Ultimate D&D Underwater Combat Guide! | “Get Kraken”

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 24

  • @Avengerj5
    @Avengerj5 ปีที่แล้ว +9

    Time Stamps for anyone looking for a specific rule
    0:22 - 1:12 Combat
    1:13 - 1:45 Combat House Rule Suggestions
    2:39 Swimming
    3:36 Breathing Underwater
    4:47 Homebrew Underwater Breathing
    5:18 Breathing Solutions
    6:00 Kiss of Life Homebrew
    6:40 Visibility
    7:25 Deep Diving
    8:50 Falling Into Water
    9:02 Heavy Armor & Water
    9:15 Depicting Underwater Combat

  • @Atmoseeker
    @Atmoseeker ปีที่แล้ว +6

    Hey thanks for the shout out! Underwater locations and caves have been one of my favourite environments for atmosphere. Fantastic places for unique immersive experiences and encounters.

    • @FablesD20
      @FablesD20  ปีที่แล้ว +3

      I can’t wait to show off these rules and everything ive learned from you in the Jaws Game

    • @Atmoseeker
      @Atmoseeker ปีที่แล้ว +2

      @@FablesD20 Amazing! Can't wait to see!

  • @Avengerj5
    @Avengerj5 ปีที่แล้ว +2

    I should mention, when he’s talking about Breathing Solutions he’s right that the list is very short for any race without the Amphibious/Child of the Sea feature (Sea Elves, Tritons, & Water Genasi).
    A water breathing spell, or a scroll or potion
    A polymorph/shapechange spell or scroll -- turn into sea creatures
    Alter Self - using the Aquatic Adaptation option
    A Druid's Wild Shape, if you have a Druid in the party
    A control water spell or scroll -- create air bubbles for you to breathe
    Cloak of the manta ray
    Cap of water breathing
    Necklace of adaptation

  • @bouncingbean
    @bouncingbean ปีที่แล้ว +3

    Great video - a lot of visual interest. I appreciate both the summaries of RAW, and the homebrew suggestions.
    Here’s another aspect to consider, though I imagine not all tables will appreciate it: My party recently battled an amphibious eldritch beast, and after we killed it, decided to search for loot in the depths of its lair. Our DM and several players had some SCUBA experience. I made the mistake of commenting that water-breathing probably protects us from getting the bends. DM decided, no it doesn’t, so we have to make CON saves when coming back up. AND while we’re in the depths, we have to make WIS saves against nitrogen narcosis. It was pretty hilarious: my character saved a couple companions who failed their WIS saves and were going to get lost chasing colorful fish or illusory shinies - only to badly fail my own CON save on the ascent and suffer 3 points of exhaustion. Fortunately, the battle was already over! Everyone enjoyed those additional points of realism & kept a sense of humor about it.

    • @FablesD20
      @FablesD20  ปีที่แล้ว +1

      That's actually really funny! Ya that kind of stuff should be encouraged! I think if you know how it is intended to generally run, then adding new ideas makes it more personal for the table.

  • @undercoverkitty
    @undercoverkitty ปีที่แล้ว +3

    This video game at a great time. I was thinking about running an Underwater Campaign and trying to figure out a lot of those things. Thank you so much this saves me a lot of research time

    • @FablesD20
      @FablesD20  ปีที่แล้ว +1

      You're the reason I made it :)

  • @nate5eplayer574
    @nate5eplayer574 10 หลายเดือนก่อน

    Excellent video! Great work. 👍

  • @Raurie4
    @Raurie4 ปีที่แล้ว +2

    god damn those drowning rules are way more forgiving than pathfinder, what I normally play. For pathfinder it's straight up 2x your con score in rounds and after the last round your considered drowning and fall unconscious. If your not allowed to breath one round after that you just die.
    Most of the other rules seem to be much the same, though i think you swim slower without a swim speed and you do half damage with non piercing weapons.
    On a note with underwater combat. as you mentioned it is 3D space so flanking has a lot more spaces it can be used in so be creative. Also sneaking is pretty hard when, well, theres not much cover.

    • @FablesD20
      @FablesD20  ปีที่แล้ว +1

      Ya, it was kinda surprising to see how much wiggle room RAW has. But thats WOTC and 5e. That’s why i like the concentration rule for holding the breath.
      Im also a fan of just removing death saves underwater. But dang just rounds! Wow!
      Flanking is a bigger thing underwater, we dont play with flanking rules lately so i forgot about it, because the rule always leads to everyone doing the same thing every single time vs be creative.
      Sneaking will also be harder, i agree! unless you got seaweed and the rogue uses dash at just the right moment.

  • @harrysboylan
    @harrysboylan ปีที่แล้ว

    Thanks for the info, going to run an undersea abolith dungeon and want to know as much as i can before going into a 3D movement mind control nightmare ruin

  • @paulwestreicher9795
    @paulwestreicher9795 ปีที่แล้ว +1

    Nice! I ddn't even know half of the rules :O

  • @NickNobody161
    @NickNobody161 ปีที่แล้ว

    So, Morningstar underwater works better than a mace... good to know ;-)

    • @FablesD20
      @FablesD20  ปีที่แล้ว

      The devil is in the details 😈

  • @TwinSteel
    @TwinSteel 3 หลายเดือนก่อน

    Kraken week before Kraken week

    • @FablesD20
      @FablesD20  3 หลายเดือนก่อน +1

      @@TwinSteel right! Trend setter lol

  • @mistercomment1622
    @mistercomment1622 ปีที่แล้ว

    B/X rules Had a lightning bolt act as a fireball under water.

  • @zacharymcqueen9474
    @zacharymcqueen9474 6 หลายเดือนก่อน

    When i run flying or swimming encounters ill put my minis on a d6 or a d12 and the number they're standing on signifies how many feet high they are.

    • @FablesD20
      @FablesD20  6 หลายเดือนก่อน

      That is so simple and amazing

  • @CoBy_CoBy-97
    @CoBy_CoBy-97 ปีที่แล้ว +1

    Here before Mihro types "First"