9:50 - 9:58 If you listen very carefully, VERY carefully, as it's in the background, you will hear some audio error. I don't know how this would have happened, but the announcer clearly says: "Round begins in: 3......2..... ONE MINUTE WARNING......... 1......." That's not supposed to happen. EDIT: I mean to say that the "ONE MINUTE WARNING" part isn't supposed to be there. Has anyone ever had that happen to them in-game? I've never heard it before.
it does a bit mate... one thing is a gameplay bug, another is just a light trail that doesn't affect gameplay by any means. the rail was good, so it hit. its still a bug, no doubt, but very diff in degree. most games have lots of bugs like this :p
This depends on how the game handles the hit registration and drawing of the decals. The only thing that bugs me about this is the fact, that the beam going through walls but hitting the enemy should not leave a hit decal on the wall. Sure you can blame lag, but isn't it a lan tournament with like 2 ms delay? The flick shot at 32:38 is a good example. The hit registered but the mouse movement is too quick and the rail gets drawn in the direction the player is looking after hit registration has happened. But that is the beauty of netcode, no matter how hard you try, it is always wrong. There are only shades of wrong.
@@subversusss I'll translate on his behalf. "hal legit vs cooller aimlock and still so close lmao" REALLY MEANS "I am an utter buffoon who should keep his misinformed opinions to himself and off the internet"
Grande hall viva l'Italia
9:50 - 9:58 If you listen very carefully, VERY carefully, as it's in the background, you will hear some audio error. I don't know how this would have happened, but the announcer clearly says:
"Round begins in: 3......2..... ONE MINUTE WARNING......... 1......."
That's not supposed to happen. EDIT: I mean to say that the "ONE MINUTE WARNING" part isn't supposed to be there. Has anyone ever had that happen to them in-game? I've never heard it before.
Grande Hall
Haaaaaaalll
seems like clutch's laser works differently from lg. just like lg worked before patch. its makes clutch really strong now
is Hal a hal 9000 player?
No
viva hal
hallll
also nice rail through wall at 45:13, watch at 0.25x speed. oh my gosh endless bugs are endless
It was lag between physical simulation of shooting and drawing that rail on a client side
doesn't make it less buggy
it does a bit mate... one thing is a gameplay bug, another is just a light trail that doesn't affect gameplay by any means. the rail was good, so it hit. its still a bug, no doubt, but very diff in degree. most games have lots of bugs like this :p
there is nothing to do to fix that "bug" so gamers will have to get used to that being a thing
This depends on how the game handles the hit registration and drawing of the decals. The only thing that bugs me about this is the fact, that the beam going through walls but hitting the enemy should not leave a hit decal on the wall.
Sure you can blame lag, but isn't it a lan tournament with like 2 ms delay?
The flick shot at 32:38 is a good example. The hit registered but the mouse movement is too quick and the rail gets drawn in the direction the player is looking after hit registration has happened.
But that is the beauty of netcode, no matter how hard you try, it is always wrong. There are only shades of wrong.
hal legit vs cooller aimlock and still so close lmao
da king wtf is that supposed to mean lmfao
@@subversusss I'll translate on his behalf.
"hal legit vs cooller aimlock and still so close lmao" REALLY MEANS "I am an utter buffoon who should keep his misinformed opinions to himself and off the internet"
@@M2theAGGOT Right? LOL
GRANDE HAL PERO' HA PERSO!!! LOOSER