Godot 4.4 Dev4 Update on RTS Project & Game Re-Planning : Back to a Prototype

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 10

  • @nanotechgamedev
    @nanotechgamedev  4 วันที่ผ่านมา +1

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  • @skepsys_d
    @skepsys_d 3 วันที่ผ่านมา +3

    Sounds great, I really love the direction you are going to take with this. I too find myself always focusing on the game art when I really would love to spend more time actually working on all the rest of solo game dev stuff. Take care and stay safe.

  • @developeroats9391
    @developeroats9391 3 วันที่ผ่านมา +3

    Nice to see you still keep working :)
    Often times taking a step back, helps to gather momentum.

  • @darknetworld
    @darknetworld 3 วันที่ผ่านมา

    Well it good to self improve and rework build. As long it not hurt your time and health. Good work on design it.

  • @kingcole_thered
    @kingcole_thered 2 วันที่ผ่านมา

    so far my biggest take-away was how to do the FOW feature! big help on difficult feature, thanks!!!!!!!!!!!!!!!

  • @user-xsn5ozskwg
    @user-xsn5ozskwg 2 วันที่ผ่านมา

    Refactoring sucks but the benefit of being a solo indie dev is you reap can some pretty massive benefits with low risk unless it's your only means of income.

  • @Betegfos
    @Betegfos 3 วันที่ผ่านมา

    I an trying to implement enemy navigation in 3D space without using navmesh for a first person game. I would appreciate if you could make a tutorial on that.

    • @nanotechgamedev
      @nanotechgamedev  2 วันที่ผ่านมา

      You could try with raycasting or shapecasting against collisions objects, or through a combination of object distances and AABB calculations, it is possible, but you would need your own navigation algorithm or use AStar, I don't know if it is worth it to discard the navmensh altogether, for a first person game it is useful for the enemies and units to navigate around, did you had limitations with navmesh?

  • @JG-nm9zk
    @JG-nm9zk วันที่ผ่านมา

    please don't go with a hero rts

    • @nanotechgamedev
      @nanotechgamedev  วันที่ผ่านมา

      Hero in game mechanics not visual style, having units that can be stronger than regular units and have special abilities and progressive updates based on it's survival time like XP or unit kills, or by acquiring other currency, not hero in the sense of sword and shield with a cartoon style like you see in almost all mobile games,