I got the problem where my character would just teleport to its previous coordinates when it enters a room. I fixed it by removing the collision event and instead used the step even. Basically this: if (place_meeting(x, y, Obj_Player)) { Obj_Player.x = xPosition; Obj_Player.y = yPosition; room_goto(RoomName); } Hope this helps some of ya'll
If I wanted to have an alternate version of this object where in order to go to another room, I would need to be colliding with the object & press a specific button to do the transition (i.e. Pressing up to go through a door), how would I change the code to suit this?
Thanks for the tutorial! For some reason youtube really prioritized showing me your older video over this one so I only found this after following the other one... however my player is not spawning in the correct position (spawns in bottom right corner of room instead, below floor and I can't move. Moves to the correct room though so I am not sure where I am going wrong :(
Double check your variables are being used. Breakpoints are great for doing this, as it allows you to follow the code and see exactly why your player isn’t spawning where they should go.
@@LetsLearnThisTogether Thank you so much! Something had went wrong with the variables in my warp controller, works great now. Thank you for the help. I hope I'm able to pay it forward one day when I know what I'm doing :)
oh yeah probably too ate for i had that problem but i had a game object in my other room which had an event telling it to go to the start room you gotta take that off
Hi bro. Thanks for the video, it really helps me. But I have a problem with the warped object. It warps me to the starting room (the main menu) when I collide with it. It's really weird, I did the tutorial 2 times but it is still not working,. Can you help me? Thank you!
Double check you’ve set the correct room on the object you’re colliding with. Then, check in the room you’re warping to and ensure you’re not landing on another warp object that immediately puts you in the main menu room. If nothing from those two, export your project as a yyz and email it to me at aaron@letslearnthistogether.com and I’ll take a look.
@@LetsLearnThisTogether Thank you very much for your reply. Sadly, seems to be that this error isn't that. I sent you the game. Sorry if the error is something stupid. Thank you!
I am running into an issue where the fade on room transition never occurs. I added a debug message at the beginning of the create event and it never displays in output once despite bouncing between rooms like a madman. :(
I got an glitch that when I warp I'll end up in the other end of the room. this has happened on different methods too and changing the cords doesn't work. please help!
@@technoham9849 I got it. I don't understand the glitch at all, but your End Step event is causing the issue. Change the event to a Begin Step event and your transition will work.
Hello. I followed your video (which by the way, thank you) and for some reason, The room warping works perfectly and the black fade transitions starts, but then it completely cuts to the next room without finishing the animation. I don't really know what's wrong since I followed your tutorial exactly how you described, so sorry I'm not able to give any feedback as to why this may be happening, but has anyone mentioned this before? Is it possible this is a simple error that you know of or was there an update that possibly stopped this from happening? Thanks
Hi Aaron. I was wondering if you could do some videos on conceptual ideas like design patterns? I just learned about the existence of common design patterns like creation, structural, and behavioral patterns but I can't seem to find any information on them in the context of using them in GML. There are some java examples, unity examples, c# examples, but I dont know any of those things so it's hard to wrap my head around what's going on. Can you do these kinds of videos and teach concepts as stand alone videos in addition to your usual videos? I feel like I need to learn how to code from a back end perspective instead of from manipulating an end user experience perspective. This might be hard to teach without showing diagrams and stuff. If there's any other conceptual ideas, I'd love to see videos on them. I don't even know where to look to learn about what are common design concepts.
I can get the doors to work perfectly but the fade out/in code makes the game fade out instantly even when not near a door and gives me this error, I'm very new just learning the basics. My variables are the same as yours but with _ conventions newRoom = new_room etc.. oPlayer isn't anywhere near a door but it seems to be initiating the warp controller even though I'm not colliding with the door, I'm not sure why because the door is miles away so there is no collision happening, at least I think that's the case room_goto argument 1 incorrect type (undefined) expecting a Number (YYGI32) at gml_Object_oDoorController_Step_0 (line 9) - room_goto(new_room); ############################################################################################ gml_Object_oDoorController_Step_0 (line 9)
Hello! I'm having some trouble with my character- instead of appearing at the coordinates I put in he appears on in the top left corner instead, and also can't move. Do you have any idea how I fix it? Thank you!
Very good video, I'll take it into account when making my game, just one question. If I wanted to go from a room 2 to room 3, do I have to add another variable or how can I make it work?
