Why do you rotate your ship sideways when flying ? I've seen you doing it multiple times but never someone else. Is this a habit that you developped or is this really helpful in those very hard jumps ? Also, wp, this run looks so fluid, and strangely slow, because i know for a fact that it's ABSOLUTLY NOT, kinda like watching f1 cars...
Thank you! That's called a "rolldive." It's been popularized recently by Etiketi. It helps you land faster by using your strafe while rotated. It's more efficient than pitching down as all your boost power is directed forward instead of it being shared between forwards and downwards. You can think of it as a faster way to slip through the air. It can be used on a lot of landings. It's especially useful here as the killgrid has been moved closer to the bridge. And yeah, runs like these are quite mesmerizing when you don't hit any walls. I like to watch them back a lot haha
@@dandy_is_lion ahhhhhh damn that's clever. I'm a new player and sometimes get annoyed when I can't get back to the track on a jump because pulling down is so slow and clunky. I'll have to start doing that, and turn off the roll assist on jumps too. Last assist I still had on.
@@varyagace First off, welcome! Feel free to join the Redout discord in the description. We're a friendly bunch that love helping out new players. Secondly, I'm glad you're turning off assists! It's a common trap to get used to them. With them off it can be scary and daunting to manage all the mechanics. Take your time and you'll be rewarded with a very satisfying sense of control over your ship. Almost all jumps can be made by managing up to two things at once. Rolldiving is an advanced mechanic developed by the community, so don't feel bad if you don't get it right away
Mars Memorial thinks Reverse is easy to run. Forward is caught in a big jump.... (I had a terrible run with Orbiter and Perseverance in the online battle the other day.)
Watching you weave these turns making it look so effortless feels cinematic af. It's hypnotizing
Thank you! These are the kinda runs I rewatch over and over again as a guilty pleasure because I have no idea how I did that
Bro made the jump 🎉🎉
Best Wallace quote I've ever read
I think I quoted Navy wrong. It's supposed to be "Choose Wallace to be a Wall-ace" but I like mine better :P
@@dandy_is_lion agreed
Why do you rotate your ship sideways when flying ? I've seen you doing it multiple times but never someone else. Is this a habit that you developped or is this really helpful in those very hard jumps ? Also, wp, this run looks so fluid, and strangely slow, because i know for a fact that it's ABSOLUTLY NOT, kinda like watching f1 cars...
Thank you! That's called a "rolldive." It's been popularized recently by Etiketi. It helps you land faster by using your strafe while rotated. It's more efficient than pitching down as all your boost power is directed forward instead of it being shared between forwards and downwards. You can think of it as a faster way to slip through the air. It can be used on a lot of landings. It's especially useful here as the killgrid has been moved closer to the bridge.
And yeah, runs like these are quite mesmerizing when you don't hit any walls. I like to watch them back a lot haha
@@dandy_is_lion ohhhh I see, that is so smart ! I'm definitely gonna try to implement that... Thanks for answering ^^
@@def_3900 No prob and good luck!
@@dandy_is_lion ahhhhhh damn that's clever. I'm a new player and sometimes get annoyed when I can't get back to the track on a jump because pulling down is so slow and clunky. I'll have to start doing that, and turn off the roll assist on jumps too. Last assist I still had on.
@@varyagace First off, welcome! Feel free to join the Redout discord in the description. We're a friendly bunch that love helping out new players. Secondly, I'm glad you're turning off assists! It's a common trap to get used to them. With them off it can be scary and daunting to manage all the mechanics. Take your time and you'll be rewarded with a very satisfying sense of control over your ship. Almost all jumps can be made by managing up to two things at once. Rolldiving is an advanced mechanic developed by the community, so don't feel bad if you don't get it right away
Mars Memorial thinks Reverse is easy to run.
Forward is caught in a big jump....
(I had a terrible run with Orbiter and Perseverance in the online battle the other day.)
Yeah those jumps cause a lot of players to crash. Especially with the new grids. Reverse jumps are more straightforward ironically