widowhail + high projectile speed quiver in offhand ball lighting + projectile speed + cast speed(plus whatever you can path to on swap) lighting warp(to the ball) no movement skills? sekhema balls
Even for a Spark Archmage Stormweaver also use the weapon swap feature too. One tree for pure lightning damage, and another for maximizing the curse from Conductivity so you can get longer curse duration and higher effectiveness.
I started with mercenary and I instantly felt the need to have my grenades and my ammo on different crossbows. It is so good. It's like having 20+ more skill ponts.
Really good guide! I hadn't thought about weapon swapping at all while mapping, but I'll start doing it right away. It was kind of confusing to figure this out on my own, and I thought it wasn't worth it. Thanks, mate!
I can see this being very strong for mercenary. 20 passive points on Witchhunter seem kinda good now. The possibilities with Gemling are pretty crazy too. Thanks dude, I had no idea about this. I’m gonna need a lot more skill gems lol. I just looked on the maxroll build planner and selected the Weapon Master node under Witchhunter. You get 123 main and 48/48 per weapon set and an additional 24 for a gold set but I’m not sure what that is.
A couple of things that I believe you missed. First is that you need to have 2 weapons equipped first before you are able to start allocating the points, otherwise it'll just use your normal points. Secondly, is that if you press Shift it will highlight the weapon-skill points that are currently in your offhand. The latter has been super useful for me since I am red-green colorblind
This was a fantastic visual aid for the new weap swap system. I understood it conceptually but not mechanically. Now it's clear. Thanks bro. Huge huge huge for us Mercs. No more relying on area effect for single & multi we can have our cake and eat it too!
What if I tell you you can have one MAIN hand weapon on weapon slot nr. 1, AND two offhands, one on weapon slot nr. 1 Nd second on the weapon slot nr. 2. If you swap slots only the offhand is swapping. Thanks me later.
I wasn't thinking about weapon swaps for my invoker but I might do that, ice strike for close range and storm wave for long range clear, both with a bit different passive trees could function very well. Thanks for great explanation and engraving an idea in my head!
Yeah when Jonathan said, "Players don't have to use weapon swap" that was a lie. It's absolutely mandatory if you want to min/max. You're leaving a tremendous amount of power on the table if you don't use it. 100% of builds will use dual spec as soon as the playerbase is used to it. Personally I've been using a very degenerate strategy that should work on every character: 1) Unspec 100% of the defense and utility nodes on your tree. 2) Put all the defense and utility back on your tree for weapon swap 1. This is 'Normal stance'. 3) Take all the extra points and put them into damage for weapon swap 2. This is 'Glass cannon stance'. 4) Use the same weapon type on both swaps. 5) Get several of the 'adds a cooldown' support gems and add them to a few heavy hitting skill, or if you have a good heavy hitting skill with a long cooldown use that. 6) Put the long cooldown stuff on glass cannon stance, put everything else on normal stance. 7) Only use glass cannon stance abilities when you're confident it's safe to do so. 8) Always use a normal stance ability immediately after using a glass cannon stance ability to ensure you swap back to your defensive setup. And that's it. Literally every build in the game can use this strategy and it massively spikes your power.
QUICK QUESTION: Is changing between skills (ie, using explosive shot, then gas grenades) considered weapon swap? It’s technically swapping an ammo type, but it plays as if it’s a weapon swap. I’m wondering how to decrease the down time when switching from gas grenades to explosive shot. Thanks! Love your vids
I understand why you would split it but I’m confused. I thought yellow bar meant it applies to every weapon you have. So why do you split it? For example, why split it at all into red and green of yellow applies it to both weapons anyways?
Cuz when u split u got 1 point for all = 2 points for weapon one, weapon two sets, technically doubling your remaining passives, but they work only on weapon set one or two
Okay so It’s totally possible to combine a grenade xbow with an proj xbow, and go to town. Or have a totem weapon and a dps weapon, it’s pure bliss. Thx for the breakdown!
for crossbow it seems viable, since you dont have to swap the bolt. Personally i used it for different types of spells and the small delay between weapon changes felt absolutly aweful. So i guess its a crossbow thing only...
I'm pretty upset about this tbh; I like to optimise my builds. The weapon swap system makes it strictly optimal to make a separate single-target and clear spec. In order to do this with a sword + sword and sword + shield, you'd need three different swords. Not being able to reuse weapons or shields between the swaps is a huge deal breaker for me. I want to gear one character, not two.