Hi! So I'm pretty sure I've followed this tutorial 1 - 1 but when my player collides with the object it takes me to the same room I was originally in but with the coordinates set to the collision box. Would there be any reason why?
If the coordinates you set for the player to be in, in the new room, collides with another object telling it to change back to the original room, that could cause this.
hello! sorry for asking a question on a 2 year old vid, but im having a super annoying problem and i literally can't find anything on it. so i followed the tutorial 1:1, everything the exact same but when switching rooms it doesn't change the coordinates of the player object. I tried using a debug message to print the coordinates and i found that it DOES put the player object in the correct coordinates, but then immediately switches back to the previous ones (presumably in the step event?) so it looks like its not changing at all. for the step event im just using super basic code "if (keyboard_check(vk_right)) {x += 8}" (like that) so i don't see why that would be messing it up. any idea about what might be happening? thank you!
My guess is you’ve switched places correctly, but are still moving while changing rooms and it’s reading x as your old location, so it moves you to x (your old x) +8, and it looks like you’re not moving at all. Make it so once you collide with your object, you can’t move at all and then wait at least 1 frame to change your players location.
This was a great video! However, I created a second warp object so that the player could go back into the previous room and when I do this, there are two instances of the player. Does anyone know how I can fix this?
You must mark your player as persistent, and only have 1 of them throughout your entire game. Then only create the player once, in like a start menu or in the start game event, instead of placing the player in the room because the room resets every time you leave and re-enter.
@@LetsLearnThisTogether got it, thanks! I'm currently trying to put a create instance of the player in the obj_player main create event but the game keeps crashing with an error so I guess I should try a start game event XD
When you create the fade, either set its depth to be a very low negative number, or create it on an instance layer you’ve placed above everything else. Otherwise it will only cover the layers of a lower depth.
I have something very weird going on, when I change rooms it ignores the coordinates I used for the warp and instead teleports me to the same position I was in the previous room in the new one. I can't figure out why, I have everything coded the same as in the video
The usual problem for this is that you’re still moving when the warp takes effect. So the warp triggers, tries to set your position, but then you move for another frame and it puts you back where you were. You’ll need a system to pause your movement when you collide with the warp, and then it should work fine.
@@illi8584 nope still haven’t been able to get it I’m stuck on this issue rn, I somehow managed to take two programing classes but I can’t figure out smth this simple
I'm having an issue with the game where the room transitions but the character spawns at the location where he was rather than the point specified by XPosition and YPosition (if it's on the right, he spawns on the right rather than on the left and vice versa). I've followed both of your versions of this and I'm getting this from both ways
hey when i go into a room and leave then go into that room again the player warp stops egsisting do you know how to fix this? should i make that persistent to?
Unless you’ve set your room to be persistent and then deleted the warp, when you go back in the warp will be there. Every time you go into a room that isn’t persistent, it’s recreated from scratch and every instance is placed where it originally was. I don’t know why it would be gone or stop working without hearing / seeing more about your project.
Theres an issue with warping for my friend, The program will warp you to room 2 but not set the character at the coordinates he inputted. It will just leave the player at the same position and switch rooms. Any idea what the solution to the problem might be?
So uh i followed everything but- When i collide with the warp i go to the next room but my character isnt visible, it's there because when i got back to the other warp it teleported me to the main room, it doesn't appear in the next room, And yes i do have persistent checked on my character
I checked everything and even downloaded your project… i just startet a new project and copied all in and now it worked… Don‘t know why but thank you for your videos and thank you for your fast reply i was shocked!
@@LetsLearnThisTogether Do i need for every next warp to have a new Object? because it seems that the variable can not be changed for every instance but for the object in general...
Crossing my fingers someone can help. I have tried many different solutions for a universal warp object and no matter what I try, I get 2 players when I re-enter my original room.
hi , i followed the video properly but the player doesn't spawn on the new points , i also debug it to see the variables but still player spawn on the previous location in the new room
Hello, one question, how do I do so that when my character goes to the next room he is in the position that I want? because when he teleports to the next room It is in the same coordinates as where it started.
When you change rooms, probably using the code room_goto, set the coordinates immediately after. x = y = If you find that not working, you need to find why. Ensure your object is persistent. Double check you don’t have a second character in the new room. If it still isn’t working, then somewhere in your code you’re altering the position of your character. Most likely in the movement code of the player. Ensure your player can’t move after you initiate the room change.
