Trying Out More PS2/PSX Games On PS4 Part 6
ฝัง
- เผยแพร่เมื่อ 8 ก.พ. 2025
- Today I bring more fixes for PS2 and PS1 FPKGs on PS4. Yes, I know I already uploaded Ape Escape 3 but there was a visual bug on the pause screen (black background) which is fixed by simply swapping emulators. Funnily enough Ape Escape 1 suffers from something similar. I have also mostly fixed it but it still happens in the hub area.
Anyhow, here are the configs:
Thrillville SLUS-21413
CLI:
--vu1-mpg-cycles=750
--gs-kernel-cl="h2lpool"
--gs-kernel-cl-up="h2lpool2x2"
--vu1-jalr-cache-policy=newprog
--safe-area-min=0.9
--gs-optimize=30fps
LUA:
apiRequest(0.1)
local emuObj = getEmuObject()
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=2 } )
Emu used: Primal
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Ape Escape SCUS-94423
CLI:
--bios-hide-sce-osd=1
--gpu-scanout-fps-override=ntsc
--gamma=5
--brightness=9
--contrast=8
--cdrom-max-seek=true
--pace-gpu-dma=false
--force-pad-connect=0b1
--use-lopnor-spu=1
LUA:
-- Ape Escape [NTSC-U] (SCUS-94423)
-- emu used=r4 ridge racer type 4
local patcher = function()
local pad_bits = EM_PadRead()
local UP = pad_bits & 0x0010
local DOWN = pad_bits & 0x0040
local LEFT = pad_bits & 0x0080
local RIGHT = pad_bits & 0x0020
local Triangle = pad_bits & 0x1000
local Cross = pad_bits & 0x4000
local Square = pad_bits & 0x8000
local Circle = pad_bits & 0x2000
local L1 = pad_bits & 0x0400
local L2 = pad_bits & 0x0100
local L3 = pad_bits & 0x0002
local R1 = pad_bits & 0x0800
local R2 = pad_bits & 0x0200
local R3 = pad_bits & 0x0004
local Select = pad_bits & 0x0001
local Start = pad_bits & 0x0008
if (UP ~= 0 and R1 ~= 0) then --arbitrarily assigned keys
-- Nothing
R3K_WriteMem16(0x00000000,0x0000)
end
end
EM_AddVsyncHook(patcher)
Emu used: R4 Ridge Racer Type 4
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Disney's Pixar Monsters Inc Scare Island SCES-50595
No configs needed. Emu used: PaRappa v2
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Ape Escape 3 SCUS-97501
No configs needed. Emu used: KOF98