Not sure about Explosive Shot as a Witchhunter. Its just 2 instead of 4 Bolts with that class and no Additional Bolt on Xbow which is very expensive on a good DPS Xbow. I only have half of area damage nodes but it feels kinda clunky.
is the life reserve not taking up part of the bar a bug? I tried it and it didn't reduce my max life like I thought it would. Maybe I just dont understand how the stack draining works, as it just says "life" and doesn't specify max life or unreserved life. Edit: just tested and it's max life, so ye the dog is infinitely better as an ascendancy due to the 20% damage reduction aswell as being able to tank projectiles
In the poe2 announcement video they said you could use weapon swap point as extra points for the the same weapon if you didn't want to swap between 2 weapons. How do you do that.
Stop saying off-hand, that's your Shield, Sceptre, or Dual Weapon within one Set. There are stats on the weapon set in use for both main and off hand. Set 1 and Set 2 have different pages that each have their own Main Hand/Off Hand.
can you do this with just 1 weapon somehow? or do you need 2 good weapons. I'd want to use the same good weapon, but with a different set of passives depending on which skill im using.
I was using them for a while, but to me it felt kind of bad to use? Even though the weapon swap animation is fairly fast, it felt slightly clunky every time I would use an ability that uses a different weapon. But maybe it's all in my head :D
@@norf-kr6odno it’s not stun. It’s super annoying. It happens a lot with crossbows where you’ll go through the reload animation and then just stand there aiming. Sometimes it’ll just make the clicking sound. This has been my experience on ps5 anyway so, input method may vary.
Weapon swap is cute an all ... the big problem for swapping to another DMG ability and not some utility tech is that you need a SECOND awesome weapon. I know that's no problem if you can no life the game but for the 99% of the rest of players that's a huge no go sadly.
Actually makes gearing easier here because your clear doesn't need that high dmg to blow up packs. Your offhand (singletarget) can skip the "loads an additional bolt", making the crossbow a lot cheaper.
question, what if i have cold dmg on my main hand and lightning dmg on my second. Does the orb of storm i put on the ground of my second weapon still apply the tree even if i currently use cold skill of my main ?
So does it autoswap? like if i press explosive shot it uses wep 1 automatically, and if i use another skill it will swap to that tree automatically upon that skills use?
I actually liked the feel better without the additional bolt mod, getting the timing between the two bolts and then reload didn’t feel good. Higher pdps crossbow without additional bolt felt better to me.
Imo weapon swap is ok now. But is gonna scale a lot as we start getting more and more skills and weapons. Now if you are on mercenary you basically have support for crossbows and bows. But imagine when you can get support for spears, and swords, with the new gems that brings. That's when it is going to shine imo.
I'm still confused as why you'd use weapon swap points when they use your main skill points also...why not just use main skill points and always have the buffs
Yeah, it essentially lets you play two variant builds at the same time. The core pathing has to be similar, but you can have up to 24 passive nodes active at different parts of your main pathing per weapon. The obvious case would be grabbing a bunch of elemental nodes of two types, but you could also do stuff like taking nodes that boost ailments in one and nodes that add crit in the other, or whatever. And being able to assign skills to a certain weapon also allows them to take on the substats of that weapon as shown in the video.
I play mercenary and I have a bombard crossbow for grenades and one for regular shots. both have their own passives, right next ot each other in fact. Like, reload speed and less grenade fuze duration branch off from the same attribute node and are both 3 nodes. So it's a no brainer to use specialisation there.
Wait a minute so you effectively get an extra 24 ponts but have to use it on a different. I always thought you have to choose to allocate bettween the trees. This changes everything omg.
i guess yea but not quite, you get 24 points that will split between 2 different trees, its like your passive tree is the body of the tree and each of the 24-set passives is a branch
isn't offhand = where shield is equiped? when you weapon swap your secondary weapon is still your mainhand and not offhand since both require both hands
Why do people waist there time using 2 of the same weapons to make things easy. I'm over here trying to make builds with 2 weapons LOL like a real gamer. I'm just struggling with finding gear and currency. Only thing i wanted to see was how the weapon points did.
The weapon swap is fast? I think I assumed it would feel like swapping ammo on 1 xbow, which naturally feels pretty clunky already. Didn't expect that it would be so much faster.
so if i get this correctly, we get double the points, which can be spend in both weapons set 1 and 2????? This i was missing...i thought whats the point if you cant spend them double.
Not in poe2. You can assign skills to only use one of your two weapon sets, then when you use that skill, it will automatically swap to the weapon for you.
