm, so even faster then the ingame variant. Battlefield did the AN-94 justice.
@@42ZaphodB42battlefield 4 tried to nerf burst weapons with its jamming mechanic….
Didn’t stop me from mastering the an-94
MW 2019 and MWIII have still done the An-94 justice. it's BO2 that didnt, if youre looking for where it didnt.@@42ZaphodB42
@@bobdarrick2628oh yeah bhaijaaaan
Thankful this was the first gun I maxed out. Looking back it was a pain in the ass to use
It was, especially before leveling up enough to use attachments.. I thought it was rough to use until the last 5 levels.. glad I am not the only one that had a hard time with this weapon
Same here! I was thinking the whole time "I hope there's better assault rifles than this" lol
Wait until you get to the sidewinder. That gun makes every other gun in the game feel like a god gun.
i thought i was the only one struggling to use this thing. i got 3 other ARs gold before this one and thought this wouldn't be too bad, man was i wrong. it sucks because i love the AN94, but this thing is hot garbage
@@crab-time1 it was the very first gun I max leveled when the game came out. This was after a year of MWII, and got polyatomic.. it felt like a real rude awakening
This is just sad compared to the AN-94 from MW2019 with its 3-5 shot kill to the upper torso and first three shots at 1000+ rpm (arguably better recoil and clearer irons on that gun too)
Yea either they need to take the body multipliers away, give it more headshot damage or give it a small 4 shot kill range.
Next time you should see how much a diffrence it is with the new High grain ammunition type, if it affects the ttk
These build suggestions are great. Thanks for your time and efforts to share these with us all.
Cool gun, would like to see either a slight headshot or fire rate buff. Nothing drastic
You can just keep it full auto and just tap the trigger incredibly fast. You get the fast super burst without the burst delay. Bf3 used to have the an94 like this and it was insane getting constant 1200 rpm and the Devs had to nerf it
You'll still get the burst delay in this game
@@TheXclusiveAce oh for real? Didn't feel like it, however it still didn't feel great lol. This gun really is just bad
@@Frodo_swagginsXglad u commented this tho I assumed that removed the delay tbh
@@TheXclusiveAceI sometimes let the third round fire then re-tap, I Feel like it Could be slightly faster, but curious if you tried it?
@@TheXclusiveAce But in full auto while tap firing you almost have a 3 round burst thanks to the switch to full-auto. It is more effective to leave it at full auto and tap firing. Setting it to semi doesn't help in any case.
I was kind of surprised you didn’t use any barrel attachments they are so much better for mw3 guns vs the mw2 shenanigans
Ace that burst build is so much fun to use thank you so much for your vids
that burst build looks perfect for war mode
Ah, the cursed AN-94/AK hybrid. Bravo, Sledgehammer.
This gun broke me when I’m do doing camos for it I’m never ever touching it again
Oh hell yeah i was waiting for this!
How did you calculate the time to kill on this? A 4 shot kill weapon at 682rpm is 263ms, so if you add an extra shot at 1200rpm, shouldn’t it be a higher TTK than that? Or perhaps it’s more like 3 shots coming out at 1200rpm? Maybe I have the wrong idea about calculating TTK with the change in fire rate though
The fire time on the 3rd shot is a little strange so I measured the TTK at 120FPS for this one instead of just doing the raw math. It gives a more accurate value this way for this particular gun.
@@TheXclusiveAce gotcha, just curious thanks!
This just initially reminded me of a HBRA3 and AK12 mix from Advanced Warfare
I've been using this gun without paying any attention to what other weapons there are and I've been frying with it, honestly if you're decent at the game you'll win most engagements regardless
one small tip for improvement! show the damage range values instead of +/- percentages like how you do for the ADS times
Love your videos!
Update, it got buffed
Max base damage went from 29 to 30 which means you should always get a 5 shot kill in the max damage range even if you hit the legs
Not a bad buff, takes away some inconsistency which is always nice.
Does it make it so that you only need 2 headshots instead of 3 though? Idk the math
This gun is so outclassed by the bursts and everything else it's honestly my least favorite AR to get Forged, almost done though lol
The idea for that hyperburst for the first two shots in real life, is that the delay between the 1st and 2nd shot is shorter than the time it takes for the recoil to hit the user. The 2nd round is loaded fired by the recoil of the 1st round thanks to the very complicated muzzle break, barrel and gas system on this gun. This results in the gun being heavy and unreliable making it a failure as it was meant to become the russian army's main infantry rifle due to this hyperburst which increases "hit probability". In other words, its the russian equivalent to the american MCX-Spear (or maybe the ACR as the SVA/AN-94 is a bit older I think.)
best class setups! except i can’t unlock any of the stuff bc armory.
not a big fan of the thumbnail, it blends in with your other videos and it makes it easy to miss if you're looking for a Gun Guide.