@@LetsLearnThisTogether So do I add the coordinates in the collision event with the player? sorry for sending so many messages Edit already solved really thank you very much I was almost discouraged from making my game for not finding a tutorial that I could understand thanks again
sorry I can't speak English :)) only translator :)) I was very embarrassed before I realized that each object name must begin with "obj_any name" otherwise it doesn't work by jumping to coordinates other.x = xposition; other.y = position; room_goto (targetRoom); !!!! where does one read it ??
Have you guys figured this one out yet? Cause I’m having that issue, and I’ve recoded it several times Update: I figured it out. I’m not sure why but making sure the box for solid under your characters object is not checked fixed this problem. I’m guessing then being solid messed up the collision with the warp!
What do you mean? You said that your home room is menu, but the game starts on first level. Are you saying that it’s automatically changing rooms and you don’t want that? Or you’re saying you need to know how to change to the first level?
@@LetsLearnThisTogether lol im sorry i wasn't very clear, so, theres the main menu room, and i want the game to start on it, but even when the home icon is on the main menu room, it starts in the first level
I think my gms is bugged or something because when i make a child room for my main menu, it goes back to starting on the main menu(which is what i want)
The code to change rooms is room_goto() if that’s all you need. Pass in the room you want to go. Usually this code goes in a collision event or key press, as you only want it to run once.
I love you!!! I was literally stuck on this part the last few days and actually gave up
Yo, love your content. Juicy and straight to the point!!
Thanks for sharing, was super easy & usefull to start with room transition !
thank you so much I was stuck on this for a couple days!
I got the problem where my character would just teleport to its previous coordinates when it enters a room. I fixed it by removing the collision event and instead used the step even. Basically this:
if (place_meeting(x, y, Obj_Player)) {
Obj_Player.x = xPosition;
Obj_Player.y = yPosition;
room_goto(RoomName);
}
Hope this helps some of ya'll
I initially gave up on making my game two years ago cause I couldnt get this issue fixed so thank you very much
You sir, have saved my faith
thank you so much. worked immediately
thank you soooo much man
Hi everyone! Just remembered this comment after months...I'm glad to have helped ya'll!
Thanks! You're a lifesaver!
Worked perfectly
What would you do though if there were two entrances or exits into a room? How do you know which one the player is going into?
If I wanted to have an alternate version of this object where in order to go to another room, I would need to be colliding with the object & press a specific button to do the transition (i.e. Pressing up to go through a door), how would I change the code to suit this?
I haven’t watched the tutorial yet but maybe place_meeting && e_key_pressed as a variable or something
Thanks for the tutorial! For some reason youtube really prioritized showing me your older video over this one so I only found this after following the other one... however my player is not spawning in the correct position (spawns in bottom right corner of room instead, below floor and I can't move. Moves to the correct room though so I am not sure where I am going wrong :(
Double check your variables are being used. Breakpoints are great for doing this, as it allows you to follow the code and see exactly why your player isn’t spawning where they should go.
@@LetsLearnThisTogether Thank you so much! Something had went wrong with the variables in my warp controller, works great now. Thank you for the help. I hope I'm able to pay it forward one day when I know what I'm doing :)
@@desmormos
can you help me?
I have the sams problem with you and I can't fix it
Real good content, thank you! (:
Thanks as always for the tutorials, hope you can do one day a proper tutorial for touch base controllers
THANK YOU SO MUCH
Hey the x and y position won't work... neither the viewport...
I did everything as shown, but i dont spawn at the given coordinates, i spawn in the location where i was in rhe old room.
oh yeah probably too ate for i had that problem but i had a game object in my other room which had an event telling it to go to the start room you gotta take that off
Can you only go to the next room or can you also walk back to the other room?
i followed the tutorial 1 to 1 but my player just goes to a random place when it hit the warp block
Hi bro. Thanks for the video, it really helps me. But I have a problem with the warped object. It warps me to the starting room (the main menu) when I collide with it. It's really weird, I did the tutorial 2 times but it is still not working,. Can you help me? Thank you!
I forget to say that I didn't set the starting room, sorry.
Double check you’ve set the correct room on the object you’re colliding with.
Then, check in the room you’re warping to and ensure you’re not landing on another warp object that immediately puts you in the main menu room.
If nothing from those two, export your project as a yyz and email it to me at aaron@letslearnthistogether.com and I’ll take a look.