The tree is lack-luster because the game is in early access, simple as that. A lot of weapon bases are not even in the game like swords and axes. You should have seen the original path of exile 1 tree when it was early access lol.
@petroserk9370 I played closed beta on poe 1. This tree feels less powerful still. And I maintain that it's done so intentionally because if they didn't, weapon swapping the tree would be nearly double the power.
What's your secret tech for weaponswap? (asking for a friend)
As a freeze monk I swap to my second staff to go lightning monk
Playing a Phys Crit Bone Bloodmage, using the weaponswap to apply huge Chaos DoT Contagion that spreads on kill. And of course, the emergency Blink.
I played explosive shot with gas grenade secondary on Witchhunter
Swap to quarterstaff and put down tempest bell to obliterate any boss with crossbow after
widowhail + high projectile speed quiver in offhand
ball lighting + projectile speed + cast speed(plus whatever you can path to on swap)
lighting warp(to the ball)
no movement skills? sekhema balls
Yours is the first explanation of these weapon swap points, that has actually made sense, and actually has a purpose. Thanks very much
Even for a Spark Archmage Stormweaver also use the weapon swap feature too. One tree for pure lightning damage, and another for maximizing the curse from Conductivity so you can get longer curse duration and higher effectiveness.
We've (I) been totally sleeping on these, thank you for waking us (me) up.
Us (I) over here were also completely oblivious to the actual power of these things. We (i) are (am) also very grateful.
I have to admit I was actually very aware of how strong this is but I was too lazy to plan a tree using both weapon sets.
Not having to manually load bolts feels so god damn good, i bow to you, sir.
I started with mercenary and I instantly felt the need to have my grenades and my ammo on different crossbows. It is so good. It's like having 20+ more skill ponts.
you literally have 20+ skill points 😂😂😂
Is this the quickest way to swap between ammo types? Like using explosive grenade, then switching to explosive shot to detonate.
Trying to do this on my own gave me a brain aneurysm. Your explanation is so good.
Thanks for the info pal, looking forward to how the crossbow build turns out end game!
blasting t15s rn, guide coming out next!
Really good guide! I hadn't thought about weapon swapping at all while mapping, but I'll start doing it right away. It was kind of confusing to figure this out on my own, and I thought it wasn't worth it. Thanks, mate!
nice vid man; clear and to the point with lots of examples. i love it!
I can see this being very strong for mercenary. 20 passive points on Witchhunter seem kinda good now. The possibilities with Gemling are pretty crazy too. Thanks dude, I had no idea about this. I’m gonna need a lot more skill gems lol. I just looked on the maxroll build planner and selected the Weapon Master node under Witchhunter. You get 123 main and 48/48 per weapon set and an additional 24 for a gold set but I’m not sure what that is.
I didn't understand the meaning of the numbers next to the weapon sets, but now I finally understand. Thank you.
A couple of things that I believe you missed. First is that you need to have 2 weapons equipped first before you are able to start allocating the points, otherwise it'll just use your normal points. Secondly, is that if you press Shift it will highlight the weapon-skill points that are currently in your offhand. The latter has been super useful for me since I am red-green colorblind
You've been my favorite creator so far during the release, explaining concisely but informatively! will be subbed for more!
Holy shit, thats a game changer. Gonna try the second crossbow set tonight. Thanks man.
this dual crossbow setup... thank you so much. Now i need another decent weapon
This was a fantastic visual aid for the new weap swap system. I understood it conceptually but not mechanically. Now it's clear. Thanks bro. Huge huge huge for us Mercs. No more relying on area effect for single & multi we can have our cake and eat it too!
What if I tell you you can have one MAIN hand weapon on weapon slot nr. 1, AND two offhands, one on weapon slot nr. 1 Nd second on the weapon slot nr. 2. If you swap slots only the offhand is swapping. Thanks me later.
Huh. I thought these weapon swap worked like Diablo 4 but only now i realize it's actually in another galaxy. Very good explanation !
I wasn't thinking about weapon swaps for my invoker but I might do that, ice strike for close range and storm wave for long range clear, both with a bit different passive trees could function very well. Thanks for great explanation and engraving an idea in my head!
"Since I still don't have a slogan" is quite the slogan.
Yeah when Jonathan said, "Players don't have to use weapon swap" that was a lie. It's absolutely mandatory if you want to min/max. You're leaving a tremendous amount of power on the table if you don't use it. 100% of builds will use dual spec as soon as the playerbase is used to it.
