want help with the dodge modchart? here you have: local dodgeAnim = 0 local dodgeMap = { {'singLEFT', 'dodgeLEFT'}, {'singDOWN', 'dodgeDOWN'}, {'singUP', 'dodgeUP'}, {'singRIGHT', 'dodgeRIGHT'} } function playerOneSing(a,b,c,d) if c == "punch name " or c == "sword name" then dodgeAnim = dodgeAnim + 1 local anim = dodgeAnim%4 playCharacterAnimation('boyfriend', dodgeMap[anim+1][2], true) setCharacterPreventDanceForAnim('boyfriend', true) end end in case of rev dodge doesn't work just change the config for dodgeUP
Damn you are not messing around with these fancharts🔥
Is this good or bad?
@@xonel1 Good
Zamn bro :0
goes crazy
No way I can fc this without some godly luck on spamming 😂
want help with the dodge modchart?
here you have:
local dodgeAnim = 0
local dodgeMap = {
{'singLEFT', 'dodgeLEFT'},
{'singDOWN', 'dodgeDOWN'},
{'singUP', 'dodgeUP'},
{'singRIGHT', 'dodgeRIGHT'}
}
function playerOneSing(a,b,c,d)
if c == "punch name " or c == "sword name" then
dodgeAnim = dodgeAnim + 1
local anim = dodgeAnim%4
playCharacterAnimation('boyfriend', dodgeMap[anim+1][2], true)
setCharacterPreventDanceForAnim('boyfriend', true)
end
end
in case of rev dodge doesn't work just change the config for dodgeUP
😲
🔥
Very good 🤡
When final round
yes
@@xonel1I neeeeeed
@@xonel1(also don’t chart it how the old final round chart was please bro)