@@LetsLearnThisTogether Thank you very much for your reply. Sadly, seems to be that this error isn't that. I sent you the game. Sorry if the error is something stupid. Thank you!
I am running into an issue where the fade on room transition never occurs. I added a debug message at the beginning of the create event and it never displays in output once despite bouncing between rooms like a madman. :(
Is the code for drawing the fade in the draw event?
Is the fade object being created at all? And is it set to persistent?
@@LetsLearnThisTogether I had not changed the code in objWarpTile to use warp.ETC and was still using the original. Works good now!
I got an glitch that when I warp I'll end up in the other end of the room. this has happened on different methods too and changing the cords doesn't work. please help!
If you email me the project at aaron@letslearnthistogether I can check it out.
@@LetsLearnThisTogether how do I send it again
Export your project as a yyz and then email that to me, or upload it to a cloud sharing service and send me that link
@@LetsLearnThisTogether I sent something to someone so idk if that works or if I even sent it to you
@@technoham9849 I got it. I don't understand the glitch at all, but your End Step event is causing the issue. Change the event to a Begin Step event and your transition will work.
i have a problem where the character doesnt show up in the other room but he's set to persistent please help
Hello. I followed your video (which by the way, thank you) and for some reason, The room warping works perfectly and the black fade transitions starts, but then it completely cuts to the next room without finishing the animation. I don't really know what's wrong since I followed your tutorial exactly how you described, so sorry I'm not able to give any feedback as to why this may be happening, but has anyone mentioned this before? Is it possible this is a simple error that you know of or was there an update that possibly stopped this from happening? Thanks
Hi Aaron. I was wondering if you could do some videos on conceptual ideas like design patterns? I just learned about the existence of common design patterns like creation, structural, and behavioral patterns but I can't seem to find any information on them in the context of using them in GML. There are some java examples, unity examples, c# examples, but I dont know any of those things so it's hard to wrap my head around what's going on. Can you do these kinds of videos and teach concepts as stand alone videos in addition to your usual videos? I feel like I need to learn how to code from a back end perspective instead of from manipulating an end user experience perspective. This might be hard to teach without showing diagrams and stuff. If there's any other conceptual ideas, I'd love to see videos on them. I don't even know where to look to learn about what are common design concepts.
That's a really good idea. Design patterns are an important concept. I'll add it to my list and start doing some research on them.
thank you!!!!!!!!!!!!!!!!
I can get the doors to work perfectly but the fade out/in code makes the game fade out instantly even when not near a door and gives me this error, I'm very new just learning the basics. My variables are the same as yours but with _ conventions newRoom = new_room etc.. oPlayer isn't anywhere near a door but it seems to be initiating the warp controller even though I'm not colliding with the door, I'm not sure why because the door is miles away so there is no collision happening, at least I think that's the case
room_goto argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_oDoorController_Step_0 (line 9) - room_goto(new_room);
############################################################################################
gml_Object_oDoorController_Step_0 (line 9)
Hello! I'm having some trouble with my character- instead of appearing at the coordinates I put in he appears on in the top left corner instead, and also can't move. Do you have any idea how I fix it? Thank you!
Not without looking at your project. Seems to be a lot not working and I can’t help without seeing more info.
Very good video, I'll take it into account when making my game, just one question.
If I wanted to go from
a room 2 to room 3, do I have to add another variable or how can I make it work?
No, each warp will take you to just one room. So in that warp object, choose which room you go to and where you end up.
Hi!
So I'm pretty sure I've followed this tutorial 1 - 1 but when my player collides with the object it takes me to the same room I was originally in but with the coordinates set to the collision box. Would there be any reason why?
If the coordinates you set for the player to be in, in the new room, collides with another object telling it to change back to the original room, that could cause this.
hello! sorry for asking a question on a 2 year old vid, but im having a super annoying problem and i literally can't find anything on it. so i followed the tutorial 1:1, everything the exact same but when switching rooms it doesn't change the coordinates of the player object. I tried using a debug message to print the coordinates and i found that it DOES put the player object in the correct coordinates, but then immediately switches back to the previous ones (presumably in the step event?) so it looks like its not changing at all. for the step event im just using super basic code "if (keyboard_check(vk_right)) {x += 8}" (like that) so i don't see why that would be messing it up. any idea about what might be happening? thank you!