Personally I've been using a very degenerate strategy that should work on every character:
1) Unspec 100% of the defense and utility nodes on your tree.
2) Put all the defense and utility back on your tree for weapon swap 1. This is 'Normal stance'.
3) Take all the extra points and put them into damage for weapon swap 2. This is 'Glass cannon stance'.
4) Use the same weapon type on both swaps.
5) Get several of the 'adds a cooldown' support gems and add them to a few heavy hitting skill, or if you have a good heavy hitting skill with a long cooldown use that.
6) Put the long cooldown stuff on glass cannon stance, put everything else on normal stance.
7) Only use glass cannon stance abilities when you're confident it's safe to do so.
8) Always use a normal stance ability immediately after using a glass cannon stance ability to ensure you swap back to your defensive setup.
And that's it. Literally every build in the game can use this strategy and it massively spikes your power.
I'm a deadeye ranger, lightning arrow, but i do use spells, i will use a staff and link it to when i use the spell. Thank you for giving me the idea!
I planned my build like this and that why i use the Witchhunter ascendancy.
Crossbow + Dual weilding two hand mace with giant blood 😂
You should be able to Dual Wield Crossbows with Giant's Blood 😅
The thing is, it requires you to have 2 different very good weapon
2:48 I like how it doesn't show anywhere that you "have 4 points left" on the other tree. This shit is so krangled.
Yeah it should say points left depending on which weapon set you have selected
Whats happening with the 2 crossbows ? Are you able to reload during weaponswap animation ? (Unlike during dodge)
Now that it's cheaper to respec after the latest update I might experiment with this on my merc.
So if I throw a random weapon on, can I use those points for defense and it applies when I use weapon 1 still?
Pls dont stop with this build, its just rocking!
QUICK QUESTION:
Is changing between skills (ie, using explosive shot, then gas grenades) considered weapon swap? It’s technically swapping an ammo type, but it plays as if it’s a weapon swap.
I’m wondering how to decrease the down time when switching from gas grenades to explosive shot. Thanks! Love your vids
In the end game and haven’t needed any other skills but grenades and passive buffs
After allocating for set 1 it says 0 points left, thats why it just confused me!
yes for me the same, i thought this system is completly stupid, looks like i was wrong.
I understand why you would split it but I’m confused.
I thought yellow bar meant it applies to every weapon you have. So why do you split it?
For example, why split it at all into red and green of yellow applies it to both weapons anyways?
Cuz when u split u got 1 point for all = 2 points for weapon one, weapon two sets, technically doubling your remaining passives, but they work only on weapon set one or two
Okay so It’s totally possible to combine a grenade xbow with an proj xbow, and go to town. Or have a totem weapon and a dps weapon, it’s pure bliss. Thx for the breakdown!
Thanks for your work. Do you have more information for herald ash/ice interaction ?
alright I already wanted to swap my deadeye to this because gas arrow just isn't it but now I'm super stoked lol
keystones also don't work sadly (had a really funky idea with it)
so far i just used my weaponswap for bosses that go afk to precast poison clouds
for crossbow it seems viable, since you dont have to swap the bolt. Personally i used it for different types of spells and the small delay between weapon changes felt absolutly aweful. So i guess its a crossbow thing only...
Wow, that explains better the hype from the teasers 😂 (and also, f*** this is where the attack without moving is 😮😅)
I'm pretty upset about this tbh; I like to optimise my builds. The weapon swap system makes it strictly optimal to make a separate single-target and clear spec. In order to do this with a sword + sword and sword + shield, you'd need three different swords. Not being able to reuse weapons or shields between the swaps is a huge deal breaker for me. I want to gear one character, not two.
Weapon swap doesn't work for me tho, it reverts to first slot automatically.
Not sure about Explosive Shot as a Witchhunter. Its just 2 instead of 4 Bolts with that class and no Additional Bolt on Xbow which is very expensive on a good DPS Xbow. I only have half of area damage nodes but it feels kinda clunky.
is the life reserve not taking up part of the bar a bug? I tried it and it didn't reduce my max life like I thought it would. Maybe I just dont understand how the stack draining works, as it just says "life" and doesn't specify max life or unreserved life. Edit: just tested and it's max life, so ye the dog is infinitely better as an ascendancy due to the 20% damage reduction aswell as being able to tank projectiles
In the poe2 announcement video they said you could use weapon swap point as extra points for the the same weapon if you didn't want to swap between 2 weapons. How do you do that.
