I'm admittedly wondering why you can build a cyborg commando... while fighting Cabal. Would've been a nice easter egg if that thing had turned against you, but apparently not.
Hmm I wonder if NOD and Anton Slavik were thinking about new units to replace the Cyborg,Cyborg Reaper and Cyborg Commando when Cabal captured them and took them away from NOD and Anton Slavik, besides the Elite Infantry if that’s how you spell them that you get in the last mission Core of the problem, what kinda special infantry unit would you come up with that could replace and be good enough to take on the Cyborg? Same question for the Cyborg Reaper and the Cyborg Commando what kinda Warfactory unit would you come up with to replace and take on the Cyborg Reaper and then what kinda Boss Unit I guess we’ll call the Cyborg Commando, would you come up with to replace it and take it on?
I doubt Slavik wanted to see another cyborg again after Cabal's betrayal. He didn't seem to trust them that much anyway - he and the commander are the only two not to have cyborgs as personal guards. As for infantry, I'm not sure which ones he could replace cyborgs with. The Elite Cadre are nowhere near as good, or as durable (cyborgs don't do much damage but they have a decent amount of armour), although they have a similar weapon from what I recall.
I used to complete these campaigns in fuckin minutes back in the good old days. I was one of the better known FS players back in the glory days. I lived on this game. Had some many clans. Just bought it again on Steam after about 20 years away and cannot even remember best strat for half the missions lol
Weird bug in the game: when you destroy trucks that leave crates behind on uneven ground, the crates do not appear. I think you lost around 4 of them from doing that.
Yeah...KABAL was absolutely more important in Kane's eyes than the Black Hand. And if any member of the Black Hand was willing to work with GDI under ANY circumstances, then clearly KABAL had the right idea in initiating a purge. Members of the Black Hand keep forgetting this aspect of Kane's plans/will.
It also gives a speed bonus to wheeled vehicle units, which makes harvesters more efficient, and stops superweapons and Orca Bombers from deforming terrain.
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I'm admittedly wondering why you can build a cyborg commando... while fighting Cabal.
Would've been a nice easter egg if that thing had turned against you, but apparently not.
Just like Yuri's Revenge, both warring sides are forced to fight side-by-side against a greater evil.
This was a really fun mission, I like how you spawn in the middle of all those harvesters. Very creative design.
Intresting
Hmm I wonder if NOD and Anton Slavik were thinking about new units to replace the Cyborg,Cyborg Reaper and Cyborg Commando when Cabal captured them and took them away from NOD and Anton Slavik, besides the Elite Infantry if that’s how you spell them that you get in the last mission Core of the problem, what kinda special infantry unit would you come up with that could replace and be good enough to take on the Cyborg? Same question for the Cyborg Reaper and the Cyborg Commando what kinda Warfactory unit would you come up with to replace and take on the Cyborg Reaper and then what kinda Boss Unit I guess we’ll call the Cyborg Commando, would you come up with to replace it and take it on?
weed guys... aka Chemical Warriors!
I doubt Slavik wanted to see another cyborg again after Cabal's betrayal. He didn't seem to trust them that much anyway - he and the commander are the only two not to have cyborgs as personal guards.
As for infantry, I'm not sure which ones he could replace cyborgs with. The Elite Cadre are nowhere near as good, or as durable (cyborgs don't do much damage but they have a decent amount of armour), although they have a similar weapon from what I recall.
if I were you, I hide myself first by the stealth units.
I used to complete these campaigns in fuckin minutes back in the good old days. I was one of the better known FS players back in the glory days. I lived on this game. Had some many clans. Just bought it again on Steam after about 20 years away and cannot even remember best strat for half the missions lol
Weird bug in the game: when you destroy trucks that leave crates behind on uneven ground, the crates do not appear.
I think you lost around 4 of them from doing that.
AND NOW WORKING TOGETHER WITH GDI! Oooooh, when Kane gets back
Yeah...KABAL was absolutely more important in Kane's eyes than the Black Hand. And if any member of the Black Hand was willing to work with GDI under ANY circumstances, then clearly KABAL had the right idea in initiating a purge. Members of the Black Hand keep forgetting this aspect of Kane's plans/will.
0:27 YOOOOOOOO
I thought pavement gives you a flat surface to build on, no?
Why not just do that instead of putting every building in any tiny gap you can find?
Pavement gives you protection against subterranean units.
@@stureremil1942Is that all?
@@naryanr Prevents from spreading tiberium.
It also gives a speed bonus to wheeled vehicle units, which makes harvesters more efficient, and stops superweapons and Orca Bombers from deforming terrain.
@@maxkircher4671 Ooh, so it has to be *_before_* the terrain deformation. It doesn't *_fix_* terrain deformation, right?