Reputation is shown only as a color, but seems to still have numeric values underneath. I'm sure there are multiple levels of green, I got to a point where some green guides just guide me for free, while other green guides guide me for like 400 for a travel that used to be 2000 for neutral guides. Also, not sure if it's a bug or not, but you can get into Malachite after aggro, in which case you have a red guide which charges you twice as much as when neutral.
yeah that's how i got locked inside malachite. did trading and repairs then left through the secret exit. but the outside guards started to shoot me. This was after i saved them. Broken shit reputation system.
As you progress the prices of services decrease and sell values increase. The problem is that enemies will also progress from wearing bandit gear to exos from progressing through a single mission.
Pretty sure you can get green rep in most places by just doing one or two radiant jobs from the settlement. I had Yaniv green super early from farming Harpy quests way before I was meant to go there as part of the story.
This seems to be the way to do it, getting 2-3 quests done for the settlement can turn it green. Not sure about Malachite though, I did 3-4 and it was still white throughout my 2nd playthrough.
One thing I did mid game was wear armor I didn't plan on keeping and then selling at yellow or tossing at red. The same goes for weapons. This will avoid repair costs entirely and allow you to bank. I found this more useful early to mid game.
Did the same early game Use it, when it gets broken - get the new one. Saves you so much so you can actually start getting money for repairing good armor mid game
IIRC when armor gets damaged the stats actually decrease, so a lower durability armor will have a lower physical protection stat. However, you can also combat this by wearing physical protection artifacts like Compass to bring you back up as close to the cap as possible (although you may not have access to those early game anyway). Something to keep in mind when doing this
fun fact you don't need to repair armor once it has all the upgrades you want sure you take a hit to your Dam. Mit. BUT you can save thousands in repair cost
True, you can keep it low durability, I wonder if this will be addressed in a future patch with stat nerfs at 0 durability or just flat out armor breaking.
Can confirm side quests given by vendors increase rep with the settlement. I tested it by doing 3 quests given from the barman in Rostok before anything else in that zone. After 2 quests, the food barman was green and after 3 ragman was green, which was the goal. Unsure if the rep is faction based (I personally think so) or settlement based. I can confirm killing faction members does lower the settlement rep so likely faction wide. Doing all arena quests in Rostok did not seem to affect rep so some quests affect the rep and some do not.
I know killing NPCs associated with a specific faction hurts your rep with them. After a specific main quest I took out a bunch of SPARK dudes and Malachite hated me.
From my tests back in november green technicians offer a 30% cost reduction Guides offer continuous discounts until they are free. Weapon merchants i think have the same behaviour as guides, where they start to buy your stuff at a better price. (My compass artifact sell price increased from ~12k (pre swamp mission) to ~12.5k (post swamp) to ~13k (post Duga mission)) I think (needs testing) doing the Freedom arena rounds offers a big reputation boost with everyone. Like the first 3 rounds were enough to get me friendly with Duty even though i didn't do any quests for them
Ah, great. So there're actually tiers for the reputation, because all Stalker and Duty faction guides were marked with "green" icons and provided fast travel for free for me late game. Furthermore, there seem to be your own Stalker Reputation adjustment, as early game on Veteran difficulty, RGD-5 grenades sell for ~60 coupons, while late game ~75 coupons at neutral weapon shop. Could be Guide's prices depend on both reputations - at high stalker rank and good rep "green" guides actually become free. Because it's definitely not story progression thing, as "netural" white guides still required a fee in the late game. Oh we SO NEEEEED a comprehensive reputation tab...
So the cost of repairs is reduced by 25% and guides take 50% less as far as I understand. In the comments, people say that you can get even bigger discounts by continuing to help the settlement.
I was hoping for more information on what affects repair costs. Like would using a named variant like shahs mate automatically cost more than a viper 5 with the same upgrades to repair? Is the repair cost tied to base sale value plus value of upgrades? Would that mean the monolith 416 costs less to fix than the standard variation? I know upgrades add to repair cost, but do addons like scopes and mags? Ill try to do more testing when i have time but was wondering if you knew?
The repair costs seem to work exclusively from 3 stats: difficulty, reputation, gear value. So yes, the DLC Monolith variant guns are A LOT cheaper to repair: Shah's Mate base value 9400 at 90% durability, repair cost ~368 Viper "Monolith" base value 700 at 90% durability, repair cost ~46 Durability tiers do not matter whatsoever, as I tried to check repair costs at 75-50-25% durability on multiple guns and it's always straight progression. For example for SVDM-2: 75% ~4000 50% ~8000 25% ~12000 Repair prices checked at neutral repair shop on veteran difficulty. And as shown by ICG in the video - faction reputation does lower overall prices. And funny thing... You also have your own "stalker rank" reputation, which also affects repair and buy/sell prices. It's a minor adjustment but it's there.