I appreciate the feedback. I'm trying something new and going to gauge metrics as I'm not particularly happy with the current click rate on my normal Gun Guide thumbnail. If there isn't a noticeable improvement, I'll be returning to the standard format
@@TheXclusiveAce of course. at the end of the day, it's your channel, and you do what you want with it. those were just some thoughts i had. big fan of channel, thank you for all that you do.
Damn that was fast lol@@TheXclusiveAce
Are you making a mistake in calculating the time to kill?
Please tell me the calculation formula if you don't mind.
this gun was a pain to rank up!!
There is a nice sight called "Corio eagle eye" something it's a 2.5x and has a nice sight pattern. There is also the aftermarket sights that has the integrated lasers. They don't show. You get tiny bit faster ADS.
Can you test if full auto guns sometimes do more damage in semi?
They do, at least the battle rifles. BAS-B goes from 4 hit kill to 3 hit kill in semi auto. Its funny because in semi auto BASB is basically the best marksman rifle in the game.
I accidentally switched this gun to semi-auto and realised that it was actually a really fast and accurate two-round burst. I thought it was a bug so it was like my hidden weapon but I guess it's meant to be like that.
the SVA is based on the real AN-94 which has a 2-round burst mode.
This gun in full-auto is so odd haha. The first two bullets are insanely fast, and so has a punchier recoil. Then it slows down dramatically. It has a lot of character but the recoil is def a bit of a learning curve.
Come on, dude! Can you, please do the FR556 for little old me, Ace!
It’s kinda like the amax
I don’t think anyone realizes this is the Maverick from Cod Ghost! Look at the iron sights
please new aftermarket machine gun next vid😊
sva 545 need a buff
SVA using semi-auto mode KILLS!!! (TTK for semi auto doesn’t feel like what he’s saying)
.
I’ll like double triple tap and it KILLS (I be getting no recoil….2-3 shots across the map) (afghan for example)
My TTK values are correct and accurate to within an 8ms margin
Thanks for responding Ace!
At 2:30 you say that the TTK is slower than full auto mode, and I’m just tryna say that is not what I experienced within the last 2-3hrs, I am on a streak currently and I’ve been using the SVA in about 10matches or so and it KILLS in semi-auto mode, especially in long range like the example I gave above
It kills in 2-3 shots up close and far
It kills in 3 bursts up close (2 if you hit at least 3 bullets to the head). These 3 bursts take 370ms to fire at 120FPS. This isn't a feeling or opinion, this is the data.
@@TheXclusiveAce thank you!
Are you going to make a video or could you make one on Game Modes you wish should return and Game Modes you thought about in the past that you wish they would create?
.
One for me would be
30 Man FFA
-1st to 50 Wins
-UAV on Constant/Sweeping
-No kill streaks
-Health to 200%
-Increased movement by like 10-20%
It’s like a Mini Royale or FFA Mayhem is what they should call it lol
That's not high on my video priority list at this point but I may get into that after all of my initial breakdowns are done
This is the only non shotgun in MW3 that gets me nearly a 1kd.
💀
Oh shit I didn't even notice it was the AN even when I was using it lol
That's because they fucked the model up.
This SVA 545 is based on AN-94 but the developers don’t have the rights to own the real model of An-94 they actually mixing AK-12 and an-94 together to make a weird version of the gun so bad decision
I hate this gun, it was absolute hell getting this pos gold, the famas is close to being as bad as the an-94 wanna be but still
I don't care how much good is it, I won't EVER use that disgusting AN-94 wannabe
sounds like a you problem
It's funny because this gun never existed, even as a prototype, it's a mockup made by a forum user
I think all the guns in this and MW2 are wannabes of their real life counter part lol
Weirdo comment.
Your dad sells Avon
I will never use this AN 94 wanab
This gun doesnt exist, but, man, it's cool.
Wish it was an *actual* an-94 but I dont wanna sound like the whiny milsim people
Idc I will. I'm not mad, just disappointed. I love the AN-94 and seeing it as a test tube baby of an AK and AN urks me.