That's what you're already doing
so am i just the only person who understood weapon swap as soon as it was announced years ago lol
No, you don't. It was explained very easily and multiple times. I guess people didn't pay attention, don't care, are new or are too dumb.
I used it with monk to switch between melee and ranged and on ranger from ranged to shield charge.
Stop saying off-hand, that's your Shield, Sceptre, or Dual Weapon within one Set. There are stats on the weapon set in use for both main and off hand. Set 1 and Set 2 have different pages that each have their own Main Hand/Off Hand.
weapon swap passives
will it be updated?
it actualy swaps weapons automaticly? wow
Will this new patch hurt the explosive crossbow build?
no
@@jamyorday they made a bit harder to chain freeze bosses but only that
What if you get minion nodes for say raging spirits? Do they snapshot or you lose the damage when you swap to your other weapon?
It snapshots for totems, so I'd imagine minions are the same.
almost sounds like the intent was use-case builds. like you said: single target and aoe. and/or damage type swap.
can you do this with just 1 weapon somehow? or do you need 2 good weapons. I'd want to use the same good weapon, but with a different set of passives depending on which skill im using.
Need 2 weapons
I cant get my weapon swap to work for crossbow
I'm doing weapon swap rn for leveling a deadeye until 60 then change to your build later. only for monk bell. shit is broken af.
So i have to buy 3 wespons instead of one?
I was using them for a while, but to me it felt kind of bad to use? Even though the weapon swap animation is fairly fast, it felt slightly clunky every time I would use an ability that uses a different weapon. But maybe it's all in my head :D
If I have Int on my second weapon set (the weapon(s) itself/themselves), does that count for the Int requirement of blink?
why sometimes i feel stuck and cant attack my explos grenade ?
AFAIK its just a crossbow bug. Sometimes when weapon swapping/reloading it bugs and you have to dodge roll to clear it (my experience anyway)
@@juts89is not just crossbows, sometimes I can't attack with my melee slam build too
Stun maybe?
@@norf-kr6odno it’s not stun. It’s super annoying. It happens a lot with crossbows where you’ll go through the reload animation and then just stand there aiming. Sometimes it’ll just make the clicking sound. This has been my experience on ps5 anyway so, input method may vary.
I get the same thing with crossbow sometimes, have to click/shoot again to get it to shoot
Weapon swap is cute an all ... the big problem for swapping to another DMG ability and not some utility tech is that you need a SECOND awesome weapon.
I know that's no problem if you can no life the game but for the 99% of the rest of players that's a huge no go sadly.
Actually makes gearing easier here because your clear doesn't need that high dmg to blow up packs. Your offhand (singletarget) can skip the "loads an additional bolt", making the crossbow a lot cheaper.
@@Palsteron How good it was gonna be if the ascendancy points swap too with weapon swaps :)
Doing what lance is doing and getting a massive duration huge inc effect curse with weapon swap
anoint tomorrow? Deep Trance maybe?
If i take quarterstaff in 2nd slot and put bell down,can swap back and shoot it with xbow? 😂
SOMEONE GET THIS MAN A SLOGAN
question, what if i have cold dmg on my main hand and lightning dmg on my second. Does the orb of storm i put on the ground of my second weapon still apply the tree even if i currently use cold skill of my main ?
Yes they snapshot based on the what weapon is out.
@@Pandaxtor oh cool, tkx for infomation bro
So does it autoswap? like if i press explosive shot it uses wep 1 automatically, and if i use another skill it will swap to that tree automatically upon that skills use?
Yeah bro it automatically swaps you just need to designate which weapon it uses
Yeah, you just have to go into your skill tab and set your skills to only use one of your two weapons.
Wtf this is life changing and had no idea
Is "Loads 2 additional bolts" mod on crossbow is mandatory? I found alot good phys crossbows, but they all w/o that mod
He explained it in the previous video, good to have, but higher physical dmg always has the highest priority.
have the same question, sniped a 491 pdps one with 90% wed and fast attack speed for 35ex but without this mod
It's fine, you just need some jewels with crossbow reload speed and some mana leech / mana on kill on gear for mapping to feel good
I actually liked the feel better without the additional bolt mod, getting the timing between the two bolts and then reload didn’t feel good. Higher pdps crossbow without additional bolt felt better to me.
Imo weapon swap is ok now. But is gonna scale a lot as we start getting more and more skills and weapons. Now if you are on mercenary you basically have support for crossbows and bows. But imagine when you can get support for spears, and swords, with the new gems that brings. That's when it is going to shine imo.