Yeah, I noticed not all green vendors are equal lol. Definitely gotten ripped off a couple times by “friendly” techs. There for sure are some go to techs
Or just do not use very expensive Armor or Weapons. Its surprising how far you can get with an simple upgraded Military vest..... or later an Upgraded SEVA Suit.
I did a few quests for the venders and there is a duty vs mono battle in the cooling towers that gets you a ton of rep with them. You can turn it green really fast+ get a ton of good weapons early.
Ive been able to maintain green rep with freedom, duty and loners luckily, i can practically fast travel any for free and malachite is really the only place i get charged to fast travel away from
Don’t need to save on repairs if you actually exploring doing side quests, I haven’t once had issue with money in this game point is to do main mission then explore for few hours and enjoy the game.
malachite are all red, but they will still buy and fix my equipment, whats wrong with those nerds? i even did side missions for the trade lady down stairs
SPOILER WARNING - PROCEED AT YOUR OWN RISK! If you sided with the Spark - at some point Malachite goes under control of the Ward, and, from what I gather, negative reputation you have with Ward applies to Malachite, but your "good" reputation with Malachite negates some of the hostile rep, so scientists still provide their services.
Malachite is finicky. I sided with Ward and they became hostile, I sided with Spark and they were neutral all game on my first run. Seems hard to make them green.
@@IcedCoffeeGaming i sided with spark and the first time i arrived there they were red, and now after the... faust incident they are still red, but the bartender is green... only the bartender... those dudes are wierd
@ it is by making quests in this location you want to have it green. Still you don’t know this is the price off red items is better if you don’t have it, so yours yes is like 50 % true ;)
@@exgebe4407 If you can't finish a radiant side quest because it bugs out in your journal you're kinda screwed, happened to me in Malachite and Cement Factory, I managed to get CF to green by saving a few of their squads from random encounters and doing the normal side quests in the base, Malachite is effed for me.
I just use a mod. Sets repair costs to 20% of veteran. But I like everything else about veteran difficulty. Repair cost is just set way too high. I like to go out and explore for hours, I shouldn't be punished for it with a huge bill.
You're not really being punished though. Just do some artifact hunting while you're out and it'll pay off your repairs. Also just sell damaged weapons instead of repairing them and switch to good condition guns you found. Rotating your loadout is a great way to save ammo and money in the early and midgame.
A few things: - When diving for artifacts best remove armor and weapons in hazardous area. A few extra medkits worth way less than repairs for everything you had equipped. That's the OG "know how". - Do not throw away high tier expensive (6500+) broken guns. As long as durability is above 0%, Ragman at Rostoc will buy them. - Dump excess loot in world stashes. Items you put in them do not disappear ever and a quick run back and forth is way more pleasant than slow walk, also usually nets you extra stuff. - Go easier on upgrades. Armor is primary source of repair expenses and while upgrades like artifact containers, wear resistance, physical damage, radiation and psi resistances are, effectively a "must", the chemical, electric and heat resistances are largely negligible and save you like 30-60K in upgradaes and even more in future repair costs.
I love how everyone just smashing space bar to skip dialogue and then just jumping.
First I always read those dialogues, maybe I learn something. But the 20th times just Skif-skip :D
Reputation is shown only as a color, but seems to still have numeric values underneath. I'm sure there are multiple levels of green, I got to a point where some green guides just guide me for free, while other green guides guide me for like 400 for a travel that used to be 2000 for neutral guides.
Also, not sure if it's a bug or not, but you can get into Malachite after aggro, in which case you have a red guide which charges you twice as much as when neutral.
yeah that's how i got locked inside malachite. did trading and repairs then left through the secret exit.
but the outside guards started to shoot me. This was after i saved them. Broken shit reputation system.
As you progress the prices of services decrease and sell values increase. The problem is that enemies will also progress from wearing bandit gear to exos from progressing through a single mission.
The guards are Ward, so I suppose you sided with the Loners. @@Turin_Inquisitor
Pretty sure you can get green rep in most places by just doing one or two radiant jobs from the settlement. I had Yaniv green super early from farming Harpy quests way before I was meant to go there as part of the story.
3 fat 30k artifact quests could't melt harpy's heart, same with gun trader there. Others are green but it can be bug.