Not liking shitty reimagining of guns dreamed up by sledgehammer has nothing to do with "milsim"
The real AN94 looks cooler. They should've used the model from MW19 instead of coming up with a fake design that sucks.
I would like to see your opinions on the Integral Suppressors vs the Shadowstrike Suppressor. This is the first time in awhile we have a suppressor with no downsides so I am finding it hard to favor the integral ones that lose so much range, even with the mobility and handling boosts that they offer.
Integral barrels (imo) are like aftermarket parts where you get 2 attachments for 1 slot used meaning you can max 6 attachments (in theory) or even 7 (integral suppressor on barrel and aftermarket part example the holo sight with integrated laser). So the barrel and after market part are technically 4 attachments but only use 2/5 slots. Hope this wasnt confusing.
@WinterBoots15 I hear you, but the reduction in range makes me feel like I have to use High Grain ammunition to make up for it, which is an attachment I don't otherwise use, so I don't see that net attachment gain.
The Shadowstrike let's me be silent AND run a range increase barrel, which keeps me off the radar and more than competitive at range still. I feel like the 20% downside of the Integral is just too much for me when there is only one way to combat it and it also increases recoil (if you run HG ammo).
I personally don't like the idea of a suppressor having no downsides. You had to sacrifice a bit of range or ads to stay off the mini map but now it's just a no brainer option.
@@MrKing-he3eoThe down side is that you’re using an attachment slot on it, rather than something that improves your weapon in some way.
@@baloko_ I think the only cases it works is with weapons that dont care about range like the holger (if they have an integrated suppressor) or if you are fine with doing a shorter range setup.
I like this gun a lot, it’s very satisfying when you hit your shots, and I like that they balanced it by making it have good mobility to compensate for the lack of consistent power
I've noticed in hardcore that when the server connection is bad, the 2nd bullet from the burst can get eaten by the server as it's take me 3 shots to kill with it to the chest a couple of times out in the open. A shame cuz its really fun to use :T
Yeah hit reds is usually pretty crappy for a while tell they dial it in. It's basically always been that way. SBMM just makes it worse as it ignores your ping/connection to server and only focuses on your previous match performance.
That’s SBMM not the server
@AJack47 SBMM leads to being put into sub-optimal servers
yep, this is the primary reason the MW19 FAMAS was struggle sometimes. Objectively great gun with good connection, but the 1000rpm burst would make 1 bullet "miss" a lot when that's faster than the goddamn tickrate lmao
I've always thought that, in full auto, you can get a fast 3-round burst with this gun and not just a 2-round burst. It feels like the third bullet also comes out quicker than the others, as though the gun is programmed to fire at 680 RPM but with a 2nd bullet programmed to fire in the middle 1st and 3rd bullets. And looking at the footage in the video, going frame-by-frame, it does look like this is the case; 3 frames between bullet 1 and 2, 3 frames between bullet 2 and 3, and 5 frames between bullet 3 and 4, implying that the 3rd bullet comes out faster as well. I've tested this at multiple points in the video, and it seems consistent. I don't have a capture card for my PS5, so I can't test it myself, so I could be wrong.
If this is the case, then burst-firing in full-auto and holding down fire for long enough to fire exactly 3 bullets before releasing should get a better TTK. So, doing some math:
(assuming in-burst milliseconds-per-bullet is 50ms for all 3 bullets and burst delay is 60ms)
Bullet 1: 0ms
Bullet 2: 50ms
Bullet 3: 100ms (end of burst)
Bullet 4: 210ms
Bullet 5: 270ms (5-shot ttk)
Bullet 6: 320ms (6-shot ttk)
Now, recalculating for full-auto ttk with the "3"-round hyperburst:
(assuming in-burst milliseconds-per-bullet is 50ms for all 3 bullets, burst delay is 60ms, and full-auto is 88ms)
Bullet 1: 0ms
Bullet 2: 50ms
Bullet 3: 100ms (end of burst)
Bullet 4: 188ms
Bullet 5: 256ms (5-shot ttk)
Bullet 6: 344ms (6-shot ttk)
And for one last test, "semiauto" burst-firing with only 2 rounds:
(assuming in-burst milliseconds-per-bullet is 50ms and burst delay is 60ms)
Bullet 1: 0ms
Bullet 2: 50ms (end of burst)
Bullet 3: 160ms
Bullet 4: 210ms (end of burst)
Bullet 5: 320ms (5-shot ttk)
Bullet 6: 370ms (6-shot ttk)
So 3-round-burst-firing should kill slower, but not by the massive margin presented in the video, and is very competitive with full-auto, while getting much better recoil. Also, with semiauto testing, I got 1 less bullet-to-kill than your results, so one of us made an error there (which could very easily be me).