@@scire105 merc also has a lot of melee and block nodes.
Lightning rod bow + galvanic shards crossbow
bypassing reload seems like a bug that will get fixed
hi have you completed T15 with your build, thanks
yes
You just blew my mind with this video... imagine all the possibilities when all the weapons/skills are added.
I have loads of curse nodes on my swap and then my curses are super strong but no loss on my main tree
Im trying to watch this because its intresting stuff but the ads way too much and the vid isnt continuing to load afterwards to i have to refresh....
Issue: needing two 500 pdps crossbows
I wasn't watching the screen and I heard cpt garbage. Thought it was an inside joke between you and captainlance that I caught. Alas 😂😂
HOLY SHIT
I cannot wait for what you will cook with that
I use it with elemental conflux and swap based on the buff I have
Now I need to sink more currency to have two good weapons 😭
I'm still confused as why you'd use weapon swap points when they use your main skill points also...why not just use main skill points and always have the buffs
This lets you get both for the price of 1. He can spec into the fire nodes with the same points he is speccing into the lightning nodes with
@AustinFoss-p1n oh shit
Yeah, it essentially lets you play two variant builds at the same time. The core pathing has to be similar, but you can have up to 24 passive nodes active at different parts of your main pathing per weapon. The obvious case would be grabbing a bunch of elemental nodes of two types, but you could also do stuff like taking nodes that boost ailments in one and nodes that add crit in the other, or whatever. And being able to assign skills to a certain weapon also allows them to take on the substats of that weapon as shown in the video.
I play mercenary and I have a bombard crossbow for grenades and one for regular shots. both have their own passives, right next ot each other in fact.
Like, reload speed and less grenade fuze duration branch off from the same attribute node and are both 3 nodes. So it's a no brainer to use specialisation there.
It's such a shame that this is not explained in the game...
Wait a minute so you effectively get an extra 24 ponts but have to use it on a different.
I always thought you have to choose to allocate bettween the trees.
This changes everything omg.
i guess yea but not quite, you get 24 points that will split between 2 different trees, its like your passive tree is the body of the tree and each of the 24-set passives is a branch
It's not an "extra" 24 points. It's the same 24 points you've been using, but they can be allocated differently for the second weaponset.
isn't offhand = where shield is equiped? when you weapon swap your secondary weapon is still your mainhand and not offhand since both require both hands
The problem is having to get 2 good weapons
Oh damn, that's fking game changer
Twohanded bonk and bow for easy clear.
Wait. Is it reloading one crossbow while using the other?
Feels like ggg will fix that.
nice, this is it.
Why do people waist there time using 2 of the same weapons to make things easy. I'm over here trying to make builds with 2 weapons LOL like a real gamer. I'm just struggling with finding gear and currency. Only thing i wanted to see was how the weapon points did.
The weapon swap is fast? I think I assumed it would feel like swapping ammo on 1 xbow, which naturally feels pretty clunky already. Didn't expect that it would be so much faster.
There are also passive nodes that make it even faster
so this cant be done on ps5 and it sucks
WTF? Why it's not imdicadet you have 8 points out of 4? Your literally spending 0 points to allocate 4... Wtf it's this UX?
I made a comment on reddit that was basically the gist of this video and people said i was crazy and dumb lol. Glad to see folks waking up
Shut the fuck up. What you want a fucking medal, some kinda profit or some shit?
so if i get this correctly, we get double the points, which can be spend in both weapons set 1 and 2????? This i was missing...i thought whats the point if you cant spend them double.
Weapon Swap is cool. Too bad I'm a Blood Mage and can't do it cause my whole Overleech disappears if I do.
But I had skill effect duration swap prepared with pain offering, firewall and hinder contagion.
o7 mage
trans snowmen are real men
weapon swapping adds an additional button that needs to be pressed so I dont use it.
Not when you allocate specific skills to specific weapon sets, then it’s automatic
Not in poe2. You can assign skills to only use one of your two weapon sets, then when you use that skill, it will automatically swap to the weapon for you.
this is why GGG made the skill tree so lack-luster. It was to balance the weapon swap impact.
The tree is lack-luster because the game is in early access, simple as that.
A lot of weapon bases are not even in the game like swords and axes.
You should have seen the original path of exile 1 tree when it was early access lol.
@petroserk9370 I played closed beta on poe 1. This tree feels less powerful still. And I maintain that it's done so intentionally because if they didn't, weapon swapping the tree would be nearly double the power.
Imagine putting some gameplay of The spec in The video