Create a Looping Field of Grass Blowing in the wind with Quixel in C4D | Redshift

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 17

  • @effectatron
    @effectatron  9 หลายเดือนก่อน +18

    We did have our baby girl! happy and healthy! I will be brining you more free training soon. Toon shader and particles for sure!

    • @danmaden3d
      @danmaden3d 9 หลายเดือนก่อน

      Congratulations man!! Also great tutorial!

    • @sketchseven
      @sketchseven 9 หลายเดือนก่อน

      Many many congratulations!

  • @virtuallyvisual
    @virtuallyvisual 6 หลายเดือนก่อน +1

    JUST what i needed. this is so cool, thank you Derek!

    • @effectatron
      @effectatron  6 หลายเดือนก่อน +1

      Hey thanks Jess! Been loving your tuts too! I wanted to know where you got the realistic hand model that you used with your adorable lil froggy which, I love

    • @virtuallyvisual
      @virtuallyvisual 6 หลายเดือนก่อน

      @@effectatron absolutely! And thank you too! :) so so kind! And ah - that's from Daz!! I LOVE daz and highly recommend it. The fact that the models are already IK rigged makes animating so nice. I have bought a few 'shape morphs' from their marketplace to add a bit more realism/detail to my daz figures - but I probably paid $60 in total for 6 different ones, and it gives me hundreds of sliders to customize my characters.
      But yeah - basically i just designed a daz character and posed it, and then pulled that into my froggy scene! :)

  • @cyrilrueg
    @cyrilrueg 4 หลายเดือนก่อน

    Thank you for the gobo tip, nice touch!

  • @kenanapex3076
    @kenanapex3076 5 หลายเดือนก่อน

    Super useful, thanks a lot 💙

  • @iandvan8698
    @iandvan8698 9 หลายเดือนก่อน +1

    OMG right on time 🙏🏻🙏🏻🙏🏻🙏🏻🍻🍻

  • @menhinick1979
    @menhinick1979 9 หลายเดือนก่อน +1

    FYI - you can get to the 'Use Node Material for Presets' option from the redshift menu (Redshift > Materials > Tools) then just click on the option at the top to select or deselect. It would be better if it actually unchecked rather than dropping out of the menu but saves going into the preferences each time.

    • @effectatron
      @effectatron  9 หลายเดือนก่อน +1

      Thanks. I leave mine off for quixel, but have a material button set to create in the in node editor cuz it's just so much better. That way I never have to mess with it

  • @magicdog5623
    @magicdog5623 3 หลายเดือนก่อน

    Great tutorial!
    What render settings or process would you use to render this out at? I tried rendering a frame and it took about 3 mins. For 90 frames thats a nightmare of a long wait.
    Im a novice when it comes to Redshift so any advice or actual settings would be greatly appreciated. Is it a case of cache'ing the animation once?
    My system is : I9 14th gen, rtx 4090, 64 gb ram so I have a decent amount of performance.

  • @benfryc
    @benfryc 22 วันที่ผ่านมา

    Not sure I'm following the math on the looping aspect. 90 frames divided by 30 would equal 3. Why is it 3.33333 and not 3? Trying to translate this to a project with 240 frames and can't wrap my head around it.

  • @B1GB3ANS
    @B1GB3ANS 2 หลายเดือนก่อน

    RIP Quixel

    • @effectatron
      @effectatron  2 หลายเดือนก่อน

      Quixell is very much still alive and usable.

    • @B1GB3ANS
      @B1GB3ANS 2 หลายเดือนก่อน +1

      @ Quixel Bridge won’t work anymore for me. Just redirects you to FAB, Epic Games new creation

    • @effectatron
      @effectatron  2 หลายเดือนก่อน +1

      @@B1GB3ANS If you can roll back a version you can.