Dark souls is one of my favourites as well! I'll let everyone know if they were correct in tomorrows video :) Thank you for the kind words! I'm glad my videos are useful for you.
Really good idea for planning. something that i think i lack in >.< usually have pages of scatter brained ideas. (typically lose them as well lol) thanks for the vid!
Haha that's interesting. I'll do a brainstorm with words everywhere then convert that into an idea and chuck it into a macro design document. No problem! Thank you for watching :)
This is amazing content. I just subscribed to your channel today and I feel like it is really going to provide me with a wealth of knowledge. Thank you so much.
Hello Matthew! Just watched this video, it was great! I really think methodology is key. I know you've moved on, but if you could make a video about the 5 pages Macro Design Document that you mentionned, it would be great. Thanks again for sharing your knowledge!
Hey everyone! Today we have a look into Macro Design documents for game jams. Can you guess what games those example mechanics belong to? Here is a link to the template: bit.ly/MacroDesignDocTemplateMatthewPalaje
Hey Matthew, would you happen to know how to parent a character to a moving platform so they don't fall off if the platform is moving too fast? Would it be possible to make the player a child to the platform with On trigger begin/end overlap events? That way the player will move, rotate, etc with the platforms movements AND speed, while still having their own controls. Right now what happens is the player gets thrown off the platform if moving horizontally or clips through it if it moves up or down too fast. The platform is basically a shortcut mechanic like the Taxi in Ratchet and Clank series, so it needs to go fast. Thank you.
the first character that you made, i felt like it fit into the game that i was making. the name of it is HeX, it's a dynamic puzzle game with a knight as the main character. i can draw some sort of reference image, but i can't model them. i need help, matt. i need help.
Hey Cry! Unfortunately I may end up using that character in the end. I developed a simple character creation series, not sure if it will help but here it is: th-cam.com/video/vnLDSHeRG6s/w-d-xo.html
Ooo this should be fun. Alright the theme is: Glitch Have fun! Make sure to keep me updated. If you have twitter you can post to me at: twitter.com/matthew_palaje?lang=en
Or JustCause, or the Arkham series, or any game that had an Up dimension in the last couple of years :D EDIT: Could be Widowmaker from Owerwatch as well.
1. Zelda??
2. Superhot
3. Dark souls( My favourite!!)
love your content man, i am a rising indie developer, i really am inspired by you.
Dark souls is one of my favourites as well!
I'll let everyone know if they were correct in tomorrows video :)
Thank you for the kind words! I'm glad my videos are useful for you.
It's very useful thank you :) , and sure we want to know more about macro design document for bigger games :)
That's great to hear :)
Really good idea for planning. something that i think i lack in >.< usually have pages of scatter brained ideas. (typically lose them as well lol) thanks for the vid!
Haha that's interesting. I'll do a brainstorm with words everywhere then convert that into an idea and chuck it into a macro design document.
No problem! Thank you for watching :)
love your content ,guy
This is amazing content. I just subscribed to your channel today and I feel like it is really going to provide me with a wealth of knowledge. Thank you so much.
Thank you for the kind comment Rolando! I hope you enjoy all of my videos :)
Hello Matthew!
Just watched this video, it was great! I really think methodology is key. I know you've moved on, but if you could make a video about the 5 pages Macro Design Document that you mentionned, it would be great. Thanks again for sharing your knowledge!
Hey everyone! Today we have a look into Macro Design documents for game jams. Can you guess what games those example mechanics belong to?
Here is a link to the template: bit.ly/MacroDesignDocTemplateMatthewPalaje
Your voice is so soothing
I appreciate this!
Helped me while working a lot thanks a ton
Example 1 reminded me of the game Rygar.
What is grass? Is it a mode? an affect?Do you need to put bones in the grass for them to be animated?
Hey Matthew, would you happen to know how to parent a character to a moving platform so they don't fall off if the platform is moving too fast?
Would it be possible to make the player a child to the platform with On trigger begin/end overlap events? That way the player will move, rotate, etc with the platforms movements AND speed, while still having their own controls.
Right now what happens is the player gets thrown off the platform if moving horizontally or clips through it if it moves up or down too fast. The platform is basically a shortcut mechanic like the Taxi in Ratchet and Clank series, so it needs to go fast.
Thank you.
hello matthew, which shader and lightning settings do you use in that game?
Bionic Commando, Zelda, Just cause, Batman. Those are the only ones where I can think that you also use it for combat.
You were correct with Batman :)
1. Just Cause
2. Superhot
3. Dark Souls
Lol, of course it's Just Cause... can't believe I didn't think of it ^ ^'
That's a great guess! I was expecting most people to write Zelda. I'm curios what others will come up with.
the first character that you made, i felt like it fit into the game that i was making. the name of it is HeX, it's a dynamic puzzle game with a knight as the main character. i can draw some sort of reference image, but i can't model them. i need help, matt. i need help.
sorry for keeping on the subject.
Hey Cry! Unfortunately I may end up using that character in the end. I developed a simple character creation series, not sure if it will help but here it is: th-cam.com/video/vnLDSHeRG6s/w-d-xo.html
it's fine, i actually was able to remake your current character from your _current_ version of the game you've made.
Mathew can you give me a theme for a game please? Thanks! Btw great video!
Ooo this should be fun. Alright the theme is: Glitch
Have fun! Make sure to keep me updated. If you have twitter you can post to me at: twitter.com/matthew_palaje?lang=en
Matthew Palaje thanks dude i'll make it as soon as i'm back from vacation
Cool
I'm guessing the 1st one is Flinthook?
It was Batman from the arkham series :)
Reference image game = Tunic.
Is 1 Zelda or something?
Or JustCause, or the Arkham series, or any game that had an Up dimension in the last couple of years :D
EDIT: Could be Widowmaker from Owerwatch as well.
Ooo that's quite a few good guesses!
Just Cause, of course! Man that was stupid of me, I love that franchise!
*o w e r w a t c h .*
3
2
Early :v
Yeah, i subscribed this channel to learn Unity development. So unsubscribe for me...
Cojoc MC this concepts also apply to Unity, I make games in Unity too, you'll be missing out on alot