[RA2:YR Mental Omega 3.3.6] THE MENTAL OMEGA WAR 06 : Epsilon Mission 15 - Memory Dealer

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 ธ.ค. 2023
  • #redalert #redalert2 #yurirevenge #mentalomega #cnc
    Memory Dealer:
    moapyr.fandom.com/wiki/Memory...
    Thriller/Suspense/dark/mystery/investigation and tension background music:
    • (No Copyright Music)Th...
    Discord join link: / discord
    Command & Conquer: Yuri's Revenge is an expansion pack to Command & Conquer: Red Alert 2 developed by Westwood Pacific. The game was released in North America on October 10, 2001[1] by EA Games. The game is centered on a shadowy ex-Soviet figure named Yuri who has established a secret army of his own and poses a threat to the free will of the world.
    Mental Omega is a free unofficial expansion pack for Command & Conquer Red Alert 2 Yuri's Revenge. It started off as a balance modification created by Speeder and Mevitar and was first released in 2005. After a few years, it had grown into an unofficial sequel with new campaigns for the Allies, Soviets and Yuri. Now, version 3.3 marks the end of the long road and is the final iteration of the Mental Omega mod series.
    You need to have the original Red Alert 2 Yuri Revenge game files to play Mental Omega.
    If interested in having your own unique logo like mine, contact my friend here:
    png.rjin@gmail.com
  • เกม

ความคิดเห็น • 18

  • @ComradKirich
    @ComradKirich 7 หลายเดือนก่อน +1

    I hated that mission when I was walking it through. You know :" Everything you give me is Mastermind? After my mission with Rahn? How dare you?" Then I trained for little and walked it through. But in 3.3.4 in looked harder then now. I used their demotrucks against them and when demotruck get to their position it was blowing and "Yeah, ok. why so little casualties?"

    • @QuasKest
      @QuasKest  7 หลายเดือนก่อน +1

      Hahahaha game be playing with my feelings! 🤣

  • @llSuperSnivyll
    @llSuperSnivyll 7 หลายเดือนก่อน +1

    For a fun challenge in this mission, you can try to mind-control the Apocalypse Tanks that are in the bottom right entrance to the Soviet base. Preferably before taking over the base.

    • @QuasKest
      @QuasKest  7 หลายเดือนก่อน

      That's what I did bruh 🤣

    • @llSuperSnivyll
      @llSuperSnivyll 7 หลายเดือนก่อน

      @@QuasKest I mean without capturing a single building within it, at best just the Tech buildings :P

  • @NguyenQuangLuan802
    @NguyenQuangLuan802 7 หลายเดือนก่อน +1

    Now: Memory Dealer
    Next: Puppet Master
    Later: Exist To Exit

  • @kommo1
    @kommo1 7 หลายเดือนก่อน +2

    Im a bit confused. I remember the soviets to be a lot more aggressive in this mission.

    • @QuasKest
      @QuasKest  7 หลายเดือนก่อน +1

      I was confused too.. It's almost like playing against Easy AI in skirmish.. 😅

  • @user-rd9we5bt1o
    @user-rd9we5bt1o 7 หลายเดือนก่อน +1

    Lets go

    • @QuasKest
      @QuasKest  7 หลายเดือนก่อน

      Ayyyyy

  • @Foxy_5702
    @Foxy_5702 7 หลายเดือนก่อน +1

    Finally

    • @QuasKest
      @QuasKest  7 หลายเดือนก่อน

      Yazzzzz

  • @GirogiArts
    @GirogiArts 7 หลายเดือนก่อน +1

    Eyyyyy, I literally just finished this mission by cheesing it a couple of minutes ago xD Built an entire army of brutes and bloaticks and just decimated the Russian base.

    • @QuasKest
      @QuasKest  7 หลายเดือนก่อน

      Hahaha if you have the resources, spamming Bloatick is fun~ 😜

  • @sergeiborodin9254
    @sergeiborodin9254 7 หลายเดือนก่อน +1

    This is main problem with MO in general: inconsistent difficulty. Some missions on Casual are definition pain. Especially missions with timer - and MO likes to put timer to everything. Some missions on Mental are a cakewalk.

    • @Foxy_5702
      @Foxy_5702 7 หลายเดือนก่อน

      Mental Omega is not meant to be played with casual newbies its meant for players who have played red alert and are familiar how to respond and defend quickly mental omega campaign is much harder and difficult to play like remnant or any of the last faction's missions

    • @sergeiborodin9254
      @sergeiborodin9254 7 หลายเดือนก่อน

      @@Foxy_5702 Did you read me correctly? I never said that difficulty is the problem. I said that _inconsistent_ difficulty is the problem. Of course Casual difficulty will be harder than Hard of original YR. For some missions in MO there is like 5-10% difference in difficulty between Casual and Mental. For some missions it is 300%. Fatal Impact is the definition of bullshit difficulty scaling for example.

    • @QuasKest
      @QuasKest  7 หลายเดือนก่อน

      Yes I'm just as surprised as there are quite a few very easy missions in ACT 2 compared to ACT 1 for now. Heck, Red Dawn Rising gave me nightmare considering it is the first Allied mission and players are immediately thrown into chaos! 😫