What are your thoughts on this?
This is too much detail I’m afraid bhaisaab
Interesting comment. I appreciate it's been a while since you posted this but I have a question.
If the first 3 shots have a firetime of 50ms, and the proceeding shots 88ms, with 60ms burst delay; in your full auto examples, shouldn't the 5-BTK TTK be 276ms (and not 256ms) and likewise the full auto burst firing TTK be 260ms (and not 270ms)?
To elaborate;
Full-auto TTK with the trigger held:
Bullet 1: 0ms
Bullet 2: 50ms
Bullet 3: 100ms (end of burst)
Bullet 4: 188ms
Bullet 5: 276ms (5-BTK TTK)
Full-auto TTK when burst firing exactly 3 bullets:
Bullet 1: 0ms
Bullet 2: 50ms
Bullet 3: 100ms (end of burst)
Bullet 4: 210ms
Bullet 5: 260ms (5-BTK TTK)
Solid gun if you hit your first shot. It's hard to challenge movement gods with this gun though.
Once I started getting packet burst all the time I couldn't stand using this gun. Lost almost every gun fight to some guy getting a lucky holger headshot or otherwise.
Another great video Ace, I struggled to get the balance right with this AR especially the damage. So I tried adding armour piercing rounds which brought it to life and gave just that little extra boost.
Nice one bhaisaab
Overpressure are magnificent 🤌
@@caseycameron5370 how good do u think the next Treyarch CoD will be?
skipped straight to the end and heard "this gun sucks" straight facts bro glad you get it
MW2019 had a more visually accurate AN94, RIP
yea in MW the mag is actually angled 40 degrees for how the 2 round burst mode worked while in MW3 it's not which defeats the whole point of the gun.
My favorite gun right now. F 'em meta guns. Lol. As long as sbmm doesnt give you crap connection, its fun as hell to use.
Why isnt the Kastov 762 mentioned in the range section of your video? When does a video to this gun come?
He’s probably prioritizing the MWIII weapons over the older MWII ones, hence why the Kastov 762 (and others like the M4, M13, and more) aren’t mentioned
shame they didn't make the 2-round burst 1800 rpm like the AN-94 is meant to be (also you can use the 2-round burst by itself) and the fact that the magazine isn't tilted off to the side as it did in MW and IRL drives me nuts also most people are not gonna notice the 60ms delay while using the burst mode, 60ms is 0.06 seconds.
Idk why but I’m really struggling with this gun, it’s one of the last 2 I need for camo challenges and I can’t seem to get in the groove
You have to hit the burst every time, if you'd don't, shoot another burst and then hold.
@@nijego will do, thank you for the reply!
build vertical recoil, 45 or 60 round mag
re-tap to fire after 3-5 shots. this should re-center the gun with no effort
What if you just spammed the trigger in full auto? Does that have any delays?
O think thats what he means at 2:25 when he say "OR you just tap fire it consistently"
God this is such an ugly cursed gun lmao
Always the only channel i check for my cod info.
Tnx👊
AN94 is my best weapon in 2019 and in MWIII. Use the hyperbursts.. it's very accurate. I use a heavy stock, 2.5 optic, silencer, 5.45 heavy rounds for added range and damage, and either aiming stability laser or a MWIII angled grip under-barrel. It's insanely accurate.
for some reason i cannot get kills with this weapon compared to the wcw and the szt
Hi Ace, would you mind making a guide on how it works on unlocking all the attachments, so like from MW2 and from different guns, because half of the attachements you're recommending for the gun setups, I don't have even though my weapon is max level. Im pretty sure alot of people are having the same problem who havent played mw2 alot. ty in advance! keep up the good work.
Could you please make a video about the 7.62 caliber weapons? I loved playing these heavier weapons, but they feel so weak compared to these little 5.56 weapons.
this gun needs a buff. its a more conistent 5 shot kill range and most definetly a higher headshot multiplyer. i cannot believe that with both the MCW and the BAS-B, both only need one HS to reduce the shots to kill.. this thing is a pea shooter after you missed your power burst
I just wish we had a proper AN-94 like in MW19
They really should have just copy pasted the model and animations. This ugly fuckin thing is an abomination.