This seems to be the way to do it, getting 2-3 quests done for the settlement can turn it green. Not sure about Malachite though, I did 3-4 and it was still white throughout my 2nd playthrough.
One thing I did mid game was wear armor I didn't plan on keeping and then selling at yellow or tossing at red. The same goes for weapons. This will avoid repair costs entirely and allow you to bank. I found this more useful early to mid game.
Did the same early game
Use it, when it gets broken - get the new one. Saves you so much so you can actually start getting money for repairing good armor mid game
IIRC when armor gets damaged the stats actually decrease, so a lower durability armor will have a lower physical protection stat. However, you can also combat this by wearing physical protection artifacts like Compass to bring you back up as close to the cap as possible (although you may not have access to those early game anyway). Something to keep in mind when doing this
fun fact you don't need to repair armor once it has all the upgrades you want sure you take a hit to your Dam. Mit. BUT you can save thousands in repair cost
Depending on how severe it is
It s Just what' i said in the previuous video
True, you can keep it low durability, I wonder if this will be addressed in a future patch with stat nerfs at 0 durability or just flat out armor breaking.
@@IcedCoffeeGaming i thought armor would break, isnt there an achievement for it?
Can confirm side quests given by vendors increase rep with the settlement. I tested it by doing 3 quests given from the barman in Rostok before anything else in that zone. After 2 quests, the food barman was green and after 3 ragman was green, which was the goal. Unsure if the rep is faction based (I personally think so) or settlement based. I can confirm killing faction members does lower the settlement rep so likely faction wide. Doing all arena quests in Rostok did not seem to affect rep so some quests affect the rep and some do not.
I know killing NPCs associated with a specific faction hurts your rep with them. After a specific main quest I took out a bunch of SPARK dudes and Malachite hated me.
From my tests back in november green technicians offer a 30% cost reduction
Guides offer continuous discounts until they are free.
Weapon merchants i think have the same behaviour as guides, where they start to buy your stuff at a better price. (My compass artifact sell price increased from ~12k (pre swamp mission) to ~12.5k (post swamp) to ~13k (post Duga mission))
I think (needs testing) doing the Freedom arena rounds offers a big reputation boost with everyone. Like the first 3 rounds were enough to get me friendly with Duty even though i didn't do any quests for them
The trading thing increases by a hidden "Player STALKER Rank" that scales as you get farther in the main quest.
Ah, great. So there're actually tiers for the reputation, because all Stalker and Duty faction guides were marked with "green" icons and provided fast travel for free for me late game.
Furthermore, there seem to be your own Stalker Reputation adjustment, as early game on Veteran difficulty, RGD-5 grenades sell for ~60 coupons, while late game ~75 coupons at neutral weapon shop.
Could be Guide's prices depend on both reputations - at high stalker rank and good rep "green" guides actually become free.
Because it's definitely not story progression thing, as "netural" white guides still required a fee in the late game.
Oh we SO NEEEEED a comprehensive reputation tab...
So the cost of repairs is reduced by 25% and guides take 50% less as far as I understand. In the comments, people say that you can get even bigger discounts by continuing to help the settlement.
I was hoping for more information on what affects repair costs. Like would using a named variant like shahs mate automatically cost more than a viper 5 with the same upgrades to repair? Is the repair cost tied to base sale value plus value of upgrades? Would that mean the monolith 416 costs less to fix than the standard variation? I know upgrades add to repair cost, but do addons like scopes and mags? Ill try to do more testing when i have time but was wondering if you knew?
The repair costs seem to work exclusively from 3 stats: difficulty, reputation, gear value. So yes, the DLC Monolith variant guns are A LOT cheaper to repair:
Shah's Mate base value 9400 at 90% durability, repair cost ~368
Viper "Monolith" base value 700 at 90% durability, repair cost ~46
Durability tiers do not matter whatsoever, as I tried to check repair costs at 75-50-25% durability on multiple guns and it's always straight progression. For example for SVDM-2:
75% ~4000
50% ~8000
25% ~12000
Repair prices checked at neutral repair shop on veteran difficulty. And as shown by ICG in the video - faction reputation does lower overall prices.
And funny thing... You also have your own "stalker rank" reputation, which also affects repair and buy/sell prices. It's a minor adjustment but it's there.
Item value determines the base rate, so the higher the value including upgrades, the more it costs to repair gear.
Yeah, I noticed not all green vendors are equal lol. Definitely gotten ripped off a couple times by “friendly” techs. There for sure are some go to techs
I have no fast travel or guides 😮 seeing this for the first time after playing about 75 hours
Reputation did not affect prices to sell items
It turns out sell price scales with how far you are in main quest via hidden STALKER rank mechanic.