My guess is you’ve switched places correctly, but are still moving while changing rooms and it’s reading x as your old location, so it moves you to x (your old x) +8, and it looks like you’re not moving at all.
Make it so once you collide with your object, you can’t move at all and then wait at least 1 frame to change your players location.
This was a great video! However, I created a second warp object so that the player could go back into the previous room and when I do this, there are two instances of the player. Does anyone know how I can fix this?
You must mark your player as persistent, and only have 1 of them throughout your entire game. Then only create the player once, in like a start menu or in the start game event, instead of placing the player in the room because the room resets every time you leave and re-enter.
@@LetsLearnThisTogether got it, thanks! I'm currently trying to put a create instance of the player in the obj_player main create event but the game keeps crashing with an error so I guess I should try a start game event XD
hi i have an issue:
when im taking the warp to go to my nextRoom, only the background and tiles are fading and not my instances
can you help?
When you create the fade, either set its depth to be a very low negative number, or create it on an instance layer you’ve placed above everything else. Otherwise it will only cover the layers of a lower depth.
@@LetsLearnThisTogetheryep i expected that but I moved on and did something else, thank you for your fast reply!
I have something very weird going on, when I change rooms it ignores the coordinates I used for the warp and instead teleports me to the same position I was in the previous room in the new one. I can't figure out why, I have everything coded the same as in the video
The usual problem for this is that you’re still moving when the warp takes effect. So the warp triggers, tries to set your position, but then you move for another frame and it puts you back where you were.
You’ll need a system to pause your movement when you collide with the warp, and then it should work fine.
@@LetsLearnThisTogether okay, thank you!
@@newalbacore8352 Hello, i have the same Problem, did you fix it with the pause thing? If so, how did you do that?
@@illi8584 nope still haven’t been able to get it I’m stuck on this issue rn, I somehow managed to take two programing classes but I can’t figure out smth this simple
I'm having an issue with the game where the room transitions but the character spawns at the location where he was rather than the point specified by XPosition and YPosition (if it's on the right, he spawns on the right rather than on the left and vice versa). I've followed both of your versions of this and I'm getting this from both ways
Export your project and share it with me through a link on here. I’ll take a look.
@@LetsLearnThisTogether I got the code working thanks to the tutorial on fading. Thanks for the help!
KnightNapier how did you fix this problem? I have the same issue
hey, my player doesnt go back from the next room, what do I do? can anyone help please? nevermind I figured it out!
Hmm. It only works when I hit the top left of the warp. I am using GMS 2.3 and the older version worked with the older tutorial perfectly.
I ran into this problem with someone else’s project. They had both objects marked as solid. Removing that fixed it.
Both were not marked solid
Zip up your project and email it to me at aaron@letslearnthistogether.com.
hey when i go into a room and leave then go into that room again the player warp stops egsisting do you know how to fix this? should i make that persistent to?
Unless you’ve set your room to be persistent and then deleted the warp, when you go back in the warp will be there. Every time you go into a room that isn’t persistent, it’s recreated from scratch and every instance is placed where it originally was.
I don’t know why it would be gone or stop working without hearing / seeing more about your project.
@@LetsLearnThisTogether oh i had the room set to persistent thanks
Theres an issue with warping for my friend, The program will warp you to room 2 but not set the character at the coordinates he inputted. It will just leave the player at the same position and switch rooms. Any idea what the solution to the problem might be?
It sounds like the object isn’t set to persistent. If it isn’t, then it won’t move rooms with you to position the player in the new spot.
@@LetsLearnThisTogether im having the same problem (always warping me to 0'0) , but the object is set to persistent... not sure how to fix it.
So uh i followed everything but- When i collide with the warp i go to the next room but my character isnt visible, it's there because when i got back to the other warp it teleported me to the main room, it doesn't appear in the next room, And yes i do have persistent checked on my character
It’s most likely on a layer behind the background or it’s depth got set too high.
What does VK mean?
my player is just walking trough the object.
what may be the cause?
do i have to code the collision for this object on the Player itself?
You must have code somewhere that tells it what to do for the collision. It can go on the player or the collision object.
I checked everything and even downloaded your project… i just startet a new project and copied all in and now it worked…
Don‘t know why but thank you for your videos and thank you for your fast reply i was shocked!
@@LetsLearnThisTogether
Do i need for every next warp to have a new Object?
because it seems that the variable can not be changed for every instance but for the object in general...