I really dont like the "we have the AN-94 at home" in this game. The hyperburst just throws my shot off and i would really like to see an aftermarket mod that removes the burst and increases the fire rate.
Also, its ugly as sin.
fr 5.56 next guide?
Awesome video Ace thanks
Honestly if you purely burst this bad boy its one of the heaviest hitters in the game
Here's my build w/ ADS 280 ms, Sprintout speed 229ms, Range/Velocity +5/12.9%
Barrel - STV Precision
Muzzle - Sonic Suppressor
Ammunition - 5.45 High Grain Rounds
Stock - Mane V6 Stock
Optic - Slate Reflector
2:30 How did you arrive at that conclusion? If you said the semi-auto mode fires TWO bullets per trigger pull. And each pull has 60ms delay. If you max that out. It would mean you can fire 6 bullets down range (three trigger pulls) at 180ms. So 60x3=180. Even if you did it 4 times it's 240ms even at 5 trigger pulls it's 300ms.
Where are you getting all the added milliseconds from? The gun supposed to as in real life fire two bullets so fast that you don't even feel the recoil until both of them have left the barrel.
So the limit would be your own trigger pulls, would it not? So 3 for 180ms and even if you factor in some firing, I can't see how that adds another 180ms? I know you test it and all, but please explain further.
Your 370ms TTK assumes ONE bullet per trigger pull. So which is it? Does it fire two bullets (as you said) or one bullet per trigger pull. Because if it is two and they have same damage per bullet.
how on earth can it be higher TTK?
What am I missing here.
I'm seeing comments from people who agree with me, the SVA 545's primary issue is that its ugly as sin. Plenty of ugly guns in this game.
8:37 Yeah my first few matches were with this gun and I was wondering I was so bad when I played quite good in the beta and launch event. I started to dislike the game.
This... Thing... Is a peashooter... Worst gun atm.
I cant use some attachments because I dont have MW2 and they often dont have analogs in MW3...
I noticed the burst fire rate thing right away since the beta, I thought something was wrong with the gun, so I just avoided it lol.
It's modelled after the AN-94 which does have this feature.
But ever since MWII Activision started to simply not buy and use real names and models for the guns
it's because the licenses to the guns are expensive@@Chrissy717
Put it in single fire, balance the ads/recoil ratio. Sweat busta. The recoils nothing.
The yolo gun
I only use it in single fire. It it’s a 2 burst to upper body and like no recoil
So I was a madman that used the hyper-burst in MW2019 and do the same in this game too. Glad to see it still holds its own.
same here lol. it's way more accurate.
Tap tap tap tap it in
Just give it a little tappy
A tap tap taparoo
This gun is terrible for me. Hit marker machine.
Can you please do the striker smg please
this is the enfield from Black Ops 1
damn, coulda just said, dont use it. it sucks
This gun is terrible lol (off these stats)
I am enjoying this gun a lot actually
the multikill challenge is a pain
Hey Ace why don't you go through barrels or special attachments anymore
I think you can read the barrel ranges for yourself in detailed stats so it cuts down on his workload a lot.
@@blackomega34 they don’t always give the full picture unfortunately
What if you tap fire in full auto? Can you get something closer to 1200rpm full auto by being really good at tapping?
There's a 60ms burst delay
@@alfredodiaz297 In full auto? I saw the video I'm aware there's a burst delay in the "semi auto" (two round burst) mode.
Yeah, even in full auto@@browncoat697
Can we petition they bring back toujsne Tunisia or the remastered one Kori village??? Also backlot and crossfire
Also overgrown
This gun is best for controller players with aim assist. Most mouse players will be too inconsistent with it since they don’t have a built in aimbot to always land the first two shots
bUiLt iN AiMbOt
Built in aimbot lmao
Oh cool you use face now
So in short i need to stop using this gun straight away it's not very good unless you hit the first shots . 😂
An94 from wish
So it a worse an94
Mtz is the worst
This is a great aggresive gun, hated it at first til i started bursting it
It feels really good and is probably my favorite gun wen it works but that’s honestly like a 40/60 on wen it works cuz if the SBMM it gives up your ping for better skill base and I get in a ton of lobbies where I lag a lot it’s annoying and I hate it but I realized how bad this gun can be but in the lobbies that are a good connection it plays really good
You basically spam the trigger on and off and you can hear how the gun is going nuts in ROF. Brrt brrt really fast. It's a gun to master in getting that full potential. But even at it's slower ROF it's a decent gun.