Or just do not use very expensive Armor or Weapons. Its surprising how far you can get with an simple upgraded Military vest..... or later an Upgraded SEVA Suit.
Also merc armor is pretty good to wear
True
Run Pistols if you're goonin on Repair costs.
Only ever really hated repairing armor, personally.
Enter " 'Revolver' Ocerlot" build with 3 Rhinos.
Actually tried it - it's pretty amusing as 18 shots usually enough to end most fights.
thanks alot i didnt know this
some traders give you a better price for selling things as well
How do you turn them green?
Doing missions for NPCs in the outpost, I've read that the barkeep quests make them green the fastest
How did you het cement factory to go green? That guy seems pissed off at me for being a stalker lol
I did a few quests for the venders and there is a duty vs mono battle in the cooling towers that gets you a ton of rep with them. You can turn it green really fast+ get a ton of good weapons early.
Honestly i dont mind paying alot, it gives me a reason to go out and explore. I just wish there was better durability
Ive been able to maintain green rep with freedom, duty and loners luckily, i can practically fast travel any for free and malachite is really the only place i get charged to fast travel away from
Don’t need to save on repairs if you actually exploring doing side quests, I haven’t once had issue with money in this game point is to do main mission then explore for few hours and enjoy the game.
You don't need to do anything, but it makes your economy better when you min-max things and it takes low effort to do so
The difference is +33% or -25% depending in which direction you calculate
i use %50 less repair cost mod
Just had to spend 36k on my armour repair rip
malachite are all red, but they will still buy and fix my equipment, whats wrong with those nerds? i even did side missions for the trade lady down stairs
it's just the shit quest design and the broken/missing reputation system tbh.
SPOILER WARNING - PROCEED AT YOUR OWN RISK!
If you sided with the Spark - at some point Malachite goes under control of the Ward, and, from what I gather, negative reputation you have with Ward applies to Malachite, but your "good" reputation with Malachite negates some of the hostile rep, so scientists still provide their services.
Malachite is finicky. I sided with Ward and they became hostile, I sided with Spark and they were neutral all game on my first run. Seems hard to make them green.
@@IcedCoffeeGaming i sided with spark and the first time i arrived there they were red, and now after the... faust incident they are still red, but the bartender is green... only the bartender... those dudes are wierd
How to get green in Rostok?
Do sidequests given by barman. Also completing arena should help I guess.
So I have a question can we save all the red junk stuff until the guy in Rostok will have a green? I can’t check this I’m not in Rostok yet ..
Yes u can but how can u make it green ? That’s the biggest question that no one could answer
@ it is by making quests in this location you want to have it green. Still you don’t know this is the price off red items is better if you don’t have it, so yours yes is like 50 % true ;)
Ok. But what is when i can not finish side quests while the whole damn game is a mess?
@@exgebe4407 If you can't finish a radiant side quest because it bugs out in your journal you're kinda screwed, happened to me in Malachite and Cement Factory, I managed to get CF to green by saving a few of their squads from random encounters and doing the normal side quests in the base, Malachite is effed for me.
I just use a mod. Sets repair costs to 20% of veteran. But I like everything else about veteran difficulty.
Repair cost is just set way too high. I like to go out and explore for hours, I shouldn't be punished for it with a huge bill.
You're not really being punished though.
Just do some artifact hunting while you're out and it'll pay off your repairs.
Also just sell damaged weapons instead of repairing them and switch to good condition guns you found.
Rotating your loadout is a great way to save ammo and money in the early and midgame.
@@JF-vz1juwhat r u talking about? Damaged weapons bring shit.
Artifacts? No Money in it.
Also when you go exploring you could put on some (lightweight) cheap gear maybe
A few things:
- When diving for artifacts best remove armor and weapons in hazardous area. A few extra medkits worth way less than repairs for everything you had equipped. That's the OG "know how".
- Do not throw away high tier expensive (6500+) broken guns. As long as durability is above 0%, Ragman at Rostoc will buy them.
- Dump excess loot in world stashes. Items you put in them do not disappear ever and a quick run back and forth is way more pleasant than slow walk, also usually nets you extra stuff.
- Go easier on upgrades. Armor is primary source of repair expenses and while upgrades like artifact containers, wear resistance, physical damage, radiation and psi resistances are, effectively a "must", the chemical, electric and heat resistances are largely negligible and save you like 30-60K in upgradaes and even more in future repair costs.
I agree but for the sake of guides I am running modless. For now : )