You change the instance variables in the room editor. You only need 1 warp object, and change the data values to go to different places.
hey ,i have a doubt on changing level as one level gets finished another level has to start but i dont get how can i do so.
pls reply and tell me
I’m not sure what you mean. Only one level can be running at a time, but you can switch between levels with the code in this video.
Crossing my fingers someone can help. I have tried many different solutions for a universal warp object and no matter what I try, I get 2 players when I re-enter my original room.
hi , i followed the video properly but the player doesn't spawn on the new points , i also debug it to see the variables but still player spawn on the previous location in the new room
If you want to export your project to a .yyz and email it to me at aaron@letslearnthistogether.com, I’ll take a look. I like finding new problems.
@@LetsLearnThisTogether sure will send you
i have an object in my room. if i take it and go to the next room, and back, my object will come back, and i don't want that. can you help me please?
In that room’s settings, mark it as persistent. Otherwise each room starts the same way as it did when you enter it.
Hello, one question, how do I do so that when my character goes to the next room he is in the position that I want?
because when he teleports
to the next room
It is in the same coordinates as where it started.
When you change rooms, probably using the code room_goto, set the coordinates immediately after.
x =
y =
If you find that not working, you need to find why. Ensure your object is persistent. Double check you don’t have a second character in the new room.
If it still isn’t working, then somewhere in your code you’re altering the position of your character. Most likely in the movement code of the player. Ensure your player can’t move after you initiate the room change.
@@LetsLearnThisTogether is the setting of the x and y position done in objWarp?
Yeah, I think so. It’s been a bit since I’ve looked at this project.
@@LetsLearnThisTogether So do I add the coordinates in the collision event with the player?
sorry for sending so many messages
Edit
already solved
really thank you very much I was almost discouraged from making my game for not finding a tutorial that I could understand thanks again
@@hchchch1688 Would be great if you shared how did you solved it though! :)
sorry I can't speak English :)) only translator :))
I was very embarrassed before I realized that
each object name must begin with "obj_any name"
otherwise it doesn't work by jumping to coordinates
other.x = xposition;
other.y = position;
room_goto (targetRoom); !!!!
where does one read it ??
The x and y positions don't work; they just go to the previous x and y coordinates in the next room.
I have the same problem...
Have you guys figured this one out yet? Cause I’m having that issue, and I’ve recoded it several times
Update: I figured it out. I’m not sure why but making sure the box for solid under your characters object is not checked fixed this problem. I’m guessing then being solid messed up the collision with the warp!
Will you be doing any GODOT tutorials in the future?
I don’t have plans to now. But the future is a wonderful mystery!
your voice sounds like Ross from Friends
THANK YOU XD
My home icon is on my main menu room, but it starts on the first level!
Then there must be some code telling it to move to that room.
@@LetsLearnThisTogether where should i add this code?
What do you mean? You said that your home room is menu, but the game starts on first level.
Are you saying that it’s automatically changing rooms and you don’t want that? Or you’re saying you need to know how to change to the first level?
@@LetsLearnThisTogether lol im sorry i wasn't very clear, so, theres the main menu room, and i want the game to start on it, but even when the home icon is on the main menu room, it starts in the first level
I think my gms is bugged or something because when i make a child room for my main menu, it goes back to starting on the main menu(which is what i want)
I followed the tutorial, but the previous room doesn’t disappear when the player collides with the room transition object. Great video, by the way!
Try to check the box on viewport settings "clear viewport background"
bruh I followed every single step correctly and that dumb warp object doesn't teleport me to the next room
for some reason no matter what I do I always end up in the next room but in the same co-ordinates that I was in the last room
Export your project and you can email it to me at aaron@letslearnthistogether.com
can you do a non fade next room code pls
The code to change rooms is room_goto() if that’s all you need. Pass in the room you want to go. Usually this code goes in a collision event or key press, as you only want it to run once.
@@LetsLearnThisTogether oh thx your the best
@@LetsLearnThisTogether mello me again I have a question is there any way to make a hallway room without the character turning into a stick
for everyone asking x , y not working, you have to check your obj_player is solid or not
still doesn't work
@@hustllezfrr and persistent
@@hustllezfrr IDK if it's changed but there were boxes that u can assign variables of all rooms and their value
@@gunseleroglu6772 I did all that
why why why you do not make a new video
I’m editing one right now :)
@@LetsLearnThisTogether I am glad to hear that
I fucking love you