cooller vs Hal Italian Esports Open 2017 Quake Champions

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  • เผยแพร่เมื่อ 2 พ.ย. 2017
  • cooller vs Hal Italian Esports Open 2017 Quake Champions
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ความคิดเห็น • 20

  • @danielavettorato1015
    @danielavettorato1015 6 ปีที่แล้ว +16

    Grande hall viva l'Italia

  • @TheRealFaceyNeck
    @TheRealFaceyNeck 6 ปีที่แล้ว +7

    9:50 - 9:58 If you listen very carefully, VERY carefully, as it's in the background, you will hear some audio error. I don't know how this would have happened, but the announcer clearly says:
    "Round begins in: 3......2..... ONE MINUTE WARNING......... 1......."
    That's not supposed to happen. EDIT: I mean to say that the "ONE MINUTE WARNING" part isn't supposed to be there. Has anyone ever had that happen to them in-game? I've never heard it before.

  • @tristantraver3383
    @tristantraver3383 5 ปีที่แล้ว +3

    Grande Hall

  • @danielavettorato1015
    @danielavettorato1015 6 ปีที่แล้ว +6

    Haaaaaaalll

  • @TheMrDemonized
    @TheMrDemonized 6 ปีที่แล้ว +3

    seems like clutch's laser works differently from lg. just like lg worked before patch. its makes clutch really strong now

  • @Samq666
    @Samq666 5 ปีที่แล้ว +3

    is Hal a hal 9000 player?

  • @lidiapecorari5258
    @lidiapecorari5258 5 ปีที่แล้ว +4

    viva hal

  • @selinadarko7003
    @selinadarko7003 6 ปีที่แล้ว

    hallll

  • @TheMrDemonized
    @TheMrDemonized 6 ปีที่แล้ว +2

    also nice rail through wall at 45:13, watch at 0.25x speed. oh my gosh endless bugs are endless

    • @Alexey112
      @Alexey112 6 ปีที่แล้ว

      It was lag between physical simulation of shooting and drawing that rail on a client side

    • @TheMrDemonized
      @TheMrDemonized 6 ปีที่แล้ว

      doesn't make it less buggy

    • @neliiinhu
      @neliiinhu 6 ปีที่แล้ว +2

      it does a bit mate... one thing is a gameplay bug, another is just a light trail that doesn't affect gameplay by any means. the rail was good, so it hit. its still a bug, no doubt, but very diff in degree. most games have lots of bugs like this :p

    • @michaelaz531
      @michaelaz531 6 ปีที่แล้ว

      there is nothing to do to fix that "bug" so gamers will have to get used to that being a thing

    • @fg786
      @fg786 6 ปีที่แล้ว

      This depends on how the game handles the hit registration and drawing of the decals. The only thing that bugs me about this is the fact, that the beam going through walls but hitting the enemy should not leave a hit decal on the wall.
      Sure you can blame lag, but isn't it a lan tournament with like 2 ms delay?
      The flick shot at 32:38 is a good example. The hit registered but the mouse movement is too quick and the rail gets drawn in the direction the player is looking after hit registration has happened.
      But that is the beauty of netcode, no matter how hard you try, it is always wrong. There are only shades of wrong.

  • @anotherdayinparadise2466
    @anotherdayinparadise2466 6 ปีที่แล้ว

    hal legit vs cooller aimlock and still so close lmao

    • @subversusss
      @subversusss 6 ปีที่แล้ว

      da king wtf is that supposed to mean lmfao

    • @M2theAGGOT
      @M2theAGGOT 5 ปีที่แล้ว +4

      @@subversusss I'll translate on his behalf.
      "hal legit vs cooller aimlock and still so close lmao" REALLY MEANS "I am an utter buffoon who should keep his misinformed opinions to himself and off the internet"

    • @subversusss
      @subversusss 5 ปีที่แล้ว

      @@M2theAGGOT Right? LOL

  • @privacyprivacy8206
    @privacyprivacy8206 4 ปีที่แล้ว

    GRANDE HAL PERO' HA PERSO!!! LOOSER