Now THIS is pod racing.... As much as I hate "build an insane number of towers and staff them along a freakishly-easy-to-pre-define path" games, I also appreciate a no-giants game too. We came here for "billions." And a half-million isn't bad. Bravo brother.
I find some of these maps quite interesting, but this one seems to be all about market manipulation. Also, enemy HP is not at all as frightening as enemy armor. One of these maps has only one mob type, but armor keeps escalating along with HP making non area damage single target units obsolete instantly at higher waves. So in the case of a sniper unit with 1200 damage where mob got 75% resistance and 800 hp you need 3 shots to kill it. While if you could do area damage with less damage, you need more shots but do more total damage depending on the density you can build up. Not sure if this map allowed soldiers or snipers to have area damage, but if you had a mutant in every corner along the path, they should be able to concentrate the horde within distance of the maximum number of soldiers and sniper towers. But with area damage, sacrificing 25% of your total for the ability to hit only 1-2 more mobs is worth the tradeoff.
Ah!I can't win this map,it's too hard,and you finally upload this video!!!I think I can try this map again by learn how you play it!!! (tips:forgive my poor english...)
@davidye4513 don't worry about your english, you are able to talk in an entire different language. Also forgetting something like shocking towers is so easy to do, especially if you are used to custom maps where the final wave usually includes the giant spam
Hello guys, is there maybe a description how to get these custom maps? For me the link above did not work. I've seen some nice custom maps that I'd like to play also. What I could find is saved games, should I download those to be able to play? Thanks in advance for the answers!
I still don't understand why do Numantian games forbid modding when the community is making such laggy, I mean, is devoted to making entertaining levels? Also, I still don't understand how do the upgrades work on this map. Maybe the last wave was too strong because upgrades also affect enemy units, like in "Kill the King" map series?..
Now THIS is pod racing.... As much as I hate "build an insane number of towers and staff them along a freakishly-easy-to-pre-define path" games, I also appreciate a no-giants game too. We came here for "billions." And a half-million isn't bad. Bravo brother.
That's a pretty neat effect with the flaming snake shape the zombies take. Glad we got to enjoy it at 1 FPS!
It does look nice. Just not good enough :D
The Expanse is really good. Can't wait until Season 5 is all up so I can binge it.
I should really give it a try
@@KenseiTV you should, and dont give up after the first episodes, takes a bit to like the protagonist, but the universe they're in is pretty amazing.
I find some of these maps quite interesting, but this one seems to be all about market manipulation.
Also, enemy HP is not at all as frightening as enemy armor.
One of these maps has only one mob type, but armor keeps escalating along with HP making non area damage single target units obsolete instantly at higher waves.
So in the case of a sniper unit with 1200 damage where mob got 75% resistance and 800 hp you need 3 shots to kill it.
While if you could do area damage with less damage, you need more shots but do more total damage depending on the density you can build up.
Not sure if this map allowed soldiers or snipers to have area damage, but if you had a mutant in every corner along the path, they should be able to concentrate the horde within distance of the maximum number of soldiers and sniper towers.
But with area damage, sacrificing 25% of your total for the ability to hit only 1-2 more mobs is worth the tradeoff.
Ah!I can't win this map,it's too hard,and you finally upload this video!!!I think I can try this map again by learn how you play it!!! (tips:forgive my poor english...)
Oh no!!!I forget the shocking tower!!I didn't even give it a try!How embarrassing...
Good luck with trying it again!
@davidye4513 don't worry about your english, you are able to talk in an entire different language. Also forgetting something like shocking towers is so easy to do, especially if you are used to custom maps where the final wave usually includes the giant spam
Can I watch this without having watched Zombie Lords I? Or will I not understand the story?
Красава, товарищ!
О, я не единственный русскоязычный его смотрю)
Да нас тут походу много)
Love those difficulty settings :'D
No space between buildings? Is this a mod or map property?
Feature of the map
There has to be ways to slow them. Barbed wires? Tanky units?
Lucifer won the Oscar
I might of looked away at the wrong time but it looked to me like titans only got upgraded once or twice.
Hello guys, is there maybe a description how to get these custom maps? For me the link above did not work.
I've seen some nice custom maps that I'd like to play also.
What I could find is saved games, should I download those to be able to play?
Thanks in advance for the answers!
Steam workshop :eyes:
Wow, OP hit points with those zambies. Maybe just snipers and Thannys 🤔🤷🏼♂️🤷🏼♂️🤷🏼♂️
This wave looks impossible.. hmm, maybe upgrading troops is a trap? Tried without?
gg
select a option and the game is paused LMAO xD
Over 2hrs could mean awfully laggy map.. I wish I am wrong :p
I wish you were wrong too
I still don't understand why do Numantian games forbid modding when the community is making such laggy, I mean, is devoted to making entertaining levels?
Also, I still don't understand how do the upgrades work on this map. Maybe the last wave was too strong because upgrades also affect enemy units, like in "Kill the King" map series?..
Man, I think you are the best streamer they are billion, but it's boring whisout a webcam.Turn on the webcam please. And sorry for my bad English)
Awesome!!!