@@ThrillRider247 heavily inspired by Alpen fury. That turnaround coming out of the dive loop through the structure took an embarrassingly long time to get right lol.
I wanted to do the top hat as the climax of the ride, so I just decided why not go with a non swing launch layout and have the ride go over the station and drop onto the og launch track position.
Why does everyone do these goofy Kingda Ka coasters? Just name it something else, Kingda Ka already exists and its literally a classic coaster with a simple layout. You spent hours making an entirely new coaster just to name it the same as a real coaster that is nothing like it....
I love how the top hat is the finale. That would be a great idea
Yeah everyone LOVES full throttle, especially how it ends. Nobody has any criticisms about that lmao
Not a bad concept at all. I would consider this to be worthy
Haha finally someone on right track..this is Soo premier....they watching aplen fury like hawk...watch calling it now💯👌👌
@@ThrillRider247 heavily inspired by Alpen fury. That turnaround coming out of the dive loop through the structure took an embarrassingly long time to get right lol.
Multi record breaking launch coaster
That looks amazing. Many times during it I was like "when's the top hat coming?"
I wanted to do the top hat as the climax of the ride, so I just decided why not go with a non swing launch layout and have the ride go over the station and drop onto the og launch track position.
@@rmasterstudios i like that idea. It's definitely better than doing it like TT2
I'm legit praying this is whats going to happen although probably a new theme
@@darealsavage3472 regardless or not it’s gonna be an attraction that turns heads.
Prime ride time
0:13-2:26
133 seconds of prime ride time?
@@Ronwhorodecoasters sounds about right.
those heartline rolls are actually killing someone 😭
@@sumrbrkk4914 forces say otherwise. They’re within reasonable limits.
@ not saying it’s a bad project boss, but no limits forces aren’t exactly the end-all/be-all standard
@@sumrbrkk4914 I get that. However I have nothing telling me otherwise. This is about as realistic I can get lol.
Now I wonder what it would be like as a Premier LIM coaster.
Real
How do you get your transports to make sound? Mine are always quiet when I make coasters?
@@nickboyyygaming6656 this utilizes a custom setup. It’s Coasterpetes premier lsm kit if you’re interested.
@@rmasterstudios thank you, I'll look it up!
11,800 ft...Jesus christ😂
Cool concept now only if sfga actually does something similar
Would’ve been nice
did he just use a vekoma model to make kingdaka???
its the premier old school launch track
@@lumber_building what voldemott said
the negative g's on the tophat would basically separate your head from your torso
@@AlekPlaysMinecraft -1.3gs is the max. *insert John cena here*
Why does everyone do these goofy Kingda Ka coasters? Just name it something else, Kingda Ka already exists and its literally a classic coaster with a simple layout. You spent hours making an entirely new coaster just to name it the same as a real coaster that is nothing like it....
@@nathanwho1384 1. Ka is closed for good. 2. I wanted to pay homage to the original while providing something more to the layout.
This needs to happen but with a totally new theme